Update on this: 3.4 works again, as does 4.0b2 (which makes me assume that there was a bug in the updated driver that was quickly noted and fixed)
Search found 175 matches
- October 25th, 2020, 6:35 pm
- Forum: General Discussion
- Topic: Golly 4.0b1
- Replies: 30
- Views: 2330
Re: Golly 4.0b1
- October 22nd, 2020, 1:24 pm
- Forum: General Discussion
- Topic: Golly 4.0b1
- Replies: 30
- Views: 2330
Re: Golly 4.0b1
After updating my graphics drivers both Golly 3.4 and Golly 4.0b2 crash on startup with the following error messages: 4.0b2: The program 'golly' received an X Window System error. This probably reflects a bug in the program. The error was 'BadValue (integer parameter out of range for operation)'. (D...
- January 18th, 2020, 4:45 pm
- Forum: Patterns
- Topic: Help me finish this c/8 search
- Replies: 89
- Views: 19467
Re: Help me finish this c/8 search
I'm starting piece #0039 now.
- August 19th, 2019, 8:14 am
- Forum: The Sandbox
- Topic: What is the pattern in the lifewiki logo?
- Replies: 18
- Views: 5828
Re: What is the pattern in the lifewiki logo?
delete thisGustone wrote:It's [spoiler]
- July 16th, 2019, 8:11 am
- Forum: General Discussion
- Topic: Golly 3.3b2
- Replies: 36
- Views: 14904
Re: Golly 3.3b2
In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing. It looks like you're using Linux -- if so, which flavor and version? [...] Did you ...
- July 15th, 2019, 7:59 am
- Forum: General Discussion
- Topic: Golly 3.3b2
- Replies: 36
- Views: 14904
Re: Golly 3.3b2
In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing.
- June 20th, 2019, 6:04 pm
- Forum: General Discussion
- Topic: Catagolue Oddities
- Replies: 642
- Views: 236938
Re: Catagolue Oddities
User pages are back up.
- June 11th, 2019, 5:25 pm
- Forum: Other Cellular Automata
- Topic: Animated pixel art in Golly
- Replies: 3
- Views: 2393
Animated pixel art in Golly
587648208755228687.gif A few weeks ago, I had the idea of creating a rule that would allow for the creation of animated pixel art within Golly. The main idea of the rule is to use a 2x2 square of cells in Golly to represent one pixel, with all four pixels sharing the same display colour. In order t...
- March 29th, 2019, 2:07 pm
- Forum: Other Cellular Automata
- Topic: 1D range-4 B3/S23
- Replies: 53
- Views: 13391
Re: 1D range-4 B3/S23
Don't forget the infinite family of 6c/2 ships as well as the 90c/72 in B2/S1237!Hdjensofjfnen wrote:Total catalogued ship speeds:Code: Select all
3c/3 (slowest) 4c/3 3c/2 (fastest)
- March 22nd, 2019, 2:53 pm
- Forum: Other Cellular Automata
- Topic: 1D range-4 B3/S23
- Replies: 53
- Views: 13391
Re: 1D range-4 B3/S23
1. Easier: x = 509, y = 1, rule = B3/S23:T512+3,1 obo5b2ob2ob4ob4ob3o4bo2bobo2b2ob3ob8o2bo2bobo2b2o2bo2bo3bobobo2bo2b4o 4b2obob3o5bobobobob2o3bobob2o2bobo6bo2bo6bo2b2obo3bo2b5ob4o3b4o5bo2b3o b3obo3b2o7b3ob2obo2bob2o2b3o2b2o3b2obobob6o2b2obo2bobobo2b3o2bob2ob4o 2b5o2b2ob5obo9b2o3bob2o3bob2o2bo2bob2ob...
- March 12th, 2019, 12:11 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 2158
- Views: 704536
Re: Thread For Your Unrecognised CA
I've made a strange wiring rule: @RULE Alchemist 1 - 3: wire states 4: blue signal 5: green signal 6: red signal 1 -> 2 -> 3 forever @TABLE n_states: 7 neighborhood: hexagonal symmetries: permute var s0 = {4, 5, 6} var s1 = s0 var s2 = s0 var a0 = {0, 1, 2, 3, 4, 5, 6} var a1 = a0 var a2 = a0 var a3...
- February 1st, 2019, 6:31 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 598
- Views: 201239
Re: Rules with interesting dynamics
Recently, Macbi discussed Conway's Game of Life on various neigborhoods on the Discord server. After implementing a one-dimensional variant with range 4 in my custom simulator (which I should post at some point), I quickly realized that B3/S23/R4O didn't result in anything interesting and began look...
- December 12th, 2018, 5:04 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2242
- Views: 497363
Re: Miscellaneous Discoveries in Other Cellular Automata
x = 567, y = 481, rule = B2kn3aij/S234i b5o2bo4b3obobo2b3obo3b4o2bob2o2b2o3bobo2bob3o10bobob5o3bo2b3o4bo2bo3b 2o2bo2bo3b2ob2ob4ob8obobob3o2bo2bo6b3o2b4o7b2obo3b2obob3o5b2o2b3obob3o bob3ob3ob2o3bo2bob2o3bob3obob2obo9bo4bo5bob4o2bob2o2b5obo3bo3bo2bo3bob o2bo2b3ob2obob2ob2obo3b2ob4ob3ob2o4b2obo3b2obob...
- December 1st, 2018, 6:09 pm
- Forum: Other Cellular Automata
- Topic: Non-totalistic hex rules
- Replies: 16
- Views: 9983
Re: Non-totalistic hex rules
This rulespace is now supported by apgsearch/Catagolue You can now use apgsearch 4.x to upload hauls from this rulespace to Catagolue. Example hauls have already been uploaded.
- November 10th, 2018, 5:42 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 2158
- Views: 704536
Re: Thread For Your Unrecognised CA
@RULE DragonCurve 1: L cell 2: R cell 3: back signal 4: L info signal 5: R info signal 6: end signal 7: anchor cell 8: growth signal delay 9: growth signal advance 10: tail 1 11: tail 2 @TABLE n_states: 12 neighborhood: Moore symmetries: rotate4 var signal_heads = {3, 4, 5, 6} var forward = {4, 5, ...
- September 11th, 2018, 3:49 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 598
- Views: 201239
Re: Rules with interesting dynamics
Not sure. B4a and the survival conditions would probably make it more difficult. A (very) mildly related rule (in a sense) has this: x = 459, y = 338, rule = B3ai4a5ai6a78/S3ai4a5ai6a78 4o2bobo3b7ob2o4b2o2b2o2bob8o7b4o3b3o2b2ob2o3b4o2bo6bobobo2b2obo2bo2b4o b2o2b4ob4obo2b2obob10o4bobobo3b2o16b3ob2obo...
- September 11th, 2018, 3:09 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 598
- Views: 201239
Re: Rules with interesting dynamics
B3aeij4aejrw5-ejkr6-ei78/S3ai4aejrw5-ejkr6-ei78 is pretty interesting on a torus, as the three kinds of stable background interact in various ways. Unfortunately the action dies down at some point. x = 256, y = 256, rule = B3aeij4aejrw5-ejkr6-ei78/S3ai4aejrw5-ejkr6-ei78:T256,256 3ob2o2bob2ob2ob2ob2o...
- September 6th, 2018, 2:19 pm
- Forum: General Discussion
- Topic: Discord 'Conwaylife Lounge'
- Replies: 22
- Views: 19443
Re: Discord 'Conwaylife Lounge'
This is just to confirm that, because I, uhh, accidentally deleted my account, _zM#0282 is my new account.
- July 20th, 2018, 4:45 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 2242
- Views: 497363
Re: Miscellaneous Discoveries in Other Cellular Automata
c/6o, 10c/34o and a (14, 13)c/101 beehive puffer: x = 115, y = 40, rule = B2k3ainr4aew5e6i/S23-c4eiy6c b2o27bo36b2o$obo26bobo34b2ob2o$2bo28bo35b5o$b2o27b2o34bo3bo$b2o62b2o2b o$66b3o$67bo$75b2o$74bobo$73b2obo$74b2o5bo$75bo6bo$74bo8bo$73b4ob2o2bo $74b2ob2o2bo$77b2o6$85b2o12bo8bo$85b2o11bo2b2o2b2o2bo$9...
- July 15th, 2018, 5:09 pm
- Forum: Other Cellular Automata
- Topic: UC-hunting for different rules
- Replies: 6
- Views: 2861
Re: UC-hunting for different rules
Add another block without removing the earlier block: x = 6, y = 17, rule = B2k3ainr4aew5e/S23-c bo$b2o$o$2bo$b2o11$4b2o$4b2o! Delete a block: x = 5, y = 17, rule = B2k3ainr4aew5e/S23-c bo$b2o$o$2bo$b2o11$3b2o$3b2o! Push by 4: x = 14, y = 81, rule = B2k3ainr4aew5e/S23-c 12bo$11b2o$13bo$11bo$11b2o7$7...
- July 10th, 2018, 11:18 am
- Forum: General Discussion
- Topic: Golly 3.2
- Replies: 53
- Views: 35464
Re: Golly 3.2
This is what happens to Golly for me after a left+middle mouse click (Xubuntu 16.04 LTS). Notably, using the mouse becomes impossible not just in Golly, but also in any other programs that might be running.
- July 10th, 2018, 3:23 am
- Forum: General Discussion
- Topic: Golly 3.2
- Replies: 53
- Views: 35464
Re: Golly 3.2
Yep, that was it. Thanks for letting me know.Andrew wrote:Actually not a bug. bgolly ignores -i (and -2) if the given pattern is bounded, which I'm guessing your pattern was._zM wrote:bgolly seems to ignore the -i option: ...
- July 9th, 2018, 2:16 pm
- Forum: General Discussion
- Topic: Golly 3.2
- Replies: 53
- Views: 35464
Re: Golly 3.2
bgolly seems to ignore the -i option:
Code: Select all
This is bgolly 3.2 Copyright 2005-2018 The Golly Gang.
- ./bgolly -a Generations -m 64 -i 16 -o star3.rle star2.rle
0: 1,252,639
1: 1,252,807
2: 1,252,851
3: 1,252,743
...
- May 5th, 2018, 2:17 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 2158
- Views: 704536
Re: Thread For Your Unrecognised CA
Some time ago I experimented with a rule which contains all rules from B0/S0 to B8/S8 (on their own lattices), and, as it turns out, it makes for a surprisingly good wiring rule. @RULE Simpl Wiring rule with states requiring any number of neighbouring cells to be ON - B0/S0 to B8/S8 all in one rule,...
- March 18th, 2018, 4:06 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 415
- Views: 194789
Re: Larger than Life
Some wacky 8c/26 ship
Code: Select all
x = 19, y = 28, rule = R2,C6,M0,S6..10,B7..10,NM
14.A$12.B3AB$12.A3CA$11.2A3C2A$10.2ACA.EC2A$11.BC2.EC2A$11.BA3C2A$13.
3CA$12.2B2AB4$3.5A$.2ACD3A$.2ACE3A$.3A.ACA$.2D3.E$E$E$E10.3A$E10.3A$.
2D3.E3.4A$2.DC2.C$2.CB2.4A$3.BCDC3A$3.BACB3A$4.5A$5.2A!