Search found 48 matches

by ygh
October 11th, 2020, 10:38 pm
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 189
Views: 105446

Re: Very nearly exploding rules

This rule is very slightly explosive for large (~1000x1000) soups, with this 512x128 soup taking 6.27 trillion generations (!) to fully settle. edit: exact value is 6,277,251,901,539 x = 512, y = 128, rule = 023/2-ak3/6 CBD2.BD2.E.2ADA2.C3.A.E2CE.CEA.E6.AEDB2CB5.C2.2B4.EC3.A2.C2.D2.EABA2. C.E3.E.AD2...
by ygh
March 29th, 2018, 11:38 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 1341
Views: 438647

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

(4,1)c/19, 5 cells

Code: Select all

x = 3, y = 4, rule = B2eik3iry4i/S1e2ace4k5ey
2bo$2bo$2bo$obo!
by ygh
March 2nd, 2018, 9:06 pm
Forum: Other Cellular Automata
Topic: Rules with Failed Quadratic Replicators
Replies: 42
Views: 29349

Re: Rules with Failed Quadratic Replicators

The same rule also has a failed Sierpinski builder:

Code: Select all

x = 24, y = 1, rule = B3aeijy4ei5e8/S1c23ainry4i5iy6c
3o4b4o10b3o!
by ygh
March 2nd, 2018, 8:07 pm
Forum: Other Cellular Automata
Topic: Rules with Failed Quadratic Replicators
Replies: 42
Views: 29349

Re: Rules with Failed Quadratic Replicators

A weird one that stabilizes after about 2k generations:

Code: Select all

x = 3, y = 2, rule = B3aeijy4ei5e8/S1c23ainry4i5iy6c
bo$obo!
by ygh
September 12th, 2017, 7:49 pm
Forum: Other Cellular Automata
Topic: Requests for guns in non-totalistic CA
Replies: 31
Views: 22027

Re: Requests for guns in non-totalistic CA

p163:

Code: Select all

x = 0, y = 0, rule = B2ce3ai_S2-i3-a5678
2bo$bo$o!
by ygh
October 4th, 2016, 4:03 pm
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 189
Views: 105446

Re: Very nearly exploding rules

Reviving this thread with this rule: B3/S236ei
by ygh
October 4th, 2016, 3:41 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078913

Re: Thread For Your Unrecognised CA

Weirdest puffer ever.

Code: Select all

x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
by ygh
October 4th, 2016, 3:33 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 882
Views: 547686

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

The speed is apparently (959,959)/3932 c.
by ygh
October 3rd, 2016, 11:57 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 882
Views: 547686

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

It is. Here's a better predecessor:

Code: Select all

x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
It's diagonal to the bottom-right; run it in Golly.
by ygh
October 3rd, 2016, 11:03 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

Seems the speed is (959,959)/3932 c. I think I win the thread.

Edit: New puffer in rule!

Code: Select all

x = 5, y = 4, rule = B2e3-a4/S23-a4-a7e
2b3o2$o3bo$b3o!
by ygh
October 3rd, 2016, 11:29 am
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

I wonder what its period is... Probably around 4k.
by ygh
October 2nd, 2016, 9:40 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078913

Re: Thread For Your Unrecognised CA

rule with super weird and natural puffer

Code: Select all

x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
by ygh
October 2nd, 2016, 8:58 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

I really have no idea what's going on here.

Code: Select all

x = 12, y = 4, rule = B2e3-a4/S23-a4-a7e
bobo$obobo4b3o2$2bo!
(you need to run it in golly)
by ygh
October 2nd, 2016, 8:28 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 882
Views: 547686

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Weirdest puffer I've ever seen.

Code: Select all

x = 8, y = 9, rule = B2e3-a4/S23-a4-a7e
4bo$7o$2bo3bo$b7o$2bo3bo$4b3o$3o$4o$2o!
by ygh
September 10th, 2016, 6:00 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

So, it's (1,1)/63c. Right?
by ygh
September 10th, 2016, 3:48 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

When I put it at 47x on LifeViewer, it doesn't look right.
by ygh
September 10th, 2016, 3:10 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

Code: Select all

x = 9, y = 5, rule = B2ce3aiy/S12aei3r
6bo$5bobo3$obo!
Don't know the period, but it's pretty high.

EDIT: :shock:

Code: Select all

x = 4, y = 11, rule = B2ce3aiy/S12aei3r
2bo$bobo6$obo2$obo$bo!
This is my favorite rule!
by ygh
September 5th, 2016, 10:28 pm
Forum: Scripts
Topic: How to use apgsearch?
Replies: 24
Views: 15169

Re: How to use apgsearch?

I don't for some reason, even though I installed every package.
by ygh
September 4th, 2016, 8:13 pm
Forum: Scripts
Topic: How to use apgsearch?
Replies: 24
Views: 15169

Re: How to use apgsearch?

We're back to square one. Me@DESKTOP-HD6VFF2 /cygdrive/c/Users/Me/Documents/Life/apgmera $ bash recompile.sh Skipping updates; use --update to update apgmera automatically. Rule unspecified; assuming b3s23. Symmetry unspecified; assuming C1. Configuring rule b3s23; symmetry C1 Valid rulestring: b3s2...
by ygh
September 4th, 2016, 4:17 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4536
Views: 1752556

Re: Thread For Your Useless Discoveries

I found this very amusing toroidal p34.

Code: Select all

x = 8, y = 22, rule = B3/S23:T10,22
2o$5b3o$7bo$6bo4$bo$2bo$3o$5b2o$5b2o$3o$2bo$bo4$6bo$7bo$5b3o$2o!
by ygh
September 4th, 2016, 3:16 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

Ooh, nice one! How did you find that?

Edit: by using apgsearch. I'm not good at thinking.
by ygh
September 4th, 2016, 3:12 pm
Forum: Other Cellular Automata
Topic: Rules with Abnormally Common High-Period Patterns
Replies: 94
Views: 45364

Re: Rules with Abnormally Common High-Period Patterns

_zM wrote:p100:

Code: Select all

x = 3, y = 3, rule = B2e3-a/S23
bo$o$b2o!
I discovered that one.
ygh wrote:p100 F-Pentomino

Code: Select all

x = 3, y = 3, rule = B2e3-a_S23
b2o$2o$bo!
by ygh
September 4th, 2016, 2:36 pm
Forum: Scripts
Topic: How to use apgsearch?
Replies: 24
Views: 15169

Re: How to use apgsearch?

What's a directory?
by ygh
September 4th, 2016, 2:26 pm
Forum: Other Cellular Automata
Topic: Rules With Quadratic (2D) Replicators
Replies: 92
Views: 48160

Re: Rules With Quadratic (2D) Replicators

Failed 5-cell replicator that becomes a p576 oscillator.

Code: Select all

x = 0, y = 0, rule = B3_S2-i3-a4cake
b2o$2o$bo!
Life, but
AXX
A X
AAA (where A is Alive and X doesn't matter)
is born.

Code: Select all

x = 3, y = 3, rule = B35a6ae78/S23
b2o$2o$bo!
by ygh
September 4th, 2016, 12:31 pm
Forum: Scripts
Topic: How to use apgsearch?
Replies: 24
Views: 15169

Re: How to use apgsearch?

Hmm. Yeah, guess that would help. :oops: Edit: Wait, still not working. Me@DESKTOP-HD6VFF2 ~ $ git clone https://gitlab.com/apgoucher/apgmera.git Cloning into 'apgmera'... remote: Counting objects: 271, done. remote: Compressing objects: 100% (135/135), done. remote: Total 271 (delta 167), reused 22...