Search found 3683 matches

by muzik
40 minutes ago
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1468
Views: 320647

Re: Pattern viewer for forum threads

This appears to rotate, not flip, and has a mod a quarter of its period, so FlipXY doesnt seem correct.

Code: Select all

x = 0, y = 0, rule = B3_S2-i3-a4cake
b2o$2o$bo!
by muzik
54 minutes ago
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1468
Views: 320647

Re: Pattern viewer for forum threads

Hotkey suggestion: middle clicking on a cell, or having your mouse over it and pressing ', should select this cell as the one to be drawn with. Is there a hotkey for random fill? I would suggest using Ctrl and 5 for this like with golly, but that's already taken by an entire system of select draw st...
by muzik
Today, 8:08 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 848
Views: 162117

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Exhausted a 1048576-rule space with pattched doormat using the tlife p160 finding these two ships:

Code: Select all

x = 3, y = 4, rule = B3-y4e5ce6i8/S2-i3-k4ceq5k6e
o$b2o$b2o$b2o!

Code: Select all

x = 3, y = 4, rule = B3-y4cet6i/S2-i3-ky4eq6ei
o$b2o$b2o$b2o!
by muzik
Today, 6:32 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1468
Views: 320647

Re: Pattern viewer for forum threads

rowett wrote:
Today, 6:28 pm
muzik wrote:
Today, 5:58 pm
Also, is there any plans to return support for alt margolus rules in the future?
I haven't removed support for Alternate Margolus rules.
Meant to say reversing them.
by muzik
Today, 5:58 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1468
Views: 320647

Re: Pattern viewer for forum threads

There's this bug that I've noticed on touchscreen devices in general (both iOS and Android): sometimes, with a popup viewer active, when scrolling and doing stuff, there's a chance that the viewer will instantly jump to the area last tapped. This gets quite annoying and it also appears to disable th...
by muzik
Today, 12:05 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

By the way, please update Rule:StateInvestigator (This is v2.1): Important to ask: do you plan on updating StateInvestigator beyond this? If my evil plan for total liberty of Life investigation is to go smoothly, it's important that we can come to a final conclusion as to what cells will come as pa...
by muzik
Today, 11:48 am
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 128
Views: 56226

Re: Spaceships made up of other spaceships (SMOS)

Using that one spaceship you usually see in exploding life variants: x = 9, y = 9, rule = B3-q4ikqr5ery6ace7c/S2-ik3-eky4eqtwz5ijkq6-ik8 3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o! x = 9, y = 9, rule = B2in3-cq4cn5ijky6-ak7c8/S2ace3-y4cew5cijn6cin7e 3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o! x = 9, y = 9, rule = B2i3-...
by muzik
Today, 11:43 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 848
Views: 162117

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

Nine new diagonal spaceships that patthew helped me to find, starting with the following smos seed: x = 9, y = 9, rule = B36ce7c/S23 3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o! Results: # Search results matching pattern 3o$2obo$b2o3$7bo$6bobo$6b3o$7b2o! for 4 gen in rule B36ce7c/S23 with searchRule-matchPatt2...
by muzik
Yesterday, 9:52 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 104
Views: 58941

Re: Alternating rules

lemon41625 wrote:
Yesterday, 9:22 pm
It it possible to make a rule table for alternating larger than life rules?
Ruletables dont support ranges beyond 1 but you can absolutely define alternating LtL rules via LifeViewer.
by muzik
Yesterday, 8:48 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

Some colour ideas for the no-history states: x = 61, y = 7, rule = LifeSuper D34.H11.C2.C6.E2.E$D34.H10.C9.E$D34.H10.C3.C5.E3.E$D34.H10.4C6.4E$D3. O4.Q4.S4.U4.W4.pA5.H$4.O.O2.Q.Q2.S.S2.U.U2.W.W2.pA.pA$4.2O3.2Q3.2S3. 2U3.2W3.2pA! Also, I would add the LifeUltra states, but I don't have sufficient kno...
by muzik
Yesterday, 6:03 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

Some colour changes I've made to some states. Do these work, or are they godawful? Not sure yet. The colors you've chosen are probably nicer to look at than the horrible flat clash-y colors from LifeHistory. On the other hand, my first reaction was definitely super confusion. Seems like there's a g...
by muzik
Yesterday, 5:51 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

Also, yes, state 3 behaviour does need fixing so we don't get blue on the input side. x = 18, y = 15, rule = LifeSuper 14.E$14.E.E$14.2E2$10.C$10.C.C$10.2C2$6.A8.M$6.A.A6.M.M$6.2A7.2M4$4H 5.4D! A no-trail glider hitting state 4 is a particular case of "no-trail cells touching with-trail cells". Whe...
by muzik
Yesterday, 5:25 pm
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 34
Views: 12084

Re: Thread for your script-related questions

I gave my computer a good 100 hours with FredkinModN.py to generate a modulo 3 triangular grid replication rule, and got this as an output: x = 1, y = 1, rule = Fredkin_mod3_triangularMoore_emulated o! The pattern stays symmetrical, and there's certaintly a lot of dying that happens on each generati...
by muzik
Yesterday, 5:06 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1468
Views: 320647

Re: Pattern viewer for forum threads

Thank you again for all these fixes. I doubt this is intended behaviour: the reverse button doesn't seem to respect alternating rules and you can use it to make cells dance around by spamming it, instead of having the rule run backwards to its initial starting generation and looking identical to it....
by muzik
Yesterday, 4:50 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

Some colour changes I've made to some states. Do these work, or are they godawful?

Also, yes, state 3 behaviour does need fixing so we don't get blue on the input side.

Code: Select all

x = 18, y = 15, rule = LifeSuper
14.E$14.E.E$14.2E2$10.C$10.C.C$10.2C2$6.A8.M$6.A.A6.M.M$6.2A7.2M4$4H
5.4D!
by muzik
Yesterday, 4:33 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

I, for one, would absolutely LOVE to see LifeViewer officially supporting general LifeSuper/LifeUltra rules for as far as it can currently go with [R]History. (I had actually suggested general ExtendedLife support about a month ago, and since then had been thinking about some way to merge ExtendedL...
by muzik
Yesterday, 2:09 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

I definitely don't want any more states added to SuperLH, as I mentioned at the bottom of this much-too-long-so-my-apologies post . SuperLH has an awkwardly large number of states already, and adding even more extra states at the end will make the no-trail ON states a lot harder for me to use. My o...
by muzik
Yesterday, 12:44 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

Since I don't know much about ruletables, here's my shot at adding a blocker cell. Not seeing any bugs with it right now, can anyone find any? x = 26, y = 7, rule = LifeUltra 11.I$11.I.I$11.2I9.K$.pB19.K$8.pB12.K3.K$.A19.4K$3A.pB! EDIT by dvgrn : Changed name of rule to keep SuperLH from getting any...
by muzik
Yesterday, 6:38 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2321
Views: 913626

Re: Thread For Your Useless Discoveries

Any way to reduce the stator while still having the entire pattern remain a polyplet?

Code: Select all

x = 15, y = 13, rule = SuperLH
4.2A$3.A.A$3.A.A.A$.2A3.2A$A8.2A$A8.A.A$.2A8.A$3.A7.3A$3.A10.A$4.2A5.
3A$5.A2.A2.A$5.A.A.A.A$6.2A.2A!
by muzik
Yesterday, 4:38 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1468
Views: 320647

Re: Pattern viewer for forum threads

A few thoughts on LifeViewer's custom ruletable support: - There should be some way to specify the population value for certain states in a given rule. Currently every non-0 cell state in a custom ruletable is counted towards the total population with a value of 1, but this can prove problematic in ...
by muzik
January 26th, 2020, 10:27 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

A suggestion for the default colours of the life-with-trails states, based on three of LifeViewer's default themes: x = 7, y = 23, rule = SuperLH colorsuggestion1 2.2A$A4.A$6.A$A5.A$.6A5$2.2I$I4.I$6.I$I5.I$.6I5$2.2K$K4.K$6.K$K5.K$. 6K! If we're allowed to redefine the original LifeHistory state colo...
by muzik
January 26th, 2020, 8:05 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

The main problem I can think of is efficiency. LifeViewer can run the @TABLE-only version of this okay, but slowly. The @TREE version of this would be over 5MB already, even without adding any more states. Probably Golly is somewhat less speedy with this 20-state rule as compared to LifeHistory. It...
by muzik
January 26th, 2020, 7:42 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

On a closely related note, I've had an idea on mind for the past month or so regarding LifeHistory that could fit snugly into this new, budding pattern analysis machine: Why not merge cells from ExtendedLife (and rules derived from it) into SuperLH? These cells are fun to play with by themselves, bu...
by muzik
January 26th, 2020, 6:04 pm
Forum: General Discussion
Topic: LifeSuper rule
Replies: 29
Views: 435

Re: LifeSuper rule

Now this is an interesting case. Would there be any particular downsides for this rule becoming the "default" LifeHistory packaged with Golly? I can see this becoming borderline revolutionary if it's set as the new default, standard LifeHistory.
by muzik
January 26th, 2020, 5:05 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1527
Views: 306461

Re: Miscellaneous Discoveries in Other Cellular Automata

Sierpinski generator, in AlephAlpha's hexagonal RRO rule:

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x = 4, y = 3, rule = B2o3o4m5/S2H
4o$b3o$b2o!
Are these patterns considered n^log2(3) growth, by the way?