## Search found 1338 matches

- October 11th, 2019, 11:26 pm
- Forum: Patterns
- Topic: 19-bit still life syntheses
- Replies:
**11** - Views:
**400**

### Re: 19-bit still life syntheses

This one's not unreasonable: x = 16, y = 16, rule = B3/S23 obbooooboooobobo$ bbboooobooboboob$ obobobboobbooobo$ bboobbobbboboooo$ oboboooobooooooo$ bbbobooobboobooo$ boboboooobooobbo$ obboobobbbboboob$ boobbobobobobobb$ oobbboooobbbobob$ ooobbobobobooooo$ bbbbobbbbboobbbo$ bbbbbboobooooooo$ bbboooo...

- October 10th, 2019, 11:54 pm
- Forum: Patterns
- Topic: Another speed has been eaten!
- Replies:
**11** - Views:
**392**

### Re: Another speed has been eaten!

Amazing work with the spaghetti monster eater! Would you like a side of meatballs?

- October 10th, 2019, 8:50 pm
- Forum: The Sandbox
- Topic: Random ρosts
- Replies:
**12** - Views:
**309**

### Re: Random ρosts

Almost works: x = 9, y = 9, rule = B3/S23 5b2o$4bobo$4bo$3b2o3$bo5b2o$b2o3b2o$obo5bo! EDIT: Actually works (not in Life): x = 9, y = 15, rule = B3-qr/S23-i 5b2o$4bobo$4bo$3b2o3$bo4b3o$b2o3bo$obo4bo2$6bo$5b2o$b2o2bobo$obo$2bo! EDIT: x = 9, y = 10, rule = B3-qr/S23-i 7b2o$6bobo$6bo$5b2o$3o$2bo$bo$6b3o...

- October 10th, 2019, 8:29 pm
- Forum: The Sandbox
- Topic: Script challenges
- Replies:
**3** - Views:
**69**

### Script challenges

A thread where you can challenge the processing power of your computer to synthesize constellations. Someone begins by posting a constellation that they know an n-glider recipe for, and having others figure out what the recipe is. To start, you are looking for a five-glider synthesis (or fewer!) of ...

- October 10th, 2019, 5:10 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3164** - Views:
**382820**

### Re: Random posts

This unremarkable methuselah releases two gliders on precisely the same lane:

Code: Select all

```
x = 7, y = 7, rule = B3/S23
bo$2bo$3o4$4b3o!
```

- October 10th, 2019, 4:58 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2235** - Views:
**881469**

### Re: Thread For Your Useless Discoveries

Useless heisenburp:

Code: Select all

```
x = 28, y = 6, rule = B3/S23
7bo19bo2$2o4b2o12b2o4b2o$2o3bo3b3o8b2o3bo$4b2o5bo12b2o$7bo2bo16bo!
```

- October 10th, 2019, 2:00 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**476** - Views:
**131128**

### Re: Rules with interesting dynamics

Why does this rule not explode? x = 3, y = 15, rule = B34ei8/S23-kq bo$obo$bo10$bo$obo$bo! Too many naturally-occurring honey combs and blocks choking up the aforementioned reaction? I feel like that putting two of those side-by-side could potentially cause an explosion, but I haven't tried. EDIT: ...

- October 9th, 2019, 2:04 am
- Forum: The Sandbox
- Topic: Random ρosts
- Replies:
**12** - Views:
**309**

### Re: Random ρosts

Random rhosts?

- October 8th, 2019, 7:29 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1461** - Views:
**286786**

### Re: Miscellaneous Discoveries in Other Cellular Automata

For throwing stuff randomly and hoping it works, this isn't bad:

Code: Select all

```
x = 17, y = 22, rule = B3-q4q/S23
$12bo$11bo$11b3o$5bo$3bobo2b2o$4b2o2b2o3$2o10b4o$o3bo7bo3bo$b4o7bo$13b
o2bo$3b2o$3b2o2$12b2o$12bobo$12bo$4b3o$6bo$5bo!
```

- October 8th, 2019, 2:18 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies:
**283** - Views:
**84111**

- October 8th, 2019, 12:14 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**127** - Views:
**40612**

### Re: Rules with interesting replicators

That's not quite a replicator, just an oblique arbitrarily-long-lived diehard pattern. Here's a rectangular form (EDIT: not really rectangular):

Code: Select all

```
x = 300, y = 1, rule = B34i5r6i/S2-i3
300o!
[[ GRAPH ]]
```

- October 7th, 2019, 1:54 am
- Forum: General Discussion
- Topic: Catagolue Discussion Thread
- Replies:
**277** - Views:
**90656**

### Re: Catagolue Discussion Thread

"We just got these a few months ago! How can they be so slow already?"testitemqlstudop wrote: ↑October 5th, 2019, 2:30 amThe new hauls to X3VI are NOT fake. I just connected about 30 4-core computers at my school to apgsearch.

- October 7th, 2019, 1:21 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2235** - Views:
**881469**

### Re: Thread For Your Useless Discoveries

Probably not useful:

Code: Select all

```
x = 11, y = 12, rule = B3/S23
2bobo$3b2o$3bo2$10bo$b2ob2o2b2o$2bobo4b2o$bo2bo$bobo$2ob2o2b3o$7bo$8b
o!
[[ STOP 9 ]]
```

- October 6th, 2019, 2:45 pm
- Forum: The Sandbox
- Topic: Stabilise [GAME]
- Replies:
**43** - Views:
**2520**

### Re: Stabilise [GAME]

You have to admit my initial solution was quite neat, though.

- October 4th, 2019, 4:03 am
- Forum: Other Cellular Automata
- Topic: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)
- Replies:
**12** - Views:
**859**

### Re: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)

Excellent discoveries!

- October 3rd, 2019, 11:41 pm
- Forum: The Sandbox
- Topic: Stabilise [GAME]
- Replies:
**43** - Views:
**2520**

### Re: Stabilise [GAME]

Minimal? x = 5, y = 5, rule = LifeHistory .4A$4.A$2A$3.A$.3A! Another casualty of not hitting the Sync button. :cry: EDIT: Here's an xs solution. There's probably some xq integrations out there with x66, but I'm lazy. x = 6, y = 11, rule = LifeHistory 4.2A$4.2A2$2.4E$.A3.E$.2E$4.E$.A3E$A$A.A$.2A! E...

- October 3rd, 2019, 11:32 pm
- Forum: The Sandbox
- Topic: Stabilise [GAME]
- Replies:
**43** - Views:
**2520**

### Re: Stabilise [GAME]

Didn't find a reduction, but I found an alternate 176: x = 14, y = 11, rule = LifeHistory 7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E $3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A.A$4.2A! EDIT: Nice work, testitem! I knew it was somewhere in that region. Your turn to post a new one.

- October 3rd, 2019, 1:19 pm
- Forum: Other Cellular Automata
- Topic: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)
- Replies:
**12** - Views:
**859**

### Re: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)

The junk in the above can be synthesized in 4 gliders (sorry for double post):

Code: Select all

```
x = 24, y = 25, rule = B34c6n/S2-n3-ck4cijqtwy5y6n
o$b2o$2o7$13bo7bobo$14bo6b2o$12b3o7bo11$2o$b2o$o!
```

- October 3rd, 2019, 1:49 am
- Forum: The Sandbox
- Topic: Stabilise [GAME]
- Replies:
**43** - Views:
**2520**

### Re: Stabilise [GAME]

176 x = 14, y = 10, rule = LifeHistory 7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E $3EA.E2.E.A.E$3.A4.A.EDEA$2A.A5.A$A.A! I am pretty sure the above is minimal. One above minimal (177): x = 16, y = 10, rule = LifeHistory 7.2E$2A6.E$EDE.2ED.E.2ED$2.E.E.E.E.E.E$.2E.E.E.E.EDE...

- October 2nd, 2019, 10:22 pm
- Forum: The Sandbox
- Topic: Stabilise [GAME]
- Replies:
**43** - Views:
**2520**

### Re: Stabilise [GAME]

401 points, if I read the rules correctly: x = 16, y = 10, rule = LifeHistory 2A$A2.A$.3A5.ACD$8.A2.C.2A$3.3C.CDC.C.2CD$2.A2.C.C.C.C.D.D$2.A.DC.C.C .C.2CD$3.CA2.C.C.C.A.C$3.3D.AC2.DA2.C$13.2CD! The penalty for taking away cells is way too large. I would suggest 8 instead of 32, which discourages go-...

- October 2nd, 2019, 8:30 pm
- Forum: Other Cellular Automata
- Topic: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)
- Replies:
**12** - Views:
**859**

### Re: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)

Or similarly and better yet: x = 78, y = 35, rule = B34c6n/S2-n3-ck4cijqtwy5y6n 60bo2b2o2b2o$59bobobobobobo$59bobob2o2b2o2$57bo$56bo4b2ob2o2bo2b2o2bob o$55bo5bo2b2obobob2o2b2o$54bo5b2o2bo2bobobobobobo$bo51bo$2bo47bobo$3o 47b2o$50b3o$39bo$40bo$38bo$7b2o29bo2b2o3bo$6bo2bo29bo3bobo$7b2o4bobo 25b2o4bob...

- October 2nd, 2019, 8:28 pm
- Forum: The Sandbox
- Topic: Aidan Mode Testing Grounds
- Replies:
**295** - Views:
**50397**

### Re: Aidan Mode Testing Grounds

Nope, not only you, testitemqlstudop.

EDIT: Also, as for the forum update, one has not occurred since at least before I joined this site.

EDIT: Also, as for the forum update, one has not occurred since at least before I joined this site.

- October 2nd, 2019, 8:27 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1461** - Views:
**286786**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Heisenburp:

Code: Select all

```
x = 18, y = 11, rule = B3-y4y5r/S2-i3
o$obo$2o3$b2o13b2o$obo12bobo$2bo14bo$6b2o$6bobo$6bo!
```

- October 1st, 2019, 1:02 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1461** - Views:
**286786**

### Re: Miscellaneous Discoveries in Other Cellular Automata

I don't know why I made this.

Code: Select all

```
x = 43, y = 34, rule = B3-y/S2-i3
40bobo$40b2o$41bo8$o$obo19bobo$2o21b2o$23bo2$26b2o$25bo2bo$26b2o$b3o$
bo$2bo11$9bo$9b2o$8bobo!
```

- October 1st, 2019, 12:08 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1461** - Views:
**286786**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Not sure if this is new. Probably not.

3c/24d:
EDIT: It can eat gliders with its spark:

3c/24d:

Code: Select all

```
x = 4, y = 5, rule = B3/S23-ey
3bo$b3o$o2bo$2o$bo!
```

Code: Select all

```
x = 18, y = 11, rule = B3/S23-ey4i
17bo$15b2o$16b2o5$2b3o$3bo$2obo$b2o!
```