Code: Select all

```
x = 21, y = 6, rule = QuirkyQuarks
19.D$19.2C2$10.AC$2CB2CB2CB2CB2CB2CB2C$D2BD2BD2BD2BD2BD2BD!
```

- January 14th, 2020, 8:17 am
- Forum: Other Cellular Automata
- Topic: QuirkyQuarks
- Replies:
**8** - Views:
**291**

Signal reverser

Code: Select all

```
x = 21, y = 6, rule = QuirkyQuarks
19.D$19.2C2$10.AC$2CB2CB2CB2CB2CB2CB2C$D2BD2BD2BD2BD2BD2BD!
```

- January 13th, 2020, 9:59 am
- Forum: Other Cellular Automata
- Topic: QuirkyQuarks
- Replies:
**8** - Views:
**291**

They're reversible, inline flippable, and can turn inward: x = 41, y = 24, rule = QuirkyQuarks 39.C$21.2CB2CB2CB2CB2CB2CB2C$21.CD2BD2BD2BD2BD2BD2BD$21.2B$21.CB$21.C D$21.2B$21.CB$21.CD$21.2B$21.CB$21.CD2$18.DC$18.BC$18.2B$18.DC$18.BC$ 18.2B$18.DC$18.BC$18.2B$D2BD2BD2BD2BD2BD2BDC$2CB2CB2CB2CB2CB2CB2C!

- January 9th, 2020, 11:03 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4430**

New smaller, faster looprep! x = 1744, y = 8, rule = Flow6 4.A$.2A$.A$.2A1740.C$.E10AB5EAB3EAB2EAB2EAB2EABEAB2EAB2EAB2EAB2EAB2EA B2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB2EABEA BEABEABEABEABEABEABEABEABEABEABEABEABEABEABEABEABEAB3EABEAB2EAB2EABEA B2EAB2EABEAB2EAB2EABEAB2EAB2EAB...

- December 5th, 2019, 7:40 am
- Forum: Other Cellular Automata
- Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
- Replies:
**14** - Views:
**533**

XOR x = 166, y = 131, rule = B2-ae3aej4ez/S03ac4aikqryz78 155bo4bo5$145bo4bo9bo5$135bo4bo9bo9bo4bo5$125bo4bo9bo9bo4bo4bo5$115bo 4bo9bo9bo4bo4bo5$105bo4bo9bo9bo4bo4bo5$95bo4bo9bo9bo4bo4bo5$85bo4bo9bo 9bo4bo4bo5$75bo4bo9bo9bo4bo4bo4$40bo$o9bo9bo9bo8b3o8bo9bo9bo9bo9bo4bo 4bo$40bo3$20bo24bo$o4bo4bo4bo3b...

- December 4th, 2019, 7:18 am
- Forum: Other Cellular Automata
- Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
- Replies:
**14** - Views:
**533**

x = 176, y = 156, rule = B2-ae3aej4ez/S03ac4aikqryz78 165bo5$160bo4bo4bo4bo5$160bo14bo5$155bo4bo4bo4bo5$155bo14bo5$150bo4bo 4bo4bo5$150bo14bo5$145bo4bo4bo4bo5$145bo14bo5$140bo4bo4bo4bo5$140bo14b o5$135bo4bo4bo4bo5$135bo14bo5$130bo4bo4bo4bo5$130bo14bo5$125bo4bo4bo4b o5$110bo4bo9bo14bo5$100bo4bo9bo9b...

- December 4th, 2019, 5:12 am
- Forum: Other Cellular Automata
- Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
- Replies:
**14** - Views:
**533**

And a not-quite-functional signal turner, also by WildMyron: x = 87, y = 80, rule = B2-ae3aej4ez/S03ac4aikqryz78 $2bo9bo9bo9bo9bo9bo9bo9bo4$3bo8bo30bo8bo$bo5bo9bo4bo4bo4bo4bo3bo5bo9bo 4bo4bo4bo4bo4bo$2bo9bo29bo9bo4$6bobo8bo9bo9bo8bobo8bo9bo4bo4bo5$77bo4b o5$72bo4bo5$77bo4bo5$72bo4bo5$77bo4bo5$72bo4...

- December 3rd, 2019, 8:06 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies:
**187** - Views:
**86084**

Make it so that before a new .rule file is opened, it asks if you want to copy the file into your rules folder, and copies the file if yes. It would make it a tad bit easier to add new rules, and it makes sense since you already have support for pasting new rules directly into Golly. This should th...

- November 22nd, 2019, 10:54 pm
- Forum: Other Cellular Automata
- Topic: Improved bit-loop-to-stream copier for Margolus Critters
- Replies:
**4** - Views:
**720**

I don't really have the resources to be able to mess with Margolus rules a lot yet, but I do have a question/suggestion: How would a child get its food? Now, my idea is that the parent's last construction step would be to reroute all of its future food into the child somehow, like an umbilical cord....

- November 12th, 2019, 10:13 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies:
**2** - Views:
**581**

Woah there buddy, don't you think you're going too fast there?

You seem to be plannyng*way* ahead of time considering your first step is to find a 3d rule with incredible capabilities.

You seem to be plannyng

- November 12th, 2019, 10:11 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4430**

AND gate: x = 20, y = 39, rule = Flow6 5.4A$6A.5A$5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$6A.5A $5.4A2.A$10.3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A2$5.4A$BE4A.5A$5.4A 2.A$10.3A$10.A.8A$10.3A$5.4A2.A$6A.5A$5.4A2$5.4A$BE4A.5A$5.4A2.A$10. 3A$10.A.8A$10.3A$5.4A2.A$BE4A.5A$5.4A! Longer-signal...

- November 11th, 2019, 9:29 am
- Forum: General Discussion
- Topic: Golly 3.3
- Replies:
**16** - Views:
**1386**

Erm, I made a typo in the comments of Flow6/Demo/unarySub.mc

It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."

It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments

It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."

It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments

- November 7th, 2019, 4:00 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4430**

I've discovered a way to flip a arm inline x = 193, y = 2, rule = Flow6 ABEABE2AB2E2AB2EAB2EABEAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB3EAB2EAB2EABEA B2EAB2EABEAB2EAB2EABEAB2EAB2EABEAB2EAB2EAB3EAB2EAB2EAB2EAB2EAB2EABEAB EABEABEAB3EABEABEABEABEAB3EABEABEAB3EABEAB2EAB2E2A$192.A! EDIT: Better way: x = 136, y =...

- October 18th, 2019, 2:45 pm
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4430**

Toggle: x = 14, y = 25, rule = Flow6 .E$E.2E10A$.E2.E$2.2E.E$3.3E$.E2.E$E.3E$.E2.E$2.2A.A$3.3A$4.E$4.B2$.E $E.12E$.E2.E$2.2E.E$3.3E$.E2.E$E.3E$.E2.E$2.2A.A$3.3A$4.E$4.B! Nice! That’d be incredibly useful for stable memory and in turn Flow6 displays! Thanks to you and PHPBB for reviving this! Anyway...

- October 18th, 2019, 10:28 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4430**

Activate and detach: x = 12, y = 18, rule = Flow6 EA.2A.EA2.2A$E3.A.E4.A$E.A.A.E.4A$B.3A.B4.A$A.A3.A4.A$E.A3.E4.A$E.A3. E4.A$B.A3.B4.A$A.A3.A4.A$A.A3.A4.A$A5.A4.A$A5.A$A5.A$A5.A$A5.A$A5.A$A 5.A$E5.E! Read with guaranteed return A or B: x = 76, y = 19, rule = Flow6 2A.2A$.A.A$.A.A37.2A$.46A$.A.A37.A4...

- October 18th, 2019, 8:57 am
- Forum: Other Cellular Automata
- Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
- Replies:
**10** - Views:
**795**

These two together *almost* make a complete replicator. The loop length is 92k, and it runs in 6 loop iterations, so the total replication time is around 550k cycles. The only problem now is that each new loop is 18 cells longer than the last. I was hoping by messing with the sequence_loop_delay va...

- October 17th, 2019, 6:52 am
- Forum: Other Cellular Automata
- Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
- Replies:
**10** - Views:
**795**

I must say I am very much fascinated at the completely genius way some of your components abuse the rule's boundaries. I like it. Your replicator is the best example of how I would've optimized the Devore rep, if I was as capable of understanding others' work as you! Using outside-the-box design ele...

- July 17th, 2019, 7:14 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**48919**

here's the thing: you can't contain info to directly build a bigger container. but do we even need to solve this problem? i went to the rule folder and found this beautiful gem called WWEJHaymanizerReplicator7, it's just wonderful. x = 263, y = 127, rule = WWEJ3 5.17C4.5D15.3D.2D.3D.2D31.23C.4C.4C18...

- July 16th, 2019, 6:26 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**48919**

have you noticed that the extension signal extends only 1 cell, but the turn signal extends 2 at a time? we could use that for a much better “rocket fuel” and be able to fit twice as much information in the trail. however, the bigger issue is how are we going to make the child loop replicate? EDIT: ...

- July 16th, 2019, 8:32 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**48919**

To be fair, it would probably be easier to just build an orthogonoid, right? From experience it was much easier to build the Flow6 looprep than the taperep. meanwhile, your cell coders needed some work. x = 73, y = 50, rule = WWEJ3 2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C10.C10.C10.C$2.C...

- July 16th, 2019, 8:12 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**48919**

I can’t figure out how to do a 4-reader one. There’s probably a solution involving crossovers but for now I keep running into a 3 utilities-type problem. accept the inevitability of crossovers. luckily, WireWorld has a double AND-NOT cell that we can use as a small (5*5) timing dependent crossover....

- July 14th, 2019, 12:42 am
- Forum: General Discussion
- Topic: Golly suggestions
- Replies:
**187** - Views:
**86084**

Maybe add the contents of this zip file into Golly/Patterns/Self-Rep? It contains my relevant work on Flow6, a rule made specifically to be faster and easier to use in both circuitry and construction than most others like 2-state rules and the JvN family. It already has a replicator of period 12,793...

- June 9th, 2019, 2:27 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies:
**96** - Views:
**48919**

...Moosey wrote: EDIT:

Unoptimized stable memory cellCode: Select all

`don't underestimate how unoptimized this is`

Code: Select all

```
x = 26, y = 7, rule = WWEJ3
8.4D$A11C3.2C$16.CD$13.C2.CD$2.4D.D2.2C.C2.CD$A10C.4C$7.D2.2C.C2.10C!
```

- June 7th, 2019, 7:13 am
- Forum: The Sandbox
- Topic: weirder and weirder and weirder
- Replies:
**117** - Views:
**20687**

H(X) = 4.10544If the thread's revived properly, we could save it.

- June 6th, 2019, 7:38 am
- Forum: Other Cellular Automata
- Topic: Flow6
- Replies:
**16** - Views:
**4430**

RepLoopcator completed, and it's faster than the Hutton Replicator found in Golly's patterns. That makes this the fastest known asymmetric replicator in a Turing Complete and Construction Universal rule. x = 2118, y = 7, rule = Flow6 3.A$2A$A$2A$4AB4EAB3EAB2EAB2EAB2EABEAB2EAB2EAB2EAB2EAB2EAB2EAB2EAB...

- May 8th, 2019, 8:15 am
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3520** - Views:
**421120**

Hunting HuntingMoosey wrote:Please don’t hunt metestitemqlstudop wrote:Hunting Moosey