Search found 62 matches

by Layz Boi
January 21st, 2020, 5:13 pm
Forum: Other Cellular Automata
Topic: HexBuss by by Frank Buss
Replies: 2
Views: 1141

Re: HexBuss by by Frank Buss

This is one of the rules in rule table repository and it's also in Ready. HexBuss rule is amazing rule that I didn't find any thread in this forum for it, searching for Hex, Buss and Hex Buss didn't gave any results so I wanted to throw it here. ... You can build still lives around and contain the ...
by Layz Boi
January 20th, 2020, 3:00 pm
Forum: Other Cellular Automata
Topic: Explosive or not
Replies: 6
Views: 1417

Re: Explosive or not

This is a very thought-provoking topic. I'm looking foreword to seeing further discussion. Different types of rules (ie: generations, alternating, hex, n-state... etc.) have their own unique perimeters/mechanisms that can lead to a rule being explosive. For example, you can have two rules that by th...
by Layz Boi
January 20th, 2020, 2:23 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 511
Views: 138215

Re: Rules with interesting dynamics

this rule was discovered by dani: #C *snip x = 0, y = 0, rule = B3ai4ekq5cy6n/S2-ci3-ace4inr5eqry ! That rule is pretty interesting. Everything is obscenely big and complicated, except the still lifes. Have some more natural objects from that rule: Ships: x = 53, y = 61, rule = B3ai4ekq5cy6n/S2-ci3...
by Layz Boi
January 10th, 2020, 3:32 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1501
Views: 513299

Re: Thread For Your Unrecognised CA

I wondered how many begin/stay conditions I could put in a rule while disallowing expansion. It's missing only 5 begin conditions (0,1e,1c,2a,3a), and contains every stay condition. This rule can not escape its bounding diamond +1(in every direction) because its stay conditions disable the successiv...
by Layz Boi
January 8th, 2020, 4:27 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1519
Views: 305635

Re: Miscellaneous Discoveries in Other Cellular Automata

This pattern in LongLife expands past the bounding box of its bounding dimond. x = 32, y = 32, rule = B345/S5 14b4o$13b6o$12b3o2b3o$11b3ob2ob3o$10b4ob2ob4o$9b3o2bo2bo2b3o$8b3ob2ob 2ob2ob3o$7b5ob2o2b2ob5o$6b3o2b3ob2ob3o2b3o$5b3obob2ob4ob2obob3o$4b4o3b 10o3b4o$3b3ob5o2bo2bo2b5ob3o$2b3obob3ob2o4b2ob3ob...
by Layz Boi
January 8th, 2020, 3:44 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 99
Views: 58697

Re: Alternating rules

Hope alternating rules would support Neumann-neighbourhood without converting tricks like this - it is a ship in B024/S1V: x = 3, y = 3, rule = B1e2ak3inqy4ny5e3e4jr5inqy6ak7eS01c2cn3c4c2ei3kajr4kaiqtwz5kajr6ei3e4jr5inqy6ak7e4e5c6cn7c8|B3e4jr5inqy6ak7eS01c2cn3c4c2ei3kajr4kaiqtwz5kajr6ei4e5c6cn7c8 o...
by Layz Boi
January 8th, 2020, 3:33 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 99
Views: 58697

Re: Alternating rules

These are cases of alternating between two explosive Outer-Totalistic rules, yielding a stable rule. x = 75, y = 39, rule = B26/S04578|B367/S345678 60bobobobobo2b4o$60b5obob3obobo$58b3o2b2o4bobo2bo$58bobobo4b2obo3bo$59b 2ob2ob4ob3o$58bo4b3obo2bo$59b2o2b4o2b2obo$31bo27b5o2b2o2b2o$30b3o25bo b3o2b3ob2o...
by Layz Boi
January 8th, 2020, 3:16 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 511
Views: 138215

Re: Rules with interesting dynamics

This one forms oscillating diamonds that slowly expand until the imperfections along their edges are fixed. x = 64, y = 64, rule = B2cin3aciry4c8/S1c2-ai3-ey4ei7e8 b2o2b2o3bobob5o3bo3bo3b2obob4obo4b3o3bo2b2o2b2o2b2o$bo2b2ob4o3bo5bo2b 2o4bob5o2b2ob7ob4ob3obob4o$2obo2b11o2bo3b2ob4o2b2o2b4o3bo3b5ob3o2b...
by Layz Boi
January 8th, 2020, 3:02 pm
Forum: Other Cellular Automata
Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
Replies: 842
Views: 161614

Re: Smallest Spaceships Supporting Specific Speeds (5s) Project

I was looking for interesting rules unrelated to this thread and came across this one, which has this really common, slow ship. I wouldn't be surprised if its already known.

11cells: 5c/275

Code: Select all

x = 6, y = 3, rule = B2-ak3-jnry6i7e/S2ek3-eqry4anr5-a6-en78
3o$3ob2o$3o!
by Layz Boi
December 31st, 2019, 4:39 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1519
Views: 305635

Re: Miscellaneous Discoveries in Other Cellular Automata

A collection of Oscillators in the Maze rule; periods 2-8, 10, 11, 14 and 18. Many may be already known, but I am unaware of any collections of stuff in this rule on the internet. x = 402, y = 244, rule = B3/S12345 13b2o57b2o135b2o26b2o21b2o30b2o30b2o69b2o$15bo58bo133bo27bo25bo28bo2b o24bo3bo2bo15bo...
by Layz Boi
December 28th, 2019, 10:38 pm
Forum: Other Cellular Automata
Topic: Gems (B3457/S4568)
Replies: 9
Views: 1354

Re: Gems (B3457/S4568)

Have there been any new ships found in this rule yet? Some osc because I'd feel weird necro-ing this thread without posting something: x = 236, y = 221, rule = B3457/S4568 42bo14bo42bobo$31bobobo4b5o53bobobobo$5bo25bobobo5b3o3bo2bo6b3o15bobo 20b7o8bobo11bobo$5b3o16bobo3b5ob2o2b5o3b3o3bob3o7bobo7b2o1...
by Layz Boi
December 26th, 2019, 10:30 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1501
Views: 513299

Re: Thread For Your Unrecognised CA

Here are some probably mediocre alternating rules: x = 150, y = 150, rule = B2a/S23-jky4-az|B2cei4ce/S2-k3-jky4-az 4o2b2obob2ob3obob2ob5o2bo2b2o3bo3bo4b2o2bobob2o2b2o2b4o3bo2bobob2obob obobo2b2obob3ob4o2bo2b2o4b2ob3o3b2o3bo2b2o2bobo2bob2obob3o$2obo2b2o2b 3o2bo5b2obo2b3o2b5obo4b2o2bo2bo3b2ob3ob2ob2o3...
by Layz Boi
December 3rd, 2019, 3:43 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 511
Views: 138215

Re: Rules with interesting dynamics

Very unique, cool-looking explosion in a rule found by toroidalet in 2017 when exploring binary counters : x = 194, y = 184, rule = B2cin3aer4eiqrz5i6cik8/S01c2cn3ek4nqtw5aekry6ekn78 That rule is pretty neat! Here are some various oscillators: x = 249, y = 289, rule = B2cin3aer4eiqrz5i6cik8/S01c2cn...
by Layz Boi
December 2nd, 2019, 1:25 pm
Forum: Other Cellular Automata
Topic: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)
Replies: 14
Views: 527

Re: Fuzey (B2-ae3aej4ez/S03ac4aikqryz78)

It's funny how rare that natural p4 ship is, despite it being so small.
by Layz Boi
October 9th, 2019, 4:38 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 511
Views: 138215

Re: Rules with interesting dynamics

Moosey wrote:
October 9th, 2019, 3:21 pm
Why does this rule not explode?

Code: Select all

x = 3, y = 15, rule = B34ei8/S23-kq
bo$obo$bo10$bo$obo$bo!
Too many naturally-occurring honey combs and blocks choking up the aforementioned reaction?
by Layz Boi
October 4th, 2019, 4:04 pm
Forum: Other Cellular Automata
Topic: Seeds
Replies: 38
Views: 19726

Re: Seeds

Here are some mostly extendable P4 oscillators: Edit: more x = 164, y = 84, rule = B2/S 6$74b3o$73bo3bo$45b3o$14bo29bo3bo35bo3bo$12bobobo57bobo8bobo$13b3o$45b obo22bo22bo$71bo2bobo8bobo2bo3bo$58bo35bo$7bo6bo30bobo2bo4bo3bo11bo2b ob2o6b2obo2bo3bo$8bo4bobo17bo19bo5bo10bo5b2obo2bob2o7bo$6b3o3bobo8bo10b...
by Layz Boi
October 3rd, 2019, 7:11 pm
Forum: Other Cellular Automata
Topic: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)
Replies: 13
Views: 1408

Re: GMO snowflakes (B34c6n/S2-n3-ck4cijqtwy5y6n)

Minor size reductions of some oscillators and things. x = 15, y = 56, rule = B34c6n/S2-n3-ck4cijqtwy5y6n 6b2o2b2o$6bobo2bo$3b2obob3o$3b2obobo$6bo$b5obo$bo4b2o$2b3o$3bo$bobo$b 2o6$4b3ob3o$3bob2ob2obo$b3obobobob3o$o2bobobobobo2bo$2o2b7o2b2o2$6b3o $6bobo6$4b2o$2bo2bo$b4o$2bo$3b2o$4bo$4bobo$5b2o6$12b2o$...
by Layz Boi
September 30th, 2019, 11:38 am
Forum: Other Cellular Automata
Topic: Any serious survey of constructions in Margolus Critters?
Replies: 37
Views: 6476

Re: Any serious survey of constructions in Margolus Critters?

If your question is can you construct them with a glider collision, then I think the argument you're getting at is: no, because the oscillator has a finite number of states, and when you run it in reverse it cannot "remember" when then collision occurred to construct it. This is true, so you cannot...
by Layz Boi
September 30th, 2019, 10:34 am
Forum: Other Cellular Automata
Topic: Any serious survey of constructions in Margolus Critters?
Replies: 37
Views: 6476

Re: Any serious survey of constructions in Margolus Critters?

Quick question, is it possible to have a constructor in a reversible rule such as Margolus Critters? Oscillators seem theoretically impossible to create, as it would require at least two different states that lead to the same state. Those being; one of the oscillator's repeating states, and any stat...
by Layz Boi
September 27th, 2019, 1:41 pm
Forum: Other Cellular Automata
Topic: Improved bit-loop-to-stream copier for Margolus Critters
Replies: 4
Views: 719

Re: Improved bit-loop-to-stream copier for Margolus Critters

Isn't there already like 1-3 Margolus Critters threads? :?
This one seems like a MC general thread:? viewtopic.php?f=11&t=3918
by Layz Boi
September 25th, 2019, 2:01 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1519
Views: 305635

Re: Miscellaneous Discoveries in Other Cellular Automata

x = 26, y = 14, rule = B3aijky/S234cinyz 3b2o$3bo$bob2o$b2o2$2o$bob2o16b2o$bob2o16b2ob2o$2o22b2o2$b2o20b2o$bob 2o16b2obo$3bo18bo$3b2o16b2o! That rule is pretty neat! Also, it has a finite number of periods to be found before being omniperiodic. P(3n+10) x = 38, y = 14, rule = B3aijky/S234cinyz $30b...
by Layz Boi
September 16th, 2019, 12:06 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1519
Views: 305635

Re: Miscellaneous Discoveries in Other Cellular Automata

Moosey wrote:Hey look! A p30 shuttle! Maybe we can make a gun!

Code: Select all

x = 6, y = 3, rule = B35j/S23-a4a
b4o$o4bo$2o2b2o!
So close! :lol:

Code: Select all

x = 22, y = 24, rule = B35j/S23-a4a
b4o$o4bo$2o2b2o7$18b2o$18bob2o$21bo$21bo$18bob2o$18b2o6$4b2o2b2o$4bo4b
o$5bo2bo$5b4o!!
by Layz Boi
September 14th, 2019, 1:49 pm
Forum: Other Cellular Automata
Topic: Non-totalistic CA Growth Challenge
Replies: 46
Views: 7750

Re: Non-totalistic CA Growth Challenge

Saka wrote:EDIT: However, Rule 2.
Ah, I completely missed that one. Mybad.
But wouldn't that disqualify basically everything that is constructed?
by Layz Boi
September 13th, 2019, 12:29 pm
Forum: Other Cellular Automata
Topic: Non-totalistic CA Growth Challenge
Replies: 46
Views: 7750

Re: Non-totalistic CA Growth Challenge

Code: Select all

x = 654, y = 653, rule = B2a3a/S03-i45678
326bo325$653bo$o325b2o$326b2o325$327bo!
Extendable without altering initial pop, just move the single cells further away from the block.
You guys can figure the numbers I guess.
by Layz Boi
September 11th, 2019, 7:13 pm
Forum: Other Cellular Automata
Topic: On demiexplosive rules
Replies: 4
Views: 911

Re: On demiexplosive rules

Why is this the case? I'm no quantum rocket surgeon, but I want to guess that it's because they have a partial of ship/breeder/stretcher/moving-object that easily occurs in a particular symmetry. This theoretical partial also should have the same symmetry as the patterns' symmetry along the edge of...