Search found 155 matches

by christoph r.
November 1st, 2019, 12:13 am
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

c10p400rake This is the usual way to eliminate a Block with a Fireship-. x = 18, y = 15, rule = B3/S23 $2bo$bobo5bo$2obo3bo2bo2bo$2bo3bo3bobob2o$5bo7b2ob2o$5bo7b2ob2o$2bo3bo 3bobob2o$2obo3bo2bo2bo$bobo5bo$2bo3$15b2o$15b2o! You can complicate it a little bit and get 2 forward flying Glider out of 1 b...
by christoph r.
October 31st, 2019, 11:34 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Sawtooth with fireships Using a LWSS-forerake to start the fuse made by the c2p8-double-block-puffer x = 303, y = 377, rule = B3/S23 122b2o$121b2ob2o5b3o$121bo2b2o10bo$121b4o6b2o3b3o$121b2o4b2o3b2o2bobo$ 121b2o4b2o3b2o2bobo$121b4o6b2o3b3o$121bo2b2o10bo$101b2o18b2ob2o5b3o$ 101bobo6b2o2bo7b2o18b2o$100...
by christoph r.
October 31st, 2019, 11:25 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Some triggers for Fireships x = 196, y = 68, rule = B3/S23 4b2o$5bo$b2o2bob2o$bobobobo$2b2obobo$5bob2o$5bo$2b2obo$bobob2o$obo$2o 5$6bo$5bobo$5bobo$6bo7$86bo29bo67b2o$85bobo27bobo38b2o26bo$85b2o5b2o 21b2o5b2o32b2o23b2obo9bo$64b2o25bobo27bobo58bobob2o5bobo$3b2o60bo25b2o 4b2o22b2o4b2o24b2o20b2ob2o2bobo...
by christoph r.
October 11th, 2019, 5:50 am
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Another c10-rake All 3 Glider-Fireship to Herschel contacts i know are used in this glider-circuit. The period with one glider is 3240. With 6 Gliders the period is 540. Smaller periods are limited by the Herschel at the left-bottom-corner. The key to this rake is the Fireship within the Herschel at...
by christoph r.
October 10th, 2019, 11:24 am
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Next try of shrinking the forerake x = 167, y = 311, rule = B3/S23 57b2o$56b4o2$30bo2bo8bo2bo9b6o$30bo2bo8bo2bo10b4o$29bo4bo6bo4bo$29bo4b o6bo4bo8b2o2b2o7b2o$29bo4bo6bo4bo6b2obo2bob2o4bo2bo$29bo4bo6bo4bo9bo2b o7bo2bo$20b2o6b3o2b3o4b3o2b3o18bo4bo$19bo2bo5bob4obo4bob4obo18bo4bo$ 18b2o2b2o5bo4bo6bo4bo1...
by christoph r.
October 10th, 2019, 9:48 am
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

foreward-rake: No need of the second last Fireship. x = 190, y = 329, rule = B3/S23 52b4o$52bo2bo$27b2o10b2o10b6o$26b4o8b4o2$25b6o6b6o7bo2b2o2bo6b2o$26b4o 8b4o8bob4obo6b2o$50bobo2bobo5bo2bo$16b2o7b2o2b2o6b2o2b2o20b4o$15bo2bo 4b2obo2bob2o2b2obo2bob2o17bob2obo$15bo2bo7bo2bo8bo2bo11b2o8bo2bo$14bo 4bo33...
by christoph r.
October 9th, 2019, 6:48 am
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

c10p650-rakes Using a short Herschel-producing Glider-(two) Fireships-Contact (Three of them) and an 180°-reflector leaving a block makes a p650 rake (Two in forefront direction) One of them is used to eliminate the Ship of the Herschel in the middle, which i couldn't eliminate other ways. With some...
by christoph r.
October 6th, 2019, 12:32 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Goal! In one of my last submission i showed the Fireship+Beehive 180° foreward-reflector. x = 25, y = 18, rule = B3/S23 7bo2bo$6bo$18b2ob2o$9b3o5bo3b4o$8bo2b3o3bo3b4o$4bo3bo3bobo2b2o$4bo3bo 3bobo2b2o$8bo2b3o3bo3b4o$9b3o5bo3b4o$18b2ob2o$6bo$7bo2bo3$b2o$o2bo3b3o $b2o4bo$8bo! With this 90° reflector al...
by christoph r.
October 2nd, 2019, 2:53 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1054
Views: 523215

Re: Oscillator Discussion Thread

A trivial p92 oscillator made of 2 p46 Guns + 1 p46 oscillator (known?) x = 45, y = 89, rule = B3/S23 34b2o5b2o$34b2o5b2o15$34bo7bo$33b4o3b4o$33bo3bobo3bo$34bo2bobo2bo$34b 3o3b3o4$27b2o$10b2o15bobo$10b2o15bob2o$28b2o11b2o$28bo12b2o2$28bo$28b 2o$10b2o15bob2o$10b2o15bobo$27b2o5$40bo$2o2b2o4bo2b2o12b2o...
by christoph r.
October 2nd, 2019, 2:09 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Similar to the previous. Needs one more step. Here the 2 Fireships create beehives at right ankle to that the last share. At the first step it adds a Toad Finaly the Beehive-Toad-combination reflects a Glider 90° to the fore. x = 370, y = 352, rule = B3/S23 176bo2bo$176bo2bo$175bo4bo$175bo4bo$175bo4...
by christoph r.
September 1st, 2019, 1:02 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2275
Views: 895632

Re: Thread For Your Useless Discoveries

Crawler, perhaps known, not very usefull, much useless byproducts, but LWSSes, Period: 379, 31/5 cells x = 579, y = 3466, rule = B3/S23 564b2o$563bobo$563b2o9$567b2o$566bo2bo$567b2o9$576b2o$576bobo$577b2o7$ 559b2o$558bobo$558b2o9$562b2o$561bo2bo$562b2o9$571b2o$571bobo$572b2o7$ 554b2o$553bobo$553b2o9...
by christoph r.
August 18th, 2019, 5:44 pm
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 7366

Re: Brew

I know i shouldn't do Brew because of its forbidden influence of blue cells on the green, but there are more interesting reactions. Reacting of a blue LWSS with a red Glider puts a blue Glider right in front of the red. This is useful to double the period. x = 591, y = 615, rule = Brew 589.2A$588.AB...
by christoph r.
August 18th, 2019, 5:32 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1728
Views: 838767

Re: Thread for your unsure discoveries

Using c2p20mwss-double-backrake and c2p32(2ship)-puffer gets a kind of slidegun. speed of the muzzle 2c/9; period 72 x = 268, y = 93, rule = B3/S23 18b2o$2b2o13b2ob2o$b4o13b4o$2ob2o14b2o$b2o2$6bo21bo$8bo17b2o$4b2o2bo3b o14b2o64b3o$3bo5bob3o2bo78bo$2b2o2bobo2b5obo76bo$3b2o3bo5b2ob2o14bo$4b 3o7bo2bo13...
by christoph r.
August 18th, 2019, 5:10 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Kill two birds with one stone 1. In a Fireship scenario backwards flying Gliders mostly are lost. The reactions with a Fireship are limited. 2. Direct contact with an existing Beehive is toxic Both combined eliminates the Beehive and sends the Glider back. p430 distance 43 x = 1238, y = 67, rule = B...
by christoph r.
August 18th, 2019, 4:37 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Spin a loaf: x = 945, y = 412, rule = B3/S23 827bo$825b2obo$825b2obo5b3ob2o$826b2o3bo4b2o2b2o$830b2o5bo4bo$830b2o5b o4bo$826b2o3bo4b2o2b2o$825b2obo5b3ob2o$806bo18b2obo$805bobo5bo13bo19bo $804b2obo3bo2bo2bo28bobo5bo$783bo22bo3bo3bobob2o25b2obo3bo2bo2bo$782bo bo5bo18bo7b2ob2o25bo3bo3bobob2o$781b2obo3b...
by christoph r.
July 18th, 2019, 4:16 am
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 7366

Re: Brew

lwss-bi-rake: x = 145, y = 151, rule = Brew 110.C$109.A.B$109.ABA$109.2A13$106.3C$106.C2.C$106.C$106.C$107.C.C7$ 112.C$111.A.B$109.2CABA$109.2C2A4$105.C$98.2C4.C.C$98.2C4.2C2$95.3C$ 93.2C$92.C.C.2C$92.C3.C$93.2C$94.C21.C$115.A.B$115.ABA25.C$69.2C.C42. 2A25.A.B$69.C3.C40.2C26.ABA$68.2C2.C41.2C26.2A$7...
by christoph r.
July 15th, 2019, 9:04 am
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 7366

Re: Brew

Dear Moosey,
Put any oscillator in red into the game and see the mess growing. Red Rakes get worse.
by christoph r.
July 15th, 2019, 7:25 am
Forum: Other Cellular Automata
Topic: Brew
Replies: 23
Views: 7366

Re: Brew

Reflexion and Glider-Spaceship-change x = 443, y = 321, rule = Brew 11.2B5.2B$10.2B2C3.2B2C$11.CB.C3.CB.C$12.C.C4.C.C$13.C6.C.2A$21.2ACB$ .B20.BA2C$2BC21.2C$BCBC20.C8.C$.C2.C28.C$2.2C29.C$3.2A$3.ABA28.2C$3.A .C28.C.C$4.2C28.C.C3$12.2C.C.C13.2C$10.3C2.4C11.C.C$11.C7.C13.C$8.2C. 2C.C3.C10.C2.C$7.C5.C3...
by christoph r.
July 15th, 2019, 7:16 am
Forum: The Sandbox
Topic: Using reburner to create chaos
Replies: 9
Views: 3562

Re: Using reburner to create chaos

Another reburner, made of a c/2-p12-backrake and a c/2-p12-hieve-puffer. 1 direction, lightspeed, asymetric, robust end (because of the rake), 1 form if appearance (could be 3), relatively easy to start, con: becomes easily repetitive. x = 408, y = 51, rule = B3/S23 26b3o$25b5o$24b2ob3o$25b2o15b4o$4...
by christoph r.
July 15th, 2019, 6:59 am
Forum: The Sandbox
Topic: Spaceship with the longest plume - a competition
Replies: 22
Views: 6627

Re: Spaceship with the longest plume - a competition

Rule B3/S23: 2 Spaceships combined: x = 109, y = 63, rule = B3/S23 43b2o$42b2ob3o$34bo8b5o$32bo3bo7b3o$31bo$31bo4bo$31b5o3$b2o$2ob2o8bo4b 3o$b4o3bo4bobo2b2obo5b3o6b5o29b2o$2b2o3bo5bo2bo2bo10b2o4b7o26bo2bo$6bo 2bo6bo3b3o4b3ob2o6bob2o26b3o$2b2o3bo5bo2bo4bo8b2o38b2o$b4o3bo4bobo10bo b3o39bobo$2ob2o8bo12...
by christoph r.
July 15th, 2019, 6:53 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 884
Views: 498446

Re: Spaceship Discussion Thread

Just a simple little spaceship. I suspect, that it is discovered a long time ago. Edit: c/2-p36-lwss-double-siderake: x = 95, y = 112, rule = B3/S23 91bo2bo$90bo$90bo3bo$90b4o10$88b3o$87bo2bo$90bo$90bo$87bobo14$70b3o$ 69bo2bo$72bo$72bo$69bobo2$53bo$10b2o39b2ob2o$8bo4bo39bo$7bo43bo2b2o$7b o5bo36bo5b2...
by christoph r.
July 13th, 2019, 8:43 am
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Level 2: The conduit now grows on both ends. x = 7550, y = 1645, rule = B3/S23 407b2obo7bo$404bo6bo5b3o$404bo2bo3b2o2bo4bo$405b2o5bobo4b3o$405b2o5bob o4b3o$404bo2bo3b2o2bo4bo$404bo6bo5b3o19bo2bo$398bo2bo5b2obo7bo24bo$ 402bo24b2ob2o$386b2ob2o34b4o3bo5b3o21bo2bo$384b4o3bo5b3o25b4o3bo3b3o2b o24bo$384b4...
by christoph r.
June 9th, 2019, 1:48 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2275
Views: 895632

Re: Thread For Your Useless Discoveries

Perhaps known, fuse made of MWSSes. Period is 7, speed i don't know. I counted 3/7 horizontally and 5/7 without the counterspeed of the MWSSes. x = 446, y = 335, rule = B3/S23 9b4o$8b6o$3b2o3b4ob2o$3ob2o6b2o4b5o$5o12bo4bo$b3o18bo$17bo3bo$19bo$27b 2o$24b3ob2o$24b5o$25b3o4bo$30bo3bo$35bo$30bo4bo$31b5o...
by christoph r.
May 30th, 2019, 3:53 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

The c/10-pufferfish has some optimizations too. And I played with different methods to deconstruct the block-lines. x = 2377, y = 2942, rule = B3/S23 735b2o84b2o$734bo2bo82bo2bo$733b2o2b2o80b2o2b2o$733b2o2b2o80b2o2b2o$ 733bob2obo80bob2obo$735b2o84b2o$733bo4bo80bo4bo$732b2o4b2o78b2o4b2o$ 718b2o118b2o...
by christoph r.
May 30th, 2019, 3:47 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 36
Views: 13760

Re: c/10 constructions

Using the cordership-rake again. A little bit compactified, the effect of the contact of the cordership with a HWSS is a rake. The tricky thing (for me): The period of the hole machine is 960, the HWSS-injection has with 320 a 3-time rate. So the HWSS has 3 different scenarios to navigate through. x...