Search found 59 matches
- July 20th, 2023, 12:03 am
- Forum: Other Cellular Automata
- Topic: Guns in Life-like cellular automata
- Replies: 51
- Views: 39110
Re: Guns in Life-like cellular automata
Some p6 moon guns in B2/S4567: x = 55, y = 6, rule = B2/S4567 4b2o13b2o13b2o13b2o$b8o7b8o7b8o7b8o$3o4b3o5b3o4b3o5b4o2b4o5b3ob2ob3o$ 3bo2bo10b6o9b6o9b6o$18b4o11b4o11b4o$18bo2bo11bo2bo11bo2bo! The first two guns also work in B2/S456. Some p4 moon guns in B26/S3456: x = 51, y = 8, rule = B26/S3456 4b2o...
- April 29th, 2022, 9:25 pm
- Forum: Bugs & Errors
- Topic: Rust Life Search bug
- Replies: 10
- Views: 3271
Re: Rust Life Search bug
Thanks. Is it fixed now? Yes, I can search for (-1,2)c/5 spaceship. But still can't search for c/4 diagonal in MAP. (rule=MAP..., Period=4, dx=1, dy=1, diagonal search order). Partial in ShipWorld: x = 100, y = 100, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k oo..oo...............................
- April 21st, 2022, 11:36 am
- Forum: Bugs & Errors
- Topic: Rust Life Search bug
- Replies: 10
- Views: 3271
Re: Rust Life Search bug
I found a strange error while trying to search for (-1,2)c/5 spaceship. Period=5 dx=-1 dy=2 Diagonal width=10 APPLY SETTIGS See screenshot below (message from browser's console) I know that p5 knightships are impossible in Life, but the same bug happens with B3678/S34678 (Day and Night), B3acijy4-a...
- March 20th, 2022, 5:04 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 304
- Views: 99392
Re: Thread for your script-related questions
rlifesrc gives the wrong orientation for MAP rules. For example, the following result for a p2 oscillator in Life with transition 3 toggled: x = 10, y = 10, rule = MAPERYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA ..........$ ..........$ ..........$ ............
- January 12th, 2022, 9:47 am
- Forum: The Sandbox
- Topic: Guess The Language (Game)
- Replies: 47
- Views: 5364
Re: Guess The Language (Game)
When I saw the title I thought it was guessing programming languages. Programming language 2: 咩系 |解|? 佢个老豆叫 |object| 佢有啲咩? -> |台阶| 佢识得 |爬楼梯| -> { 如果 |自己嘅 台阶 系 1| 嘅话 -> { 畀我睇下 |自己嘅 台阶| 点样先? } 定系 |自己嘅 台阶 系 2| 嘅话 -> { 畀我睇下 |自己嘅 台阶| 点样先? } 唔系 嘅话 -> { |1, 2| 拍住上 -> |备忘录| i 从 2 行到 |自己嘅 台阶| |备忘录| -> |加啲|:...
- January 1st, 2022, 10:30 am
- Forum: The Sandbox
- Topic: Guess The Language (Game)
- Replies: 47
- Views: 5364
Re: Guess The Language (Game)
When I saw the title I thought it was guessing programming languages. Programming language 1: функ фибоначи(=>n) если n = 0 то возврат 0 все если n = 1 то возврат 1 все возврат фибоначи(n - 1) + фибоначи(n - 2) конец Is this Луа? (Russian?) translation: function fibonacci(=>n) if n = 0 then return ...
- December 31st, 2021, 11:05 am
- Forum: The Sandbox
- Topic: Guess The Language (Game)
- Replies: 47
- Views: 5364
Re: Guess The Language (Game)
When I saw the title I thought it was guessing programming languages. Programming language 1: функ фибоначи(=>n) если n = 0 то возврат 0 все если n = 1 то возврат 1 все возврат фибоначи(n - 1) + фибоначи(n - 2) конец Programming language 2: 咩系 |解|? 佢个老豆叫 |object| 佢有啲咩? -> |台阶| 佢识得 |爬楼梯| -> { 如果 |自己嘅...
- September 30th, 2021, 9:25 pm
- Forum: General Discussion
- Topic: Beta Reader Thread for Game of Life Textbook
- Replies: 67
- Views: 9743
Re: Beta Reader Thread for Game of Life Textbook
It seems that the proof of Theorem 1.2 (No Thin Gardens of Eden) on page 22 is incomplete. The last sentence of the proof says that: moving the alive cell from A to Y does not affect the evolution of any of the other 3×3 blocks to its right (which can be done via a simple case analysis). But there i...
- March 26th, 2021, 9:59 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 304
- Views: 99392
Re: Thread for your script-related question
GitHub connection bad(probably banned in other places, as tested), so I’ll report a bug of rlifesrc here Rule:B2/S Width:13 Height:20 Period:6 dx:0 dy:6 Diagonal width:0 Transformation:flip| Symmetry:C1 Max cell count:0 Search order:automatic Choice of state for unknown cells:alive Skip patterns wi...
- March 26th, 2021, 9:36 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 304
- Views: 99392
Re: Thread for your script-related question
GitHub connection bad(probably banned in other places, as tested), so I’ll report a bug of rlifesrc here Rule:B2/S Width:13 Height:20 Period:6 dx:0 dy:6 Diagonal width:0 Transformation:flip| Symmetry:C1 Max cell count:0 Search order:automatic Choice of state for unknown cells:alive Skip patterns wi...
- February 14th, 2021, 3:17 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 2860
- Views: 1055408
Re: Thread For Your Unrecognised CA
Given that we haven't found a single example of an odd period... True... But I think at least one exists. It probably isn't omniperiodic, but I think there is at least an odd period How can an odd-period oscillator (EDIT: possibly excluding p1 still lives, I'm not sure) exist in a B0 rule simulated...
- October 7th, 2020, 11:51 pm
- Forum: The Sandbox
- Topic: No English thread
- Replies: 24
- Views: 5003
Re: No English thread
Բարև ձեզ։
- August 2nd, 2020, 9:37 am
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies: 1028
- Views: 241661
Re: LeapLife (B2n3/S23-q)
A new c/4d and two tagalongs: x = 52, y = 15, rule = B2n3/S23-q 10bo19bo19bo$7b5o15b5o15b5o$5bo5bo13bo5bo13bo5bo$ob3o15bob3o15bob3o$o 4bo2b2obo8bo4bo2b2obo8bo4bo2b2obo$b4o5bo10b4o5bo10b4o5bo2$7b3o17b3o17b 3o$5bo19bo12bo6bo$8b2o10b3o5b2o8b2o8b2o$8b2o12b3o3b2o9bo8b2o$5bo12bo3b 2obo12b3o4bo$7bo10bob3o...
- August 2nd, 2020, 4:13 am
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies: 1028
- Views: 241661
Re: LeapLife (B2n3/S23-q)
A new c/4d and two tagalongs: x = 52, y = 15, rule = B2n3/S23-q 10bo19bo19bo$7b5o15b5o15b5o$5bo5bo13bo5bo13bo5bo$ob3o15bob3o15bob3o$o 4bo2b2obo8bo4bo2b2obo8bo4bo2b2obo$b4o5bo10b4o5bo10b4o5bo2$7b3o17b3o17b 3o$5bo19bo12bo6bo$8b2o10b3o5b2o8b2o8b2o$8b2o12b3o3b2o9bo8b2o$5bo12bo3b 2obo12b3o4bo$7bo10bob3o4...
- July 28th, 2020, 1:41 am
- Forum: Scripts
- Topic: Script request thread
- Replies: 533
- Views: 290505
Re: Script request thread
Is there a script to convert a non-totalistic hex rule to a MAP rule?
- July 26th, 2020, 9:24 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 442
- Views: 146657
Re: Rules with interesting replicators
An interesting replicator in a hexagonal rule:
If we consider the time dimension, it is a Sierpinski tetrahedron.
Code: Select all
x = 4, y = 4, rule = B2o3op4m5/S13m4p6H
2bo$bobo$o2bo$b2o!
- July 2nd, 2020, 8:57 am
- Forum: Other Cellular Automata
- Topic: Hexagonal life
- Replies: 7
- Views: 2295
Re: Hexagonal life
A new spaceship:
Code: Select all
x = 13, y = 9, rule = B2/S34H
o7b2o$2b3o2bob2o$b5o3b3o$2bobo2bo3b2o$3bo6bo$3bobo4b2o$2bo4bo2bo$12bo$
2bo!
- June 29th, 2020, 10:10 am
- Forum: Other Cellular Automata
- Topic: Hexagonal life
- Replies: 7
- Views: 2295
Re: Hexagonal life
I think it can be proved that (finite) still lifes do not exist. Just consider a living cell on the top row of a still life. Since S34, it must have a living neighbor on the same row, but this would contradict B2 because it is the top row.
- June 18th, 2020, 10:58 pm
- Forum: Scripts
- Topic: zfind discussion
- Replies: 254
- Views: 210888
Re: zfind discussion
@AlephAlpha Tried out rlifesrc. No clue if B0 or B0/V rules can be specified anyhow. Latest master had been used: /github.com/AlephAlpha/rlifesrc$ git log -1 --oneline 2b3e4a1 (HEAD -> master, origin/master, origin/HEAD) :pencil2: typo Testdrive succeeded with custom rule: /github.com/AlephAlpha/rl...
- June 9th, 2020, 12:23 pm
- Forum: Other Cellular Automata
- Topic: HTech (234e/2e3/3)
- Replies: 7
- Views: 2454
Re: HTech (234e/2e3/3)
c/4d:
Code: Select all
x = 6, y = 6, rule = 234e/2e3/4
3.3A$3.AB$4.BA$4AC$AB$.CBC!
- April 2nd, 2020, 9:00 am
- Forum: Scripts
- Topic: zfind discussion
- Replies: 254
- Views: 210888
Re: zfind discussion
Currently which software has support for searching spaceships (in two-state rules) with one or more of this constraints: Not sure this thread is the best place for this topic, but I'll give it a go. in B0 life-like rules gfind, WLS, JLS, LLS, rlifesrc in B0 isotropic nontotalistic rules LLS, rlifes...
- January 22nd, 2020, 10:08 am
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies: 1028
- Views: 241661
Re: B2n3/S23-q
Spaceships: x = 136, y = 68, rule = B2n3/S23-q 10bo4bo36bo32b3o7b3o29bo$9b3o2b3o31b3ob2o27bo9bo9bo23b5o$8b2o6b2o29bo 5b2o26bo3bo2bobobobo2bo3bo22b2o3b2o$7b4ob2ob4o28bo2bo29bobobo2bo2bobo 2bo2bobobo$10bo4bo29bo5bo37bo3bo30bo2bo2bo$9bo6bo28bob2o3bo32bo3bo3bo 3bo26bo5bo$11bo2bo30bo6bo28b5o11b5o20bo3bob...
- January 6th, 2020, 11:14 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 3802
- Views: 912772
Re: Miscellaneous Discoveries in Other Cellular Automata
My 101st post. EDIT, a bunch of ships in 23/3/3: x = 89, y = 32, rule = 23/3/3 3.A13.A9.A13.A9.A13.A18.A$2.3A11.4A5.4A11.ABA7.ABA11.ABA16.B2A$.A2.2A 9.A.B.2A3.2A.B.A10.ABA7.ABA9.3A.3A14.A.A$4AB10.A.A3.A.A3.A.A10.A.A7.A .A8.A7.A13.B.A.A$.2A11.2A2.A.2A.2A.A2.2A9.2A2.2A.2A2.2A8.A2.B.B2.A13. BAB3A$14.A...
- December 19th, 2019, 3:49 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 3802
- Views: 912772
Re: Miscellaneous Discoveries in Other Cellular Automata
A 3c/7 spaceship in 3457/357/5: x = 16, y = 16, rule = 3457/357/5 14.B$9.D2.B2AC$5.2AC.C2.ACAD$5.3AD.D3A$4.CDA4.A.DAC$2.2ACDA3.DC2ADB$. 8AD2.D2A$2A3B2AC2A2.CD$2A3B2AC2A2.CD$.8AD2.D2A$2.2ACDA3.DC2ADB$4.CDA 4.A.DAC$5.3AD.D3A$5.2AC.C2.ACAD$9.D2.B2AC$14.B! rlifesrc (Rust Life Search) is going to support...
- December 9th, 2019, 6:00 am
- Forum: Other Cellular Automata
- Topic: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
- Replies: 27
- Views: 7364
Re: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
Smaller c/2:
Smaller c/3:
Code: Select all
x = 9, y = 9, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
4bo$2b2ob2o$bo2bo2bo$o3bo3bo$o7bo$2bo3bo$o7bo$2bo3bo$obo3bobo!
Code: Select all
x = 17, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3bo9bo$2b2ob3ob3ob2o$bo5bobo5bo$o5bo3bo5bo$2bobo7bobo!