Search found 1052 matches

by AforAmpere
December 11th, 2019, 12:32 am
Forum: Other Cellular Automata
Topic: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
Replies: 11
Views: 623

Re: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)

2c/9: x = 13, y = 21, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8 6bo$5bobo$4b5o$3bo5bo$2bo7bo$b3o5b3o$b3ob3ob3o$bo2b2ob2o2bo$2bobo3bobo $b3o5b3o$3b3ob3o$o4b3o4bo$2bobobobobo$bob3ob3obo$2bo3bo3bo2$3b7o$2bobo 3bobo$6bo$2b2o5b2o$4bobobo! Known ship speeds/periods: x = 220, y = 45, rule = B2i34c6cen7c8/S2-i3-q...
by AforAmpere
December 9th, 2019, 1:59 pm
Forum: Other Cellular Automata
Topic: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
Replies: 11
Views: 623

Re: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)

2c/7:

Code: Select all

x = 14, y = 15, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3bo6bo$3b2o4b2o$5bo2bo$4b2o2b2o$4bo4bo$2bo2b4o2bo2$3bobo2bobo$3bo6bo$
3bo6bo$b2o8b2o$o2b2o4b2o2bo$b12o$5bo2bo$6b2o!
by AforAmpere
October 20th, 2019, 12:57 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 99
Views: 8813

Re: Partitioned Cellular Automata

Gustone wrote:
October 20th, 2019, 9:15 am
colo
Can you please not do one word replies to posts, especially when said word isn't even spelled properly?
by AforAmpere
October 9th, 2019, 5:53 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 1318
Views: 310972

Re: Pattern viewer for forum threads

Drawing on PCA grids after I Alt-Z and then use the color picker seems to often put the dot I draw in an incorrect spot. I am not sure what causes this exactly, but it seems to be reproducible. I'm on Chrome.
by AforAmpere
October 5th, 2019, 12:08 pm
Forum: Website Discussion
Topic: Like button in forum request
Replies: 33
Views: 10819

Re: Like button in forum request

Personally, I don't feel like a like button is a feature that we really need right now, because it kind of turns the community into a popularity contest when it happens sometimes (depending on the situation and community), though it's also possible it would encourage more people to post interesting ...
by AforAmpere
September 18th, 2019, 9:43 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1484
Views: 299779

Re: Miscellaneous Discoveries in Other Cellular Automata

Some more interesting tech: x = 213, y = 71, rule = 03eiq4einty5aer6i/2-c3cy/4 5$197.A4.A$169.A2.A21.A.3A2.3A$168.6A19.3A.A4.A$169.A2.A21.A$168.A$ 167.3A35.A$168.A35.3A$205.A$184.A20.A$183.3A18.3A$184.A11.A8.A$175.A 4.A2.A.A2.A4.A.3A$174.3A2.11A2.3A.A$175.A4.A2.A.A2.A4.A8.A$201.3A$ 202.A$48.3B151.A$...
by AforAmpere
September 16th, 2019, 6:27 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1484
Views: 299779

Re: Miscellaneous Discoveries in Other Cellular Automata

Possibly construction and computation-universal generations rule: RLE I like that rule. It has all periods above 6: x = 18, y = 20, rule = 03eiq4einty5aer6i/2-c3cy/4 5$4.A4.ABC.A$3.3A2.ABC.3A$4.A2.ABC3.A$3.C3.ABC$3.BC6.2A$3.AB2C4.2BA$ 4.A2B4.2CBA$5.2A6.CB$8.CBA3.C$4.A3.CBA2.A$3.3A.CBA2.3A$4.A.CBA4....
by AforAmpere
September 3rd, 2019, 11:30 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 99
Views: 8813

Re: Partitioned Cellular Automata

6c/1900 diagonal:

Code: Select all

x = 3, y = 3, rule = PCA_4
2.C$.C$L!
C/81 orthogonal:

Code: Select all

x = 2, y = 3, rule = PCA_4
.J$L$.I!
by AforAmpere
September 3rd, 2019, 11:20 pm
Forum: Other Cellular Automata
Topic: Partitioned Cellular Automata
Replies: 99
Views: 8813

Re: Partitioned Cellular Automata

C/27 orthogonal:

Code: Select all

x = 3, y = 2, rule = PCA_4
F.C$.E!
2c/244 orthogonal:

Code: Select all

x = 3, y = 2, rule = PCA_4
A.O$.D!
by AforAmpere
August 31st, 2019, 3:55 pm
Forum: The Sandbox
Topic: Random posts
Replies: 3372
Views: 408953

Re: Random posts

Interestingly, dani's set of 4 rakes does stabilize into 9 non-interacting ones after 131,000,000 generations, when the final two gliders bounced off of one of the rake outputs finally get destroyed.
by AforAmpere
August 24th, 2019, 4:16 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 501
Views: 135910

Re: Rules with interesting dynamics

C/7: x = 6, y = 28, rule = B2ce3ar4aeir5jnq6k7c/S123-acik4eikrtyz5nq6ack7e 3bo$4obo$o2bobo$o4bo$obob2o$o$obo$o$2o$o$2o2b2o$o2b3o$o3b2o$ob2obo$2ob 3o$ob2obo$b3obo$bo3bo$bo2b2o$b2o2bo$b2ob2o$2b2obo$bobobo$obo2bo$obob2o $4obo$4b2o$3b3o! Another wickstretcher: x = 6, y = 27, rule = B2ce3ar4aeir5jnq6k7c/...
by AforAmpere
August 17th, 2019, 8:07 am
Forum: Other Cellular Automata
Topic: Discoveries in Castles (B3678/S135678)
Replies: 6
Views: 1441

Re: Discoveries in Castles (B3678/S135678)

C/8: x = 9, y = 38, rule = B3678/S135678 bobobobo$o2bobo2bo$3o3b3o$4ob4o$o7bo2$b3ob3o$4ob4o$2o2bo2b2o$bo2bo2bo$ 2b2ob2o$bob3obo$o2b3o2bo$2b5o$2b5o$2b5o$2b5o$b7o$3b3o$2b5o$4bo$4bo$3bo bo2$2bobobo$2b5o$3b3o$b7o$b7o$9o$b7o$2b5o$b7o$b7o$bob3obo$4bo2$4bo! EDIT, C/9: x = 12, y = 25, rule = B3678/S135678 5...
by AforAmpere
August 16th, 2019, 3:35 pm
Forum: Other Cellular Automata
Topic: Discoveries in Castles (B3678/S135678)
Replies: 6
Views: 1441

Re: Discoveries in Castles (B3678/S135678)

I posted this a bit ago.
There are some ships there.
by AforAmpere
August 10th, 2019, 8:59 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1484
Views: 299779

Re: Miscellaneous Discoveries in Other Cellular Automata

I see your signature, aforampere Finish a rule with ships with period >= f_e_0(n) (in progress) I am very interested, being a googology person. Are you gonna make ships that use the Goodstein sequence or hydras or something else? Basically using hydras, specifically Primitive Sequence System, if I ...
by AforAmpere
August 10th, 2019, 5:55 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1484
Views: 299779

Re: Miscellaneous Discoveries in Other Cellular Automata

That 'castles' rule is neat. C/2 wickstretcher: x = 17, y = 41, rule = B3678/S135678 2bo3bo3bo3bo$b3ob3ob3ob3o$2b5o3b5o$b2o3b2ob2o3b2o$3b2o3bo3b2o$b4o3bo3b 4o$b15o$2b2ob2obob2ob2o2$3bobo2bo2bobo$7bobo$6b2ob2o$2b3o2bobo2b3o$4b 3obob3o$b3o2bo3bo2b3o$3bo9bo$5b2o3b2o$3b2obo3bob2o$2bobo7bobo$3b4obob 4o$3...
by AforAmpere
August 8th, 2019, 3:10 pm
Forum: Other Cellular Automata
Topic: Smallest long-lived methuselahs
Replies: 67
Views: 13457

Re: Smallest long-lived methuselahs

The top one seems to stabilize at 6,169,725.
by AforAmpere
August 7th, 2019, 11:33 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 820
Views: 158403

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

I am now convinced that (7,1)c/8 is right around the corner: x = 10, y = 12, rule = B2aci3aj4cijkrtz5ajkqy6kn78/S2ak3ejkqr4cijqtwz5-aenr6ace7e8 5b2ob2o$4b5o$2o3bo2b2o$2ob2o2bo$2o4b2obo$3ob4o$o6bobo$2b2o5bo$4bobobo$ bo7bo$bobo3b2o$8bo! This preserves 10 columns in the first 8 generations. It's out th...
by AforAmpere
August 6th, 2019, 8:35 pm
Forum: Other Cellular Automata
Topic: Slowest one cell spaceships of each state count
Replies: 18
Views: 6429

Re: Slowest one cell spaceships of each state count

CoolCreeper39 wrote: How did you run the entire thing? Golly slows down for me at about 8^7 steps
Nobody did. The period is estimated based on how the ship works. You can calculate the period because it does the same type of thing over and over (the binary counting).
by AforAmpere
August 6th, 2019, 6:59 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 820
Views: 158403

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

...evidence for (7,1)c/8's existence. Nice. I'm both happy and sad hearing this. I was hoping the search was over, but now it looks like it may be possible for a ship to exist. Here's a frontend that preserves the first 3 columns through one cycle: x = 4, y = 16, rule = B2-ik3cr4-eijq5-aekq6ak7c8/S...
by AforAmpere
August 5th, 2019, 11:54 am
Forum: Scripts
Topic: zfind discussion
Replies: 237
Views: 131352

Re: zfind discussion

The maximum speed that zfind supports is c/2. I don't know the algorithm well enough to explain this limitation. That's not quite true. Searching for a 2c/3 in B2ac3ae/S1c2i3i works just fine. It seems that sometimes the search requires higher widths than it should, but these work below, as well as...
by AforAmpere
August 5th, 2019, 10:32 am
Forum: The Sandbox
Topic: Birthdays
Replies: 284
Views: 86877

Re: Birthdays

Happy birthday, Lewis!
by AforAmpere
August 5th, 2019, 10:06 am
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 820
Views: 158403

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

LaundryPizza03 wrote: Might this mean that (7,1)c/8 is impossible?
Maybe. Can you post the exact parameters of the search? I seem to have to specify a lot of extra things for it not to give me weird shrinking stationary lines.
by AforAmpere
August 4th, 2019, 12:58 pm
Forum: Other Cellular Automata
Topic: Superluminary orthogonal speeds
Replies: 21
Views: 5317

Re: Superluminary orthogonal speeds

muzik wrote:Should we be trying to minimise the range for the rules that contain these? It seems to make more sense that we'd be looking for a 2c ship in a range-2 rule, rather than a range-5 one.
That's way, way harder to find. I think just having Nc/1 ships for all N now is good for now.
by AforAmpere
August 3rd, 2019, 9:12 pm
Forum: The Sandbox
Topic: Random posts
Replies: 3372
Views: 408953

Re: Random posts

testitemqlstudop wrote: You are 13 and you are entering 9th grade?
I started high school when I was 13 too. But I turned 14 shortly after I started. I think Moosey was home schooled, so maybe he skipped ahead or something.
by AforAmpere
August 2nd, 2019, 10:58 am
Forum: Patterns
Topic: Thread for your Collisrc finds
Replies: 8
Views: 3946

Re: Thread for your Collisrc finds

Bunches of results for collisions of 2G and 3G with small still lives. I can't add the last one, so I'll add it if I post again.