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by BlinkerSpawn
April 5th, 2021, 10:32 am
Forum: Other Cellular Automata
Topic: MidLife
Replies: 12
Views: 468

Re: MidLife

Another slinky-fish can turn the glider rake into a "racer" backrake: x = 59, y = 24, rule = MidLife 38.3A5.4A.BA$32.6A2.B4.5BA2.A$32.5BA2.A4.6A2.B$33.4A.BA11.3A$34.A$35. B8.A4.A$32.A3.A7.B11.B$35.BA6.A13.B$29.3A3.BA7.B12.2A$29.B10.ABA2.10A 3B$29.A.A8.A15.A$30.AB8.A.A$46.4A.BA$4.A40.5BA2.A$2.AB25.3A...
by BlinkerSpawn
April 5th, 2021, 9:58 am
Forum: Other Cellular Automata
Topic: MidLife
Replies: 12
Views: 468

MidLife

Yesterday on Puzzling Stack Exchange, I encountered this CA question about a curious Life variant: Cells are born as standard CGOL, but each tick that they remain alive they alternate between S23 (young, yellow) and S3 (old, orange). A ruletable: @RULE MidLife @TABLE n_states:3 neighborhood:Moore sy...
by BlinkerSpawn
January 17th, 2021, 4:54 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1773
Views: 782761

Re: Oscillator Discussion Thread

Edit 6: Completed! x = 24, y = 203, rule = B3/S23 11b2o$9bo4bo2$9bo4bo$9bo4bo$9b2o2b2o$8bobo2bobo$5bo3b2o2b2o3bo$4bo2b2o 2b2o2b2o2bo$4b3o4b2o4b3o$7bo8bo$2b4ob2o6b2ob4o$2bo2bobob2o2b2obobo2bo$ 3bo16bo$3o5bo6bo5b3o$o2b3o2bo2b2o2bo2b3o2bo$2bo2bo2bo6bo2bo2bo$3bo4bob 4obo4bo$3o5bo6bo5b3o$o5bo2b6o2bo5bo$...
by BlinkerSpawn
December 20th, 2020, 9:23 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1116
Views: 899235

Re: Synthesising Oscillators

Potential predecessors for some unsynthesized symmetric oscillators: (This one is probably easy but I don't have time right now) x = 33, y = 39, rule = B3/S23 7bo17bo$6b3o15b3o$5b2ob2o13b2ob2o$6b3o15b3o$b2o4bo17bo4b2o$obo27bobo$o bo27bobo7$13b2o3b2o$12bo2bobo2bo$13bobobobo$8b2o4bo3bo4b2o$7bobo13bob...
by BlinkerSpawn
October 24th, 2020, 9:10 pm
Forum: Patterns
Topic: Soup search results
Replies: 2374
Views: 1568303

Re: Soup search results

The only new pattern I haven't posted yet is this p488 wick: #CXRLE Pos=-20,-61 Gen=545 x = 23, y = 115, rule = B3/S23:T50,132 9b2o$9bobo$9b3o6bo$7bobo7b2o$b2o5bo8bo$o4b2ob2o11b2o$bob3o10b3ob2o$b5o bob2o9bo$6bobo$8b2o$8b3ob4o$8b2o3bobo$9bo3b2o$9b2ob3o$9bo2b3o$8b3o18$ 9b2o$9bobo$9b3o6bo$7bobo7b2o$b2...
by BlinkerSpawn
October 19th, 2020, 8:46 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1773
Views: 782761

Re: Oscillator Discussion Thread

Bullet51 wrote:
October 18th, 2020, 9:59 pm
Dimerization of a known p9 oscillator:

Code: Select all

rle
You know the drill:

Code: Select all

x = 23, y = 12, rule = B3/S23
8bobobobo$7bob2ob2obo$5b3o7b3o$4bo4b2ob2o4bo$3bob4obobob4obo$3bobo4bob
o4bobo$b2obo2bo2b3o2bo2bob2o$o2bo5bo3bo5bo2bo$2o2b4obobobob4o2b2o$8bob
obobo$6bobobobobobo$6b2o3bo3b2o!
by BlinkerSpawn
October 7th, 2020, 9:48 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1116
Views: 899235

Re: Synthesising Oscillators

I found this final step for 128P10.2 but being a synthesis novice I could not synthesize the constellation (the problem is the eater-on-eaters, I couldn't find a way to synthesize them with the core blocks in place): rle Can be reduced to this, which isn't quite simple enough to build with the tech...
by BlinkerSpawn
September 25th, 2020, 8:40 pm
Forum: Website Discussion
Topic: I can't download Golly
Replies: 13
Views: 2236

Re: I can't download Golly

Most browsers support downloading webpages, try that.
by BlinkerSpawn
September 25th, 2020, 3:25 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 264
Views: 61077

Re: Spaceship Eaters

Getting a glider out should be easy:

Code: Select all

x = 37, y = 19, rule = B3/S23
10b2o$10b2o2$14bo7bo$10b2obobo5bobob2o$10b2o4bo3bo4b2o$10b2o4bo3bo4b2o
$12b2o9b2o$b2ob3ob2o3bob3ob3obo3b2ob3ob2o$b2o4bo4bo11bo4bo4b2o$o2bob2o
23b2obo2bo$15b3ob3o$15b7o$13b2o7b2o2$13bo2bobobo2bo$17b3o$18bo$18bo!
by BlinkerSpawn
September 25th, 2020, 10:06 am
Forum: Patterns
Topic: Randomly enumerating glider syntheses
Replies: 48
Views: 13196

Re: Randomly enumerating glider syntheses

Two nice Seeds of Destruction results and a simple construction, all [if I count correctly] 1G reductions: x = 333, y = 58, rule = B3/S23 207b2o$207bobo$207bo$45bo$44bo$44b3o155b2o$60bo140bo2bo$42bo17bobo138b o2bo$43bo16b2o140b2o112bo$41b3o273bo$68bo246b3o$66b2o137b3o6b3o$67b2o 136bo8bo$206bo8bo2$31...
by BlinkerSpawn
August 30th, 2020, 12:05 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 700
Views: 209857

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Reduction of an oscillator posted by yujh in the Oscillator Discussion Thread:

Code: Select all

x = 10, y = 13, rule = Life
5b2o$5bo$7bo$3b4obo$2bo5bo$o2b2obob2o$2obo2bobo$3bo2bobo$3bobobo$4b2ob
obo$6bob2o$6bo$5b2o!
Can you spot the incredibly rare technique I've only been able to use once before? 8)
by BlinkerSpawn
August 8th, 2020, 5:58 pm
Forum: Patterns
Topic: 20-bit still life syntheses
Replies: 100
Views: 11688

Re: 20-bit still life syntheses

Tail to at-claw, or something. Applies to some related still lifes. I forgot to drink a mug of Brain Juice this morning; there's probably a version at 1/3 the cost. rle As usual, some assembly required: x = 38, y = 26, rule = B3/S23 4bo$2bobo9bobo$3b2o9b2o$15bo2$9bo20bo$7bobo18b2o$8b2o19b2o$obo$b2o...
by BlinkerSpawn
August 3rd, 2020, 8:09 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 521
Views: 415839

Re: Small Spaceship Syntheses

-1: x = 39, y = 50, rule = B3/S23 4bo$5bo$3b3o12bo$19bo$17b3o2$10bo15bo$11b2o13bobo$10b2o7bo6b2o$17b2o$ 18b2o$8bo$6bobo$7b2o$22bo$21bobo$18bo2b2o13bo$16b5o15bobo$15bo5b2o13b 2o$6bo2bobo4b5o2bo$bo2bobo3b2o6bo2bobo4bo$b2o2b2o3bo10b2o5bobo$obo15bo 9b2o$18bo13b3o$18bo13bo$33bo2$19b2o$18bobo$17bobo$18bo2...
by BlinkerSpawn
August 3rd, 2020, 5:22 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 521
Views: 415839

Re: Small Spaceship Syntheses

After somebody managed to bring this synthesis back to the forefront of my memory, I managed to slap together this promising partial activation, which only requires the insertion of the red object at tick 22: x = 32, y = 47, rule = LifeHistory 13.A13.A$14.A12.A.A$12.3A12.2A3$9.A$7.A.A$8.2A2$19.2A.2A...
by BlinkerSpawn
July 10th, 2020, 9:29 pm
Forum: Patterns
Topic: Refactoring DRH's cyclotron with stable components?
Replies: 95
Views: 37767

Re: Refactoring DRH's cyclotron with stable components?

Single-engine cyclotron gun using the 3-block shifter+3 Snark reflector, no rectifiers needed: rle The key here was that, even though the clearance of the 3-block shift reaction gets compromised by the Snark loop, there's still plenty of space before those Snarks to fit an eater in. All we needed w...
by BlinkerSpawn
June 28th, 2020, 11:22 am
Forum: Patterns
Topic: Spaceship Eaters
Replies: 264
Views: 61077

Re: Spaceship Eaters

79 -> 50: x = 37, y = 37, rule = LifeHistory 9.A$3.A6.A$3.A5.2A$5.A3.A$2.3A.A.2A$2.A.A3.A2$3.3A$5.A.2A$2A.2A3.A$3A 8.A$9.A.A$10.2A$21.2A$21.2A$16.2A4.A$13.2A.A2.A.A$16.2A.A.A$15.A3.2A$ 16.A$20.A$16.2A2.2A$12.A.3A6.A$13.2A9.A$22.3A7$4.3D.3D$4.D3.D.D8.2C$ 4.3D.D.D8.2C12.2C$6.D.D.D22.C.C$4.3D.3D24.C$35...
by BlinkerSpawn
June 13th, 2020, 4:48 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 521
Views: 415839

Re: Small Spaceship Syntheses

yujh wrote:
June 12th, 2020, 9:16 pm
Absolutely accidetal, known?

Code: Select all

moving the block modifies the back
c2-0020.lif, third ship in the second column:

Code: Select all

x = 7, y = 17, rule = B3/S23
6o$o5bo$o$bo4bo$3b2o$2b3o$b5o$2ob4o$b2o4$6o$o5bo$o$bo4bo$3b2o!
by BlinkerSpawn
May 19th, 2020, 7:24 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1773
Views: 782761

Re: Oscillator Discussion Thread

A nice reduction to the second oscillator above:

Code: Select all

x = 20, y = 9, rule = B3/S23
2b2o9bo$o3bo6bobobo$o5b2o3bo4bo$o3bo2b2o3b4obo$2b2o4b3o4bobo$10b3o3bob
2o$11bob2obobo$11b2o5bo$11b2o3b2o!
by BlinkerSpawn
May 15th, 2020, 4:48 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 110
Views: 17241

Re: ConwayLife Skyscraper

Floor 27 contains nothing. The rooms are completely empty. There aren't even any rooms, actually, because that would require walls, and there's nothing on this floor. No ceiling. (the rest of the building continues upward approximately 100 meters off to the side) No floor, somehow: We're still debat...
by BlinkerSpawn
May 11th, 2020, 10:20 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 3235
Views: 1282224

Re: Thread For Your Useless Discoveries

This could be a possible starting point for 6xn block arrays if not for the fact that these two gliders intersect paths: x = 15, y = 23, rule = LifeHistory 12.A$4.2A6.A.A$4.A.A5.2A$5.A.A$6.A.A$.2E4.A.A$E.E5.A.A$2.E6.A.A$10.A. A$11.2A4$11.2A$10.A.A$2.E6.A.A$E.E5.A.A$.2E4.A.A$6.A.A$5.A.A$4.A.A5. 2A$4...
by BlinkerSpawn
May 7th, 2020, 5:58 pm
Forum: The Sandbox
Topic: I need help with a Script for the Fast Growing Hierarchy.
Replies: 5
Views: 1183

Re: I need help with a Script for the Fast Growing Hierarchy.

It would help if I knew which of those was the input and which was the subscript, but: You'd probably want to do something like, say, creating an iteration function thus: It(x,y,n+1) = It(f_y(x),y,n); It(x,y,0) = x And then construct the successor fgh as f_(y+1)(x) = It(x,y,x) Piggybacking: def FGH...
by BlinkerSpawn
May 7th, 2020, 5:44 pm
Forum: The Sandbox
Topic: Smallest still lifes with specific matches
Replies: 7
Views: 1735

Re: Smallest still lifes with specific matches

Snake-with-feather improves xs4_126.
by BlinkerSpawn
May 7th, 2020, 5:36 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 2205
Views: 1138822

Re: Thread for your unsure discoveries

Jormungant wrote:
May 7th, 2020, 8:47 am
and some unrelated block factory/glider gun & obstruction, which works in 2 directions!

Code: Select all

x = 148, y = 69, rule = LifeHistory
block-laying circuit that blocks transparent lanes in two directions
Sadly, passing a signal while the block is present causes an explosion.
by BlinkerSpawn
April 18th, 2020, 3:36 pm
Forum: The Sandbox
Topic: Smallest still lifes with specific islands
Replies: 37
Views: 6847

Re: Smallest still lifes with specific islands

If I made a DetLife variant that automatically detected forced supports, would anyone use it?
by BlinkerSpawn
April 15th, 2020, 6:11 pm
Forum: The Sandbox
Topic: Smallest still lifes with specific islands
Replies: 37
Views: 6847

Re: Smallest still lifes with specific islands

A for awesome wrote:
April 15th, 2020, 11:25 am
The first one can be made slightly smaller:

Code: Select all

x = 8, y = 7, rule = LifeHistory
6.2A$2A.2C2.A$A3.C.A$.A.C2.2A$2A.C.A$A2.C.A$2.2C.2A!
The other two are almost certainly minimal.
-4:

Code: Select all

x = 10, y = 6, rule = LifeHistory
3.2C.2A.A$2A2.C.A.2A$2A.C2.A$3.C.2A$3.C$2.2C!