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by Goldtiger997
Yesterday, 2:04 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 306
Views: 307513

Re: Small Spaceship Syntheses

I reduced the 46P4H1V0 synthesis from 88 to 79 gliders. Quite unfortunate that this reduction was made just one day after the completion of the first 46P4H1V0 gun . The synthesis has repeat time of 503 ticks. x = 1866, y = 567, rule = B3/S23 13bo550bo6bo$14bo547b2o6bo$12b3o548b2o5b3o2$20bo$21b2o$20b...
by Goldtiger997
October 22nd, 2019, 10:50 am
Forum: Patterns
Topic: Stable signal converters
Replies: 129
Views: 173936

Re: Stable signal converters

I have completed a glider-to-46P4H1V0 converter. It has a repeat time of 612 ticks: glider-to-c4! (rp 612).rle I made it using these two scripts by chris_c along with considerable usage of shift.py. The second script doesn't work perfectly so I had to place some of the edgeshooters manually. I also ...
by Goldtiger997
October 18th, 2019, 9:07 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 926
Views: 719297

Re: Synthesising Oscillators

Ian07 wrote:
October 18th, 2019, 8:13 am
The core reaction consists of pi+bun, but there doesn't seem to be a way to put two 2G collisions together. Any other ways to reduce this to 4G
This only just works:

Code: Select all

x = 19, y = 24, rule = B3/S23
3bobo$4b2o$4bo$11bo$10bo5bo$10b3o3bobo$16b2o15$2o$b2o$o!
by Goldtiger997
October 18th, 2019, 7:27 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 29
Views: 997

Re: 19-bit still life syntheses

Here's a synthesis of xs19_03p6853z3543: x = 93, y = 19, rule = B3/S23 7b2o2b2o34b2o2b2o34b2o2b2o$7bobo2bo34bobo2bo34bobo2bo$9bobo37bobo23bob o11bobo$8bobo37bobo5bo19b2o10bobo$8bo39bo6bo20bo11bo$6b2obo36b2obo5b3o 28b2obo$5bo2bo36bo2bo36bo2b2o$5b2o37bobo37bobo$obo7bobo32bo39bo$b2o7b 2o$bo9bo2$78bo$9b...
by Goldtiger997
October 12th, 2019, 9:16 am
Forum: Patterns
Topic: Another speed has been eaten!
Replies: 11
Views: 447

Re: Another speed has been eaten!

In the past if a spaghetti monster was thundering towards your life dwelling you would be doomed to destruction into random ash. Fortunately, this rarely happened to us life enthusiasts as spaghetti monsters are a particularly rare species (their first confirmed siting wasn't until 2016). Thanks to ...
by Goldtiger997
October 12th, 2019, 3:30 am
Forum: Patterns
Topic: Another speed has been eaten!
Replies: 11
Views: 447

Re: Another speed has been eaten!

This is probably the best we can hope for a spaghetti monster bait constellation: x = 51, y = 169, rule = B3/S23 45bo$45bobo$45b2o5$42bo$42bobo$42b2o7$29bo18bo$28bo19bo$28b3o17b3o$50b o4$48b2o$28b3o17bobo$28bo19bo$29bo10b2o$39b2o$41bo4$8b3o5b3o$8bobo5bob o$8bobo5bobo$6bob2o3bo3b2obo$6b2o4bobo4b2o$10...
by Goldtiger997
October 11th, 2019, 8:06 am
Forum: Patterns
Topic: Another speed has been eaten!
Replies: 11
Views: 447

Re: Another speed has been eaten!

Nice construction! I've been looking into creating a spaghetti monster heisenburp but it's quite difficult to find bait still-life constellations because of the lack of prominent sparks on the outer lanes of the spaghetti monster's path. Here's the best I could find. It has 5 bait still lifes and sh...
by Goldtiger997
October 6th, 2019, 6:51 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1710
Views: 830600

Re: Thread for your unsure discoveries

fixed ^_^ Nice! Here's the completed circuit with a particularly large weld in the middle: x = 285, y = 171, rule = LifeHistory 213.2A$212.A.A$206.2A4.A$204.A2.A2.2A.4A$204.2A.A.A.A.A2.A$207.A.ABAB AB$207.A.AB2AB$208.AB.2B$211.3B$211.4B6.2A$209.3B2AB6.A$102.2A11.A93. 3B2AB3.BA.A$101.B2AB9.A.A90.10B...
by Goldtiger997
October 6th, 2019, 4:22 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1710
Views: 830600

Re: Thread for your unsure discoveries

Can a conduit be made (G-to-GGG)? I got up to the 2G-to-GGG stage before noticing I'd made a critical mistake in my design :roll: ... x = 248, y = 90, rule = LifeHistory 156.2A$155.A.A$90.2A57.2A4.A$90.A.A54.A2.A2.2A.4A$92.A4.2A48.2A.A.A.A .A2.A$88.4A.2A2.A2.A49.A.ABABAB$88.A2.A.A.A.A.2A49.A.AB2AB$...
by Goldtiger997
October 4th, 2019, 6:08 am
Forum: Scripts
Topic: How to use Bellman
Replies: 2
Views: 111

Re: How to use Bellman

How do I use Bellman to replace the top block in this reaction? I recall that you used to have trouble running Bellman, so I'm not sure if you are asking how to use Bellman to replace the block in the pattern you posted or if you are also asking how to run Bellman at all. Assuming that you have Bel...
by Goldtiger997
October 3rd, 2019, 8:24 pm
Forum: Other Cellular Automata
Topic: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)
Replies: 12
Views: 881

Re: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)

Oh boy, we really have no excuse not to have an ant synth Here's all the 3G ant syntheses I could find: x = 1125, y = 623, rule = B34c6n/S2-n3-ck4cijqtwy5y6n 10b2o97b2o89bobo112b2o292b2o7b2o86b2o7b2o193b2o8b2o190b3o$2b2o6bobo88b 2o6bobo89b2o111b2o184bobo5bo99bobo6b2o86bobo6b2o106bobo84bobo7b2o191bo...
by Goldtiger997
September 16th, 2019, 10:54 am
Forum: Patterns
Topic: Construction practice
Replies: 116
Views: 127593

Re: Construction practice

A while ago dvgrn noticed that chris_c's version of simsim's script appears to have bugs. Specifically the script occasionally places edgeshooters in locations such that already created gliders collide with them. Here's a small example I could find: x = 74, y = 73, rule = B3/S23 71b3o$73bo$72bo4$65...
by Goldtiger997
September 15th, 2019, 1:11 am
Forum: Patterns
Topic: Stable signal converters
Replies: 129
Views: 173936

Re: Stable signal converters

Here's a stable spider heisenburp, essentially just a modified version of the fireship-to-copperhead converter : x = 263, y = 512, rule = LifeHistory 35.A22.4B81.15B.15B$35.3A21.4B80.15B.15B$38.A21.4B79.15B.15B$37.2A22. 4B78.15B.15B$32.2A3.5B20.4B77.15B.15B$33.A5.4B20.4B76.15B.15B$33.A.AB .6B20.4B75...
by Goldtiger997
September 6th, 2019, 10:58 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

Here's a lead on #113 via a 14G synthesis of a related still-life: x = 116, y = 39, rule = B3/S23 27bo$27bobo$27b2o3$24bo$23bo$23b3o6$2bo$obo$b2o$10b2o48b2o48b2o$10bobo 47bo49bo$11b2o49bob2o46bob2o$61b2obo46b2obo$62bo2bo46bo2bo$25bo35bo2b 2o45bo2b2o$24b2o34bo46b2obo$24bobo33bobo43bobob2o$61b2o44bo$1...
by Goldtiger997
September 4th, 2019, 3:38 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

#266 in 16 gliders: x = 251, y = 57, rule = B3/S23 162bo$163bo$161b3o79bobo$o64bobo98bo77b2o$b2o63b2o97bo78bo4bo$2o64bo 98b3o80bo$61bo186b3o$62bo182bo$60b3o98b2o6b3o72bobo$161bo2bo4bo72bo2bo $162b3o5bo71b3o$247b3o$8bo74b2o77b3o77b3o2bo$6bobo73bo2bo75bobo77bobo 4bo$7b2o74b2o76bo3bo75bo3bo$160b2o2b2o7...
by Goldtiger997
September 2nd, 2019, 8:04 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

Improving the predecessor of #135 using some different but equivalent junk on the left: x = 42, y = 47, rule = B3/S23 39bobo$39b2o$40bo$28bobo$28b2o$29bo6$36bo$35bo$7bo27b3o$8b2o19b2o$7b2o 20bobo$29bo3$11bo$12bo$10b3o$29bo$28bobo$8b3o17bo2bo$10bo18b2o$9bo14bo $24bo$24bo16$2o$b2o$o! Just beat me too...
by Goldtiger997
August 31st, 2019, 11:12 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

Idea for #72; insert red cells at generation 4: x = 15, y = 17, rule = LifeHistory 8.A$7.A$7.3A$3.A$4.2A$3.2A2$10.A.A$5.2A4.2A$4.A.A4.A$4.A8.A$2.D2.4A3. A$D8.A2.3A$2.2D3.2A$7.A$9.A$8.2A! I made the base still life in 6G so if anyone can make Kazyan's blinker-predecessor in 6 gliders or less that wi...
by Goldtiger997
August 24th, 2019, 5:52 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

#128 in 16G after much fiddling about: x = 43, y = 37, rule = B3/S23 35bo$33b2o$34b2o2$2bo$obo20bobo4bo$b2o4bo15b2o3b2o$8bo15bo4b2o$6b3o$ 12bobo$13b2o$13bo4$36bo$35bo$35b3o2$21b3o$23bo$22bo2$17b3o18b2o$19bo 18bobo$6b3o9bo19bo$8bo$7bo4b2o20b2o$13b2o18b2o$12bo22bo$18b2o$17bobo$ 19bo$31bo$30b2o8b2o$30b...
by Goldtiger997
August 17th, 2019, 3:38 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

#74 in 11G: x = 41, y = 39, rule = B3/S23 4bo$2bobo$3b2o30bo$18bo16bobo$18bobo14b2o$18b2o$30bobo$10bo19b2o$11b2o 18bo$10b2o14$30b2o$30bobo$30bo$4b3o29b3o$6bo18b2o9bo$5bo18b2o11bo$26bo $3o$2bo$bo4$38b2o$38bobo$38bo! #218 in 16G: x = 266, y = 53, rule = B3/S23 99bo$97b2o$98b2o10$246bo$247b2o$246b2o$18...
by Goldtiger997
August 14th, 2019, 2:09 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

Lots of nice syntheses! Here's #259 in a messy 13G: x = 483, y = 68, rule = B3/S23 480bobo$480b2o$481bo7$379bo$380bo$378b3o22$2bo$obo$b2o$447bobo$447b2o$ 152b3o137b3o137b3o13bo$7b2o$8b2o$7bo$147b2o138b2o138b2o$10bo136bobo 137bobo137bobo$9b2o137bobo137bobo137bobo16bo$9bobo137bo139bo139bo15b2o $441b3o...
by Goldtiger997
August 10th, 2019, 3:09 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 926
Views: 719297

Re: Synthesising Oscillators

Merzenich's p64 in 14G:... Reduced to 10G using popseq, synthesise-patt and some trickery: x = 37, y = 33, rule = B3/S23 26bobo$26b2o$27bo2$12bo$11bo$11b3o17bobo$31b2o$32bo$2bo$obo$b2o4$8bobo 16bo$9b2o15b2o$9bo16bobo4$34b2o$34bobo$34bo$4bo$4b2o$3bobo17b3o$25bo$ 24bo2$9bo$9b2o$8bobo! (the 3G for the...
by Goldtiger997
August 4th, 2019, 3:07 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

#238 in 16G: x = 217, y = 39, rule = B3/S23 54bo$52b2o144bo$53b2o141bobo$197b2o5bo$49bo152bobo9bobo$50b2o151b2o9b 2o$49b2o94bobo48bo18bo$57bo87b2o48bobo$56bo89bo47bo2bo4bo$56b3o136b2o 4bo$109b2o32bo15b2o40b3o5b2o$9bobo98bo33b2o14bo49bo$9b2o98bo33b2o14bo 49bo$10bo98b2o48b2o37b3o8b2o$2bo108bo49bo49bo$...
by Goldtiger997
August 3rd, 2019, 12:49 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

#296 in 16 gliders: x = 155, y = 24, rule = B3/S23 55bo$10bo43bo$10bobo41b3o$10b2o$4bo38bo4bo84bo$2bobo39b2o3b2o80bobo$3b 2o38b2o3b2o8b2o72b2o$58b2o43b2o48b2o$103bo49bo$3o42bo7b2o45b2obo46b2ob o$2bo40bobo6bo2bo44bobo47bobo$bo42b2o7b2o43b2o37b3o8b2o$98bo49bo$99bo 40b2o7bo$98b2o40bobo5b2o$79bo54b2o4bo...
by Goldtiger997
July 29th, 2019, 5:01 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 306
Views: 307513

Re: Small Spaceship Syntheses

According to synthesise-constellation.py, no 3G collision can activate the glide-symmetric PPS (unless it uses the sparks of the spiders). I found this 4G method: x = 55, y = 69, rule = B3/S23 4b2o$b3ob2o$b2o2b2o$bobo2bo$2ob4o$2obo$4b3o2$5b2o$5bobo$6b2o$3bobo$3bo 2$3bo$3bobo$6b2o44bo$5bobo44bobo$5b...
by Goldtiger997
July 27th, 2019, 2:57 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 89368

Re: 17 in 17: Efficient 17-bit synthesis project

#170 in 16: x = 152, y = 72, rule = B3/S23 92bobo$92b2o$93bo11$64bo$65bo$63b3o$85bo$84bo$84b3o3$86bo$85bo$47bobo 10bo24b3o$48b2o11b2o$48bo11b2o10$144bo$144bobo$140bo3b2o$141bo$139b3o 4$4bo144bo$5bo142bobo$3b3o138b2obobobo$66bo10bo66bob2o3bo$66b2o8bobo 69b3o$65bobo8bobo69bo$77bo$134b3o$3o133bo$2bo132...