Search found 215 matches

by Βεν Γ. Κυθισ
February 5th, 2020, 11:31 pm
Forum: The Sandbox
Topic: Aidan mode testing grounds 3
Replies: 86
Views: 33967

Re: Aidan mode testing grounds 3

It seems they fixed aidan mode; this little nightmare does nothing: [wiki] [/wiki] [url=https://google.com/] [wiki][url=https://google.com/][wiki][url=https://google.com/] [wiki][url=https://google.com/]Sakaquotes[/url] [wiki] [/wiki] [/url][/wiki][/url][/wiki] [/url][/wiki] [/wiki][/quote] [quote][...
by Βεν Γ. Κυθισ
August 15th, 2019, 3:01 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 474
Views: 153451

Re: Rules with interesting replicators

Rule where the pi is a faildrep:

Code: Select all

x = 3, y = 3, rule = B35n/S234k
3o$obo$obo!
by Βεν Γ. Κυθισ
August 13th, 2019, 3:59 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3004
Views: 1076304

Re: Thread For Your Unrecognised CA

An oscillator:

Code: Select all

x = 12, y = 3, rule = LifeLayers
3BAB2.BA3B$.2A.4A.2A$3BAB2.BA3B!
by Βεν Γ. Κυθισ
August 13th, 2019, 3:51 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1583135

Re: Random posts

This reaction looks like a glider 'docking'

Code: Select all

x = 17, y = 10, rule = B3/S23
15bo$14bo$14b3o6$3o$b3o!
by Βεν Γ. Κυθισ
August 11th, 2019, 11:33 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 831
Views: 288742

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

A "cool S" shape is a spark that lasts 24 gens:

Code: Select all

#C[img]https://upload.wikimedia.org/wikipedia/commons/thumb/7/79/%22Cool_S%22.svg/100px-%22Cool_S%22.svg.png[/img]
x = 7, y = 14, rule = B3/S23
3bo$2bobo$bo3bo$o2bo2bo$o2bo2bo$o2bo2bo$bo2bobo$obo2bo$o2bo2bo$o2bo2bo
$o2bo2bo$bo3bo$2bobo$3bo!
by Βεν Γ. Κυθισ
August 10th, 2019, 4:02 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 946
Views: 383009

Re: Rule request thread

Wait I don't know what zombie cells are actually supposed to do after they get born, are they sparks or do they turn in to normal alive cells? they work like b/s a better version will be adjustable by pasting a table version of a rule No, I know that, I mean what happens to them the generation afte...
by Βεν Γ. Κυθισ
August 9th, 2019, 7:05 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 946
Views: 383009

Re: Rule request thread

Wait I don't know what zombie cells are actually supposed to do after they get born, are they sparks or do they turn in to normal alive cells?
by Βεν Γ. Κυθισ
August 9th, 2019, 7:03 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 946
Views: 383009

Re: Rule request thread

Here you go, it took a lot of painful debugging but it is done:
ZombieLife.rule
(10.63 KiB) Downloaded 267 times
by Βεν Γ. Κυθισ
August 8th, 2019, 2:41 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3976
Views: 937571

Re: Miscellaneous Discoveries in Other Cellular Automata

I found a p64 12-cell:

Code: Select all

x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n
o$o$obo$o!
by Βεν Γ. Κυθισ
August 8th, 2019, 6:10 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3004
Views: 1076304

Re: Thread For Your Unrecognised CA

I accidentally created this interesting CA while attempting to get a reversible CA: DLAggregation.rule Soups sometimes result in slow infinite growth that resembles diffusion-limited aggregation : x = 200, y = 200, rule = DLAggregation .AB3.CA3.A3.ABCBA.BACA.ABCB3.B.AC.A.B4.B2ACACAB4.A3.CA.C4.CB.2BA...
by Βεν Γ. Κυθισ
August 8th, 2019, 4:35 am
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1583135

Re: Random posts

x = 100, y = 17, rule = B3/S23 bob2ob2ob2obobob3o3b2obo2b4obob2o3bo2bobo3bo2bo3b2o3bo2bobo5b2obobobo 2bobob5obobo2b3o$bo5b7obo2bob3o3b4o2b2o2bobobo7b2ob5ob5ob2ob2o2b2ob2o 3b2obobob4o3bo2bobobo$2bobobob3o2b3o5bo3b2o5bobo2b2obobo2bobob3ob2obob 2o2b3o6b3ob3ob2o2b2o2bo2b2ob2obob2o$4ob3o3bob5ob2ob2ob2o2...
by Βεν Γ. Κυθισ
May 7th, 2019, 11:09 pm
Forum: Other Cellular Automata
Topic: 2D Replicator Classes
Replies: 170
Views: 115287

Re: 2D Replicator Classes

A class U dot replicator. It starts off looking fairly regular but it quickly becomes apparent that this is unlike any of the sawtooth replicators. The central site is alive in generations 1, 4 and 16 - I don't believe it will ever become alive again after that. x = 1, y = 1, rule = B14c/S o! The r...
by Βεν Γ. Κυθισ
April 26th, 2019, 9:06 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3976
Views: 937571

Re: Miscellaneous Discoveries in Other Cellular Automata

In my old LRW rule , there is a family of puffers. If you try to make versions longer than these it will cause an explosion (and sometimes a stabilized version along with the explosion). Puffers: x = 7, y = 48, rule = LRW .B$B$B8$2.B$.B$B$B7$4.B$3.B$2.B$.B$B$B5$5.B$4.B$3.B$2.B$.B$B$B4$6.B$ 5.B$4.B$3...
by Βεν Γ. Κυθισ
April 26th, 2019, 8:38 am
Forum: The Sandbox
Topic: A thread for some REALLY small spaceships
Replies: 56
Views: 30145

Re: A thread for some REALLY small spaceships

Code: Select all

x = 3, y = 4, rule = B3-j4k/S2-a34k
bo$obo$2bo$3o!
by Βεν Γ. Κυθισ
April 23rd, 2019, 5:41 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 474
Views: 153451

Re: Rules with interesting failed replicators

This pi replicates itself but creates a mess in the process so I think it is a failed replicator. This rule has the largest ladders I have ever seen: x = 3, y = 3, rule = B2e3i/S12-in 3o$obo$obo! x = 100, y = 100, rule = B2e3i/S12-in o5bo3b5o2bobobo2bo2b4ob2o2bo2bo9b2obo3bo2bob4obo2b4o3b6obo3bo2b2o2...
by Βεν Γ. Κυθισ
April 23rd, 2019, 5:23 pm
Forum: The Sandbox
Topic: A thread for some REALLY small spaceships
Replies: 56
Views: 30145

Re: A thread for some REALLY small spaceships

I think I found a c/4 bo$obo! but I don't know if alternation between rules is allowed.

Code: Select all

x = 3, y = 2, rule = B2e3y/S01c2c|B3ij/S1e2a
bo$obo!
by Βεν Γ. Κυθισ
April 22nd, 2019, 5:59 pm
Forum: The Sandbox
Topic: Random posts
Replies: 5930
Views: 1583135

Re: Random posts

Can you find the two instances of the Cantor ternary set ? x = 81, y = 517, rule = B2aei3i/S3r 81o2$28b25o2$10b7o47b7o$27bo25bo2$27bo25bo6$27bo25bo2$27bo25bo14$27bo 25bo2$27bo25bo30$27bo25bo2$27bo25bo62$27bo25bo2$27bo25bo126$27bo25bo2$ 27bo25bo254$27bo25bo2$27bo25bo$9ob7ob9ob25ob9ob7ob9o2$28b25o2$10...
by Βεν Γ. Κυθισ
April 22nd, 2019, 5:35 pm
Forum: Other Cellular Automata
Topic: Thread For Your Useless Discoveries in Other CA
Replies: 18
Views: 12869

Re: Thread For Your Useless Discoveries in Other CA

A small lightspeed photon-emmiting backrake that can be extended to produce more things:

Code: Select all

x = 12, y = 35, rule = B2aei3i/S3r
6bo$6bo$5bo4bo$11bo$11bo$11bo3$6bo$6bo$5bo4bo$11bo$11bo$11bo$11bo$5bo
4bo$6bo$6bo3$bo$bo$o2$6bo$6bo$6bo$5bo4bo$11bo$11bo$11bo$11bo$5bo4bo$6b
o$6bo!
by Βεν Γ. Κυθισ
April 21st, 2019, 10:52 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 946
Views: 383009

Re: Rule request thread

nevermind, there are over 160 states needed just to be able to keep track of the motions. I need to make 160 states even just for decay because of decay during motion. This particle physics rule is too big for me.

EDIT: This is my 200th post
by Βεν Γ. Κυθισ
April 21st, 2019, 9:03 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 946
Views: 383009

Re: Rule request thread

I'm going to try to make the basic decay transition tables for that rule idea after dinner
by Βεν Γ. Κυθισ
April 21st, 2019, 8:58 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3004
Views: 1076304

Re: Thread For Your Unrecognised CA

So I read this post here: x = 78, y = 77, rule = B3/S23 2o$obo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$16bo $17bo$18bo$19bo$20bo$21bo$22bo$23bo$24bo$25bo$26bo$27bo$28bo$29bo$30b o$31bo$32b9o$32b10o$32b2ob8o$32b3o7b2o$32b3o4b4o$32b3o3b4o4b2o$32b3o2b o7bo2bo$32b3o2bob3o3b2ob2o$32b3o3...
by Βεν Γ. Κυθισ
April 2nd, 2019, 2:25 pm
Forum: The Sandbox
Topic: A thread for some REALLY small spaceships
Replies: 56
Views: 30145

Re: A thread for some REALLY small spaceships

Can I alternate between rules each gen?

Code: Select all

x = 5, y = 3, rule = B2e3i5q/S3n|B2k/S012aei
b3o4b4o4b5o4b6o4b7o4b8o4b98o$o3bo2bo4bo2bo5bo2bo6bo2bo7bo2bo8bo2bo98bo
$2ob2o2b2o2b2o2b2o3b2o2b2o4b2o2b2o5b2o2b2o6b2o2b2o96b2o!
by Βεν Γ. Κυθισ
April 2nd, 2019, 1:52 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3976
Views: 937571

Re: Miscellaneous Discoveries in Other Cellular Automata

This rule has at least two natural puffers: x = 3, y = 4, rule = B34cqy5c/S23-y4ty 2bo$b2o$2o$b2o! You can also link different lengths of the clean one together, which means this rule has an infinite amount of clean block puffers: x = 69, y = 36, rule = B34cqy5c/S23-y4ty 44b2o$44b2o12$57b2o$57b2o4$2...
by Βεν Γ. Κυθισ
April 2nd, 2019, 1:20 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3976
Views: 937571

Re: Miscellaneous Discoveries in Other Cellular Automata

Also, I found this cool puffer rake that comes from a B: x = 3, y = 4, rule = B34cqy5c/S23-y4cy 2bo$b2o$2o$b2o! It is very common in soups: x = 247, y = 193, rule = B34cqy5c/S23-y4cy o2bob2o3b4obob2obo3b2o3b2obo3bo2bo4bobobo4bo2bo3bobo6bo8bo2bob2obo3bob 2obobob2o5b2o2bo2b2ob2o2b2obob2o2b3ob5ob4obob2...
by Βεν Γ. Κυθισ
April 2nd, 2019, 1:08 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3976
Views: 937571

Re: Miscellaneous Discoveries in Other Cellular Automata

While looking for an easy faildrep b-heptominos in a variant of a Von Neumann quadratic replicator rule for Moosey's Breps game, I found this interesting rule:

Code: Select all

x = 3, y = 4, rule = B134/S13V
2bo$b2o$2o$b2o!