## Search found 533 matches

January 2nd, 2019, 8:47 am
Forum: The Sandbox
Topic:
Replies: 40
Views: 12840

### Re: ⠀

Alalllalalaaaalletrelwlreeewwwwer3rrewwwwqqjrudidiidudududusuuduuueytduydudfgdgdhgdhhhhhhgdgdyfgdfddhfdgfdhrehyyyeyyydufi uduudeuucuduududududududududududuuududududksk
November 28th, 2018, 11:41 am
Forum: Other Cellular Automata
Replies: 8
Views: 5665

Welcome back, Freywa.
November 27th, 2018, 9:00 am
Forum: The Sandbox
Topic:
Replies: 40
Views: 12840

### Re: ⠀

r
November 20th, 2018, 11:20 am
Forum: The Sandbox
Topic: Random posts
Replies: 5763
Views: 870800

### Re: Random posts

tarnation

pillion

flummery

snap crackle pop

gee golly

child born out of wedlock
November 18th, 2018, 9:05 am
Forum: General Discussion
Replies: 2350
Views: 672621

### Re: Thread for basic questions

So what rules can the 0E0P metacell simulate? As far as I know, all MAP rules. Now, my question. If you were to make a GoL glider out of 0E0P metacells, what would be its speed and period? Now, a very silly question. If you were to make a Caterpillar out of 0E0P metacells, what would be its speed a...
November 14th, 2018, 9:31 am
Forum: General Discussion
Replies: 2350
Views: 672621

### Re: Thread for basic questions

By normal speed I meant the speed you get from running HashLife on an empty grid at 8^0. (Assuming an adequate computer).
November 13th, 2018, 10:46 pm
Forum: General Discussion
Replies: 2350
Views: 672621

### Re: Thread for basic questions

I meant not one generation per second. I meant the standard speed.
November 12th, 2018, 9:51 pm
Forum: General Discussion
Replies: 2350
Views: 672621

### Re: Thread for basic questions

Another silly question: how much time a meta-0E0P metacell (that is, a 0E0P made out of 0E0P cells) would take to replicate at 8^0?
November 10th, 2018, 7:08 am
Forum: Other Cellular Automata
Topic: 2D Replicator Classes
Replies: 163
Views: 93716

### Re: 2D Replicator Classes

Layz Boi wrote: Here's another replicator found in that ash. It also leaves behind a fractal pattern, but made of tiny oscillators.

Code: Select all

``````x = 7, y = 7, rule = B2e3eijky4acen5ijnqy6cn/S1c2ckn3acj4acejrz5ejy6i7e8
4.2A\$6.A\$4.2A\$\$A.A\$A.A\$.A\$!``````
That's a Sierpinski Triangle. Easy to find in CA if you know where to look.
November 9th, 2018, 10:15 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2237
Views: 495530

### Re: Miscellaneous Discoveries in Other Cellular Automata

p392 in a R2 LtL rule: x = 30, y = 10, rule = R2,C3,M0,S8..25,B4..4,NM 25.A\$21.A.B2.B\$19.B4.B2.BA\$2.2AB12.2AB3.2B3.BA\$.A4.A10.2AB3.2B3.BA\$2. 3A14.B4.B2.BA\$A.3A.B14.A.B2.B\$A.3A20.A\$.B4.B\$2.3A! p3570 in another: x = 15, y = 26, rule = R2,C3,M0,S7..25,B4..4,NM 9.B\$6.B\$5.A.3A\$8.3A\$6.4A\$8.A.A\$5.A.3A.B\$6....
November 7th, 2018, 1:07 am
Forum: Patterns
Replies: 1602
Views: 1113631

Block eats QBee:

Code: Select all

``````x = 7, y = 9, rule = B3/S23
3b2o\$3b2o4\$2b3o\$bo3bo\$o5bo\$2obob2o!
``````
November 4th, 2018, 11:39 pm
Forum: Other Cellular Automata
Replies: 2151
Views: 702533

Fenceposts are possible:

Code: Select all

``````x = 12, y = 3, rule = Simple_Weird_Ships
2bo3bobobo\$12o\$bo!
``````

Code: Select all

``````x = 31, y = 3, rule = Simple_Weird_Ships
3bobo5bobo3bo3bo5bo\$30o\$bo28bo!
``````
November 4th, 2018, 10:33 pm
Forum: Other Cellular Automata
Topic: LightShow (345/2-e/3)
Replies: 22
Views: 7515

### Re: LightShow (345/2-e/3)

Code: Select all

``````x = 6, y = 7, rule = 34/2-e/3:T500,500
2.2B\$2.2A3\$.A2.A\$6A\$.A2.A!
``````
November 1st, 2018, 11:27 pm
Forum: The Sandbox
Topic: DeltaRune
Replies: 3
Views: 2157

### Re: DeltaRune

Can we set a policy of no spoilers in this thread?
November 1st, 2018, 3:39 am
Forum: The Sandbox
Topic: Random posts
Replies: 5763
Views: 870800

### Re: Random posts

wwei23 wrote:
Saka wrote:
Ian07 wrote:
October 30th, 2018, 1:31 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2237
Views: 495530

### Re: Miscellaneous Discoveries in Other Cellular Automata

Small population reduction of the Day and Night gun (on the right): x = 110, y = 20, rule = B3678/S34678 13b2obob2o\$2b2o9b7o9b2o\$2b2o10b5o10b2o\$b4o8b7o8b4o58b2o3b2o\$b3obo7b7o 7bob3o47b2o9b7o9b2o\$4obo7b7o7bob4o46b2o10b5o10b2o\$4obo8b5o8bob4o45b4o 8b7o8b4o\$4obo9b3o9bob4o45b3obo7b7o7bob3o\$b3obo10bo10bob...
October 29th, 2018, 10:48 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5763
Views: 870800

### Re: Random posts

I eat robots.
October 24th, 2018, 10:49 am
Forum: The Sandbox
Topic: Random posts
Replies: 5763
Views: 870800

### Re: Random posts

October 24th, 2018, 9:35 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2237
Views: 495530

### Re: Miscellaneous Discoveries in Other Cellular Automata

This small c/2:

Code: Select all

``````x = 4, y = 5, rule = B3/S235i
2bo\$2o\$2o\$4o\$3bo!
``````
October 23rd, 2018, 10:27 am
Forum: The Sandbox
Topic: Famous Quotes
Replies: 285
Views: 99421

### Re: Famous Quotes

Entity Valkyrie wrote:I do not do play the Pointless Optimisation Game.
October 22nd, 2018, 10:02 am
Forum: General Discussion
Replies: 2350
Views: 672621

### Re: Thread for basic questions

I meant the Golly-accessible LTL rules with R < 100, rather than all LTL rules with R < 100.
October 22nd, 2018, 3:32 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 269
Views: 122446

### Re: Golly suggestions

What about making random fills obey the paste modes?
October 22nd, 2018, 2:38 am
Forum: General Discussion
Replies: 2350
Views: 672621

### Re: Thread for basic questions

How big is the LTL rulespace for R < 100?
October 21st, 2018, 10:48 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5763
Views: 870800

### Re: Random posts

October 21st, 2018, 11:54 am
Forum: Patterns