Search found 1521 matches

by Hdjensofjfnen
Yesterday, 11:26 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1873
Views: 897879

Re: Thread for your unsure discoveries

Entity Valkyrie 2 wrote:
Yesterday, 11:12 pm
xs20_0255q4oz259611 synthesis (previously no synthesis):

Code: Select all

snip
I wonder if that could be improved by smacking a beehive-at-beehive hard enough.
by Hdjensofjfnen
June 2nd, 2020, 9:06 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4839
Views: 500289

Re: Random posts

But still, what Lite levels (or extension levels) did you finish already? I've finished every single Lite level, with all three coins on each. Theory of Everything took me about 1580 attempts if I recall correctly. I've finished every extension level, but I didn't try for the coins on Meltdown. I'v...
by Hdjensofjfnen
June 2nd, 2020, 12:45 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4839
Views: 500289

Re: Random posts

gameoflifemaniac wrote:
June 1st, 2020, 5:30 pm
Hdjensofjfnen wrote:
June 1st, 2020, 4:47 pm
gameoflifemaniac wrote:
May 28th, 2020, 10:55 am
Now try beating Nine Circles in Geometry Dash.
I think I could beat that if I invested the time. It's not too difficult of a level compared to some others.
What have you completed so far?
Haven't even purchased the full version of the game :lol:
by Hdjensofjfnen
June 1st, 2020, 4:47 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4839
Views: 500289

Re: Random posts

gameoflifemaniac wrote:
May 28th, 2020, 10:55 am
Now try beating Nine Circles in Geometry Dash.
I think I could beat that if I invested the time. It's not too difficult of a level compared to some others.
by Hdjensofjfnen
June 1st, 2020, 4:44 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 116
Views: 20415

Re: Spaceship Eaters

Can this be completed?

Code: Select all

x = 36, y = 18, rule = B3/S23
35bo$o14b2o16b3o$3o12b2o15bo$3bo28b2o$2b2o6$24bo$4b3o7b3o6b3o$4bo2bo6b
o2bo5bob2o3bo$4bo7bo4bo6b3o2b3o$4bo7b7o5b3ob2obo$5bobo11b2o3b3ob3o$8b
3ob5o2bo4b3ob3o$8b2o3bo10b2o3b2o!
by Hdjensofjfnen
May 27th, 2020, 4:06 pm
Forum: Other Cellular Automata
Topic: Slowest one cell spaceships of each state count
Replies: 52
Views: 8371

Re: Slowest one cell spaceships of each state count

We should make an OCSSSP (one-cell-spaceships-supporting-specific-periods) catalog.
by Hdjensofjfnen
May 27th, 2020, 12:52 pm
Forum: The Sandbox
Topic: The Last Thing You Copied
Replies: 39
Views: 9358

Re: The Last Thing You Copied

4.3774886e+15 bytes to mb
by Hdjensofjfnen
May 27th, 2020, 12:45 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1909
Views: 507728

Re: Thread for basic questions

How much would the 0E0P metapillar weigh in RLE format? An individual B3/S23 metacell is 66162592 bytes in RLE format, so a meta-Caterpillar would probably be about 780 terabytes. Alternatively, make a meta-metacell, which will take up around five petabytes. Luckily, after simulating it for enough ...
by Hdjensofjfnen
May 27th, 2020, 12:10 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1672
Views: 546178

Re: Thread For Your Unrecognised CA

FWKnightship wrote:
May 27th, 2020, 9:34 am

Code: Select all

x = 9, y = 3, rule = B012ae3a5e6c/S2c3ei5ae6e
7bo$obo3b3o$bo!
Can every B0 rule be expressed as an alternating rule?
by Hdjensofjfnen
May 27th, 2020, 1:47 am
Forum: Other Cellular Automata
Topic: NaiveLife Emulated: A reading-order simulation of Life
Replies: 8
Views: 352

Re: NaiveLife Emulated: A reading-order simulation of Life

Here are the versions of Rocknlol's ships that go south, shown to the right of the original ships. Notice the distortion and different speed due to temporal effects. The ship that went 2c/4 orthogonal north goes 2c/2 orthogonal south; the ship that went c/3 orthogonal north goes c/2 south. The exten...
by Hdjensofjfnen
May 25th, 2020, 3:15 pm
Forum: General Discussion
Topic: apgsearch v5.0
Replies: 91
Views: 31904

Re: apgsearch v5.0

Hunting wrote:
May 24th, 2020, 11:26 am
I get "No response!" when apgsearch try to connect Catagolue. How do one fix that?
Have you tried checking your internet connection?
by Hdjensofjfnen
May 23rd, 2020, 11:23 pm
Forum: The Sandbox
Topic: Extend the Pattern 2!
Replies: 42
Views: 1650

Re: Extend the Pattern 2!

Turned the smiley face into an actual smiley: x = 539, y = 528, rule = LifeHistory 302.2A$300.2B2AB52.2A$300.4B52.B2A2B$300.6B14.5BA2B29.4B$300.5B2AB11. 5BAB2AB4.8B14.6B$295.2A5.3B2AB.2B8.4BA3BAB3.5B2A3B11.B2A5B$296.A4.11B 6.5BA5BA2.5BAB2AB8.2B.B2A3B5.2A$295.A4.2B2A8B5.3BA2BA5BA8BA2BAB6.11B 4.A$295....
by Hdjensofjfnen
May 23rd, 2020, 11:08 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1873
Views: 897879

Re: Thread for your unsure discoveries

Tub-bit reaction for edge-repair spaceship 1:

Code: Select all

x = 31, y = 26, rule = B3/S23
20b2o$20b2o8bo$28b3o$13bo13bo$2o10bobo12b2o$2o11bo$20bo$19b4o$14bo3bo
3b2ob2o$13b4o5bo2b2o$12bo3bo7bo2bo$13bobo2bo$17bo8$19b3o$18bo3b2obo$
13b3o2b3o3b3o$12bobob3o4bo3bo$13bo4bo7bo$16b2o!
Repeat time is 40.
by Hdjensofjfnen
May 20th, 2020, 1:50 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4839
Views: 500289

Re: Random posts

Hunting wrote:
May 20th, 2020, 8:45 am
Why is every single LeapLife relative better than LeapLife??
Without LeapLife, you wouldn't have LeapLife variants.
by Hdjensofjfnen
May 20th, 2020, 1:32 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2384
Views: 958713

Re: Thread For Your Useless Discoveries

Pretty sure the bait here can't be reproduced, unless there is a catalyst that does the same thing:

Code: Select all

x = 14, y = 5, rule = B3/S23
12b2o$o11b2o$obo$3o$bo!
by Hdjensofjfnen
May 20th, 2020, 1:18 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 126
Views: 67809

Re: Alternating rules

LaundryPizza03 wrote:
May 20th, 2020, 1:35 am

Code: Select all

x = 16, y = 16, rule = B2a3e4i/S12-ae3e
o3bobo2b2ob2obo$2o3b2o2bobo3bo$b2o2bo2b2o2b2o$obo4b4obo$b4obo4b2obo$2o
b2o2b2o3b2o$obob2ob2ob3obo$5b5ob2o$2ob10ob2o$ob2obob2o5bo$3ob8obo$bo2b
o3b6o$2bo3b2ob4o$4b2o4b2o2bo$2o3bobob2o2b3o$o2bo2b6ob2o!
Wow, those c/2 spaceships look truly sluggish.
by Hdjensofjfnen
May 19th, 2020, 10:24 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 554
Views: 155592

Re: Rules with interesting dynamics

Weird banner-like things that decay over time and cause the rule to explode. Odd because both 0/2ce/4 and 0/2ce/6 are extremely stable.

Code: Select all

x = 2, y = 3, rule = 0/2ce/5
A$.A$A!
by Hdjensofjfnen
May 11th, 2020, 6:43 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2384
Views: 958713

Re: Thread For Your Useless Discoveries

This could be a possible starting point for 6xn block arrays if not for the fact that these two gliders intersect paths: x = 15, y = 23, rule = LifeHistory 12.A$4.2A6.A.A$4.A.A5.2A$5.A.A$6.A.A$.2E4.A.A$E.E5.A.A$2.E6.A.A$10.A. A$11.2A4$11.2A$10.A.A$2.E6.A.A$E.E5.A.A$.2E4.A.A$6.A.A$5.A.A$4.A.A5. 2A$4....
by Hdjensofjfnen
May 11th, 2020, 6:41 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 126
Views: 67809

Re: Alternating rules

EDIT: x = 244, y = 17, rule = B2/S2|B3a/S23 3A11.3A12.3A15.3A17.3A19.3A21.3A23.3A25.3A26.3A28.3A$3.A13.A14.A17.A 19.A21.A23.A25.A27.A28.A30.A$4.A13.A14.A17.A19.A21.A23.A25.A27.A28.A 30.A$5.A13.A14.A17.A19.A21.A23.A25.A27.A28.A30.A$6.A13.A14.A17.A19.A 21.A23.A25.A27.A28.A30.A$6.A14.A14.A17.A19.A21.A...
by Hdjensofjfnen
May 7th, 2020, 2:55 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 126
Views: 67809

Re: Alternating rules

(6,4)c/12. I love this rule. x = 6, y = 15, rule = B2/S2|b3a/S23 3ob2o$2bob2o$2bo$bo$o5$bo3$3o$o$o! Also, some (2,2)c/4 ships with a p72 oscillator and heisenburp reaction: x = 5, y = 44, rule = B2/S2|b3a/S23 o$o$o$b2o4$2bobo2$2bobo6$o$o$bo$2b2o22$2bo$bobo$obo$bo! I built a gun in this rule but lost...
by Hdjensofjfnen
April 30th, 2020, 2:22 pm
Forum: Other Cellular Automata
Topic: Sanctuary (B2ei3ci/S1c23)
Replies: 15
Views: 669

Re: Sanctuary (B2ei3ci/S1c23)

It takes at most 4 Us to synthesize a p4: x = 25, y = 9, rule = B2ei3ci/S1c23 2o4b2o6bo2bo5b2o$bo4bo8b2o6bo$2o4b2o6bo2bo5b2o5$18b3o$18bobo! 3U superunity: x = 7, y = 10, rule = B2ei3ci/S1c23 bobo$bobo$2bo3$5b2o$5bo$2o3b2o$bo$2o! Other type of linear growth in 3 Us: x = 11, y = 11, rule = B2ei3ci/S1c...
by Hdjensofjfnen
April 29th, 2020, 2:30 pm
Forum: Other Cellular Automata
Topic: Sanctuary (B2ei3ci/S1c23)
Replies: 15
Views: 669

Re: Sanctuary (B2ei3ci/S1c23)

Three gliders make infinite growth:

Code: Select all

x = 8, y = 8, rule = B2ei3ci/S1c23
5bobo$5bobo$6bo2$5bobo$2o3bobo$bo4bo$2o!
by Hdjensofjfnen
April 29th, 2020, 2:15 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1761
Views: 342693

Re: Miscellaneous Discoveries in Other Cellular Automata

p20:

Code: Select all

x = 7, y = 8, rule = 2-e34/3aij/3
3.4A$3.A2BA$3.A2.A$.A2.2A$A.A$.A2.A$3.A.A$4.A!
EDIT: Just realized how cool the 2-state version is:

Code: Select all

x = 8, y = 11, rule = B3aij/S2-e34
5bo$4bo$5b3o$5b3o4$2bo$bobo$2obo$o!

Code: Select all

x = 9, y = 16, rule = B3aij/S2-e34
6b2o$5bo$6b2o$7b2o5$b2o$b2o3$b2o$b2o$o2bo$3bo!
by Hdjensofjfnen
April 27th, 2020, 6:19 pm
Forum: Other Cellular Automata
Topic: Re: B2-m3-o/S2m3-p4-m5H?
Replies: 1
Views: 265

Re: B2-m3-o/S2m3-p4-m5H?

Probably just copied the title of a random thread in the OCA forum into the title to sound convincing.
by Hdjensofjfnen
April 26th, 2020, 11:23 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1063
Views: 547972

Re: Spaceship Discussion Thread

While several people are searching for 3c/8 spaceships, no ship has been found yet, if i am not mistaken. However i have found a reasonably long partial with LSSS: width 16 even, seed 7 This one took about 26 days and consumed 200 GB (dual 4 core I7 CPU, 16Gb memory). I haven't done any other seeds...