Code: Select all

```
x = 3, y = 3, rule = B35n/S234k
3o$obo$obo!
```

- August 15th, 2019, 3:01 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**149** - Views:
**41756**

Rule where the pi is a faildrep:

Code: Select all

```
x = 3, y = 3, rule = B35n/S234k
3o$obo$obo!
```

- August 13th, 2019, 3:59 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1468** - Views:
**501069**

An oscillator:

Code: Select all

```
x = 12, y = 3, rule = LifeLayers
3BAB2.BA3B$.2A.4A.2A$3BAB2.BA3B!
```

- August 13th, 2019, 3:51 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3277** - Views:
**395035**

This reaction looks like a glider 'docking'

Code: Select all

```
x = 17, y = 10, rule = B3/S23
15bo$14bo$14b3o6$3o$b3o!
```

- August 11th, 2019, 11:33 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies:
**526** - Views:
**119618**

A "cool S" shape is a spark that lasts 24 gens:

Code: Select all

`#C[img]https://upload.wikimedia.org/wikipedia/commons/thumb/7/79/%22Cool_S%22.svg/100px-%22Cool_S%22.svg.png[/img]`

x = 7, y = 14, rule = B3/S23

3bo$2bobo$bo3bo$o2bo2bo$o2bo2bo$o2bo2bo$bo2bobo$obo2bo$o2bo2bo$o2bo2bo

$o2bo2bo$bo3bo$2bobo$3bo!

- August 10th, 2019, 4:02 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**510** - Views:
**175738**

Wait I don't know what zombie cells are actually supposed to do after they get born, are they sparks or do they turn in to normal alive cells? they work like b/s a better version will be adjustable by pasting a table version of a rule No, I know that, I mean what happens to them the generation afte...

- August 9th, 2019, 7:05 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**510** - Views:
**175738**

Wait I don't know what zombie cells are actually supposed to do after they get born, are they sparks or do they turn in to normal alive cells?

- August 9th, 2019, 7:03 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**510** - Views:
**175738**

Here you go, it took a lot of painful debugging but it is done:

- August 8th, 2019, 2:41 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1466** - Views:
**292312**

I found a p64 12-cell:

Code: Select all

```
x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n
o$o$obo$o!
```

- August 8th, 2019, 6:10 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1468** - Views:
**501069**

I accidentally created this interesting CA while attempting to get a reversible CA: DLAggregation.rule Soups sometimes result in slow infinite growth that resembles diffusion-limited aggregation : x = 200, y = 200, rule = DLAggregation .AB3.CA3.A3.ABCBA.BACA.ABCB3.B.AC.A.B4.B2ACACAB4.A3.CA.C4.CB.2BA...

- August 8th, 2019, 4:35 am
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3277** - Views:
**395035**

x = 100, y = 17, rule = B3/S23 bob2ob2ob2obobob3o3b2obo2b4obob2o3bo2bobo3bo2bo3b2o3bo2bobo5b2obobobo 2bobob5obobo2b3o$bo5b7obo2bob3o3b4o2b2o2bobobo7b2ob5ob5ob2ob2o2b2ob2o 3b2obobob4o3bo2bobobo$2bobobob3o2b3o5bo3b2o5bobo2b2obobo2bobob3ob2obob 2o2b3o6b3ob3ob2o2b2o2bo2b2ob2obob2o$4ob3o3bob5ob2ob2ob2o2...

- May 7th, 2019, 11:09 pm
- Forum: Other Cellular Automata
- Topic: 2D Replicator Classes
- Replies:
**162** - Views:
**76506**

A class U dot replicator. It starts off looking fairly regular but it quickly becomes apparent that this is unlike any of the sawtooth replicators. The central site is alive in generations 1, 4 and 16 - I don't believe it will ever become alive again after that. x = 1, y = 1, rule = B14c/S o! The r...

- April 26th, 2019, 9:06 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1466** - Views:
**292312**

In my old LRW rule , there is a family of puffers. If you try to make versions longer than these it will cause an explosion (and sometimes a stabilized version along with the explosion). Puffers: x = 7, y = 48, rule = LRW .B$B$B8$2.B$.B$B$B7$4.B$3.B$2.B$.B$B$B5$5.B$4.B$3.B$2.B$.B$B$B4$6.B$ 5.B$4.B$3...

- April 26th, 2019, 8:38 am
- Forum: The Sandbox
- Topic: A thread for some REALLY small spaceships
- Replies:
**51** - Views:
**14833**

Code: Select all

```
x = 3, y = 4, rule = B3-j4k/S2-a34k
bo$obo$2bo$3o!
```

- April 23rd, 2019, 5:41 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**149** - Views:
**41756**

This pi replicates itself but creates a mess in the process so I think it is a failed replicator. This rule has the largest ladders I have ever seen: x = 3, y = 3, rule = B2e3i/S12-in 3o$obo$obo! x = 100, y = 100, rule = B2e3i/S12-in o5bo3b5o2bobobo2bo2b4ob2o2bo2bo9b2obo3bo2bob4obo2b4o3b6obo3bo2b2o2...

- April 23rd, 2019, 5:23 pm
- Forum: The Sandbox
- Topic: A thread for some REALLY small spaceships
- Replies:
**51** - Views:
**14833**

I think I found a c/4 bo$obo! but I don't know if alternation between rules is allowed.

Code: Select all

```
x = 3, y = 2, rule = B2e3y/S01c2c|B3ij/S1e2a
bo$obo!
```

- April 22nd, 2019, 5:59 pm
- Forum: The Sandbox
- Topic: Random posts
- Replies:
**3277** - Views:
**395035**

Can you find the two instances of the Cantor ternary set ? x = 81, y = 517, rule = B2aei3i/S3r 81o2$28b25o2$10b7o47b7o$27bo25bo2$27bo25bo6$27bo25bo2$27bo25bo14$27bo 25bo2$27bo25bo30$27bo25bo2$27bo25bo62$27bo25bo2$27bo25bo126$27bo25bo2$ 27bo25bo254$27bo25bo2$27bo25bo$9ob7ob9ob25ob9ob7ob9o2$28b25o2$10...

- April 22nd, 2019, 5:35 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Useless Discoveries in Other CA
- Replies:
**18** - Views:
**8162**

A small lightspeed photon-emmiting backrake that can be extended to produce more things:

Code: Select all

```
x = 12, y = 35, rule = B2aei3i/S3r
6bo$6bo$5bo4bo$11bo$11bo$11bo3$6bo$6bo$5bo4bo$11bo$11bo$11bo$11bo$5bo
4bo$6bo$6bo3$bo$bo$o2$6bo$6bo$6bo$5bo4bo$11bo$11bo$11bo$11bo$5bo4bo$6b
o$6bo!
```

- April 21st, 2019, 10:52 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**510** - Views:
**175738**

nevermind, there are over 160 states needed just to be able to keep track of the motions. I need to make 160 states even just for decay because of decay during motion. This particle physics rule is too big for me.

EDIT: This is my 200th post

EDIT: This is my 200th post

- April 21st, 2019, 9:03 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**510** - Views:
**175738**

I'm going to try to make the basic decay transition tables for that rule idea after dinner

- April 21st, 2019, 8:58 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1468** - Views:
**501069**

So I read this post here: x = 78, y = 77, rule = B3/S23 2o$obo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$16bo $17bo$18bo$19bo$20bo$21bo$22bo$23bo$24bo$25bo$26bo$27bo$28bo$29bo$30b o$31bo$32b9o$32b10o$32b2ob8o$32b3o7b2o$32b3o4b4o$32b3o3b4o4b2o$32b3o2b o7bo2bo$32b3o2bob3o3b2ob2o$32b3o3...

- April 2nd, 2019, 2:25 pm
- Forum: The Sandbox
- Topic: A thread for some REALLY small spaceships
- Replies:
**51** - Views:
**14833**

Can I alternate between rules each gen?

Code: Select all

```
x = 5, y = 3, rule = B2e3i5q/S3n|B2k/S012aei
b3o4b4o4b5o4b6o4b7o4b8o4b98o$o3bo2bo4bo2bo5bo2bo6bo2bo7bo2bo8bo2bo98bo
$2ob2o2b2o2b2o2b2o3b2o2b2o4b2o2b2o5b2o2b2o6b2o2b2o96b2o!
```

- April 2nd, 2019, 1:52 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1466** - Views:
**292312**

This rule has at least two natural puffers: x = 3, y = 4, rule = B34cqy5c/S23-y4ty 2bo$b2o$2o$b2o! You can also link different lengths of the clean one together, which means this rule has an infinite amount of clean block puffers: x = 69, y = 36, rule = B34cqy5c/S23-y4ty 44b2o$44b2o12$57b2o$57b2o4$2...

- April 2nd, 2019, 1:20 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1466** - Views:
**292312**

Also, I found this cool puffer rake that comes from a B: x = 3, y = 4, rule = B34cqy5c/S23-y4cy 2bo$b2o$2o$b2o! It is very common in soups: x = 247, y = 193, rule = B34cqy5c/S23-y4cy o2bob2o3b4obob2obo3b2o3b2obo3bo2bo4bobobo4bo2bo3bobo6bo8bo2bob2obo3bob 2obobob2o5b2o2bo2b2ob2o2b2obob2o2b3ob5ob4obob2...

- April 2nd, 2019, 1:08 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1466** - Views:
**292312**

While looking for an easy faildrep b-heptominos in a variant of a Von Neumann quadratic replicator rule for Moosey's Breps game, I found this interesting rule:

Code: Select all

```
x = 3, y = 4, rule = B134/S13V
2bo$b2o$2o$b2o!
```

- April 2nd, 2019, 12:47 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**1468** - Views:
**501069**

I implemented a 1D brick wall partitioning scheme in golly using three states. The rule I am using it for is similar to W18. I call it the brick wall neighborhood's 6th rule as 6 is what you get if you convert the transitions into binary in the way you get the numbers for elementary CA. @RULE Brick6...