## Search found 126 matches

- July 14th, 2011, 8:05 pm
- Forum: Patterns
- Topic: Line cut/connect reaction?
- Replies:
**1** - Views:
**2157**

### Line cut/connect reaction?

Is there a reaction to cut a stable gap with at least 5 diagonal squares of breathing room, and then another reaction to fill it back in, in a long snake such as this one? x = 66, y = 68, rule = B3/S23 2o$o$bo$2bo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$ 16bo$17bo$18bo$19bo$20bo$21...

- July 14th, 2011, 6:47 pm
- Forum: Other Cellular Automata
- Topic: CA spaceship lookup database?
- Replies:
**2** - Views:
**1894**

### Re: CA spaceship lookup database?

That's it. Thanks. Couldn't find it on Google.

- July 13th, 2011, 10:35 pm
- Forum: Other Cellular Automata
- Topic: CA spaceship lookup database?
- Replies:
**2** - Views:
**1894**

### CA spaceship lookup database?

What was that database where you'd enter the rule and it would tell you what known spaceships exist in said rule?

- July 13th, 2011, 9:07 pm
- Forum: Scripts
- Topic: Extendes Game of Life in Flash-ActionScript
- Replies:
**1** - Views:
**2559**

- July 13th, 2011, 8:11 pm
- Forum: Other Cellular Automata
- Topic: Revival of "one interesting CA-like formula"
- Replies:
**5** - Views:
**2707**

### Re: Revival of "one interesting CA-like formula"

Well I thought it was interesting! Very cool!

- October 26th, 2010, 6:22 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

Is this correct? x = 106, y = 121, rule = 345/2/4 64.C4.4C$64.C7.C$64.C7.C$64.4C.4C$64.C2.C.C$57.2C5.C2.C.C$57.2B5.4C. 4C$57.2B7$50.C4.2C$50.C5.C$42.2C6.C5.C$42.2B6.4C2.C$42.2B6.C2.C2.C$ 50.C2.C2.C$50.4C2.C25$13.C4.4C$13.C4.C2.C$13.C4.C2.C$13.4C.C2.C$13.C 2.C.C2.C$13.C2.C.C2.C$13.4C.4C9$16.2C$16.2B$...

- October 26th, 2010, 7:39 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

Okay, I get b0, b1, and b2 now. I understand c as well. We require a binary counter to find b0, b1, and b2. Can we read it as of now? Can we clear it? And can we make it count up x times and stop? That's what I assume we'll need. But what about c' = b1 AND NOT(b2) AND (b0 OR c)? It seems to be missi...

- October 19th, 2010, 4:51 pm
- Forum: Other Cellular Automata
- Topic: B0/S3
- Replies:
**3** - Views:
**2221**

### Re: B0/S3

p46: x = 19, y = 22, rule = B0/S3 12b2o$3b2o3b2obo$3b2o3b2o3b2o$13b2o$2obobo3bo$2obo5b2ob2o$3bo3bo4b2o4b o$2obo3bob2o4bo$2o5bob2ob2o3b2o$3b2ob2o9b2o$bob2ob4o$6b3o6b2o$3b2o5b2o b2o$3b2o5b2o4b2o$16b2o$ob3ob2o3b2o$o5b2o3b2ob2ob2o$3bo5bo4b2o$obo3b2ob o8bo$4bob2obo3bo4bo2$b2ob2obo3bob2ob2o! p34: x = 10, ...

- October 19th, 2010, 7:48 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

I understood everything you said until you got into binary with b0, b1, etc...

Okay, so we need to make a binary counter circuit to make this work? Does each digit have to be readable? I assume so...

I'll get to work.

Okay, so we need to make a binary counter circuit to make this work? Does each digit have to be readable? I assume so...

I'll get to work.

- October 18th, 2010, 8:50 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

I don't think I got it backwards. ...I hope I didn't do it backwards... :oops: Could someone verify it for me? Thanks. Using components from most of the posts since the project begun, I have created a controllable on/off screen. It uses a p25 gun that I engineered, (which took a half an hour... :D) ...

- October 18th, 2010, 4:42 pm
- Forum: Other Cellular Automata
- Topic: CA that behave similar to 2x2
- Replies:
**4** - Views:
**2137**

### Re: CA that behave similar to 2x2

Are there other families? And what automaton do they simulate?

- October 18th, 2010, 7:27 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

Okay, we now have good screen possibilities. Now, we need to use them. What the cell will do, in pseudo code is: if cell is on { if has three neighbors { (do nothing) } else { turn off } } else { if cell has 2 or 3 neighbors { turn on } } But I need someone experienced with logic gates to help me ou...

- October 17th, 2010, 3:35 pm
- Forum: Other Cellular Automata
- Topic: CA that behave similar to 2x2
- Replies:
**4** - Views:
**2137**

### CA that behave similar to 2x2

I've noticed that many rules, including those that normally explode, emulate a different CA on a 2x2 grid. An example is B34678/S012458, where normal patterns simply blow up, while on a 2x2 grid it emulates some CA where everything usually dies down... x = 298, y = 256, rule = B34678/S012458 296b2o$...

- October 17th, 2010, 1:54 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies:
**837** - Views:
**362743**

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Any pattern with the size doubled (so that each bit is a 2 by 2 block) replicates in that rule: (see generation 8 ) x = 24, y = 22, rule = B034678/S012458 2o2b2o10b2o2b2o$2o2b2o10b2o2b2o$4b2o14b2o$4b2o14b2o$6b2o14b2o$6b2o14b 2o11$2o2b2o10b2o2b2o$2o2b2o10b2o2b2o$4b2o14b2o$4b2o14b2o$6b2o14b2o$6b 2o14b...

- October 16th, 2010, 10:55 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

Sorry, for double post, but I'd like to bump this thread for everyone to see for an announcement. I'd like to see a metacell (unit life cell) in Star Wars. So far we have made a bunch of logic gates but done nothing with them. We should change that. So, to get started on this project. Here's what it...

- October 16th, 2010, 10:07 pm
- Forum: Other Cellular Automata
- Topic: B017/S01
- Replies:
**79** - Views:
**29745**

### Re: B017/S01

The logarithmic growth question is interesting. I'll try to make one but I probably won't be able to. PS: Guess what? The whole memory thing I spent a half an hour on was pointless. Earlier someone else posted a simpler form of memory that used odd spacing for the gliders instead of even, (which I u...

- October 16th, 2010, 9:23 pm
- Forum: Other Cellular Automata
- Topic: Life on the Slope
- Replies:
**14** - Views:
**8819**

### Re: Life on the Slope

Wow, a gun really is possible! About the eater stream, here's a spoiler... x = 58, y = 61, rule = LifeOnTheSlope 45.ABA2.BAB$48.AB2$47.B2.A$44.B.B4.A.A$40.A16.B$40.B3.B.B4.A.A3.A$40. A2.B10.A2.B$41.A14.B$41.B14.A$40.B2.A10.B2.A$40.A3.A.A4.B.B3.B$40.B 16.A$44.A.A4.B.B$47.A2.B2$48.BA$45.BAB2.ABA25$BAB...

- October 16th, 2010, 9:11 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies:
**36** - Views:
**12652**

### Re: Wave CA and Life emulator

I created a table of all the logic gates I know, for myself and everyone else because it (at least for me) saves time. x = 124, y = 118, rule = wave 12.2A2.A2.A.3A56.3A5.2A2.A2.A.3A4.A2.A2.2A2.3A4.2A$11.A2.A.2A.A.A2.A 55.A2.A3.A2.A.2A.A.A2.A3.2A.A.A2.A2.A4.A2.A$11.A2.A.2A.A.A2.A55.3A4.A 2.A.2A.A.A2....

- October 16th, 2010, 4:04 pm
- Forum: Other Cellular Automata
- Topic: B017/S01
- Replies:
**79** - Views:
**29745**

### Re: B017/S01

Three guns. The top two have two barrels but fire at different periods in each. The bottom one is period 20. Probably known. x = 58, y = 58, rule = B017/S01 11b2o$11b2o3$o$2bo$2bo$o2$9b2o25b2o17b2o$9b2o25b2o17b2o14$12b2o5b2o10b 2o$12b2o5b2o10b2o3$bo$3bo$3bo$bo2$10b2o11b2o9b2o20b2o$10b2o4b2o5b2o9b 2o...

- October 12th, 2010, 7:25 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

Here is a 'shelled' rake– it requires a spaceship in front of it to function without converting into a common spaceship. Also, a very unusual still life extender. x = 56, y = 56, rule = 345/2/4 4.ABC$2.ABC2.B2.C$.ABC2.A.C$ABC.3ACBA$ABC.3ACBA.C$.ABC.A.BA.CB8$6.B2. C$5.A.C$3.3ACBA$3.3ACBA.C$4.A.BA.CB2...

- October 12th, 2010, 7:33 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

What I see in the future of construction in Star Wars is that spaceships other than the simple glider will be used to build objects such as still lifes. Construction of those spaceships might be difficult... By the way, look at this: x = 6, y = 6, rule = 345/2/4 2.2A$.A2.A$A2.A.A$A4.A$.A2.A$2.2A! An...

- October 11th, 2010, 7:35 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies:
**167** - Views:
**81339**

### Re: Star Wars Rule

Using the extensible diamond technology this should be easily possible for both spaceships and puffers.

By the way, are there any known spacefillers in Star Wars? If not, a diamond configuration that emits an array of pluses or an extensible still life might be an example.

By the way, are there any known spacefillers in Star Wars? If not, a diamond configuration that emits an array of pluses or an extensible still life might be an example.

- October 11th, 2010, 7:24 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**52106**

### Re: Wire World Extensible 3 (WWEJ3)

Aside from logic circuitry, here's two breeders, (which proves possible one of the challenges) and two new spaceships: x = 457, y = 27, rule = WWEJ3 168.C3.C$167.C.C.C.C$166.C3.H3.C$165.C.CON.NOC.C109.H3.H$165.O.O2.C2. O.O108.C.N.N.C$165.N.N.N.N.N.N107.C2.O.O2.C$12.C3.C7.C3.C7.C3.C7.C3.C 7.C3.C7.C3....

- October 7th, 2010, 5:02 pm
- Forum: Other Cellular Automata
- Topic: B017/S01
- Replies:
**79** - Views:
**29745**

### Re: B017/S01

Apologies; I left something out in the object I pasted. The correct one is this: x = 97, y = 20, rule = B017/S01 $48bo2$16b2o10b3o17bo$16b2o10b3o2$12bo45bo23bo8b2o$2o8bo2bobo2bo7bobo 7bo23bo23bo6b2o$2o8bo7bo7bobo2bo4bo23bo23bo$58bo23bo$14bo$44b2o$44b2o 5b2o$10b2o39b2o$10b2o! But either way, you are ...

- October 6th, 2010, 10:16 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**52106**

### Re: Wire World Extensible 3 (WWEJ3)

Smaller rake: x = 32, y = 18, rule = WWEJ3 7.C3.C$6.C.C.C.C$6.O2.C2.O9.C3.C$6.N.C.C.N8.C.C.C.C$5.H.H.C.H.H7.O2.C 2.O$4.C.C.C.C.C.C6.N.C.C.N$3.C11.C4.H.H.C.H.H$2.C.N11.C2.C.C.C.C.C.C$ .C.C7.C.C.C14.C$C.C.C5.N.C.C16.C$.C2.O21.C.C.C$3.ONO19.N.C.C$4.O15.C$ 19.C.C$18.C3.C$17.C3.C$18.C.C$19.C! Challenges ...