Search found 3910 matches

by muzik
August 28th, 2020, 6:11 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

Will LifeSuper cells be made to have the fading history and longevity effects that other rules do (if shortened from the usual amount to account for the amount of states used for other purposes, and possibly for only the first state)?
by muzik
August 27th, 2020, 9:09 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

Just noticed that autofit works inconsistently between usual rules and their history versions; x = 3, y = 4, rule = electrumlife 2o$3o$obo$bo! [[ AUTOFIT ]] x = 3, y = 4, rule = electrumlifehistory 2o$3o$obo$bo! [[ AUTOFIT ]] This of course also applies to Super (and holy crap I really need to hurry...
by muzik
August 24th, 2020, 11:28 am
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 197
Views: 65566

Re: Rules with interesting replicators

Some highly replicator-like sawtooths from the 2D classes thread:

Linear

Code: Select all

x = 11, y = 11, rule = B2ce3y4e5y6c/S1c2i3ciy4ct5ey6i7e8
5bo$4bobo$5bo$5bo$bo7bo$ob2o3b2obo$bo7bo$5bo$5bo$4bobo$5bo!
Quadratic

Code: Select all

x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o2$3bobo!
by muzik
August 15th, 2020, 7:22 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

Can mirek's weighted generations aliases be added to the list of aliases?
by muzik
August 13th, 2020, 8:08 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

Some of the isotropic non-totalistic aliases I've suggested before came from Weighted Life, so there are some duplicates in the list of aliases. Not sure what I'd suggest to fix this though, since the formats I converted them into is the more commonly used format around these parts anyway, so I'd pe...
by muzik
August 9th, 2020, 7:49 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1911
Views: 621481

Re: Thread For Your Unrecognised CA

Code: Select all

x = 79, y = 38, rule = B35cr/S234iqw6n
8$56bobo$56bobo$42bo5b2o8b2o$40bobo5b2o6bobo$41b2o3bob2o6bobo$15bo6b2o
23bo$15b2o5b2o$16b2o7b2o$24bo2bo$24bobo$25bo10b2o$28b2o2b2obo2bo2b2o$
28b2o2b2o2b2o3b2o!
by muzik
August 3rd, 2020, 12:25 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

When on a triangular rule and zoomed out more than 4x, can the grid be vertically stretched somewhat so that everything doesn't look super flat?
by muzik
August 2nd, 2020, 7:09 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 284
Views: 125067

Re: Thread for basic non-CGOL questions

Moosey wrote:
August 2nd, 2020, 6:03 pm
muzik wrote:
August 1st, 2020, 11:53 am
How would the last two be?
Fredkin and Replicator are reversible rules, since no two patterns lead to the same pattern.
So what is the reverse rule?
by muzik
August 1st, 2020, 12:12 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 401
Views: 177648

Re: Larger than Life

SkewLife copperhead:

Code: Select all

x = 10, y = 4, rule = R2,C2,S2-3,B3,N@22a544
bobo$obo3bo$bo3bo$o3bobo5bo$3bobo3bobo$2bobo3bo$bobo5bo$10bo$5bo$4bobo
$7bo$4bo7bo$3bo7bobo$12bo!
by muzik
August 1st, 2020, 11:53 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 284
Views: 125067

Re: Thread for basic non-CGOL questions

How would the last two be?
by muzik
August 1st, 2020, 11:02 am
Forum: Other Cellular Automata
Topic: Triangular neighbourhood rules
Replies: 19
Views: 3492

Re: Triangular neighbourhood rules

A bug from a triangular HROT rule:

Code: Select all

x = 31, y = 17, rule = R5,C2,M1,S51..87,B51..68,NL
4$15b3obo$12b9o$10b14o$9b15o$9b8o3b5o$9b7o7b2o$10b6o7b2o$10b7o5b2o$12b
6ob4o$15b5o!
[[ AUTOFIT ]]
by muzik
August 1st, 2020, 11:00 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 401
Views: 177648

Re: Larger than Life

A shaky triangular bug in an alternate rule:

Code: Select all

x = 31, y = 17, rule = R5,C2,M1,S51..87,B51..68,NL
4$15b3obo$12b9o$10b14o$9b15o$9b8o3b5o$9b7o7b2o$10b6o7b2o$10b7o5b2o$12b
6ob4o$15b5o!
[[ AUTOFIT ]]
by muzik
August 1st, 2020, 10:53 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 401
Views: 177648

Re: Larger than Life

Triangular Bugs: x = 823, y = 833, rule = R5,C0,M1,S51..87,B51..67,NL bo3b2ob2obo2b5ob2o2bo4b3obo3bo4b2o5b4obo2b4o3bo2bo2bob2o2b3o10b3obob3o bo2b2o2bob5obob7o3bobobo3bob2obob2o3bo3bob6ob2o2b3o2b2o2bo3bobo2b2o3b 2o3bobobo3b4obob3obobob2o5bo3b3o2b2obob2o2bob2o3bob2o4bo2b3o2b4obo2bo$ 2obobo3bob5obobo2b...
by muzik
August 1st, 2020, 10:44 am
Forum: The Sandbox
Topic: SkewLife - R2,C2,S2-3,B3,N@22a544
Replies: 21
Views: 1494

Re: Checkers Life - R2,C2,S2-3,B3,N@22a544

This is already known as "SkewLife"
by muzik
July 31st, 2020, 5:33 pm
Forum: Other Cellular Automata
Topic: HROT,NW (Higher-range outer-totalistic, weighted)
Replies: 60
Views: 4872

Re: HROT (Higher-range outer-totalistic)

c/20d x = 32, y = 32, rule = R2,C2,S9,B0,2-3,NH:T100 bbbboooboobbooboboobobobbobbbobb$ bbobbboooobbboboobbbboobobbobbbb$ booobbbooobbbbbobbbbbobbbboboobo$ bbobboooobobbobbbboobooooooobobb$ obbbbooboooooobbbboobbobbbbbobob$ obboobobboobobbobobbbbbboobboobb$ oobooooboobbboobooobobobboobobbo$ booobbbb...
by muzik
July 30th, 2020, 9:11 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

bubblegum wrote:
July 28th, 2020, 8:37 pm
I've gotten around to adding aliases for 2-state rules without them now.
Can you figure out these three? They've been unknown for quite a while now: viewtopic.php?p=99255#p99255
by muzik
July 27th, 2020, 7:49 am
Forum: Other Cellular Automata
Topic: Non-totalistic hex rules
Replies: 16
Views: 9061

Re: Non-totalistic hex rules

Quoting these posts for lifeviewer compatibility purposes: B2-p/S2-m5 is sufficiently interesting. It has this cool p19 failed replicator that turns into two puffers: x = 4, y = 3, rule = B2-p_S2-m5H o$2bo$2b2o! It can be hassled by 2-cell oscillators at period 76: x = 26, y = 25, rule = B2-p_S2-m5H...
by muzik
July 27th, 2020, 7:30 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 370
Views: 69458

Re: RLE copy/paste thread - everyone else

x = 220, y = 214, rule = R100,C0,M1,S5612..9776,B5612..7585,NN o4bobo3bobo7bobo2bob3o3bob4obo3bob2o2b2obo6bo6bobobo2bo2b2ob2o9b3ob6o 2bo3bo2bo4b2obo2b2obo3b2ob2o5b2o4bo2bobo2bob2o5b2o2bob4o2bob2obob2ob5o b2obo3b2o5bo4b2obo2b5o$o6bo3bo2bob2obob7o3bob6ob2o6bo5bo4bo2b5o2b3o7bo 5bo2bo2b6o4b3o2bo2bobo4b...
by muzik
July 27th, 2020, 7:27 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 370
Views: 69458

Re: RLE copy/paste thread - everyone else

x = 1161, y = 153, rule = R100,C0,M1,S5612..9776,B5612..7585,NN 2b2o2bob4obo5b2obob2ob2o4bo2bo5bobo3bo2bobo2b2obo3bo2bo3bo5b2ob3o2b2o 2b4o2bob2o4bobo4b2ob2ob2ob4o4b6o3bo2bo3b4ob2ob3obobob4ob2o3bo3b3o3bo2b obobob2obo4b3ob6ob3obo5b2o2b2obo2b3obo6b2o7b2o2b3ob3ob2ob2ob2ob3o2b2ob o3b3o4bo2b2o2b3o2b4o2bo...
by muzik
July 27th, 2020, 7:15 am
Forum: Other Cellular Automata
Topic: Non-totalistic hex rules
Replies: 16
Views: 9061

Re: Non-totalistic hex rules

Interesting nt hex patterns, only one of which were found by me:

Code: Select all

x = 48, y = 9, rule = B2o3o4m5/S2H
bo19bo19bo$3o17b3o17b3o3$46bo$41bo4bo$41b2o3b2o$24b3o16bo$25bo!

Code: Select all

x = 4, y = 4, rule = B2o3op4m5/S13m4p6H
2bo$bobo$o2bo$b2o!

Code: Select all

x = 4, y = 3, rule = B2o3o4m5/S2H
4o$b3o$b2o!
by muzik
July 26th, 2020, 7:00 pm
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 401
Views: 177648

Re: Larger than Life

Beesmovie: x = 80, y = 80, rule = R10,C0,M1,S92..159,B92..128,NH ob3o2b6obo7bo2b2o3bo2b4obob4o5bob4o6bo2bob4o2bobo$4o2b2obo2bobob2obo4b o4bobobobobo3bob2o4b2ob2ob2o2bo2bobo3bo4bobo2b2o$2ob3o2b2o5b5o3bo2bo5b ob2o2b3o2b4obo2b2ob2o5b2o3b4obo3b2o2bo$o2b2o3b2obo8bobob2o2bobob2o8bob o5bo5b3o4b3o2b3ob3o2b2...
by muzik
July 26th, 2020, 5:03 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

A few (and hopefully final for now) ideas for neighbourhoods: (the range values might be a bit weird though, so implement how you personally see fit) Aligned checkerboard (Nb): x = 17, y = 7, rule = bshistory 10.A.A.A.A$4.A.A.A2.A.A.A$A.A2.A.A2.A.A.A.A$.E2.A.E.A2.A.E.A$A.A2.A.A 2.A.A.A.A$4.A.A.A2.A....
by muzik
July 25th, 2020, 10:48 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

When run with identify shouldn't this display a mod a quarter of its period, or is it actually different at each turn?

Code: Select all

x = 6, y = 7, rule = PCA_4
5.H3$H.L.D3$5.B!
Also the PCA aliases aren't sorted alphabetically
by muzik
July 25th, 2020, 8:18 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 401
Views: 177648

Re: Larger than Life

Reduced knightship, further is likely possible

Code: Select all

x = 12, y = 9, rule = R5,C4,M0,S0..0,B10..60,NN
3.5A$.8A$4A5BA$2A8B$A4B5CB$.2B8C$.B4C5.C$2.2C$2.C!
by muzik
July 25th, 2020, 6:48 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1713
Views: 417984

Re: Pattern viewer for forum threads

On the topic of PCA, another thing that's been bothering me for a good half a year now: a rule called PCA_13 was posted back in january, but I have no idea how to actually figure out its PCA rulestring and have it added to the list of aliases. To further complicate things this rulestring has "border...