Search found 48 matches
- October 11th, 2020, 10:38 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 197
- Views: 105755
Re: Very nearly exploding rules
This rule is very slightly explosive for large (~1000x1000) soups, with this 512x128 soup taking 6.27 trillion generations (!) to fully settle. edit: exact value is 6,277,251,901,539 x = 512, y = 128, rule = 023/2-ak3/6 CBD2.BD2.E.2ADA2.C3.A.E2CE.CEA.E6.AEDB2CB5.C2.2B4.EC3.A2.C2.D2.EABA2. C.E3.E.AD2...
- March 29th, 2018, 11:38 pm
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1341
- Views: 439248
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
(4,1)c/19, 5 cells
Code: Select all
x = 3, y = 4, rule = B2eik3iry4i/S1e2ace4k5ey
2bo$2bo$2bo$obo!
- March 2nd, 2018, 9:06 pm
- Forum: Other Cellular Automata
- Topic: Rules with Failed Quadratic Replicators
- Replies: 42
- Views: 29362
Re: Rules with Failed Quadratic Replicators
The same rule also has a failed Sierpinski builder:
Code: Select all
x = 24, y = 1, rule = B3aeijy4ei5e8/S1c23ainry4i5iy6c
3o4b4o10b3o!
- March 2nd, 2018, 8:07 pm
- Forum: Other Cellular Automata
- Topic: Rules with Failed Quadratic Replicators
- Replies: 42
- Views: 29362
Re: Rules with Failed Quadratic Replicators
A weird one that stabilizes after about 2k generations:
Code: Select all
x = 3, y = 2, rule = B3aeijy4ei5e8/S1c23ainry4i5iy6c
bo$obo!
- September 12th, 2017, 7:49 pm
- Forum: Other Cellular Automata
- Topic: Requests for guns in non-totalistic CA
- Replies: 31
- Views: 22064
Re: Requests for guns in non-totalistic CA
p163:
Code: Select all
x = 0, y = 0, rule = B2ce3ai_S2-i3-a5678
2bo$bo$o!
- October 4th, 2016, 4:03 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 197
- Views: 105755
Re: Very nearly exploding rules
Reviving this thread with this rule: B3/S236ei
- October 4th, 2016, 3:41 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3055
- Views: 1080758
Re: Thread For Your Unrecognised CA
Weirdest puffer ever.
Code: Select all
x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
- October 4th, 2016, 3:33 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 905
- Views: 548980
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
The speed is apparently (959,959)/3932 c.
- October 3rd, 2016, 11:57 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 905
- Views: 548980
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
It is. Here's a better predecessor:
It's diagonal to the bottom-right; run it in Golly.
Code: Select all
x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
- October 3rd, 2016, 11:03 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
Seems the speed is (959,959)/3932 c. I think I win the thread.
Edit: New puffer in rule!
Edit: New puffer in rule!
Code: Select all
x = 5, y = 4, rule = B2e3-a4/S23-a4-a7e
2b3o2$o3bo$b3o!
- October 3rd, 2016, 11:29 am
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
I wonder what its period is... Probably around 4k.
- October 2nd, 2016, 9:40 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3055
- Views: 1080758
Re: Thread For Your Unrecognised CA
rule with super weird and natural puffer
Code: Select all
x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
- October 2nd, 2016, 8:58 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
I really have no idea what's going on here.
(you need to run it in golly)
Code: Select all
x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
- October 2nd, 2016, 8:28 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 905
- Views: 548980
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
Weirdest puffer I've ever seen.
Code: Select all
x = 8, y = 9, rule = B2e3-a4/S23-a4-a7e
4bo$7o$2bo3bo$b7o$2bo3bo$4b3o$3o$4o$2o!
- September 10th, 2016, 6:00 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
So, it's (1,1)/63c. Right?
- September 10th, 2016, 3:48 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
When I put it at 47x on LifeViewer, it doesn't look right.
- September 10th, 2016, 3:10 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
Code: Select all
x = 9, y = 5, rule = B2ce3aiy/S12aei3r
6bo$5bobo3$obo!
EDIT:
Code: Select all
x = 4, y = 11, rule = B2ce3aiy/S12aei3r
2bo$bobo6$obo2$obo$bo!
- September 5th, 2016, 10:28 pm
- Forum: Scripts
- Topic: How to use apgsearch?
- Replies: 24
- Views: 15177
Re: How to use apgsearch?
I don't for some reason, even though I installed every package.
- September 4th, 2016, 8:13 pm
- Forum: Scripts
- Topic: How to use apgsearch?
- Replies: 24
- Views: 15177
Re: How to use apgsearch?
We're back to square one. Me@DESKTOP-HD6VFF2 /cygdrive/c/Users/Me/Documents/Life/apgmera $ bash recompile.sh Skipping updates; use --update to update apgmera automatically. Rule unspecified; assuming b3s23. Symmetry unspecified; assuming C1. Configuring rule b3s23; symmetry C1 Valid rulestring: b3s2...
- September 4th, 2016, 4:17 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4540
- Views: 1753693
Re: Thread For Your Useless Discoveries
I found this very amusing toroidal p34.
Code: Select all
x = 8, y = 22, rule = B3/S23:T10,22
2o$5b3o$7bo$6bo4$bo$2bo$3o$5b2o$5b2o$3o$2bo$bo4$6bo$7bo$5b3o$2o!
- September 4th, 2016, 3:16 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
Ooh, nice one! How did you find that?
Edit: by using apgsearch. I'm not good at thinking.
Edit: by using apgsearch. I'm not good at thinking.
- September 4th, 2016, 3:12 pm
- Forum: Other Cellular Automata
- Topic: Rules with Abnormally Common High-Period Patterns
- Replies: 94
- Views: 45385
Re: Rules with Abnormally Common High-Period Patterns
I discovered that one._zM wrote:p100:
Code: Select all
x = 3, y = 3, rule = B2e3-a/S23 bo$o$b2o!
ygh wrote:p100 F-Pentomino
Code: Select all
x = 3, y = 3, rule = B2e3-a_S23 b2o$2o$bo!
- September 4th, 2016, 2:36 pm
- Forum: Scripts
- Topic: How to use apgsearch?
- Replies: 24
- Views: 15177
Re: How to use apgsearch?
What's a directory?
- September 4th, 2016, 2:26 pm
- Forum: Other Cellular Automata
- Topic: Rules With Quadratic (2D) Replicators
- Replies: 92
- Views: 48165
Re: Rules With Quadratic (2D) Replicators
Failed 5-cell replicator that becomes a p576 oscillator.
Life, but
AXX
A X
AAA (where A is Alive and X doesn't matter)
is born.
Code: Select all
x = 0, y = 0, rule = B3_S2-i3-a4cake
b2o$2o$bo!
AXX
A X
AAA (where A is Alive and X doesn't matter)
is born.
Code: Select all
x = 3, y = 3, rule = B35a6ae78/S23
b2o$2o$bo!
- September 4th, 2016, 12:31 pm
- Forum: Scripts
- Topic: How to use apgsearch?
- Replies: 24
- Views: 15177
Re: How to use apgsearch?
Hmm. Yeah, guess that would help. :oops: Edit: Wait, still not working. Me@DESKTOP-HD6VFF2 ~ $ git clone https://gitlab.com/apgoucher/apgmera.git Cloning into 'apgmera'... remote: Counting objects: 271, done. remote: Compressing objects: 100% (135/135), done. remote: Total 271 (delta 167), reused 22...