Not really, but you can get away with (say) (2,1)c/6 in 3x6 matrices, because horizontally it's always aligned at ⅓ of the width. Unfortunately, you can't really do any better.toroidalet wrote: ↑December 21st, 2023, 1:39 amI don't know if there is a way to compress diagonal or oblique spaceships like that.
Search found 33 matches
- May 11th, 2024, 11:01 pm
- Forum: General Discussion
- Topic: Defining volatility for spaceships
- Replies: 14
- Views: 3498
Re: Defining volatility for spaceships
- November 24th, 2023, 9:14 pm
- Forum: Other Cellular Automata
- Topic: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)
- Replies: 156
- Views: 35439
Re: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)
That's P21HerscheltheHerschel wrote: ↑November 16th, 2023, 9:22 amP20 which seems too simple to be already knownCode: Select all
x = 7, y = 14, rule = B3-ckr5y/S2-i3-aek4ci5c 3bo$2bobo$bobobo$obobobo$bobobo$2bobo$3bo$3bo$2bobo$bobobo$obobobo$bo bobo$2bobo$3bo!
- January 24th, 2020, 5:29 pm
- Forum: Other Cellular Automata
- Topic: Does this pattern approach a perfect circle?
- Replies: 6
- Views: 2707
Re: Does this pattern approach a perfect circle?
Just because the flat bits grow doesn't mean it doesn't approximate a circle. If the flat bits grow in length as o(sqrt(n)), then in the limit they are gone.
- December 7th, 2018, 4:57 pm
- Forum: Patterns
- Topic: The Hunting of the Elementary Conduits
- Replies: 878
- Views: 400047
Re: The Hunting of the Elementary Conduits
To a first approximation it's a category , where the objects are things like H and R, and the morphisms are conduits. There is a functor from this category to the monoid of natural numbers (where a conduit is mapped to the delay) and another functor to the automorphism group of Z^2 (which encodes h...
- November 30th, 2018, 8:55 pm
- Forum: Other Cellular Automata
- Topic: Brew
- Replies: 78
- Views: 22484
Re: Brew
A modified version, where, instead of red cells becoming blue when exactly three neighboring cells are blue and not exactly three are green (and the cell wouldn't stay red), they become green. This means that red affects green and blue, and green affects blue, but blue no longer affects green. The p...
- March 7th, 2018, 4:03 pm
- Forum: LifeWiki Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies: 798
- Views: 293159
Re: Massive spam attacks on the wiki (and forums?)
I'd like to be able to edit pages; my username on the wiki is the same as here.
- January 5th, 2018, 4:04 pm
- Forum: Other Cellular Automata
- Topic: Semiperfect Orthogonal Speeds in Life-like CA
- Replies: 26
- Views: 15049
Re: Semiperfect Orthogonal Speeds in Life-like CA
None of those are spaceships. They're all oscillators. Try doing things on an infinite plane, that'll avoid errors.
- March 4th, 2017, 1:46 am
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 923
- Views: 553041
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
Linear growth, but wow x = 10, y = 7, rule = B2c35/S02 7bo$2bo$2obo2bob2o$6bob2o$2obo2bob2o$2bo$7bo! I'm fairly certain that grows at ω(x) - in other words, superlinear, but not necessarily very much so. At the very least, it should grow at least as fast as xb(x), where b(x) is the inverse of the b...
- December 18th, 2016, 5:20 pm
- Forum: Patterns
- Topic: Meta-meta-blinker
- Replies: 26
- Views: 31010
Re: Meta-meta-blinker
I prefer the following definition of omnivelocitality: CA C is omnivelocital if there is a real x s.t. for all a,b,p (a≥b, a/p<x, a,b,p coprime), there is an n such that there is a spaceship with period and speed (an, bn)c/pn. Note that this is speed less than x in l^∞ norm, not l^1 norm usually use...
- December 18th, 2016, 5:18 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3149
- Views: 1147634
Re: Spaceship Discussion Thread
The proof shows that the leading edge can't enter a half-diagonal more than once every other generation.Mr. Missed Her wrote: It'd be interesting, though, if a spaceship was made that exceeded c/2 periodically, while moving at an average speed equal to or less than c/2.
In other words, your statement makes no sense.
- April 17th, 2016, 10:28 pm
- Forum: Patterns
- Topic: Caterloopillar WIP (all speeds < c/4)
- Replies: 157
- Views: 204846
Re: Caterloopillar WIP (all speeds < c/4)
I think this calls for an overhaul. My approach would be a list of sporadic velocities (by small spaceships and fixed-speed tracks), and then a couple lines for each VSS, detailing possible velocities.
- April 13th, 2016, 7:36 pm
- Forum: Patterns
- Topic: Caterloopillar WIP (all speeds < c/4)
- Replies: 157
- Views: 204846
Re: Caterloopillar WIP (all speeds < c/4)
Is it possible to place the initial target much nearer to the correct lane by simply lengthening the gap between the head of the ship and the first loaf? If not, why?
Re: p61 gun
Impressive.
- April 9th, 2016, 10:50 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3263
- Views: 1497790
Re: Thread for your unsure discoveries
Runs into a block.
- April 9th, 2016, 10:43 pm
- Forum: Patterns
- Topic: Caterloopillar WIP (all speeds < c/4)
- Replies: 157
- Views: 204846
Re: Caterloopillar WIP (all speeds < c/4)
Out of curiosity, why do you spend so much effort on pushing the initial target all the way out?
It seems like it could be placed with a single glider collision, considering how the initial block is formed.
It seems like it could be placed with a single glider collision, considering how the initial block is formed.
- April 7th, 2016, 11:02 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3263
- Views: 1497790
Re: Thread for your unsure discoveries
Fourth place, now.
- March 25th, 2016, 5:37 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4568
- Views: 1762879
Re: Thread For Your Useless Discoveries
Actually, it works in the phase shown and also with the pentadecathlons advanced by two generations. x = 14, y = 46, rule = B3/S23 2b2o6b2o$bo2bo4bo2bo$bo2bo4bo2bo$bo2bo4bo2bo$2b2o6b2o4$2b2o6b2o$bo2bo 4bo2bo$bo2bo4bo2bo$bo2bo4bo2bo$2b2o6b2o3$6bo$4b2o$5bobo$6bo3$3b2o3b2o$ 3bobobobo$4b5o$5b3o$6bo8$2b2...
- March 22nd, 2016, 8:26 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4568
- Views: 1762879
Re: Thread For Your Useless Discoveries
That block-in-a-fleet flipping it has been known for ages (and it's been on the wiki since Dec. 22, 2011).
Not new.
Not new.
- March 21st, 2016, 7:07 pm
- Forum: Patterns
- Topic: The Hunt for a Tiny Diagonal Spaceship (Unsuccessful)
- Replies: 105
- Views: 101719
Re: The Hunt for a Tiny Diagonal Spaceship
Shucks. Only 21 per 0x100 left, and no luck. This means there probably will never be a result.
- March 15th, 2016, 7:36 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2058
- Views: 1422479
Re: Thread For Your Accidental Discoveries
Yes, yes, we knew that.
- March 11th, 2016, 12:41 am
- Forum: Patterns
- Topic: is this c/10 spaceship known?
- Replies: 355
- Views: 611548
Re: is this c/10 spaceship known?
Actually those warnings will give bad printouts. They may also cause stack problems. It is very important to change those instances of %d to %ld. (On OSX, sizeof(int)==4, sizeof(long)==8).
(I had to deal with this quite a bit in a completely unrelated project I'm doing.)
(I had to deal with this quite a bit in a completely unrelated project I'm doing.)
- March 9th, 2016, 3:07 pm
- Forum: Patterns
- Topic: How about a crab synthesis?
- Replies: 72
- Views: 73227
Re: How about a crab synthesis?
Yep, sure has.
- March 5th, 2016, 3:00 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4568
- Views: 1762879
Re: Thread For Your Useless Discoveries
Universal constructors can construct anything that gliders can.
- March 4th, 2016, 4:53 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4568
- Views: 1762879
Re: Thread For Your Useless Discoveries
That's not impressive. It lasts less than 7000 gens, and is bigger in area and population than rabbits-relation-17423.rle
- February 25th, 2016, 9:30 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3263
- Views: 1497790
Re: Thread for your unsure discoveries
For crying out loud, fsrm, STOP QUINTUPLE POSTING. EDIT THE NEW MATERIAL INTO YOUR OLD GODDAMNED POSTS!
Edit a few hours later: Yes, you can edit even quite a while afterwards.
Edit a few hours later: Yes, you can edit even quite a while afterwards.