Search found 6555 matches

by muzik
June 3rd, 2026, 7:33 am
Forum: Patterns
Topic: (12,4)c/62 technology
Replies: 72
Views: 15485

Re: (12,4)c/62 technology

What is the minimum known initial population for a (12,4)c/62 puffer or rake and how could we reduce this?
by muzik
June 2nd, 2026, 3:26 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

Not sure if this is causing any issues elsewhere but there appears to be a misspelling in this code file:
suvivalchances.png
suvivalchances.png (208.68 KiB) Viewed 801 times
by muzik
April 3rd, 2026, 4:08 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

If you use the "safe" rendering speed, pattern playback while the settings or help menu or graph is open will cause the background to go much darker than before, and there may also be noticeable flickering at each iteration. Also, every fifth generation or so will appear to do nothing.
x = 1, y = 1 ...
by muzik
March 22nd, 2026, 7:00 am
Forum: Bugs & Errors
Topic: the bots are back
Replies: 9
Views: 2563

Re: the bots are back

Is it possible to revert the viewership statistics to pre-DDoS numbers?
IMG_6162.jpeg
IMG_6162.jpeg (114.18 KiB) Viewed 2460 times
by muzik
March 21st, 2026, 8:07 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads




Is it possible to customize the colours of age states other than just using a single gradient?

It's possible in the engine but there's no way to specify the custom colours at the moment. The engine doesn't know anything about gradients - it's just given a palette of colours to use.

It will ...
by muzik
March 20th, 2026, 5:06 am
Forum: Bugs & Errors
Topic: the bots are back
Replies: 9
Views: 2563

the bots are back

I don't know how they did it but they need to get the hell out.
IMG_6127.jpeg
IMG_6127.jpeg (105.31 KiB) Viewed 2563 times
by muzik
March 17th, 2026, 10:15 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 2210
Views: 370345

Re: RLE copy/paste thread - everyone else

Code: Select all

x = 1, y = 1, rule = R2,C2,S1,3,5,7,9,11,B1,3,5,7,9,11,N@e4a527H
o!

Code: Select all

x = 1, y = 1, rule = R2,C2,S0,2,4,6,8,10,12,B1,3,5,7,9,11,N@e4a527H
o!
by muzik
March 12th, 2026, 11:14 am
Forum: Help / Support
Topic: New viewers written in angular and react
Replies: 16
Views: 1968

Re: New viewers written in angular and react

Perhaps the "pattern saving" feature could have an option to export and import rle format text, rather than only using the account system?
by muzik
March 10th, 2026, 1:42 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

These two bugs were fixed in build 1382, but appear to have returned in build 1383:
# this disappears if you zoom in enough that hexagons are used instead of rectangles
# try enabling Use Rectangles and seeing how they become visible then as well
x = 1, y = 1, rule = B/SH
!
[[ AUTOSTART ZOOM 4 ...
by muzik
March 10th, 2026, 9:27 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

Build 1382's fixes appear to have fixed some other bugs elsewhere and resulted in other behavioural changes.

In this example, after the last living cells die, the triangular and square grids will zoom out and be fully centered on the grid (previously they would remain in place). The hexagonal grid ...
by muzik
March 9th, 2026, 8:38 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 2210
Views: 370345

Re: RLE copy/paste thread - everyone else

Code: Select all

x = 1, y = 1, rule = MAPAAD//wAA//8AAP//AAD//w
!
[[ RANDOMIZE RANDWIDTH 16 RANDHEIGHT 16 AUTOSTART TRACK 1 0 STOP 128 ]]

Code: Select all

# play and pause and note the trail on the left
x = 1, y = 1, rule = MAPAAD//wAA//8AAP//AAD//w
!
[[ RANDOMIZE RANDWIDTH 8 RANDHEIGHT 8 AUTOSTART AUTOFIT STOP 64 ]]
by muzik
March 9th, 2026, 2:13 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

In build 1381 zooming in beyond the threshold where non-rectangular polygons are displayed will cause an unpleasant and distracting flash, which was not the case previously.

There appear to be some residual issues with the build 1381 hexagonal grid rendering fixes where history cells will disappear ...
by muzik
March 9th, 2026, 1:48 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 2210
Views: 370345

Re: RLE copy/paste thread - everyone else

x = 16, y = 16, rule = hextranslation
o2b3obobo2b2obo$bo2b2obob5obo$ob5o4bo2b2o$bob4o2bob5o$2bob2obob4ob2o$
7o3b6o$bo4bob2o3bo$b2obo4bob2obo$bo2b4o4bo$7b3o2bo$3bo2b3o3b4o$4bo2bob
4obo$8bo2bo3bo$b2o3bob2ob4o$b3obo3b2ob2o$11o!
@RULE hextranslation

@TABLE
n_states:2
neighborhood:hexagonal
symmetries ...
by muzik
March 9th, 2026, 10:14 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

How does POLYFILL decide how to colour intersecting polygons?

Separate, intersecting polygons have the intersecting regions filled with double intensity:
x = 1, y = 1, rule = B/S0123HT
!
[[ X 2.83 Y 2 GRID COLOR POLY Green POLYALPHA 0.5 POLYFILL 0 0 6 6 6 0 0 0 32 POLYFILL 2 -2 8 4 2 4 2 -2 32 ...
by muzik
March 7th, 2026, 5:18 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

If this is the first thing you open when loading this page and then you go to the Draw menu, the icons may be absent or use the wrong colour:
x = 3, y = 3, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15
L.L2$H!

Bounding boxes are also calculated incorrectly when saving PCA patterns. Load this ...
by muzik
March 7th, 2026, 12:40 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

When HISTORYSTATES is set to 0 and cells die through normal evolution, no high layered cells are created in either the range-1 or general-range algorithms, which is correct. However, for cells killed by the outer boundary the story is different: the range-1 algorithm correctly produces no such cells ...
by muzik
March 7th, 2026, 11:48 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 439
Views: 304492

Re: Golly suggestions

This seems like an oversight to me: icon sets for hexagonal and von Neumann [R]History, [R]Super and [R]Investigator rules don't appear to have the checkered even states that Moore rules have. Is this something that can be resolved?
IMG_5795.jpeg
IMG_5795.jpeg (396.54 KiB) Viewed 2017 times
IMG_5794.jpeg
IMG_5794.jpeg (393.3 KiB) Viewed 2017 times
by muzik
March 7th, 2026, 11:30 am
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 2210
Views: 370345

Re: RLE copy/paste thread - everyone else

x = 5, y = 4, rule = B3/S23
bo2bo$o$o3bo$4o!
[[ HISTORYSTATES 1 STARTFROM 32 ZOOM 16 ]]
x = 3, y = 4, rule = B1/SHHistory
2F$F.F$FAF$.2F!
[[ THEME Blues ZOOM 64 AUTOSTART GRID OFF ]]
x = 4, y = 4, rule = B1/SHHistory
2F$FAF$.F.F$2.2F!
[[ THEME Blues ZOOM 64 AUTOSTART GRID OFF ]]
x = 4, y = 3 ...
by muzik
March 7th, 2026, 10:50 am
Forum: Other Cellular Automata
Topic: Margolus-neighborhood rules
Replies: 94
Views: 37910

Re: Margolus-neighborhood rules

Moosey wrote: September 1st, 2019, 11:14 am1D 1-direction stretcher

Code: Select all

x=1, y=1, rule = M15,2,13,12,11,10,9,8,7,6,5,4,3,14,1,0
o!
I think this technically counts as one of those Lorentz-shifted replicators:

Code: Select all

x = 1, y = 1, rule = M15,2,13,12,11,10,9,8,7,6,5,4,3,14,1,0
!
[[ PASTET EVERY 1 PASTEDELTA 4 0 PASTE o! -4089 -4089 AUTOFIT ]]
by muzik
March 7th, 2026, 10:37 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

Is it intended that the code boxes in this post are unopenable and result in an error?
by muzik
March 7th, 2026, 9:07 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

Help options appear to be unnaturally clustered at the very top of the popup window (scale 1.11, pixel ratio 2.00, window zoom 1.00). Could they be spread out more than this across the vertical axis?
IMG_5786.jpeg
IMG_5786.jpeg (332.39 KiB) Viewed 1454 times
by muzik
March 5th, 2026, 11:27 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

Open the cell map for this and switch between period and frequency modes. There appears to be a pixel at the bottom right of the grid which is absent in period mode but correctly present in frequency mode.

Code: Select all

x = 1, y = 1, rule = B3/S23Investigator
J!
[[ AUTOIDENTIFY ]]
by muzik
March 3rd, 2026, 11:47 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads



In build 1372 there still appear to be cases where cells are killed even though they should not be - compare how this looks when it automatically stops to when you step back and then forward again from that point:

I can't reproduce this.
Perhaps this is clearer:
x = 1, y = 1, rule = R7,C2,S ...
by muzik
March 2nd, 2026, 6:11 pm
Forum: Help / Support
Topic: New viewers written in angular and react
Replies: 16
Views: 1968

Re: New viewers written in angular and react

Most image editors allow for one colour to be drawn via left click, and another colour (often the "erase" colour) to be drawn via right click. I wonder if this functionality could be implemented such that left click draws alive cells on dead areas and right click draws dead cells on alive areas.
by muzik
March 1st, 2026, 5:09 am
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4412
Views: 1153624

Re: Pattern viewer for forum threads

For embedded thumbnails before rendering speed settings are registered, can it be made more clear that action has to be taken than just graying things out, or perhaps still have things animate but at a slower speed and only prompt upon expansion? Having everything be disabled at first and darkened ...