Search found 377 matches

by Redstoneboi
Today, 2:32 am
Forum: Other Cellular Automata
Topic: SnakesNLadders: A balance between natural, and artificial mechanics.
Replies: 4
Views: 124

Re: SnakesNLadders: A balance between natural, and artificial mechanics.

This rule gives me MineCraft vibes. :) x = 19, y = 43, rule = SnakesNLadders 11.D5.D$9AC8.D$10.D.D$10.D.B$11.DA$12.A$12.A$12.C11$5.D5.DA$4.D4.4AD$ 10.DAD$9.B2AD$11.D8$10.B$10.A$10.A$10.A$10.A$10.A$10.A$10.A4.D$10.A2. B2AD$10.A4DA$9.D6AD$10.2D3.AD$15.D! I have to admit that's a pretty genius way of ...
by Redstoneboi
Today, 1:47 am
Forum: Other Cellular Automata
Topic: SnakesNLadders: A balance between natural, and artificial mechanics.
Replies: 4
Views: 124

Re: SnakesNLadders: A balance between natural, and artificial mechanics.

Here's my also horribly complicated attempt to initialize the ouroboros, reducing the repeat time to 20 (The minimum for ouroboros!) x = 46, y = 25, rule = SnakesNLadders 40.D12$43.D$39.D4.D$37.2D2.D$30.4D2.D7.D$29.D4.D5.2D.D$29.D9.D.D2.D$ 3.28D.9D.D.2D$.2D.C3AD5.D5.DCAB2.D5.D5.D2.2D2.D$D4.DCAB2.D.C...
by Redstoneboi
Yesterday, 2:37 am
Forum: The Sandbox
Topic: Word Chains (Game)
Replies: 2526
Views: 56384

Re: Word Chains (Game)

MathAndCode wrote:
January 21st, 2021, 4:17 pm
pause
Rest
by Redstoneboi
January 21st, 2021, 9:44 am
Forum: Other Cellular Automata
Topic: SnakesNLadders: A balance between natural, and artificial mechanics.
Replies: 4
Views: 124

SnakesNLadders: A balance between natural, and artificial mechanics.

Note: The LifeViewer rule currently operates under TCLines mechanics and is therefore outdated. I'm back with another rule! This time, stemming from Dui Mauris Football's original idea "TCLines," where ever shrinking c/2 lines make their way through gates to extend and annihilate. An older version ...
by Redstoneboi
November 26th, 2020, 4:19 am
Forum: Other Cellular Automata
Topic: Wilfred
Replies: 41
Views: 3166

Re: Wilfred

I noticed your splitters aren't the most compact designs, unlike the reflector.
So, here:

Code: Select all

x = 31, y = 26, rule = Wilfred
2.2B$2.2A4$.2C.2C19.2C.2C2$2.C.C21.C.C$.2C.2C19.2C.2C4$2.2B22.2A$2.2A
22.2B4$3C.3C17.3C.3C$3.C23.C2$3C.3C17.3C.3C4$26.2A$26.2B!
It doesn't work the other way, though.
by Redstoneboi
June 24th, 2020, 7:10 pm
Forum: Other Cellular Automata
Topic: Shoots and Roots (B3/S245678)
Replies: 22
Views: 8774

Re: Shoots and Roots (B3/S245678)

BokaBB wrote:
June 24th, 2020, 10:49 am
,,Shoots" are actually ladders.
We know, we just want to call them shoots because they remind us of them.
by Redstoneboi
June 24th, 2020, 6:07 am
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 110
Views: 14032

Re: ConwayLife Skyscraper

Floor gang is known as the roof of the skyscraper and therefore has no ceiling
by Redstoneboi
May 24th, 2020, 9:46 pm
Forum: Other Cellular Automata
Topic: NaiveLife Emulated: A reading-order simulation of Life
Replies: 11
Views: 1930

NaiveLife Emulated: A reading-order simulation of Life

Named after a naive implementation of Conway's game of Life, where cells are simulated by reading-order rather than at the same time. @RULE NaiveLifeEmulated @COLORS 0 48 48 48 1 255 255 255 2 0 0 0 3 160 160 160 4 0 255 0 5 255 0 0 @TABLE n_states:6 neighborhood:Moore symmetries:none var a{0,1,2,3,...
by Redstoneboi
May 6th, 2020, 3:31 pm
Forum: Other Cellular Automata
Topic: Project LambdaCAlculus
Replies: 8
Views: 1487

Re: Project LambdaCAlculus

Hunting, as well as anyone else who wants to join, can chat with us on the Conwaylife Lounge Discord Server! Anyway, we've finished the Lambda Diagram highlighting and compacting in one rule. Currently, all it does is highlight, compact, and unhighlight, on repeat. Flashy. It could be modified to ev...
by Redstoneboi
May 3rd, 2020, 3:09 pm
Forum: Other Cellular Automata
Topic: Project LambdaCAlculus
Replies: 8
Views: 1487

Re: Project LambdaCAlculus

So, now that we've gotten the introductions out of the way, let's look at how the Cellular Automaton will work. Our goal is for the rule to take in a 2-state lambda calculus diagram such as this one: x = 15, y = 6, rule = B/S012345678 7ob7o$bo3bo3bo3bo$b5o3b5o$bo7bo$b9o$bo! And repeatedly evaluate i...
by Redstoneboi
May 3rd, 2020, 2:09 pm
Forum: Other Cellular Automata
Topic: Project LambdaCAlculus
Replies: 8
Views: 1487

Re: Project LambdaCAlculus

So, enough with the abstract. How do we write lambdas in CA? Diagrams. How do lambda diagrams work? Well, you have bars . They represent abstractions/functions/lambdas. x = 11, y = 1, rule = B/S012345678 11o! This represents "(λn.)" Then, you have stems that come down from bars. They represent binds...
by Redstoneboi
May 3rd, 2020, 8:32 am
Forum: Other Cellular Automata
Topic: Project LambdaCAlculus
Replies: 8
Views: 1487

Project LambdaCAlculus

We're collaborating to create a rule to simulate Lambda Calculus Diagrams. First of all, what is "Lambda Calculus"? You could try looking it up on Wikipedia , but that may be a little wordy, so I'll explain it right here. TL;DR: (λstuff.(stuff and more stuff))(Things) -> (Things and more Things) Bas...
by Redstoneboi
April 24th, 2020, 5:47 am
Forum: Other Cellular Automata
Topic: Improved WireWorld
Replies: 14
Views: 1815

Re: Improved WireWorld

This is the first time I've seen an attempt to improve WireWorld that results in making it far more difficult to work with. I would recommend thinking this through from a Cellular Automata view, instead of a "real circuitry" view, because you're straying further and further away from the point. CA a...
by Redstoneboi
April 11th, 2020, 10:21 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2160
Views: 706109

Re: Thread For Your Unrecognised CA

A splitter containing a reflector. Demonstrates a skim ANDNOT reaction and 90/180-degree annihilations at its core. x = 98, y = 60, rule = B2e3airy4kt5jr6c8/S02ace3eiknr4-aj5-cei6-a78 52bob2o$52b2obo2$47bo7bob2o$58bo$45bo11bo$51b2o4b2o$50bobo$50b2o2$42b 2o$43bo11bo$42bo$42b2obo7bo$49bo2$48b3o33b2obo...
by Redstoneboi
April 1st, 2020, 11:22 am
Forum: Other Cellular Automata
Topic: Bend5: Pseudopod construction in 5 states.
Replies: 0
Views: 767

Bend5: Pseudopod construction in 5 states.

Another one of my universal construction and destruction rules, have at it. Based primarily on Discord user CatIsFluffy's original rule, CW, for "ClockWise". I made it fully isotropic using 2 signal types instead of 1. Someone already uploaded an old version of this rule onto LifeWiki when it was p...
by Redstoneboi
March 31st, 2020, 1:46 pm
Forum: Other Cellular Automata
Topic: Sticky: a 4 state isotropic photon-based Moore rule
Replies: 30
Views: 9039

Re: Sticky: a 4 state isotropic photon-based Moore rule

I updated the last rule table I posted here to fix a bug I've found while constructing this binary counter. The bug can be avoided, but I want you to not have to... As much. Anyway, here's the binary counter, with a "read" built in. No multiplexer just yet, though. x = 117, y = 12, rule = Sticky 83....
by Redstoneboi
March 31st, 2020, 2:01 am
Forum: Other Cellular Automata
Topic: Stuck: A squishy photon rule.
Replies: 2
Views: 662

Re: Stuck: A squishy photon rule.

Is this a way to make this not get stuck without breaking the rule 1. You're probably using the rule wrong if you ended up like that. 2. I don't think there's a way for the stuck photon to tell between that and this: x = 8, y = 8, rule = Stuck .C$.B2$.C$.B2$BC.BC.BC$.B! And the spaces can't tell be...
by Redstoneboi
March 30th, 2020, 7:42 am
Forum: Other Cellular Automata
Topic: Stuck: A squishy photon rule.
Replies: 2
Views: 662

Stuck: A squishy photon rule.

Remember photonic rules like Sticky? Remember squishy wiring rules like NoTimeAtAll? Well I smashed them together and got this thing. @RULE Stuck @COLORS 0 0 0 0 1 0 0 255 2 128 128 0 3 255 0 0 4 0 255 0 @TABLE n_states:5 neighborhood:Moore symmetries:rotate4reflect var a{0,1,2,3,4} var b=a var c=a ...
by Redstoneboi
March 30th, 2020, 5:11 am
Forum: Website Discussion
Topic: LifeWiki Trusted Account Request Thread - Post requests here
Replies: 445
Views: 174964

Re: LifeWiki Trusted Account Request Thread - Post requests here

I want to be able to update my rules for LifeViewer. I have the same username on LifeWiki.
Also, I have to mention Sticky doesn't seem to work, despite already having a rule tree on its page.
by Redstoneboi
March 30th, 2020, 3:49 am
Forum: Other Cellular Automata
Topic: B2cei3j4c5i6c8/S1e2i3-ckqr4air5i6ci8
Replies: 34
Views: 3135

Re: B2cei3j4c5i6c8/S1e2i3-ckqr4air5i6ci8

I suggest posting the ships horizontally, so that the RLE will be crunched down by like, an 80% reduction.
by Redstoneboi
March 30th, 2020, 2:43 am
Forum: Other Cellular Automata
Topic: Sticky: a 4 state isotropic photon-based Moore rule
Replies: 30
Views: 9039

Re: Sticky: a 4 state isotropic photon-based Moore rule

First of all, welcome to a rule brought back from the dead 2 years ago! New rule table! A list of improvements include: More forgiving distinction between construction (push, pull, shoot, build) and computation, (split, reflect, offset) A new "shoot" instruction that works along the same lanes that ...
by Redstoneboi
January 14th, 2020, 8:17 am
Forum: Other Cellular Automata
Topic: QuirkyQuarks
Replies: 8
Views: 1505

Re: QuirkyQuarks

Signal reverser

Code: Select all

x = 21, y = 6, rule = QuirkyQuarks
19.D$19.2C2$10.AC$2CB2CB2CB2CB2CB2CB2C$D2BD2BD2BD2BD2BD2BD!
by Redstoneboi
January 13th, 2020, 9:59 am
Forum: Other Cellular Automata
Topic: QuirkyQuarks
Replies: 8
Views: 1505

Re: QuirkyQuarks

They're reversible, inline flippable, and can turn inward: x = 41, y = 24, rule = QuirkyQuarks 39.C$21.2CB2CB2CB2CB2CB2CB2C$21.CD2BD2BD2BD2BD2BD2BD$21.2B$21.CB$21.C D$21.2B$21.CB$21.CD$21.2B$21.CB$21.CD2$18.DC$18.BC$18.2B$18.DC$18.BC$ 18.2B$18.DC$18.BC$18.2B$D2BD2BD2BD2BD2BD2BDC$2CB2CB2CB2CB2CB2CB2C!
by Redstoneboi
January 9th, 2020, 11:03 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 16
Views: 6500

Re: Flow6

New smaller, faster looprep! x = 1744, y = 8, rule = Flow6 4.A$.2A$.A$.2A1740.C$.E10AB5EAB3EAB2EAB2EAB2EABEAB2EAB2EAB2EAB2EAB2EA B2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB2EABEA BEABEABEABEABEABEABEABEABEABEABEABEABEABEABEABEABEAB3EABEAB2EAB2EABEA B2EAB2EABEAB2EAB2EABEAB2EAB2EAB...
by Redstoneboi
December 5th, 2019, 7:40 am
Forum: Other Cellular Automata
Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
Replies: 14
Views: 2380

Re: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)

XOR x = 166, y = 131, rule = B2-ae3aej4ez/S03ac4aikqryz78 155bo4bo5$145bo4bo9bo5$135bo4bo9bo9bo4bo5$125bo4bo9bo9bo4bo4bo5$115bo 4bo9bo9bo4bo4bo5$105bo4bo9bo9bo4bo4bo5$95bo4bo9bo9bo4bo4bo5$85bo4bo9bo 9bo4bo4bo5$75bo4bo9bo9bo4bo4bo4$40bo$o9bo9bo9bo8b3o8bo9bo9bo9bo9bo4bo 4bo$40bo3$20bo24bo$o4bo4bo4bo3b...