Search found 59 matches

by AlephAlpha
July 20th, 2023, 12:03 am
Forum: Other Cellular Automata
Topic: Guns in Life-like cellular automata
Replies: 51
Views: 39110

Re: Guns in Life-like cellular automata

Some p6 moon guns in B2/S4567: x = 55, y = 6, rule = B2/S4567 4b2o13b2o13b2o13b2o$b8o7b8o7b8o7b8o$3o4b3o5b3o4b3o5b4o2b4o5b3ob2ob3o$ 3bo2bo10b6o9b6o9b6o$18b4o11b4o11b4o$18bo2bo11bo2bo11bo2bo! The first two guns also work in B2/S456. Some p4 moon guns in B26/S3456: x = 51, y = 8, rule = B26/S3456 4b2o...
by AlephAlpha
April 29th, 2022, 9:25 pm
Forum: Bugs & Errors
Topic: Rust Life Search bug
Replies: 10
Views: 3271

Re: Rust Life Search bug

Thanks. Is it fixed now? Yes, I can search for (-1,2)c/5 spaceship. But still can't search for c/4 diagonal in MAP. (rule=MAP..., Period=4, dx=1, dy=1, diagonal search order). Partial in ShipWorld: x = 100, y = 100, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k oo..oo...............................
by AlephAlpha
April 21st, 2022, 11:36 am
Forum: Bugs & Errors
Topic: Rust Life Search bug
Replies: 10
Views: 3271

Re: Rust Life Search bug

I found a strange error while trying to search for (-1,2)c/5 spaceship. Period=5 dx=-1 dy=2 Diagonal width=10 APPLY SETTIGS See screenshot below (message from browser's console) I know that p5 knightships are impossible in Life, but the same bug happens with B3678/S34678 (Day and Night), B3acijy4-a...
by AlephAlpha
March 20th, 2022, 5:04 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 304
Views: 99392

Re: Thread for your script-related questions

rlifesrc gives the wrong orientation for MAP rules. For example, the following result for a p2 oscillator in Life with transition 3 toggled: x = 10, y = 10, rule = MAPERYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA ..........$ ..........$ ..........$ ............
by AlephAlpha
January 12th, 2022, 9:47 am
Forum: The Sandbox
Topic: Guess The Language (Game)
Replies: 47
Views: 5364

Re: Guess The Language (Game)

When I saw the title I thought it was guessing programming languages. Programming language 2: 咩系 |解|? 佢个老豆叫 |object| 佢有啲咩? -> |台阶| 佢识得 |爬楼梯| -> { 如果 |自己嘅 台阶 系 1| 嘅话 -> { 畀我睇下 |自己嘅 台阶| 点样先? } 定系 |自己嘅 台阶 系 2| 嘅话 -> { 畀我睇下 |自己嘅 台阶| 点样先? } 唔系 嘅话 -> { |1, 2| 拍住上 -> |备忘录| i 从 2 行到 |自己嘅 台阶| |备忘录| -> |加啲|:...
by AlephAlpha
January 1st, 2022, 10:30 am
Forum: The Sandbox
Topic: Guess The Language (Game)
Replies: 47
Views: 5364

Re: Guess The Language (Game)

When I saw the title I thought it was guessing programming languages. Programming language 1: функ фибоначи(=>n) если n = 0 то возврат 0 все если n = 1 то возврат 1 все возврат фибоначи(n - 1) + фибоначи(n - 2) конец Is this Луа? (Russian?) translation: function fibonacci(=>n) if n = 0 then return ...
by AlephAlpha
December 31st, 2021, 11:05 am
Forum: The Sandbox
Topic: Guess The Language (Game)
Replies: 47
Views: 5364

Re: Guess The Language (Game)

When I saw the title I thought it was guessing programming languages. Programming language 1: функ фибоначи(=>n) если n = 0 то возврат 0 все если n = 1 то возврат 1 все возврат фибоначи(n - 1) + фибоначи(n - 2) конец Programming language 2: 咩系 |解|? 佢个老豆叫 |object| 佢有啲咩? -> |台阶| 佢识得 |爬楼梯| -> { 如果 |自己嘅...
by AlephAlpha
September 30th, 2021, 9:25 pm
Forum: General Discussion
Topic: Beta Reader Thread for Game of Life Textbook
Replies: 67
Views: 9743

Re: Beta Reader Thread for Game of Life Textbook

It seems that the proof of Theorem 1.2 (No Thin Gardens of Eden) on page 22 is incomplete. The last sentence of the proof says that: moving the alive cell from A to Y does not affect the evolution of any of the other 3×3 blocks to its right (which can be done via a simple case analysis). But there i...
by AlephAlpha
March 26th, 2021, 9:59 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 304
Views: 99392

Re: Thread for your script-related question

GitHub connection bad(probably banned in other places, as tested), so I’ll report a bug of rlifesrc here Rule:B2/S Width:13 Height:20 Period:6 dx:0 dy:6 Diagonal width:0 Transformation:flip| Symmetry:C1 Max cell count:0 Search order:automatic Choice of state for unknown cells:alive Skip patterns wi...
by AlephAlpha
March 26th, 2021, 9:36 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 304
Views: 99392

Re: Thread for your script-related question

GitHub connection bad(probably banned in other places, as tested), so I’ll report a bug of rlifesrc here Rule:B2/S Width:13 Height:20 Period:6 dx:0 dy:6 Diagonal width:0 Transformation:flip| Symmetry:C1 Max cell count:0 Search order:automatic Choice of state for unknown cells:alive Skip patterns wi...
by AlephAlpha
February 14th, 2021, 3:17 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2860
Views: 1055408

Re: Thread For Your Unrecognised CA

Given that we haven't found a single example of an odd period... True... But I think at least one exists. It probably isn't omniperiodic, but I think there is at least an odd period How can an odd-period oscillator (EDIT: possibly excluding p1 still lives, I'm not sure) exist in a B0 rule simulated...
by AlephAlpha
October 7th, 2020, 11:51 pm
Forum: The Sandbox
Topic: No English thread
Replies: 24
Views: 5003

Re: No English thread

Բարև ձեզ։
by AlephAlpha
August 2nd, 2020, 9:37 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1028
Views: 241661

Re: LeapLife (B2n3/S23-q)

A new c/4d and two tagalongs: x = 52, y = 15, rule = B2n3/S23-q 10bo19bo19bo$7b5o15b5o15b5o$5bo5bo13bo5bo13bo5bo$ob3o15bob3o15bob3o$o 4bo2b2obo8bo4bo2b2obo8bo4bo2b2obo$b4o5bo10b4o5bo10b4o5bo2$7b3o17b3o17b 3o$5bo19bo12bo6bo$8b2o10b3o5b2o8b2o8b2o$8b2o12b3o3b2o9bo8b2o$5bo12bo3b 2obo12b3o4bo$7bo10bob3o...
by AlephAlpha
August 2nd, 2020, 4:13 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1028
Views: 241661

Re: LeapLife (B2n3/S23-q)

A new c/4d and two tagalongs: x = 52, y = 15, rule = B2n3/S23-q 10bo19bo19bo$7b5o15b5o15b5o$5bo5bo13bo5bo13bo5bo$ob3o15bob3o15bob3o$o 4bo2b2obo8bo4bo2b2obo8bo4bo2b2obo$b4o5bo10b4o5bo10b4o5bo2$7b3o17b3o17b 3o$5bo19bo12bo6bo$8b2o10b3o5b2o8b2o8b2o$8b2o12b3o3b2o9bo8b2o$5bo12bo3b 2obo12b3o4bo$7bo10bob3o4...
by AlephAlpha
July 28th, 2020, 1:41 am
Forum: Scripts
Topic: Script request thread
Replies: 533
Views: 290505

Re: Script request thread

Is there a script to convert a non-totalistic hex rule to a MAP rule?
by AlephAlpha
July 26th, 2020, 9:24 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 442
Views: 146657

Re: Rules with interesting replicators

An interesting replicator in a hexagonal rule:

Code: Select all

x = 4, y = 4, rule = B2o3op4m5/S13m4p6H
2bo$bobo$o2bo$b2o!
If we consider the time dimension, it is a Sierpinski tetrahedron.
by AlephAlpha
July 2nd, 2020, 8:57 am
Forum: Other Cellular Automata
Topic: Hexagonal life
Replies: 7
Views: 2295

Re: Hexagonal life

A new spaceship:

Code: Select all

x = 13, y = 9, rule = B2/S34H
o7b2o$2b3o2bob2o$b5o3b3o$2bobo2bo3b2o$3bo6bo$3bobo4b2o$2bo4bo2bo$12bo$
2bo!
by AlephAlpha
June 29th, 2020, 10:10 am
Forum: Other Cellular Automata
Topic: Hexagonal life
Replies: 7
Views: 2295

Re: Hexagonal life

I think it can be proved that (finite) still lifes do not exist. Just consider a living cell on the top row of a still life. Since S34, it must have a living neighbor on the same row, but this would contradict B2 because it is the top row.
by AlephAlpha
June 18th, 2020, 10:58 pm
Forum: Scripts
Topic: zfind discussion
Replies: 254
Views: 210888

Re: zfind discussion

@AlephAlpha Tried out rlifesrc. No clue if B0 or B0/V rules can be specified anyhow. Latest master had been used: /github.com/AlephAlpha/rlifesrc$ git log -1 --oneline 2b3e4a1 (HEAD -> master, origin/master, origin/HEAD) :pencil2: typo Testdrive succeeded with custom rule: /github.com/AlephAlpha/rl...
by AlephAlpha
June 9th, 2020, 12:23 pm
Forum: Other Cellular Automata
Topic: HTech (234e/2e3/3)
Replies: 7
Views: 2454

Re: HTech (234e/2e3/3)

c/4d:

Code: Select all

x = 6, y = 6, rule = 234e/2e3/4
3.3A$3.AB$4.BA$4AC$AB$.CBC!
by AlephAlpha
April 2nd, 2020, 9:00 am
Forum: Scripts
Topic: zfind discussion
Replies: 254
Views: 210888

Re: zfind discussion

Currently which software has support for searching spaceships (in two-state rules) with one or more of this constraints: Not sure this thread is the best place for this topic, but I'll give it a go. in B0 life-like rules gfind, WLS, JLS, LLS, rlifesrc in B0 isotropic nontotalistic rules LLS, rlifes...
by AlephAlpha
January 22nd, 2020, 10:08 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1028
Views: 241661

Re: B2n3/S23-q

Spaceships: x = 136, y = 68, rule = B2n3/S23-q 10bo4bo36bo32b3o7b3o29bo$9b3o2b3o31b3ob2o27bo9bo9bo23b5o$8b2o6b2o29bo 5b2o26bo3bo2bobobobo2bo3bo22b2o3b2o$7b4ob2ob4o28bo2bo29bobobo2bo2bobo 2bo2bobobo$10bo4bo29bo5bo37bo3bo30bo2bo2bo$9bo6bo28bob2o3bo32bo3bo3bo 3bo26bo5bo$11bo2bo30bo6bo28b5o11b5o20bo3bob...
by AlephAlpha
January 6th, 2020, 11:14 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3802
Views: 912772

Re: Miscellaneous Discoveries in Other Cellular Automata

My 101st post. EDIT, a bunch of ships in 23/3/3: x = 89, y = 32, rule = 23/3/3 3.A13.A9.A13.A9.A13.A18.A$2.3A11.4A5.4A11.ABA7.ABA11.ABA16.B2A$.A2.2A 9.A.B.2A3.2A.B.A10.ABA7.ABA9.3A.3A14.A.A$4AB10.A.A3.A.A3.A.A10.A.A7.A .A8.A7.A13.B.A.A$.2A11.2A2.A.2A.2A.A2.2A9.2A2.2A.2A2.2A8.A2.B.B2.A13. BAB3A$14.A...
by AlephAlpha
December 19th, 2019, 3:49 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3802
Views: 912772

Re: Miscellaneous Discoveries in Other Cellular Automata

A 3c/7 spaceship in 3457/357/5: x = 16, y = 16, rule = 3457/357/5 14.B$9.D2.B2AC$5.2AC.C2.ACAD$5.3AD.D3A$4.CDA4.A.DAC$2.2ACDA3.DC2ADB$. 8AD2.D2A$2A3B2AC2A2.CD$2A3B2AC2A2.CD$.8AD2.D2A$2.2ACDA3.DC2ADB$4.CDA 4.A.DAC$5.3AD.D3A$5.2AC.C2.ACAD$9.D2.B2AC$14.B! rlifesrc (Rust Life Search) is going to support...
by AlephAlpha
December 9th, 2019, 6:00 am
Forum: Other Cellular Automata
Topic: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)
Replies: 27
Views: 7364

Re: MaritimeLife (B2i34c6cen7c8/S2-i3-q4c5a6e8)

Smaller c/2:

Code: Select all

x = 9, y = 9, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
4bo$2b2ob2o$bo2bo2bo$o3bo3bo$o7bo$2bo3bo$o7bo$2bo3bo$obo3bobo!
Smaller c/3:

Code: Select all

x = 17, y = 5, rule = B2i34c6cen7c8/S2-i3-q4c5a6e8
3bo9bo$2b2ob3ob3ob2o$bo5bobo5bo$o5bo3bo5bo$2bobo7bobo!