## Search found 485 matches

- January 20th, 2021, 12:08 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**2164** - Views:
**708750**

### Re: Thread For Your Unrecognised CA

@RULE SnakesNLadders @TABLE n_states:6 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2,3,4,5} var b=a var c=a var d=a var e=a var f=a var g=a var h=a # Repeater var A={0,1,2} 1 4,b,3,d,4,f,A,h 1 # 90 Collisions var A={1,2,3} var B=A var C={0,1,2,3} var D=C var E={1,2} 0 E,A,c,D,1,B,g,C 0 ...

- January 11th, 2021, 8:33 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1638** - Views:
**721370**

### Re: Oscillator Discussion Thread

after some more searching, i found this oscillator (and several variants that don't matter): x = 13, y = 9, rule = B3/S23 8bo$7bobo2bo$7bob4o$6b2o$bo2bo3b3o$o3b2obobobo$o3bobo2bobo$bo3bo2bobo$ 5bo3bo! i noticed that part of it could be separated: x = 11, y = 5, rule = B3/S23 4bobo2$2ob2ob2ob2o$2o2bo...

- January 11th, 2021, 5:45 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1638** - Views:
**721370**

### Re: Oscillator Discussion Thread

back to looking at p3s from wls. this time i actually set some cells to be on in gen 0 so it's less known stuff. in fact, none of them are known (according to jslife and conwaylife lounge). x = 67, y = 13, rule = B3/S23 39b2o$38bobo$36b3o5bo14bo$20b2o13bo3bo3bo3b2o10bo3b2o$20bobo13bobobo2b o4bo10bo5...

- December 12th, 2020, 6:22 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**2164** - Views:
**708750**

### Re: Thread For Your Unrecognised CA

@RULE TCLines @TABLE n_states:5 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2,3,4} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var i={0,4} var j=i var k=i var l=i var m=i var n=i var o=i 1,3,0,4,0,1,0,4,0,1 1,3,a,b,c,d,e,f,g,3 2,3,a,b,c,d,e,f,g,0 3,a,b,c,d,e,f,g,h,0 0,1,0,0,...

- December 4th, 2020, 9:25 pm
- Forum: Other Cellular Automata
- Topic: B3di/S23 (B3/S23/D3i) (inbredLife)
- Replies:
**16** - Views:
**957**

### Re: B3di/S23 (B3/S23/D3i) (inbredLife)

i have assembled all the parts to make a c/64 glider loop, but the timing is off. i honestly don't know how to fix this, so if anyone wants to take a whirl at it that'd be just fine by me x = 202, y = 236, rule = inbredLife 144.2A$143.B12.3A$144.2A2.2A$148.2A29.3A$148.A11.A17.A3.A$145.2A.A3.B 24.A5....

- December 4th, 2020, 5:34 pm
- Forum: Other Cellular Automata
- Topic: B3di/S23 (B3/S23/D3i) (inbredLife)
- Replies:
**16** - Views:
**957**

### Re: B3di/S23 (B3/S23/D3i) (inbredLife)

p50 wick that probably can't be stabilized x = 187, y = 92, rule = inbredLife 170.3A$169.A3.A8.3A$168.A5.A6.A3.A$168.A5.A5.A5.A$168.A5.A5.A5.A$169. A3.A6.A5.A$158.A.2A8.3A8.A3.A$158.A23.3A$159.B3.A$161.A.A$167.A.A$ 167.A3.B$146.3A23.A$145.A3.A8.3A8.2A.A$144.A5.A6.A3.A$144.A5.A5.A5.A$ 144.A5.A5.A5.A$...

- December 4th, 2020, 12:17 am
- Forum: Other Cellular Automata
- Topic: B3di/S23 (B3/S23/D3i) (inbredLife)
- Replies:
**16** - Views:
**957**

### Re: B3di/S23 (B3/S23/D3i) (inbredLife)

Surprised that no one has tried to apgsearch this yet, but here: https://catagolue.hatsya.com/census/x6xinbredlife p34: x = 11, y = 5, rule = inbredLife bo$obo7bo$obo5bobo$bo6bobo$8b2o! c/64d: x = 12, y = 12, rule = inbredLife 8.3A$7.A3.A$7.2A.2A5$.2A$A.A$A$A.A$.2A! ian, your haul is super apprecia...

- December 3rd, 2020, 9:29 pm
- Forum: The Sandbox
- Topic: Slaves Needed
- Replies:
**22** - Views:
**787**

### Re: Slaves Needed

wh- okay what?

- December 2nd, 2020, 6:04 pm
- Forum: Other Cellular Automata
- Topic: B3di/S23 (B3/S23/D3i) (inbredLife)
- Replies:
**16** - Views:
**957**

### Re: B3di/S23 (B3/S23/D3i) (inbredLife)

a c/2 ship that has a surprisingly detached backend, it can almost be completely destroyed and recover x = 20, y = 30, rule = inbredLife 2.3A11.3A$2.A2.A10.A2.A$2.A6.3A4.A$2.A5.A2.A4.A$3.A.A2.A3.A4.A.A$7.BA .A.A$7.BA.2A$8.3A3$2.B$.3A$BA.A$BAB$.2A8.3A$13.A$9.A.2A$8.3A$9.A$9.A$ 7.2A2.AB$7.A3.A$8.A.A2$...

- November 30th, 2020, 8:30 pm
- Forum: Other Cellular Automata
- Topic: Deficient Rules
- Replies:
**34** - Views:
**16125**

### Re: Deficient Rules

@RULE deficientHighLife @TABLE n_states:18 neighborhood:Moore symmetries:rotate4reflect var not_3c_0 = {1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17} var not_3c_1 = not_3c_0 var not_3c_2 = not_3c_0 var not_3e_0 = {1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17} var not_3e_1 = not_...

- November 18th, 2020, 11:08 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies:
**103** - Views:
**3389**

### Re: Objects a la carte

en retard: x = 77, y = 11, rule = B3/S23 bo8bo8bo12bo12bo12bo12bo$obo6bobo6bobo10bobo10bobo10bobo10bobo$bo3b2ob obo3b2obobobob2o2b2obobobob2o2b2obobobob2o2b2obobobob2o2b2obobobob2o$ 6bobo6bobo3bobo4bobo3bobo4bobo3bobo4bobo3bobo4bobo3bobo$5bo2bo5bo2bo3b o2bo2bo2b2o2bo2bo2bo2b2ob2o2bo2bo2b2ob2o2bo2bo2...

- November 18th, 2020, 9:31 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies:
**103** - Views:
**3389**

### Re: Objects a la carte

pinwheel + radially symmetric version x = 124, y = 13, rule = B3/S23 60bo12b2o12bobo$4b2o12b2o12b2o12b2o11bobo11b3o28bo13b2o$4b2o12b2o12b2o 12b2o12b2o12b2o11bobo14b2o12b2o2$4b4o10b4o10b2o12b4o10b4o10b4o10b4o10b 4o10b4o$2obo2bobo5b2obo2b3o5b2obo4bo5b2obo2bobo5b2obo4bo5b2obo4bo5b2ob o2bobo5b2obo2bobo5...

- November 18th, 2020, 6:42 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies:
**103** - Views:
**3389**

### Re: Objects a la carte

p13 by praosylen: x = 80, y = 15, rule = LifeHistory 4.A15.A10.A15.A11.A15.A$3.A.A13.A.A8.A.A13.A.A9.A.A13.A.A$3.A.A13.A.A 8.A.A13.A.A9.A.A13.A.A$.3A.2A11.2A.3A4.3A.2A11.2A.3A5.3A.2A11.2A.3A$A 23.A2.A23.A3.A23.A$.3A.2A11.2A.3A4.3A.2A11.2A.3A5.3A.2A11.2A.3A$3.A. 2A11.2A.A8.A.2A11.2A.A9.A.2A11.2A.A2$1...

- November 15th, 2020, 4:51 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**3002** - Views:
**1182660**

### Re: Thread For Your Useless Discoveries

a little under a month ago i found this odd little p3: x = 9, y = 12, rule = B3/S23 3bo$b3o$o3b2o$bo2bobo$b2obobo$3bobo$bobo$bo2bo$4obo$5bo$5bob2o$4b2ob2o ! it looks like a combination of candelabra and trice tongs , but it's neither one. i also "found" this: x = 9, y = 9, rule = B3/S23 5bo$b2obobo$...

- October 28th, 2020, 8:22 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**3002** - Views:
**1182660**

### Re: Thread For Your Useless Discoveries

x = 8, y = 11, rule = B3/S23 b2o$b2o2$b4ob2o$o3bob2o$bo2bo$b2obo$3bob2o$bobo2bo$bo2bo$4o! a bit of p3 that i can't seem to complete without making a huge mess. also, x = 9, y = 10, rule = LifeHistory 3.BA$3.2AB$2.3B$.A.AB.C$BABA.C.C$.A.A.C2DC$2.BAB.2D$.2B3.CDC$.ABA3.C$ 2.A! I noticed that this high...

- September 11th, 2020, 5:57 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**2147** - Views:
**1068989**

### Re: Thread for your unsure discoveries

almost fuse

Code: Select all

```
x = 35, y = 36, rule = B3/S23
o$2o$b2o$2bo5$7b2o$7bo$8b3o$10bo5$15b2o$15bo$16b3o$18bo5$23b2o$23bo$
24b3o$26bo5$31b2o$31bo$32b3o$34bo!
```

- September 7th, 2020, 10:29 am
- Forum: The Sandbox
- Topic: =* squishyboi's ice cream truck :D *=
- Replies:
**23** - Views:
**2082**

### Re: =* squishyboi's ice cream truck :D *=

keep the change

- September 7th, 2020, 10:29 am
- Forum: The Sandbox
- Topic: =* squishyboi's ice cream truck :D *=
- Replies:
**23** - Views:
**2082**

### Re: =* squishyboi's ice cream truck :D *=

3 scoops one of each flavor please heres your $6.45

- August 15th, 2020, 7:50 am
- Forum: The Sandbox
- Topic: I am not retiring. (IMPORTANT!!!!!!)
- Replies:
**18** - Views:
**2004**

- April 29th, 2020, 4:23 pm
- Forum: Other Cellular Automata
- Topic: Sanctuary (B2ei3ci/S1c23)
- Replies:
**15** - Views:
**1971**

### Re: Sanctuary (B2ei3ci/S1c23)

Adjustable pull: x = 13, y = 54, rule = B2ei3ci/S1c23 3bo$2b2o8$4bo$3bobo$3bobo3$5bo$4bobo$4bobo4$bo$obo$obo3$2b3o$2bobo5$5b 3o$5bobo3$5bo$4bobo$4bobo3$11bo$b3o6bobo$bobo6bobo5$4b3o$4bobo3$bo$obo $obo! x = 13, y = 72, rule = B2ei3ci/S1c23 3bo$2b2o8$4bo$3bobo$3bobo3$5bo$4bobo$4bobo4$bo$obo$obo3$2b3o$...

- April 29th, 2020, 10:59 am
- Forum: Other Cellular Automata
- Topic: Sanctuary (B2ei3ci/S1c23)
- Replies:
**15** - Views:
**1971**

### Re: Sanctuary (B2ei3ci/S1c23)

adjustable oscillators: x = 109, y = 35, rule = B2ei3ci/S1c23 55bobo9bobo9bobo9bobo9bobo$2bobobo3bobobo3bo5bo11bo4bobobo10bo11bo11bo 11bo11bo$56bo2bo8bo2bo8bo2bo8bo2bo8bo2bo$2bo3bo7bo3bobo3bo5bo5bo8bo6bo 2bobob2o3bo2bobob2o3bo2bobob2o3bo2bobob2o3bo2bobob2o$52b2obo2bo5b2obo 2bo5b2obo2bo5b2obo2bo5b2ob...

- April 28th, 2020, 7:32 pm
- Forum: Other Cellular Automata
- Topic: Sanctuary (B2ei3ci/S1c23)
- Replies:
**15** - Views:
**1971**

### Sanctuary (B2ei3ci/S1c23)

This rule is great. Sadly very constipated with sls, but most of them are pretty simple in nature. common objects: x = 27, y = 7, rule = B2ei3ci/S1c23 25bo$25b2o$23bo$23bobo$14bo3bo5b2o$3o2b2o2b2o2b2o3bo3bo$obo2b2o2bo3bo 4bo3b2o! misc oscs: x = 87, y = 11, rule = B2ei3ci/S1c23 73bo$44b2o23bo3b2o$35b...

- April 16th, 2020, 7:27 pm
- Forum: Other Cellular Automata
- Topic: Techie
- Replies:
**3** - Views:
**637**

### Techie

This rule is wacky. It's an alternating rule with some really weird mechanics. @RULE Techie @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var i={0,1} var j=i var k=i var l=i var m={0,2} var n=m var o=m var p=m 0,1,i,0,0,...

- April 15th, 2020, 12:21 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**646** - Views:
**249261**

### Re: Rule request thread

unless you count 83bisumuth38's manual effort Fun fact, this is how I accedentally made brew. I was on the verge of giving up and so I just messed with the rule a bit and made each cell go down a universe, and viola! However, this does mean that if anybody does write that script, I'd also like them...

- March 30th, 2020, 2:30 pm
- Forum: General Discussion
- Topic: Project for a New HBK
- Replies:
**1** - Views:
**1041**

### Project for a New HBK

With all the developments in the past few years, I was wondering if it would be possible to create a smaller/faster HBK. Personally, I have very little knowledge of how to construct large structures in CGoL, but it seems plausible that given the new slow salvo tools a better HBK could be made quite ...