I wonder if that could be improved by smacking a beehive-at-beehive hard enough.Entity Valkyrie 2 wrote: ↑Yesterday, 11:12 pmxs20_0255q4oz259611 synthesis (previously no synthesis):Code: Select all

`snip`

## Search found 1521 matches

- Yesterday, 11:26 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1873** - Views:
**897879**

### Re: Thread for your unsure discoveries

- June 2nd, 2020, 9:06 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4839** - Views:
**500289**

### Re: Random posts

But still, what Lite levels (or extension levels) did you finish already? I've finished every single Lite level, with all three coins on each. Theory of Everything took me about 1580 attempts if I recall correctly. I've finished every extension level, but I didn't try for the coins on Meltdown. I'v...

- June 2nd, 2020, 12:45 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4839** - Views:
**500289**

### Re: Random posts

Haven't even purchased the full version of the gamegameoflifemaniac wrote: ↑June 1st, 2020, 5:30 pmWhat have you completed so far?Hdjensofjfnen wrote: ↑June 1st, 2020, 4:47 pmI think I could beat that if I invested the time. It's not too difficult of a level compared to some others.

- June 1st, 2020, 4:47 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4839** - Views:
**500289**

### Re: Random posts

I think I could beat that if I invested the time. It's not too difficult of a level compared to some others.

- June 1st, 2020, 4:44 pm
- Forum: Patterns
- Topic: Spaceship Eaters
- Replies:
**116** - Views:
**20415**

### Re: Spaceship Eaters

Can this be completed?

Code: Select all

```
x = 36, y = 18, rule = B3/S23
35bo$o14b2o16b3o$3o12b2o15bo$3bo28b2o$2b2o6$24bo$4b3o7b3o6b3o$4bo2bo6b
o2bo5bob2o3bo$4bo7bo4bo6b3o2b3o$4bo7b7o5b3ob2obo$5bobo11b2o3b3ob3o$8b
3ob5o2bo4b3ob3o$8b2o3bo10b2o3b2o!
```

- May 27th, 2020, 4:06 pm
- Forum: Other Cellular Automata
- Topic: Slowest one cell spaceships of each state count
- Replies:
**52** - Views:
**8371**

### Re: Slowest one cell spaceships of each state count

We should make an OCSSSP (one-cell-spaceships-supporting-specific-periods) catalog.

- May 27th, 2020, 12:52 pm
- Forum: The Sandbox
- Topic: The Last Thing You Copied
- Replies:
**39** - Views:
**9358**

### Re: The Last Thing You Copied

4.3774886e+15 bytes to mb

- May 27th, 2020, 12:45 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies:
**1909** - Views:
**507728**

### Re: Thread for basic questions

How much would the 0E0P metapillar weigh in RLE format? An individual B3/S23 metacell is 66162592 bytes in RLE format, so a meta-Caterpillar would probably be about 780 terabytes. Alternatively, make a meta-metacell, which will take up around five petabytes. Luckily, after simulating it for enough ...

- May 27th, 2020, 12:10 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1672** - Views:
**546178**

### Re: Thread For Your Unrecognised CA

Can every B0 rule be expressed as an alternating rule?FWKnightship wrote: ↑May 27th, 2020, 9:34 amCode: Select all

`x = 9, y = 3, rule = B012ae3a5e6c/S2c3ei5ae6e 7bo$obo3b3o$bo!`

- May 27th, 2020, 1:47 am
- Forum: Other Cellular Automata
- Topic: NaiveLife Emulated: A reading-order simulation of Life
- Replies:
**8** - Views:
**352**

### Re: NaiveLife Emulated: A reading-order simulation of Life

Here are the versions of Rocknlol's ships that go south, shown to the right of the original ships. Notice the distortion and different speed due to temporal effects. The ship that went 2c/4 orthogonal north goes 2c/2 orthogonal south; the ship that went c/3 orthogonal north goes c/2 south. The exten...

- May 25th, 2020, 3:15 pm
- Forum: General Discussion
- Topic: apgsearch v5.0
- Replies:
**91** - Views:
**31904**

- May 23rd, 2020, 11:23 pm
- Forum: The Sandbox
- Topic: Extend the Pattern 2!
- Replies:
**42** - Views:
**1650**

### Re: Extend the Pattern 2!

Turned the smiley face into an actual smiley: x = 539, y = 528, rule = LifeHistory 302.2A$300.2B2AB52.2A$300.4B52.B2A2B$300.6B14.5BA2B29.4B$300.5B2AB11. 5BAB2AB4.8B14.6B$295.2A5.3B2AB.2B8.4BA3BAB3.5B2A3B11.B2A5B$296.A4.11B 6.5BA5BA2.5BAB2AB8.2B.B2A3B5.2A$295.A4.2B2A8B5.3BA2BA5BA8BA2BAB6.11B 4.A$295....

- May 23rd, 2020, 11:08 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1873** - Views:
**897879**

### Re: Thread for your unsure discoveries

Tub-bit reaction for edge-repair spaceship 1:
Repeat time is 40.

Code: Select all

```
x = 31, y = 26, rule = B3/S23
20b2o$20b2o8bo$28b3o$13bo13bo$2o10bobo12b2o$2o11bo$20bo$19b4o$14bo3bo
3b2ob2o$13b4o5bo2b2o$12bo3bo7bo2bo$13bobo2bo$17bo8$19b3o$18bo3b2obo$
13b3o2b3o3b3o$12bobob3o4bo3bo$13bo4bo7bo$16b2o!
```

- May 20th, 2020, 1:50 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**4839** - Views:
**500289**

- May 20th, 2020, 1:32 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2384** - Views:
**958713**

### Re: Thread For Your Useless Discoveries

Pretty sure the bait here can't be reproduced, unless there is a catalyst that does the same thing:

Code: Select all

```
x = 14, y = 5, rule = B3/S23
12b2o$o11b2o$obo$3o$bo!
```

- May 20th, 2020, 1:18 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**126** - Views:
**67809**

### Re: Alternating rules

Wow, those c/2 spaceships look truly sluggish.LaundryPizza03 wrote: ↑May 20th, 2020, 1:35 amCode: Select all

`x = 16, y = 16, rule = B2a3e4i/S12-ae3e o3bobo2b2ob2obo$2o3b2o2bobo3bo$b2o2bo2b2o2b2o$obo4b4obo$b4obo4b2obo$2o b2o2b2o3b2o$obob2ob2ob3obo$5b5ob2o$2ob10ob2o$ob2obob2o5bo$3ob8obo$bo2b o3b6o$2bo3b2ob4o$4b2o4b2o2bo$2o3bobob2o2b3o$o2bo2b6ob2o!`

- May 19th, 2020, 10:24 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**554** - Views:
**155592**

### Re: Rules with interesting dynamics

Weird banner-like things that decay over time and cause the rule to explode. Odd because both 0/2ce/4 and 0/2ce/6 are extremely stable.

Code: Select all

```
x = 2, y = 3, rule = 0/2ce/5
A$.A$A!
```

- May 11th, 2020, 6:43 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2384** - Views:
**958713**

### Re: Thread For Your Useless Discoveries

This could be a possible starting point for 6xn block arrays if not for the fact that these two gliders intersect paths: x = 15, y = 23, rule = LifeHistory 12.A$4.2A6.A.A$4.A.A5.2A$5.A.A$6.A.A$.2E4.A.A$E.E5.A.A$2.E6.A.A$10.A. A$11.2A4$11.2A$10.A.A$2.E6.A.A$E.E5.A.A$.2E4.A.A$6.A.A$5.A.A$4.A.A5. 2A$4....

- May 11th, 2020, 6:41 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**126** - Views:
**67809**

### Re: Alternating rules

EDIT: x = 244, y = 17, rule = B2/S2|B3a/S23 3A11.3A12.3A15.3A17.3A19.3A21.3A23.3A25.3A26.3A28.3A$3.A13.A14.A17.A 19.A21.A23.A25.A27.A28.A30.A$4.A13.A14.A17.A19.A21.A23.A25.A27.A28.A 30.A$5.A13.A14.A17.A19.A21.A23.A25.A27.A28.A30.A$6.A13.A14.A17.A19.A 21.A23.A25.A27.A28.A30.A$6.A14.A14.A17.A19.A21.A...

- May 7th, 2020, 2:55 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**126** - Views:
**67809**

### Re: Alternating rules

(6,4)c/12. I love this rule. x = 6, y = 15, rule = B2/S2|b3a/S23 3ob2o$2bob2o$2bo$bo$o5$bo3$3o$o$o! Also, some (2,2)c/4 ships with a p72 oscillator and heisenburp reaction: x = 5, y = 44, rule = B2/S2|b3a/S23 o$o$o$b2o4$2bobo2$2bobo6$o$o$bo$2b2o22$2bo$bobo$obo$bo! I built a gun in this rule but lost...

- April 30th, 2020, 2:22 pm
- Forum: Other Cellular Automata
- Topic: Sanctuary (B2ei3ci/S1c23)
- Replies:
**15** - Views:
**669**

### Re: Sanctuary (B2ei3ci/S1c23)

It takes at most 4 Us to synthesize a p4: x = 25, y = 9, rule = B2ei3ci/S1c23 2o4b2o6bo2bo5b2o$bo4bo8b2o6bo$2o4b2o6bo2bo5b2o5$18b3o$18bobo! 3U superunity: x = 7, y = 10, rule = B2ei3ci/S1c23 bobo$bobo$2bo3$5b2o$5bo$2o3b2o$bo$2o! Other type of linear growth in 3 Us: x = 11, y = 11, rule = B2ei3ci/S1c...

- April 29th, 2020, 2:30 pm
- Forum: Other Cellular Automata
- Topic: Sanctuary (B2ei3ci/S1c23)
- Replies:
**15** - Views:
**669**

### Re: Sanctuary (B2ei3ci/S1c23)

Three gliders make infinite growth:

Code: Select all

```
x = 8, y = 8, rule = B2ei3ci/S1c23
5bobo$5bobo$6bo2$5bobo$2o3bobo$bo4bo$2o!
```

- April 29th, 2020, 2:15 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1761** - Views:
**342693**

### Re: Miscellaneous Discoveries in Other Cellular Automata

p20:
EDIT: Just realized how cool the 2-state version is:

Code: Select all

```
x = 7, y = 8, rule = 2-e34/3aij/3
3.4A$3.A2BA$3.A2.A$.A2.2A$A.A$.A2.A$3.A.A$4.A!
```

Code: Select all

```
x = 8, y = 11, rule = B3aij/S2-e34
5bo$4bo$5b3o$5b3o4$2bo$bobo$2obo$o!
```

Code: Select all

```
x = 9, y = 16, rule = B3aij/S2-e34
6b2o$5bo$6b2o$7b2o5$b2o$b2o3$b2o$b2o$o2bo$3bo!
```

- April 27th, 2020, 6:19 pm
- Forum: Other Cellular Automata
- Topic: Re: B2-m3-o/S2m3-p4-m5H?
- Replies:
**1** - Views:
**265**

### Re: B2-m3-o/S2m3-p4-m5H?

Probably just copied the title of a random thread in the OCA forum into the title to sound convincing.

- April 26th, 2020, 11:23 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies:
**1063** - Views:
**547972**

### Re: Spaceship Discussion Thread

While several people are searching for 3c/8 spaceships, no ship has been found yet, if i am not mistaken. However i have found a reasonably long partial with LSSS: width 16 even, seed 7 This one took about 26 days and consumed 200 GB (dual 4 core I7 CPU, 16Gb memory). I haven't done any other seeds...