Search found 186 matches

by _zM
March 25th, 2024, 7:29 am
Forum: General Discussion
Topic: Golly 4.3b1
Replies: 52
Views: 1860

Re: Golly 4.3b1

When setting the rule to a Hensel notation rulestring including the same digit twice in the same section of the rule, but with one followed by an inverted letter string and one by a non-inverted letter string, the rule that the algorithm follows is different from the rule that the canonicalized rule...
by _zM
December 15th, 2023, 5:14 am
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 47
Views: 27537

Re: A circuit ruleset

9x14: x = 52, y = 16, rule = Bliptile 50A$A48.A$A44.2AB.A$A44.A.C.A$A44.5A$A45.A.2A$A45.A2.A$A44.3ABCA$A44. 2A2.3A$A44.A5.A$A43.8A$36ABC8A.A.2A$44.A.3A.2A$44.3A.A2.A$48.A2.A$48. 4A! 9x10, period 6: x = 82, y = 13, rule = Bliptile 82A$A80.A$A76.3A.A$A72.3A.A.3A$A72.A.A.A2.2A$A72.A.5A.A$A72.A.2A.4A$A...
by _zM
December 13th, 2023, 7:12 am
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 47
Views: 27537

Re: A circuit ruleset

Here is a upper bound for the smallest universal computer in Bliptile, which emulates W110. I haven't put much effort into making it smaller. The part that does computations fits in a 12x26 bounding box, and the remainder of the pattern is the tape, which can be expanded indefinitely. I'm sure it c...
by _zM
October 22nd, 2023, 11:16 am
Forum: General Discussion
Topic: Golly 4.2
Replies: 21
Views: 6868

Re: Golly 4.2

oscar.lua (and probably oscar.py also) attempts to account for the possibility that patterns in B0 rules can spuriously match after an odd number of generations, but erroneously only discards them if the pattern hasn't moved, e.g.: x = 3, y = 2, rule = B01c23-a45678/S3a b2o$3o! which is incorrectly ...
by _zM
August 31st, 2023, 2:52 pm
Forum: Other Cellular Automata
Topic: Tiny computer in period-1 wiring rule
Replies: 7
Views: 1367

Re: Tiny computer in period-1 wiring rule

Reviving the thread to mention that I've built a second computer, called LEAST. 8-bit this time, same amount of storage as before (128 bytes, all general purpose), plus an accumulator, but with input: there are four buttons which you can press by placing a state 2 cell on them. The system uses a set...
by _zM
March 29th, 2023, 2:33 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3992
Views: 939462

Re: Miscellaneous Discoveries in Other Cellular Automata

2c/6d, 3c/34d, c/4o and a predecessor of an oddly large common oscillator in B2o4o5/S12m3-p4p5H:

Code: Select all

x = 45, y = 17, rule = MAPFGsh1gnWAasAvJFthXk+lg
28bo$28b2o$28b3o5$7b2o$6bo2bo$obo6bo$4bo3bo$bo2bo$obo2b2o33bo$b2o18b4o
17b2o$2b3o2bo13bo2bo16bobo$3bobo18bo17b3o$4bo2bo15b2o18bo!
by _zM
February 22nd, 2023, 10:58 am
Forum: General Discussion
Topic: Golly 4.2
Replies: 21
Views: 6868

Re: Golly 4.2

LifeSuper wrongly canonicalizes any rule with transitions B3/S23 by replacing that substring with Life regardless of the rule's neighborhood, resulting in an invalid rulestring.
by _zM
January 10th, 2023, 5:15 pm
Forum: Other Cellular Automata
Topic: Crystal Chaos Collapse Contemplation Center
Replies: 15
Views: 4070

Re: Crystal Chaos Collapse Contemplation Center

rulespace with three crystal phases: x = 115, y = 8, rule = R3,C0,S6-12,14,B6,8,10,NW0100000100200000400100200400000400100100200000100H o39bo69bo$obo37bobo67bobo$3o37b3o67b3o$2bo39bo69bo$2b2o38b2o68b2o$4bo 39bo69bo$3bo39bo69bo$3bo39bo69bo! this is a square grid emulation of a hex rule where, if you ...
by _zM
December 15th, 2022, 9:54 am
Forum: Other Cellular Automata
Topic: Tiny computer in period-1 wiring rule
Replies: 7
Views: 1367

Re: Tiny computer in period-1 wiring rule

Added to the list . Thanks! I'm planning to write an overview of how the CPU works once I'm in the headspace for it, but one note on the displays and I'm sorry to disappoint you : I'm particularly impressed with what I assume are decoder units that convert a 4 bit value to 7 bits that are fed into ...
by _zM
December 9th, 2022, 7:29 pm
Forum: Other Cellular Automata
Topic: Tiny computer in period-1 wiring rule
Replies: 7
Views: 1367

Tiny computer in period-1 wiring rule

@RULE Semaphore by _zM, 2022 Period 1 circuitry rule with builtin crossovers and memory cells. 0: dead 1: Wire 2: Signal head 3: Signal tail 4: Signal body 5: OFF semaphore 6: ON semaphore Neighbors only count if they meet one of the following criteria: Diagonally adjacent cells: a) with two dead n...
by _zM
May 6th, 2021, 7:34 am
Forum: General Discussion
Topic: Golly 4.0
Replies: 62
Views: 17394

Re: Golly 4.0

when running some types of bounded grids (i found the issue with toruses that are bounded in the horizontal direction but not the vertical), quicklife slows down to a crawl after a couple thousand generations, even with a fairly small, completely static pattern. pausing and resuming doesn't fix the ...
by _zM
October 25th, 2020, 6:35 pm
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8279

Re: Golly 4.0b1

_zM wrote:
October 22nd, 2020, 1:24 pm
After updating my graphics drivers both Golly 3.4 and Golly 4.0b2 crash on startup with the following error messages:
[snip...]
Update on this: 3.4 works again, as does 4.0b2 (which makes me assume that there was a bug in the updated driver that was quickly noted and fixed)
by _zM
October 22nd, 2020, 1:24 pm
Forum: General Discussion
Topic: Golly 4.0b1
Replies: 30
Views: 8279

Re: Golly 4.0b1

After updating my graphics drivers both Golly 3.4 and Golly 4.0b2 crash on startup with the following error messages: 4.0b2: The program 'golly' received an X Window System error. This probably reflects a bug in the program. The error was 'BadValue (integer parameter out of range for operation)'. (D...
by _zM
January 18th, 2020, 4:45 pm
Forum: Patterns
Topic: Help me finish this c/8 search
Replies: 89
Views: 32589

Re: Help me finish this c/8 search

I'm starting piece #0039 now.
by _zM
August 19th, 2019, 8:14 am
Forum: The Sandbox
Topic: What is the pattern in the lifewiki logo?
Replies: 18
Views: 8530

Re: What is the pattern in the lifewiki logo?

Gustone wrote:It's [spoiler]
delete this
by _zM
July 16th, 2019, 8:11 am
Forum: General Discussion
Topic: Golly 3.3b2
Replies: 36
Views: 20559

Re: Golly 3.3b2

In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing. It looks like you're using Linux -- if so, which flavor and version? [...] Did you ...
by _zM
July 15th, 2019, 7:59 am
Forum: General Discussion
Topic: Golly 3.3b2
Replies: 36
Views: 20559

Re: Golly 3.3b2

In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing.
by _zM
June 20th, 2019, 6:04 pm
Forum: General Discussion
Topic: Catagolue Oddities
Replies: 773
Views: 349616

Re: Catagolue Oddities

User pages are back up.
by _zM
June 11th, 2019, 5:25 pm
Forum: Other Cellular Automata
Topic: Animated pixel art in Golly
Replies: 3
Views: 3154

Animated pixel art in Golly

587648208755228687.gif A few weeks ago, I had the idea of creating a rule that would allow for the creation of animated pixel art within Golly. The main idea of the rule is to use a 2x2 square of cells in Golly to represent one pixel, with all four pixels sharing the same display colour. In order t...
by _zM
March 29th, 2019, 2:07 pm
Forum: Other Cellular Automata
Topic: 1D range-4 B3/S23
Replies: 53
Views: 19253

Re: 1D range-4 B3/S23

Hdjensofjfnen wrote:Total catalogued ship speeds:

Code: Select all

3c/3 (slowest)
4c/3
3c/2 (fastest)
Don't forget the infinite family of 6c/2 ships as well as the 90c/72 in B2/S1237!
by _zM
March 22nd, 2019, 2:53 pm
Forum: Other Cellular Automata
Topic: 1D range-4 B3/S23
Replies: 53
Views: 19253

Re: 1D range-4 B3/S23

1. Easier: x = 509, y = 1, rule = B3/S23:T512+3,1 obo5b2ob2ob4ob4ob3o4bo2bobo2b2ob3ob8o2bo2bobo2b2o2bo2bo3bobobo2bo2b4o 4b2obob3o5bobobobob2o3bobob2o2bobo6bo2bo6bo2b2obo3bo2b5ob4o3b4o5bo2b3o b3obo3b2o7b3ob2obo2bob2o2b3o2b2o3b2obobob6o2b2obo2bobobo2b3o2bob2ob4o 2b5o2b2ob5obo9b2o3bob2o3bob2o2bo2bob2ob...
by _zM
March 12th, 2019, 12:11 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078317

Re: Thread For Your Unrecognised CA

I've made a strange wiring rule: @RULE Alchemist 1 - 3: wire states 4: blue signal 5: green signal 6: red signal 1 -> 2 -> 3 forever @TABLE n_states: 7 neighborhood: hexagonal symmetries: permute var s0 = {4, 5, 6} var s1 = s0 var s2 = s0 var a0 = {0, 1, 2, 3, 4, 5, 6} var a1 = a0 var a2 = a0 var a3...
by _zM
February 1st, 2019, 6:31 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 963
Views: 335885

Re: Rules with interesting dynamics

Recently, Macbi discussed Conway's Game of Life on various neigborhoods on the Discord server. After implementing a one-dimensional variant with range 4 in my custom simulator (which I should post at some point), I quickly realized that B3/S23/R4O didn't result in anything interesting and began look...
by _zM
December 12th, 2018, 5:04 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3992
Views: 939462

Re: Miscellaneous Discoveries in Other Cellular Automata

x = 567, y = 481, rule = B2kn3aij/S234i b5o2bo4b3obobo2b3obo3b4o2bob2o2b2o3bobo2bob3o10bobob5o3bo2b3o4bo2bo3b 2o2bo2bo3b2ob2ob4ob8obobob3o2bo2bo6b3o2b4o7b2obo3b2obob3o5b2o2b3obob3o bob3ob3ob2o3bo2bob2o3bob3obob2obo9bo4bo5bob4o2bob2o2b5obo3bo3bo2bo3bob o2bo2b3ob2obob2ob2obo3b2ob4ob3ob2o4b2obo3b2obob...
by _zM
December 1st, 2018, 6:09 pm
Forum: Other Cellular Automata
Topic: Non-totalistic hex rules
Replies: 16
Views: 13573

Re: Non-totalistic hex rules

This rulespace is now supported by apgsearch/Catagolue You can now use apgsearch 4.x to upload hauls from this rulespace to Catagolue. Example hauls have already been uploaded.