Search found 429 matches

by Redstoneboi
December 23rd, 2023, 12:34 am
Forum: Other Cellular Automata
Topic: A circuit ruleset
Replies: 47
Views: 27444

Re: A circuit ruleset

zm also posted that on the discord, and i couldn't find anything smaller after a couple hours of rearranging things. they're all 9 by 10 repeat time 6. a smaller repeat time and you lose access to ANDNOT. x = 64, y = 13, rule = Bliptile 26.13A9.16A$26.A11.A9.A6.2B6.A$14A12.A7.3A.A9.A6.B.5B2A$A12.A3B...
by Redstoneboi
August 3rd, 2023, 6:49 am
Forum: The Sandbox
Topic: Famous Quotes
Replies: 413
Views: 157589

Re: Famous Quotes

p19 by mvr: x = 34, y = 21, rule = B3/S23 29bo$28bobo$17bo10bobo$15b3o9b2o2b2o$14bo11bo2bobo$14b2o9bob3obo$25bo 6b2o$11bo15b4obo$3bo7b2o8bo5bo2bobo$2bobo16bo6b2o2b2o$2bobo7bo8bo7bobo $2o2b2o6bo16bobo$bobo2bo5bo8b2o7bo$bob4o15bo$2o6bo$2bob3obo9b2o$2bobo 2bo11bo$b2o2b2o9b3o$3bobo10bo$3bobo$4bo! Inter...
by Redstoneboi
January 31st, 2023, 1:46 am
Forum: Other Cellular Automata
Topic: Metapixel in WWEJ3
Replies: 5
Views: 1261

Re: Metapixel in WWEJ3

I'll try to metafy something else with the new one. Please suggest a small oscillator (I don't want to do a blinker again.) EDIT: In case it would be of any interest: here is the "old" metablinker using the more-complicated design in the OP. <very cool metablinker> Nice, the period seems to be exac...
by Redstoneboi
January 19th, 2023, 12:33 am
Forum: Other Cellular Automata
Topic: Metapixel in WWEJ3
Replies: 5
Views: 1261

Re: Metapixel in WWEJ3

Could you post a sample pattern, like a blinker in a 5*5 grid, to show us what it can do?
by Redstoneboi
January 17th, 2023, 6:15 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 416
Views: 202216

Re: Golly suggestions

1.) Also, does there exist a middle-mouse-button click-and-drag panning mode? (I don't have any mice with middle buttons to find out myself.) 2.) And could support for the standard behaviour of the macOS trackpad (and, I imagine, every multitouch one these days for most things), of two-finger scrol...
by Redstoneboi
January 10th, 2023, 11:58 pm
Forum: Other Cellular Automata
Topic: NTAAFAEIC
Replies: 13
Views: 1150

Re: NTAAFAEIC

Single-channel Loaf operations (no glider shoot) Why isn't it diagonal instead? x = 74, y = 75, rule = NTAAFAEIC 3B$B$.B7$8.L7$15.L25$40.L4$44.L24$68.L5$73.L! so we can access half diagonals also someone found a glider fire and had posted it on Discord since December 24 x = 106, y = 4, rule = NTAAF...
by Redstoneboi
January 10th, 2023, 10:06 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

EDIT: almost rule 30 unit cell broken unit cell Your unit cell doesn't delay the center signal long enough. It's coming in before all of the neighbors. In other news, Flexabrotnt suggested I make a Logarithmic spiral, so I did. The timing mechanism for the bends was based on This one by silversmith...
by Redstoneboi
January 8th, 2023, 4:16 pm
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

flexabrotnt on Discord gave me a significantly smaller (and more standard) type of demultiplexer. It's made of just ANDs and NANDs. The AND gates were pretty normal, but the NAND gates instead used a piece of solid-state tech I've never seen before. The bounding box is 9 by 6. Or 6 by 9 if oriented ...
by Redstoneboi
December 28th, 2022, 5:59 am
Forum: Other Cellular Automata
Topic: NTAAFAEIC
Replies: 13
Views: 1150

Re: NTAAFAEIC

oh, and btw easiest diode, how did I miss it for so long: x = 13, y = 15, rule = NTAAFAEIC 5.Q$S5Q.6Q$5.Q2$5.Q$R5Q.6Q$5.Q2$5.Q$6Q.5QS$5.Q2$5.Q$6Q.5QR$5.Q! Here's a p6 one in case you want something smaller: x = 24, y = 2, rule = NTAAFAEIC MPNMPN6M$12.3QRT7Q! It's used extensively in the squished ma...
by Redstoneboi
December 27th, 2022, 2:15 am
Forum: General Discussion
Topic: Golly suggestions
Replies: 416
Views: 202216

Re: Golly suggestions

Pardon me but I would like to bring attention back to An earlier suggestion of mine , to see if there are any technical (OS-related?) limitations that prevent the idea from being implemented, or if the feature is under way, or if it's not a priority. It's mildly annoying having to move rules into my...
by Redstoneboi
December 26th, 2022, 2:46 pm
Forum: Other Cellular Automata
Topic: NTAAFAEIC
Replies: 13
Views: 1150

Re: NTAAFAEIC

most of a constuction arm. a positive signal moves the elbow forward and a negative signal moves it backward. I haven't added the functionality for firing gliders yet. Elbow recipes from the discord. x = 94, y = 58, rule = NTAAFAEIC 5$63.8M$52.4Q7.M6.M$48.3M.Q2.Q7.M3.Q2.M$48.M.M.M2.2Q6.M2.Q.Q.M$48....
by Redstoneboi
December 24th, 2022, 12:46 pm
Forum: Other Cellular Automata
Topic: NTAAFAEIC
Replies: 13
Views: 1150

Re: NTAAFAEIC

Bumping old tech The "Gammasynthesizer", which shoots a photon to the left at precise row counts. Negative means "next row down", Positive means "fire". Firing at 0 is a no-op. Here is a Rule 30 pRNG (1 true every around 8 false) hooked up to it, while it shoots at a bunch of targets: x = 255, y = 8...
by Redstoneboi
December 18th, 2022, 8:23 am
Forum: Other Cellular Automata
Topic: Esolangs as Rule Tables
Replies: 10
Views: 8646

Re: Esolangs as Rule Tables

Remember BCTRSBoi? Yeah, apparently on January 3, 2021, I remade it in guess how many states: @RULE BCTRSBoiMin # Pain. @COLORS 0 0 0 0 1 255 0 0 2 0 255 0 @TABLE n_states:3 neighborhood:Moore symmetries:none var a{0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var A{1,2} var B=A var...
by Redstoneboi
December 17th, 2022, 10:55 am
Forum: Scripts
Topic: WireWorld implementation using WebGL
Replies: 2
Views: 1590

Re: WireWorld implementation using WebGL

I think a GPU could probably run Hashlife fairly well. GPUs are designed to perform massive amounts of parallelized computation. HashLife wasn't designed to be parallel. While parallel implementations of Hashlife might exist, I doubt they could work on a GPU since they all need to access and modify...
by Redstoneboi
December 16th, 2022, 6:37 am
Forum: Other Cellular Automata
Topic: Resources pertaining to computation in cellular automata
Replies: 16
Views: 8782

Re: Resources pertaining to computation in cellular automata

Correction: Flow6 was made in June 22, 2018 , even before Sticky in September 5 the same year, but most of the development happened in the Discord server, so pretty much nobody in the forums knew about it until I somehow ended up posting Sticky in 2018 and Flow6 in 2019. Before Flow6, there was the ...
by Redstoneboi
December 16th, 2022, 6:17 am
Forum: Scripts
Topic: kbe.lua - a Vi-like Keyboard Editor for Golly
Replies: 0
Views: 2702

kbe.lua - a Vi-like Keyboard Editor for Golly

Introducing kbe.lua, a KeyBoard Editor for Golly. *May be slow when pasting patterns. But this seems to be an issue with my Golly as a whole. Pasting patterns even with just Ctrl+V isn't fast anymore either. The keybinds are inspired by the Vim text editor. You may customize them inside the lua fil...
by Redstoneboi
December 16th, 2022, 2:14 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

also it constructs the pattern rotated 90 degrees. could you simply rotate the construction arm 90 degrees? if you don't want that, i think you could switch the for loops around so that it goes for x in range(bbox[2]): for y in reversed(range(bbox[3])) i tried to clean your script up. see if this w...
by Redstoneboi
December 15th, 2022, 9:21 am
Forum: Other Cellular Automata
Topic: Why so little interest in multistate rules?
Replies: 29
Views: 2260

Re: Why so little interest in multistate rules?

What I've noticed with Circuitry rules in particular is that the more experienced users typically create their own rules and don't use others' very often. Factors for this might include paradigm shifts between rules, lack of documentation for some, and personal interest favoring their own ideas. If ...
by Redstoneboi
December 15th, 2022, 8:50 am
Forum: Other Cellular Automata
Topic: Resources pertaining to computation in cellular automata
Replies: 16
Views: 8782

Re: Resources pertaining to computation in cellular automata

Strange that I didn't add this here but Rule: Flow6 6-state Construction, 2019-2022, probably Mid-level since circuitry is primarily timing-based, but timing-agnostic circuits do exist, as demonstrated in the Computer dubbed the "Flow6 Read-If/Else System" whose acronym I'd like you to guess and use
by Redstoneboi
September 27th, 2022, 1:45 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

after a bunch of vertical space optimizations, i have managed to fit the whole universal construction arm register in the same amount of vertical space as all the other registers require: x = 173, y = 65, rule = Flow6 3.2A2.2A83.2A2.2A$3.A3.A84.A3.A$3.A3.A84.A3.A$3.A3.A24.3A.3A53.A3.A 24.3A.3A$33A.3...
by Redstoneboi
September 23rd, 2022, 1:30 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

Do note that Flow6 makes no guarantees about read arms; if the read is TRUE, it returns a value. if the read is FALSE, it returns no value... but if the read isn't finished yet, it also returns no value. This means it's impossible to tell whether you're reading FALSE or if the read arm is just, obsc...
by Redstoneboi
September 22nd, 2022, 10:51 pm
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

I put a very simple arm onto the machine. Here it is making an alternating sequence of cells: Programmed it to read from the two registers and do stuff. if it reads 0 from both registers, it outputs a signal of length 1 (extends the arm) if it reads 1 from the first register and 0 from the second r...
by Redstoneboi
June 10th, 2022, 7:10 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

Can this modified Langton's ant unit cell be simplified? optimized/compacted? yes. x = 86, y = 24, rule = Flow6 2.3A2.2A$2.2A.7A2.2A$2.A.A2.A.2A.7A2.2A$2.2A.E.A.A.A2.A.2A.7A2.2A$4.A 2.A.2A.E.A.A.A2.A.2A.7A2.2A$4.2A.A3.A2.A.2A.E.A.A.A2.A.2A.7A2.2A$.7A 3.2A.A3.A2.A.2A.E.A.A.A2.A.2A.3ABE2A2.2A$.A.2A3....
by Redstoneboi
June 7th, 2022, 2:13 am
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

Freywa (Parcly Taxel on Discord) and I have been trying to optimize Langton's ant unit cells. This is what we have so far: x = 20, y = 20, rule = Flow6 10.4A$4.8A.A$4.A4.2A.2A$4.5A.A.A$4.2A3.A.8A$4.A3.A.E.A2.2A.A$3A.A.3A 2.3A2.A.A$A.5A.A2.A.A2.A.A$2A2.A.9A.A.A$4A.E2.A2.A3.A.2A$.2A.A3.A2.A 2.E.4A$.A....
by Redstoneboi
June 4th, 2022, 9:47 pm
Forum: Other Cellular Automata
Topic: Flow6
Replies: 52
Views: 14661

Re: Flow6

new piece of tech: a solid state period halver with a read and a reset. x = 91, y = 12, rule = Flow6 36ABE15ABE3ABE3ABE11A$75.A$75.A$26ABE13ABE30A.E.15A$73.A.A$73.2A$74. 2A$BE11ABE61A$74.A$74.A$74.A$74.17A! mechanics: Top input: Flips state, then returns the resulting state through the top output Mi...