Search found 163 matches

by danieldb
December 2nd, 2015, 4:49 pm
Forum: The Sandbox
Topic: How Your Username Evolves
Replies: 209
Views: 119355

Re: How Your Username Evolves

Here's the evolution of "LIFEVIEWER": x = 59, y = 7, rule = B3/S23 o5b5ob5ob5obo3bob5ob5obobobob5ob4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo 3bo$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3b3o3b3o3bo3bo3bo3b3o3bo bobob3o3b4o$o7bo3bo5bo5bo3bo3bo3bo5bobobobo5bo3bo$o7bo3bo5bo6bobo4bo3b o5bobobobo5bo3bo$5ob...
by danieldb
December 2nd, 2015, 8:18 am
Forum: Other Cellular Automata
Topic: Cool rules with one known glider
Replies: 12
Views: 6830

Re: Cool rules with one known glider

Saka wrote: What about customrule tables?
Those are fine too.
by danieldb
December 1st, 2015, 5:58 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 877
Views: 546327

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

@RULE rgun @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 0,1,1,0,0,1,0,0,1,1 1,0,0...
by danieldb
December 1st, 2015, 4:30 pm
Forum: Other Cellular Automata
Topic: Cool rules with one known glider
Replies: 12
Views: 6830

Re: Cool rules with one known glider

@danieldb: Apologies for the off topic post in this thread. I would like to ask though what you hope this thread to be about. Do you have any criteria for what is a 'cool' rule? Is it just interesting to have a rule where gliders are known to exist but only one happens to be known? I ask because I'...
by danieldb
November 30th, 2015, 6:28 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

This 30-celler (http://catagolue.appspot.com/object/xs30_39e0u156zc97079c/b3s23): x = 8, y = 9, rule = B3/S23 2o3b2o$obobo2bo$2bobob2o$b2obo$4bo$b2ob2o$2bobo$obobobo$2o3b2o! Has 3 natural appearences (1 of which is from me), all of which use this predecessor: x = 13, y = 9, rule = B3/S23 5b2o3b2o$4b...
by danieldb
November 29th, 2015, 10:22 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

gameoflifeboy wrote: 25% and 75% never worked, because of the percent sign in the URL.
If you change it from "25%/75%" to "25%25/75%25", it works.
by danieldb
November 29th, 2015, 6:29 pm
Forum: The Sandbox
Topic: Gustavo Ramos Rehermann's patterns
Replies: 980
Views: 537971

Re: Gustavo Ramos Rehermann's patterns

Gustavo6046 wrote:
danieldb wrote:up to a certain number of cells
For consideration how many cells?
Oh and can it have some catalysis?
24, which is bigger than 14.
by danieldb
November 29th, 2015, 6:22 pm
Forum: Patterns
Topic: Oscillator seed collection
Replies: 2
Views: 8013

Re: Oscillator seed collection

Are cleanups needed?I'm willing to work on it.
by danieldb
November 29th, 2015, 5:25 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

Also, why are some soup types (8x32, 25%, 75%, 25pct, 75pct, etc.) not appear in the symmetry select?
by danieldb
November 29th, 2015, 5:11 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

But why isn't it on my profile? Not all still lifes are credited as discoveries; there's simply too many. There is significant overlap between those population counts where most still lifes haven't been found yet (higher) and those where new discoveries are commonplace (generally lower). Put anothe...
by danieldb
November 29th, 2015, 4:45 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

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by danieldb
November 29th, 2015, 4:43 pm
Forum: Other Cellular Automata
Topic: Crawl
Replies: 10
Views: 5859

Re: Crawl

Not to be rude, but I think it might be better if you make a thread called "My Rules" or something like that instead of making an individual thread for each rule. Or maybe a rule thread? Because I posted one on the "Life-like rules" variant and nobody even looked at my post Yes, that's what I meant...
by danieldb
November 29th, 2015, 3:38 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

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by danieldb
November 29th, 2015, 3:31 pm
Forum: Other Cellular Automata
Topic: Crawl
Replies: 10
Views: 5859

Re: Crawl

3 Ts= 1 T flipped 90 degrees:

Code: Select all

x = 14, y = 11, rule = crawl
o10bo$2o9b3o$o10bo6$5b3o$5b3o$6bo!
by danieldb
November 29th, 2015, 1:54 pm
Forum: Other Cellular Automata
Topic: Crawl
Replies: 10
Views: 5859

Re: Crawl

Billabob wrote:Not to be rude, but I think it might be better if you make a thread called "My Rules" or something like that instead of making an individual thread for each rule.
Or maybe a rule thread? Because I posted one on the "Life-like rules" variant and nobody even looked at my post
by danieldb
November 29th, 2015, 11:13 am
Forum: Other Cellular Automata
Topic: Crawl
Replies: 10
Views: 5859

Re: Crawl

One-time T reflector: x = 10, y = 5, rule = crawl b2o$obo$bob2o4bo$2bobo3b2o$3bo5bo! Double T eater: x = 7, y = 6, rule = crawl 3ob3o$bo3bo3$2o3b2o$2o3b2o! Tub fuse: x = 34, y = 3, rule = crawl bo3bo3bo3bo3bo3bo3bo3bo3bo$obobobobobobobobobobobobobobobob2o$bo3bo3bo 3bo3bo3bo3bo3bo3bo! Glider-T conver...
by danieldb
November 29th, 2015, 11:12 am
Forum: The Sandbox
Topic: Gustavo Ramos Rehermann's patterns
Replies: 980
Views: 537971

Re: Gustavo Ramos Rehermann's patterns

Gustavo6046 wrote:This still life is known?

Code: Select all

x = 9, y = 4, rule = LifeHistory
4.2A$2A2.A.A.A$A.A.A2.2A$3.2A!
Yes. All still lifes up to a certain number of cells have been discovered.
by danieldb
November 29th, 2015, 10:49 am
Forum: Other Cellular Automata
Topic: Crawl
Replies: 10
Views: 5859

Crawl

@RULE crawl @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,...
by danieldb
November 29th, 2015, 12:25 am
Forum: General Discussion
Topic: apgsearch v2.2
Replies: 342
Views: 265266

Re: apgsearch v2.2

Saka wrote:Is there a way to "stop/quit" apgnano?
Ctfl+C then Alt+F4. Also happy birthday
by danieldb
November 28th, 2015, 11:37 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 21330

Re: Tosc

Most of that stuff was already discovered, except the boat deleting reaction.
by danieldb
November 28th, 2015, 10:05 pm
Forum: Other Cellular Automata
Topic: Maze2
Replies: 1
Views: 1926

Re: Maze2

Possible wickstretcher: x = 7, y = 13, rule = maze2 3bo$2b3o$bobobo$bo3bo$2o3b2o$3bo$7o$o5bo$7o$2o3b2o$b2ob2o$b2ob2o$3bo! P3: x = 11, y = 14, rule = maze2 4bobo$4b3o2$4b3o$3bobobo$3bo3bo$2obo3bob2o$2obo3bob2o$3bo3bo$3bobobo$ 4b3o2$4b3o$4bobo! P9: x = 17, y = 17, rule = maze2 7bobo$7b3o2$7b3o$6bo3bo$...
by danieldb
November 28th, 2015, 9:30 pm
Forum: Other Cellular Automata
Topic: Maze2
Replies: 1
Views: 1926

Maze2

@RULE maze2 @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,...
by danieldb
November 28th, 2015, 8:18 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 21330

Re: Tosc

P19s turn 2 loaves into small spark coil: x = 8, y = 25, rule = tosc2 o2bo$o2bo$o2bo6$5b2o$4bo2bo$4bobo$5bo2$5bo$4bobo$4bo2bo$5b2o6$o2bo$o2b o$o2bo! Almost queen bee appears around gen 100: x = 8, y = 14, rule = tosc2 6b2o$6b2o2$4b4o$4bo2bo$5b2o6$o2bo$o2bo$o2bo! Block+Glider=Block+Glider: x = 4, y =...
by danieldb
November 28th, 2015, 8:18 pm
Forum: Patterns
Topic: Soup search results
Replies: 2588
Views: 1892413

Re: Soup search results

Why did it get classified as pathological? What is the largest period that can be recognized by linearlyse()? The whole hex notation for linear growth is confsing, maybe you should use timestamps instead? The current notation has the advantage that a linear growth pattern always gets the same apgco...
by danieldb
November 28th, 2015, 4:59 pm
Forum: Other Cellular Automata
Topic: Tosc
Replies: 43
Views: 21330

Re: Tosc

Revisiting this rule: 16c/50 pattern that crawls through blinkers: x = 67, y = 105, rule = tosc2 4b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o4$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o4$ 4b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o4$3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o4$ 4b3o5b3o5b3o5b3o5b3o5b3o5b3o5b3o4$3o5b3o5b3o5b3o5b3o5b3o5b3o5...