Search found 22 matches

by Hooloovoo
October 29th, 2019, 2:20 am
Forum: Website Discussion
Topic: Updating website
Replies: 45
Views: 1340

Re: Updating website

I think the formating in the Forum Rules post has changed. I'm guessing that code and /code tags should be in plain text somehow, and the wiki tags shouldn't be in the code block.
by Hooloovoo
November 7th, 2018, 4:31 pm
Forum: Other Cellular Automata
Topic: Various cellular automata discovered on graphing calculators
Replies: 18
Views: 3700

Re: Various cellular automata discovered on graphing calculators

Segmentations is B12/S13 target is b2/s23 runes looks to be the same as segmentation shine is b24/s23 Growing Crystallization is b23/s3 glint is b24/s34 When coding in TI-BASIC for things like cellular automata, a faster way of storing data than a list of pixels that are 'on' is to simply use the pi...
by Hooloovoo
November 5th, 2018, 3:59 am
Forum: General Discussion
Topic: Golly 3.2
Replies: 53
Views: 29743

Re: Golly 3.2

Welp, I seem to have missed it. I'll still ping the official maintainer about it. I'll bring it up on the IRC channel, and I'll definitely make sure to join for the next one.
by Hooloovoo
November 3rd, 2018, 3:19 am
Forum: General Discussion
Topic: Golly 3.2
Replies: 53
Views: 29743

Re: Golly 3.2

Does anyone else use gentoo, and can help to push this through the system?
https://bugs.gentoo.org/661360
(is there a packaging thread that would be more appropriate?)
by Hooloovoo
August 7th, 2018, 1:37 pm
Forum: Patterns
Topic: Life 'Snap Circuits'
Replies: 14
Views: 9573

Re: Life 'Snap Circuits'

How about something like this for input and output? x = 130, y = 130, rule = LifeHistory 64.2D$64.2D20$88.A$87.A$42.2D43.3A$42.D.D$42.D15$23.A$21.A.A$22.2A80. 3D$106.D$105.D20$2D126.2D$2D126.2D20$24.D$23.D$23.3D80.2A$106.A.A$ 106.A15$87.D$85.D.D$40.3A43.2D$42.A$41.A20$64.2D$64.2D! Having more than o...
by Hooloovoo
July 16th, 2018, 12:49 am
Forum: General Discussion
Topic: Golly 3.2
Replies: 53
Views: 29743

Re: Golly 3.2

As far as I can tell, the version of golly in most linux distributions is ancient (at least gentoo and debian have 2.8, and android has 2.6 iirc). Are the maintainers of the Golly packages generally associated with the community, or the distro? I think it would be worth it to have community members ...
by Hooloovoo
July 16th, 2018, 12:43 am
Forum: Scripts
Topic: apgsearch and Python 3.x
Replies: 12
Views: 4220

Re: apgsearch and Python 3.x

Python 2.x is still being used by about a quarter of Python programmers, almost ten years after the first usable Python 3.x came out. I'm not sure when or if it will become a priority for the Golly Gang to make the jump to 3.x. Python 2.7 support will cease before 2020 as specified in PEP 0373 . It...
by Hooloovoo
July 11th, 2018, 9:23 pm
Forum: Scripts
Topic: A new spaceship search approach
Replies: 9
Views: 5137

Re: A new spaceship search approach

How do you set up a seed for a given search?
by Hooloovoo
June 27th, 2018, 10:19 pm
Forum: General Discussion
Topic: Small Tori in B3/S23
Replies: 63
Views: 24491

Re: Small Tori in B3/S23

A few questions about bounded-grid enumeration: Has anyone attempted searches on grids other than unshifted tori? I'd imagine that there might be a similar amount of patterns on shifted tori and klein bottles. Have FPGAs been considered for this type of search? You could easily do one generation per...
by Hooloovoo
April 23rd, 2018, 5:35 am
Forum: Scripts
Topic: Idea: Distributed computing simulation
Replies: 4
Views: 3312

Re: Idea: Distributed computing simulation

Before we can simulate a single small pattern in parallel over a high-latency low-bandwidth link like the internet, we would first need a way to efficiently do that locally on one computer. Bigger patterns are a different story. 1000000 is around 2^20, so a 1000000x1000000 grid would take up around ...
by Hooloovoo
April 22nd, 2018, 8:25 am
Forum: The Sandbox
Topic: Random posts
Replies: 3307
Views: 399465

Re: Random posts

This is the right link, trolling aside.
by Hooloovoo
March 31st, 2018, 2:38 am
Forum: General Discussion
Topic: Golly 3.1
Replies: 29
Views: 12575

Re: Golly 3.1

Andrew wrote: A new version of Golly for Android is pretty much ready to release but I've been busy doing other more interesting stuff. Probably won't get released until after Golly 3.2b1 is announced, and that's at least 2 or 3 months away.
When there is a release, it would be great to see it on f-droid :)
by Hooloovoo
March 26th, 2018, 1:56 am
Forum: Scripts
Topic: Ikpx and grills
Replies: 98
Views: 42030

Re: Ikpx and grills

have either of you tried running linux on your x86 box? That should be way faster than a pi.

I suspect there are some differences in windows threading (maybe) or IPC (likely??) which causes problems, if you're getting no output at all.
by Hooloovoo
March 26th, 2018, 1:48 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 877
Views: 498168

Re: Spaceship Discussion Thread

Nice!
Apple Bottom wrote:Cottonmouth -- sticking with the "snakes starting on C" theme.
This is my favorite so far.
by Hooloovoo
March 14th, 2018, 2:41 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1682
Views: 443554

Re: Thread for basic questions

I just got on to edit my post to ask if if I was being messed with :P

I definitely didn't notice the anagram, though, nice job!
by Hooloovoo
March 14th, 2018, 1:32 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1682
Views: 443554

Re: Thread for basic questions

And that doesn't even count the famous Pi-R-Squared spaceship*, where two pi grandparents and two R-pentominos, totaling 20 bits in a 55x34 bounding box, happen to interact in just the right way to reproduce a copy of themselves offset by one cell every 137 ticks. That might also have a 16x16 prede...
by Hooloovoo
March 13th, 2018, 3:58 pm
Forum: Scripts
Topic: Ikpx and grills
Replies: 98
Views: 42030

Re: Ikpx

1. If a raspberry pi is faster than a gaming computer, it seems likely to me that there is a configuration issue somewhere.
2. There /are/ options to change cpu use. Did you run "ikpx.py -h"?
by Hooloovoo
March 12th, 2018, 9:17 pm
Forum: Scripts
Topic: Ikpx and grills
Replies: 98
Views: 42030

Re: Ikpx

From what I can tell from looking at the source, k is the number of unknown rows after the current partial.

How should it be chosen?

I'm not entirely clear on what jumpahead does. Is it important to set it as well?
by Hooloovoo
March 7th, 2018, 3:30 am
Forum: Patterns
Topic: Elementary knightship
Replies: 136
Views: 225050

Re: Elementary knightship

congrats! There's a glider to pi x = 36, y = 79, rule = B3/S23 4bo$3b3o$2b2o2b2o$3bob3o$2b3ob3o2b2o$bo6bobob2o$2o4b5o$2o3b3o2bo3b2o$ 2o3b2o2b2o$3o2bo3b2o2bo$2bobobobobob2o$8b2o2b2o$7bo9bo$12b2obo2bo$11b 2o4bo$10bobobo2b2o$9b2obo4bo$15bo2bo$12b2obob2o$11bobo2b2o$10b2o3bo3bo $10b2ob6o$12b5obo$18bob2o$...
by Hooloovoo
July 1st, 2017, 5:25 pm
Forum: Patterns
Topic: Orthogonoid spaceship -- completed!
Replies: 74
Views: 83337

Re: Orthogonoid working notes

Does anyone have a test system with some unreasonable number of gigs of RAM available? Golly's memory use should stabilize at some point, but I have no idea when -- my best system has only 8GB available. I'm hopeful that it will be a much more reasonable number of gigabytes for Scorbie's new Demono...
by Hooloovoo
July 13th, 2015, 10:13 am
Forum: Other Cellular Automata
Topic: Attract and Repel
Replies: 82
Views: 23163

Re: Attract and Repel

It is easy to perturb spaceships into other spaceships: x = 121, y = 28, rule = Repel_D0 47.A$4.A$6.A35.A5.A$7.A36.A2.A2.A33.A$7.A43.A34.A$6.A2.A35.A2.A2.A28. A6.A$4.A5.A31.A.2A4.A30.A5.A$4.A3.A.A33.A3.A34.2A.A$9.A37.2A31.A3.A$ 7.A37.A32.A2.A31.A$3.A2.3A.A8.A2.A15.A5.A11.A15.A8.A2.A29.A$6.A15.A2. A2...
by Hooloovoo
July 11th, 2015, 9:21 pm
Forum: Other Cellular Automata
Topic: Attract and Repel
Replies: 82
Views: 23163

Re: Attract and Repel

Here's a thing, I'm not sure what it's called, but it's natural.

Code: Select all

x = 11, y = 12, rule = Repel_D0
3.A$.A$A$A$.A5.A$5.A$4.A$4.A$5.A4.A2$6.A2.A$7.2A!