Code: Select all

```
x = -27, y = -18, rule = B2i3-ceny4anwz5iny6ak7/S2-ck3aeijr4aiwz5anqry6aek7
!
```

- February 24th, 2020, 12:56 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1557** - Views:
**311255**

Searching for a range one bug-like rule led to this zigzag ship.

Code: Select all

```
x = -27, y = -18, rule = B2i3-ceny4anwz5iny6ak7/S2-ck3aeijr4aiwz5anqry6aek7
!
```

- February 23rd, 2020, 6:08 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**1557** - Views:
**311255**

Found this neat little reaction x = 76, y = 37, rule = B3aij4ar5ai/S2ak3aij4a5i6ack78 12$8b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$8b2o2b2o2b 2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o3b2o$65b2o$7b4o$4b2ob3o bo55b2o$4b2ob3obo55b2o$7b3o54b2o$64b2o$8b2o2b2o2b2o2b2o2b2o2b2o2b2o2b 2o2...

- February 23rd, 2020, 3:54 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**176** - Views:
**45960**

Found another neat oblique

Code: Select all

```
x = 5, y = 6, rule = B2-an3ajnr5a7c/S1c2ae3an4an5ar6ac78
$bobo$b2obo$bob2o$2bobo!
```

- February 21st, 2020, 5:10 pm
- Forum: Other Cellular Automata
- Topic: LeapLife (B2n3/S23-q)
- Replies:
**272** - Views:
**4616**

almost an oscillator

Code: Select all

```
x = 15, y = 14, rule = B2n3/S23-q
2$2b2o5b2o$2b2o5b2o3$6bo$5bobo$4bo3bo$5b3o$4bo3bo$2b2o5b2o$2b2o5b2o!
```

- February 18th, 2020, 8:19 pm
- Forum: Other Cellular Automata
- Topic: B2e3-cnqr5e78/S1c23-q4eqz6
- Replies:
**25** - Views:
**712**

Is this 2c/4 ship known?

Code: Select all

```
x = 40, y = 35, rule = B2e3-cnqr5e78/S1c23-q4eqz6
13$18bo$16b4o$16bo$16b4o2$16b4o$16bo$16b4o$18bo!
```

- February 8th, 2020, 5:44 pm
- Forum: Other Cellular Automata
- Topic: B2e3-cnqr5e78/S1c23-q4eqz6
- Replies:
**25** - Views:
**712**

neat little fuze reaction x = 26, y = 80, rule = B2e3-cnqr5e78/S1c23-q4eqz6 7$22b2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22bo$23bo$22b 2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22b o$23bo$22b2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22bo$23bo$22b2o$22bo$23b o$22b2o$22bo$...

- February 8th, 2020, 4:30 pm
- Forum: Other Cellular Automata
- Topic: Rules with Failed Quadratic Replicators
- Replies:
**41** - Views:
**15268**

Sort-of mentioned this in the alternating rules thread.

B2cin3-c/S02i5|B2ci3-c/S5

the alternation removes lingering 1-cell still lifes

Variations of it seem to be able to produce a variety of different oblique and high-period spaceships

B2cin3-c/S02i5|B2ci3-c/S5

the alternation removes lingering 1-cell still lifes

Variations of it seem to be able to produce a variety of different oblique and high-period spaceships

- February 8th, 2020, 4:14 pm
- Forum: Other Cellular Automata
- Topic: B2e3-cnqr5e78/S1c23-q4eqz6
- Replies:
**25** - Views:
**712**

Found this interesting splitter reaction x = 70, y = 34, rule = B2e3-cnqr5e78/S1c23-q4eqz6 6$49b2o12b2o$12b2o34bo13bo$12bo36b2o12b2o$9b2obob2o$9b2obob2o$12bo36b 2o12b2o$12b2o34bo13bo$49b2o12b2o! p28 & p56 x = 112, y = 127, rule = B2e3-cnqr5e78/S1c23-q4eqz6 14$48b2o2b2o2b2o$48b2o2b2o2b2o2$44b2o3bo2bo...

- February 7th, 2020, 5:19 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**111** - Views:
**59699**

I found a template for some interesting rules Large, High-Period Oblique spaceship x = 271, y = 289, rule = B2cin3-c/S02i5|B2ci3-c4n/S5 48$122bobo$125bo2$125bo2$103bobo2$103bo$108bo21bobo$133bo$106bobo$133b o$126bo$95bobo12bo$126bo$95bo13bobo15bobo$100bo20bobo$122bobo$98bobo16b o3bobo$114bo7bobo$112...

- February 1st, 2020, 7:14 pm
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**111** - Views:
**59699**

Found a Simple non-isototropic with high period diagonal (i believe it's 290) press space and paste

Code: Select all

```
x = 11, y = 11, rule = B2/S35|B3/S1
5bo$3bo3bo$3bo2bo$b3o$5b2o$o3bo$2bobo2bo2bo$bo4bo2b2o2$7bo$6b2o!
```

- January 28th, 2020, 8:27 am
- Forum: Other Cellular Automata
- Topic: Spaceships and diamonds (34578/257/16)
- Replies:
**2** - Views:
**141**

I am new,so I do not know how to open LifeViewer (I know where is a button,but not how to use it). Please answer! If you meant open the life viewer in a forum post, all you have to do is paste the pattern from golly into a code block. The pattern should come out as text and the block will have a "s...

- January 19th, 2020, 11:39 pm
- Forum: The Sandbox
- Topic: Guess the sequence [GAME]
- Replies:
**17** - Views:
**1799**

Tet my try one. This one's not too hard

Code: Select all

` 3 , 5 , 11 , 1 , 9 , 14 , 25 , 17 , 10 , 18 , _ , _ , _ `

Code: Select all

```
HINT:
each of the last has one
```

- January 13th, 2020, 11:21 am
- Forum: The Sandbox
- Topic: Largest total computable function competition
- Replies:
**170** - Views:
**17875**

don't actually know too much about programming functions Here's my dumb functions I invented dumbcantorfunction1(1)= 1 (binary) = 1 dumbcantorfunction1(2)= 101 (1 replaced with 101 0 replaced with 000 iterated dumbcantorfunction1(1) times) = 5 dumbcantorfunction1(3)= 10100010100000000010100010100000...

- January 13th, 2020, 10:33 am
- Forum: The Sandbox
- Topic: Game Of Life Comics
- Replies:
**67** - Views:
**19622**

isotropic irl

- January 12th, 2020, 10:02 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**176** - Views:
**45960**

high-period, oblique sierpinski

Code: Select all

```
x = 22, y = 24, rule = B2ci3aijq4a7/S1e2aei3inr4ir5inq6a
13$15b3o2$15b3o4$9bobo$9bobo$9bobo!
```

- December 28th, 2019, 2:00 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**520** - Views:
**140255**

I recently found this rule: B2-an3jnqy4ajy5jnqr6ack/S1c2ai4z5jn a very common 12c/152 x = 3, y = 6, rule = B2-an3jnqy4ajy5jnqr6ack/S1c2ai4z5jn obo2$2bo$o$2bo$b2o! a very common humongous 67c/134 spaceship x = 183, y = 64, rule = B2-an3jnqy4ajy5jnqr6ack/S1c2ai4z5jn 7$67bobo$67b2obo32bo$37b2obo24b2obo...

- December 22nd, 2019, 6:23 pm
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies:
**864** - Views:
**164867**

(15,3)c/33 12 cells:

Code: Select all

```
x = 20, y = 11, rule = B2cei3aiq4jyz5ejr6ai78/S12ei3jn4anwz5q
3$2bo5bobo$3bo4bo2bo$2bo5bo2bo$bo5bobo!
```

- December 22nd, 2019, 1:50 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**176** - Views:
**45960**

an oblique replicator I found

Code: Select all

```
x = 4, y = 4, rule = B2cei3aiq4jtyz5nr/S12ei3jn4az
3bo2$bobo$o2bo!
```

- November 24th, 2019, 12:51 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**176** - Views:
**45960**

I remember one time in Visions of Chaos I found a 3d totallistic rule that naturally produced a high-period orthogonal replicator from a generally stable reaction. I wonder if I could maybe find it again.

- November 17th, 2019, 10:08 pm
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies:
**864** - Views:
**164867**

10c/490
7c/31

Code: Select all

```
x = 9, y = 12, rule = B2ek3-cky4aci/S1c23ery
6$3b3o$2bo2bo$2bobo!
```

Code: Select all

```
x = 3, y = 5, rule = B3aeir4ac8/S1c2ac3aeir4ae5air6-en8
$bo$3o$bo$bo!
```

- November 9th, 2019, 7:55 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies:
**529** - Views:
**183038**

A little while ago I came up with this idea for a rule 2-state live/dead Each dead cell scans 4 different 4x4 neighborhoods or "quadrants" where the origin point is within the middle 2x2 cells corresponding to each side. The neighborhood with the most live cells applies the outer-totalistic rule to ...

- March 16th, 2019, 4:23 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies:
**293** - Views:
**144025**

R2,C4,M0,S10..17,B8..16,NM is an explosive rule that generates all kinds of interesting spaceships with a simmilar kind of "engine" explosive stretcher with grated pattern within x = 54, y = 50, rule = R2,C4,M0,S10..17,B8..16,NM 3$21.5A$19.9A$18.12A$17.15A$16.6A3.2AB5A$16.B2AB7.2C2B4A$16.C2A2.9A3B 6...

- March 15th, 2019, 1:29 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies:
**293** - Views:
**144025**

I found a rule that commonly generates stretchers that have interesting interactions small version of stretcher. x = 20, y = 14, rule = R2,C4,M1,S6..9,B4..4,NC 2$6.ABC3.B$14.C$4.3AB2A.3A.B$4.3AB2A.3A.B$14.C$6.ABC3.B! 2 Stretchers creating a blinking pattern within x = 35, y = 16, rule = R2,C4,M1,S6....

- March 7th, 2019, 12:37 am
- Forum: Other Cellular Automata
- Topic: Jellyfish (g4b2c36k7s2ak34-a5-i)
- Replies:
**1** - Views:
**1263**

I named the rule Jelly-fish because of the shape of the common ship engine and the shape the wicks from the wickstretchers. The wicks from the wickstretchers have the special ability to create stretchers on it's own. x = 30, y = 24, rule = 2ak34-a5-i/2c36k7/4 4$6.2A13.A$5.3A14.A$7.2A13.A$7.2A13.A$6....

- March 5th, 2019, 1:24 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies:
**293** - Views:
**144025**

Found a huge spaceship x = 1297, y = 1649, rule = R5,C7,M0,S8..9,B9..10,NM 799$849.4A$849.2A2.A$848.2A3.2A$847.2A5.2A$846.2A7B2A$840.D4.ADB7.B2A $802.A.A33.2D5.2AD8.B2A$799.4A.A30.2CD7.2ABD3C5.B2A$797.6A.A.A28.2C4. 4E2AB.4C5.B2A$797.6ABA.2A27.2C4.2E2.EAB.C.D2C5.2A$797.6A.A.3A13.3D10. 2C3.2E3.2EB.C2....