## Search found 370 matches

- May 24th, 2020, 9:46 pm
- Forum: Other Cellular Automata
- Topic: NaiveLife Emulated: A reading-order simulation of Life
- Replies:
**8** - Views:
**307**

### NaiveLife Emulated: A reading-order simulation of Life

Named after a naive implementation of Conway's game of Life, where cells are simulated by reading-order rather than at the same time. @RULE NaiveLifeEmulated @COLORS 0 48 48 48 1 255 255 255 2 0 0 0 3 160 160 160 4 0 255 0 5 255 0 0 @TABLE n_states:6 neighborhood:Moore symmetries:none var a{0,1,2,3,...

- May 6th, 2020, 3:31 pm
- Forum: Other Cellular Automata
- Topic: Project LambdaCAlculus
- Replies:
**7** - Views:
**376**

### Re: Project LambdaCAlculus

Hunting, as well as anyone else who wants to join, can chat with us on the Conwaylife Lounge Discord Server! Anyway, we've finished the Lambda Diagram highlighting and compacting in one rule. Currently, all it does is highlight, compact, and unhighlight, on repeat. Flashy. It could be modified to ev...

- May 3rd, 2020, 3:09 pm
- Forum: Other Cellular Automata
- Topic: Project LambdaCAlculus
- Replies:
**7** - Views:
**376**

### Re: Project LambdaCAlculus

So, now that we've gotten the introductions out of the way, let's look at how the Cellular Automaton will work. Our goal is for the rule to take in a 2-state lambda calculus diagram such as this one: x = 15, y = 6, rule = B/S012345678 7ob7o$bo3bo3bo3bo$b5o3b5o$bo7bo$b9o$bo! And repeatedly evaluate i...

- May 3rd, 2020, 2:09 pm
- Forum: Other Cellular Automata
- Topic: Project LambdaCAlculus
- Replies:
**7** - Views:
**376**

### Re: Project LambdaCAlculus

So, enough with the abstract. How do we write lambdas in CA? Diagrams. How do lambda diagrams work? Well, you have bars . They represent abstractions/functions/lambdas. x = 11, y = 1, rule = B/S012345678 11o! This represents "(λn.)" Then, you have stems that come down from bars. They represent binds...

- May 3rd, 2020, 8:32 am
- Forum: Other Cellular Automata
- Topic: Project LambdaCAlculus
- Replies:
**7** - Views:
**376**

### Project LambdaCAlculus

We're collaborating to create a rule to simulate Lambda Calculus Diagrams. First of all, what is "Lambda Calculus"? You could try looking it up on Wikipedia , but that may be a little wordy, so I'll explain it right here. TL;DR: (λstuff.(stuff and more stuff))(Things) -> (Things and more Things) Bas...

- April 24th, 2020, 5:47 am
- Forum: Other Cellular Automata
- Topic: Improved WireWorld
- Replies:
**14** - Views:
**376**

### Re: Improved WireWorld

This is the first time I've seen an attempt to improve WireWorld that results in making it far more difficult to work with. I would recommend thinking this through from a Cellular Automata view, instead of a "real circuitry" view, because you're straying further and further away from the point. CA a...

- April 11th, 2020, 10:21 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1666** - Views:
**544449**

### Re: Thread For Your Unrecognised CA

A splitter containing a reflector. Demonstrates a skim ANDNOT reaction and 90/180-degree annihilations at its core. x = 98, y = 60, rule = B2e3airy4kt5jr6c8/S02ace3eiknr4-aj5-cei6-a78 52bob2o$52b2obo2$47bo7bob2o$58bo$45bo11bo$51b2o4b2o$50bobo$50b2o2$42b 2o$43bo11bo$42bo$42b2obo7bo$49bo2$48b3o33b2obo...

- April 1st, 2020, 11:22 am
- Forum: Other Cellular Automata
- Topic: Bend5: Pseudopod construction in 5 states.
- Replies:
**0** - Views:
**328**

### Bend5: Pseudopod construction in 5 states.

Another one of my universal construction and destruction rules, have at it. Based primarily on Discord user CatIsFluffy's original rule, CW, for "ClockWise". I made it fully isotropic using 2 signal types instead of 1. Someone already uploaded an old version of this rule onto LifeWiki when it was p...

- March 31st, 2020, 1:46 pm
- Forum: Other Cellular Automata
- Topic: Sticky: a 4 state isotropic photon-based Moore rule
- Replies:
**30** - Views:
**6347**

### Re: Sticky: a 4 state isotropic photon-based Moore rule

I updated the last rule table I posted here to fix a bug I've found while constructing this binary counter. The bug can be avoided, but I want you to not have to... As much. Anyway, here's the binary counter, with a "read" built in. No multiplexer just yet, though. x = 117, y = 12, rule = Sticky 83....

- March 31st, 2020, 2:01 am
- Forum: Other Cellular Automata
- Topic: Stuck: A squishy photon rule.
- Replies:
**2** - Views:
**245**

### Re: Stuck: A squishy photon rule.

Is this a way to make this not get stuck without breaking the rule 1. You're probably using the rule wrong if you ended up like that. 2. I don't think there's a way for the stuck photon to tell between that and this: x = 8, y = 8, rule = Stuck .C$.B2$.C$.B2$BC.BC.BC$.B! And the spaces can't tell be...

- March 30th, 2020, 7:42 am
- Forum: Other Cellular Automata
- Topic: Stuck: A squishy photon rule.
- Replies:
**2** - Views:
**245**

### Stuck: A squishy photon rule.

Remember photonic rules like Sticky? Remember squishy wiring rules like NoTimeAtAll? Well I smashed them together and got this thing. @RULE Stuck @COLORS 0 0 0 0 1 0 0 255 2 128 128 0 3 255 0 0 4 0 255 0 @TABLE n_states:5 neighborhood:Moore symmetries:rotate4reflect var a{0,1,2,3,4} var b=a var c=a ...

- March 30th, 2020, 5:11 am
- Forum: Website Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies:
**374** - Views:
**138064**

- March 30th, 2020, 3:49 am
- Forum: Other Cellular Automata
- Topic: B2cei3j4c5i6c8/S1e2i3-ckqr4air5i6ci8
- Replies:
**34** - Views:
**669**

### Re: B2cei3j4c5i6c8/S1e2i3-ckqr4air5i6ci8

I suggest posting the ships horizontally, so that the RLE will be crunched down by like, an 80% reduction.

- March 30th, 2020, 2:43 am
- Forum: Other Cellular Automata
- Topic: Sticky: a 4 state isotropic photon-based Moore rule
- Replies:
**30** - Views:
**6347**

### Re: Sticky: a 4 state isotropic photon-based Moore rule

First of all, welcome to a rule brought back from the dead 2 years ago! New rule table! A list of improvements include: More forgiving distinction between construction (push, pull, shoot, build) and computation, (split, reflect, offset) A new "shoot" instruction that works along the same lanes that ...

- January 14th, 2020, 8:17 am
- Forum: Other Cellular Automata
- Topic: QuirkyQuarks
- Replies:
**8** - Views:
**571**

### Re: QuirkyQuarks

Signal reverser

Code: Select all

```
x = 21, y = 6, rule = QuirkyQuarks
19.D$19.2C2$10.AC$2CB2CB2CB2CB2CB2CB2C$D2BD2BD2BD2BD2BD2BD!
```

- January 13th, 2020, 9:59 am
- Forum: Other Cellular Automata
- Topic: QuirkyQuarks
- Replies:
**8** - Views:
**571**

### Re: QuirkyQuarks

They're reversible, inline flippable, and can turn inward: x = 41, y = 24, rule = QuirkyQuarks 39.C$21.2CB2CB2CB2CB2CB2CB2C$21.CD2BD2BD2BD2BD2BD2BD$21.2B$21.CB$21.C D$21.2B$21.CB$21.CD$21.2B$21.CB$21.CD2$18.DC$18.BC$18.2B$18.DC$18.BC$ 18.2B$18.DC$18.BC$18.2B$D2BD2BD2BD2BD2BD2BDC$2CB2CB2CB2CB2CB2CB2C!

- January 9th, 2020, 11:03 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4899**

### Re: Flow6

New smaller, faster looprep! x = 1744, y = 8, rule = Flow6 4.A$.2A$.A$.2A1740.C$.E10AB5EAB3EAB2EAB2EAB2EABEAB2EAB2EAB2EAB2EAB2EA B2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB2EABEA BEABEABEABEABEABEABEABEABEABEABEABEABEABEABEABEABEAB3EABEAB2EAB2EABEA B2EAB2EABEAB2EAB2EABEAB2EAB2EAB...

- December 5th, 2019, 7:40 am
- Forum: Other Cellular Automata
- Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
- Replies:
**14** - Views:
**911**

### Re: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)

XOR x = 166, y = 131, rule = B2-ae3aej4ez/S03ac4aikqryz78 155bo4bo5$145bo4bo9bo5$135bo4bo9bo9bo4bo5$125bo4bo9bo9bo4bo4bo5$115bo 4bo9bo9bo4bo4bo5$105bo4bo9bo9bo4bo4bo5$95bo4bo9bo9bo4bo4bo5$85bo4bo9bo 9bo4bo4bo5$75bo4bo9bo9bo4bo4bo4$40bo$o9bo9bo9bo8b3o8bo9bo9bo9bo9bo4bo 4bo$40bo3$20bo24bo$o4bo4bo4bo3b...

- December 4th, 2019, 7:18 am
- Forum: Other Cellular Automata
- Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
- Replies:
**14** - Views:
**911**

### Re: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)

x = 176, y = 156, rule = B2-ae3aej4ez/S03ac4aikqryz78 165bo5$160bo4bo4bo4bo5$160bo14bo5$155bo4bo4bo4bo5$155bo14bo5$150bo4bo 4bo4bo5$150bo14bo5$145bo4bo4bo4bo5$145bo14bo5$140bo4bo4bo4bo5$140bo14b o5$135bo4bo4bo4bo5$135bo14bo5$130bo4bo4bo4bo5$130bo14bo5$125bo4bo4bo4b o5$110bo4bo9bo14bo5$100bo4bo9bo9b...

- December 4th, 2019, 5:12 am
- Forum: Other Cellular Automata
- Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
- Replies:
**14** - Views:
**911**

### Re: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)

And a not-quite-functional signal turner, also by WildMyron: x = 87, y = 80, rule = B2-ae3aej4ez/S03ac4aikqryz78 $2bo9bo9bo9bo9bo9bo9bo9bo4$3bo8bo30bo8bo$bo5bo9bo4bo4bo4bo4bo3bo5bo9bo 4bo4bo4bo4bo4bo$2bo9bo29bo9bo4$6bobo8bo9bo9bo8bobo8bo9bo4bo4bo5$77bo4b o5$72bo4bo5$77bo4bo5$72bo4bo5$77bo4bo5$72bo4...

- December 3rd, 2019, 8:06 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies:
**204** - Views:
**99864**

### Re: Golly suggestions

Make it so that before a new .rule file is opened, it asks if you want to copy the file into your rules folder, and copies the file if yes. It would make it a tad bit easier to add new rules, and it makes sense since you already have support for pasting new rules directly into Golly. This should th...

- November 22nd, 2019, 10:54 pm
- Forum: Other Cellular Automata
- Topic: Improved bit-loop-to-stream copier for Margolus Critters
- Replies:
**4** - Views:
**938**

### Re: Improved bit-loop-to-stream copier for Margolus Critters

I don't really have the resources to be able to mess with Margolus rules a lot yet, but I do have a question/suggestion: How would a child get its food? Now, my idea is that the parent's last construction step would be to reroute all of its future food into the child somehow, like an umbilical cord....

- November 12th, 2019, 10:13 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**12** - Views:
**1206**

### Re: 3D Geminoid challenge

Woah there buddy, don't you think you're going too fast there?

You seem to be planning

You seem to be planning

*way*ahead of time considering your first step is to find a 3d rule with incredible capabilities.- November 12th, 2019, 10:11 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4899**

### Re: Flow6

AND gate: x = 20, y = 39, rule = Flow6 5.4A$6A.5A$5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$6A.5A $5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A2$5.4A$BE4A.5A$5.4A 2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$BE4A.5A$5.4A2.A$10. 3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A! Longer-signal...

- November 11th, 2019, 9:29 am
- Forum: General Discussion
- Topic: Golly 3.3
- Replies:
**18** - Views:
**4352**

### Re: Golly 3.3

Erm, I made a typo in the comments of Flow6/Demo/unarySub.mc

It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."

It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments

It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."

It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments