Search found 1769 matches
- Yesterday, 7:45 pm
- Forum: The Sandbox
- Topic: StateInvestigator: Extend The Oscillator (game)
- Replies: 51
- Views: 381
Re: StateInvestigator: Extend The Oscillator (game)
alternatively, a nice-looking p76 if that's too overkill x = 13, y = 11, rule = StateInvestigator 2$3.AB.A.BA$6.B$3.B.3A.B$.D.2AB.B2A.D$3.B.3A.B$6.B$3.AB.A.BA! P198: x = 17, y = 15, rule = StateInvestigator 8.E2$3.RD7.DR2$C5.B3.B5.C$8.B$5.B5.B$3.D3.B.B3.D$5.B5.B$8.B$C5.B3.B5. C2$3.RD7.DR2$8.E! the ...
- May 16th, 2024, 9:40 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3273
- Views: 1499153
Re: Thread for your unsure discoveries
Hexomino (becomes b-heptomino in the next generation) + Beehive + Block (inhibits a Honey Farm) = LWSS x = 22, y = 19, rule = B3/S23 20bo$19bobo$19bobo$20bo12$14b3o$13bo2bo$2o14bo$2o! Here's a P529 LWSS gun that uses that reaction: x = 115, y = 153, rule = B3/S23 13b2o$12bo2bo$12bobo3bo$13bob6o$15b...
- May 16th, 2024, 10:46 am
- Forum: Patterns
- Topic: Refactoring DRH's cyclotron with stable components?
- Replies: 97
- Views: 50450
Re: Refactoring DRH's cyclotron with stable components?
Reduction to my P331 cyclotron gun using Snark64: x = 189, y = 143, rule = B3/S23 74b2o3bo55b2o$72b3obobobo53bobo$71bo4bobobo47b2o4bo$71bobobobobo46bo2b o2b2ob4o$66b2o4b2obobo48b2obobobobo2bo$67bo8bobo5b2o43bobobobo$67bobo 7bo6b2o43bobob2o$68b2o60bo2$143b2o$79b2o53b2o7bo$78bo2bo52b2o5bobo$79b 2o60b2...
- May 15th, 2024, 7:42 am
- Forum: The Sandbox
- Topic: StateInvestigator: Extend The Oscillator (game)
- Replies: 51
- Views: 381
Re: StateInvestigator: Extend The Oscillator (game)
i think you forked. I have since revoked the "river" rule, and replaced it with the less restrictive "try not to use period multipliers or LCMs". P356: x = 14, y = 21, rule = StateInvestigator C8$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C! P516: x = 14, y = 21, rule = StateInvestigator C4$9.F4$5.A$4.BA...
- May 15th, 2024, 5:23 am
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 937
- Views: 133613
Re: Extended Life Extensions
FWKnightship already has a collection of SKOPs in SI: I extended the SKOP collection to p200: x = 930, y = 244, rule = StateInvestigator 577.A12.B254.Q63.C$408.B2.B5.B2.B160.A$413.3B163.H$110.B471.A38.P291. A$294.E2.DE109.B2.A5.A2.B43.B13.B38.A60.A2.A202.B56.Q14.E$4.2C14.2C2. 2C4.B10.3C.2C5.C14.3C....
- May 14th, 2024, 1:38 am
- Forum: The Sandbox
- Topic: My number is harder to describe [GAME]
- Replies: 93
- Views: 12090
Re: My number is harder to describe [GAME]
i'll start with c (as in the speed of light)
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CC (Roman numeral for 200) if capital C isn't considered to be the same as lowercase c; MD (Roman numeral for 1500) otherwise
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CC (Roman numeral for 200) if capital C isn't considered to be the same as lowercase c; MD (Roman numeral for 1500) otherwise
- May 13th, 2024, 10:59 pm
- Forum: The Sandbox
- Topic: StateInvestigator: Extend The Oscillator (game)
- Replies: 51
- Views: 381
Re: StateInvestigator: Extend The Oscillator (game)
edit: sorry this violated the "river" rule. I'm trying to think of a new one but if I haven't updated it you're free to go on ahead edit 2: no this didn't actually violate the river rule. It was the previous post that did. but now it's still two "rivers" The "river" thing isn't really a rule — it's...
- May 13th, 2024, 7:57 am
- Forum: The Sandbox
- Topic: StateInvestigator: Extend The Oscillator (game)
- Replies: 51
- Views: 381
Re: StateInvestigator: Extend The Oscillator (game)
P44:unname4798 wrote: ↑May 13th, 2024, 7:23 amP35:Code: Select all
x = 6, y = 7, rule = StateInvestigator .B$E2.C.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
Code: Select all
x = 7, y = 9, rule = StateInvestigator
2.E3.E$E2D3.D$DB4.D$E2.C.BE$C4.D$D3.2E$E3.D$Q3.D$EDBE!
- May 13th, 2024, 7:15 am
- Forum: The Sandbox
- Topic: StateInvestigator: Extend The Oscillator (game)
- Replies: 51
- Views: 381
Re: StateInvestigator: Extend The Oscillator (game)
P27:b-engine wrote: ↑May 13th, 2024, 7:02 amP14:Code: Select all
x = 5, y = 5, rule = StateInvestigator C$D3.E$E3.D$Q3.D$EDBE!
Code: Select all
x = 6, y = 7, rule = StateInvestigator
.B$E4.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
- May 13th, 2024, 6:57 am
- Forum: The Sandbox
- Topic: StateInvestigator: Extend The Oscillator (game)
- Replies: 51
- Views: 381
StateInvestigator: Extend The Oscillator (game)
Then…we'll get "extend the oscillator (game)" thread. We'll start with the stator/predecessor of an oscillator. Extend the stator by adding extra cells (not states 8/9/12/13/14) to it to increase the period of the oscillator. Try to keep it interesting (i.e. avoid using period multipliers or LCMs)....
- May 13th, 2024, 1:56 am
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 937
- Views: 133613
Re: StateInvestigator
I dug through 62 pages of patterns from the Symbiosis thread and made this collection of oscillators up to p256 (guns excluded). Note: an oscillator is in its canonical form if the stator contains no state 1 cells and the casing contains only state 5 cells. x = 1697, y = 3220, rule = StateInvestigat...
- March 31st, 2024, 11:23 pm
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 58
- Views: 6389
Re: Faster 2c/3 Wires
A modern reconstruction of heisenburp.py at repeat time 742 (which is coincidentally both the repeat time of the highway robber and 2c/3 receiver): x = 983, y = 1173, rule = B3/S23 obo2bobo2bobo$b2o3b2o3b2o$bo4bo4bo3$obo2bobo2bobo$b2o3b2o3b2o$bo4bo4bo 3$obo2bobo2bobo$b2o3b2o3b2o$bo4bo4bo160$135b2ob2...
- March 29th, 2024, 6:43 am
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 368
- Views: 44958
Re: Catalyses (Game)
Next:
Try to turn it into something that isn't a spark.
Code: Select all
x = 12, y = 12, rule = B3/S23
8b4o$8b4o$4b2o2b4o$4b2o2b4o$2b2o$2b2o$8b2o$8b2o$4o2b2o$4o2b2o$4o$4o!
- March 27th, 2024, 8:42 pm
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 58
- Views: 6389
Re: Faster 2c/3 Wires
Prototype receiver: RLE This is a prototype, since it doesn't have an output. Got it! 2c/3 receiver, repeat time 876: repeat time 834: RLE Reduced, still repeat time 834: x = 143, y = 146, rule = B3/S23 58bo24b2o$57bobo22bo2bob2obo5bo$58bo23bob2obob2o3b3o$80bobo10bo$56b5o 19b2obob2o6b2o4b2o$55bo5bo...
- March 27th, 2024, 8:06 am
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 58
- Views: 6389
Re: Faster 2c/3 Wires
Prototype receiver: RLE This is a prototype, since it doesn't have an output. Got it! 2c/3 receiver, repeat time 876: x = 121, y = 158, rule = B3/S23 59bo24b2o$58bobo22bo2bob2obo5bo$59bo23bob2obob2o3b3o$81bobo10bo$57b5o 19b2obob2o6b2o4b2o$56bo5bob2o18bob2o12bo$56b7ob2o18bo13bobo$60bobo20b 2o13b2o$5...
- March 27th, 2024, 3:20 am
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 58
- Views: 6389
Re: Faster 2c/3 Wires
Just wondering, does anyone have a bi-block factory? x = 84, y = 77, rule = EV2QuadColor There is a fairly common way for a biblock to form, which would work in this context. I think there's some hope for a direct factory that works here and can be triggered by a single Herschel or another versatil...
- March 26th, 2024, 8:48 pm
- Forum: Patterns
- Topic: Synthesizing guns
- Replies: 8
- Views: 626
Re: Synthesizing guns
On Discord, I sent this synthesis of the P16 gun on Mar 2, 2024: x = 87, y = 88, rule = B3/S23 29bo$30bo$28b3o15$obo15bo$b2o16b2o$bo16b2o44bo9bobo7bobo$64bobo7b2o8b 2o$64b2o9bo9bo$34bo$35b2o$34b2o$46bo17bobo$47b2o15b2o$46b2o17bo$42bo$ 43b2o$37bo4b2o$11bo26bo$12b2o22b3o$11b2o10$41bobo$42b2o10bo$42bo9...
- March 25th, 2024, 2:48 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 284
- Views: 24909
Re: Thread for your miscellaneous posts and discussions
I keep getting mesmerized by your username — it reminds me of "dancing hands"
- March 20th, 2024, 8:25 am
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 58
- Views: 6389
Re: Faster 2c/3 Wires
Here is a way to inject a 2c/3 signal with a repeat time of 61: x = 182, y = 121, rule = B3/S23 70b2o$70bobo$72bo4b2o$68b4ob2o2bo2bo$68bo2bobobobob2o$71bobobobo19b2o$ 72b2obobo20bo$76bo20bo$97b2o11bo64b2ob2o$62b2o31b2o11b3o63bobobobo$63b o7b2o21bo2b2o8bo66bobobo2bo$63bobo5b2o22bobo9b2o62b2obobo2b2o$...
- March 19th, 2024, 9:42 pm
- Forum: Patterns
- Topic: Sparker Compilation (up to p16)
- Replies: 10
- Views: 1499
Re: Sparker Compilation (up to p16)
I don't personally see the problem including one sparker several times, as long as you are highlighting different sparks. These sparks are otherwise not obvious, but they are sometimes essential. For example, here is a traffic light hassler that uses one of the unconventional domino sparks where th...
- March 19th, 2024, 8:09 pm
- Forum: Patterns
- Topic: Sparker Compilation (up to p16)
- Replies: 10
- Views: 1499
Re: Sparker Compilation (up to p16)
Great work! Three issues that I see: The last sparker in the p7 delayed domino row is actually p8. Karel's p15 can also act as a delayed domino sparker as can be seen in this recent p60 gun by iNoMed . Pentadecathlon provides some unconventional domino sparks that are sometimes, albeit rarely, used...
- March 19th, 2024, 9:35 am
- Forum: Patterns
- Topic: Sparker Compilation (up to p16)
- Replies: 10
- Views: 1499
Re: Sparker Compilation (up to p16)
I have looked through my past oscillator stamp collections, jslife, LifeWiki, the Oscillator Discussion Thread, the Gun Discussion Thread, and more... and here is my current stamp collection of p3-16 sparkers, sorted by period and spark type. (Some sparkers that give off multiple sparks appear multi...
- March 19th, 2024, 7:42 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4577
- Views: 1764424
Re: Thread For Your Useless Discoveries
Is this p6 sparker useful to any extent? x = 17, y = 19, rule = B3/S23 6b2o$6bobobo$4bobob2obo$3bobobo3bo$2o2bo2bo3bob2o$3bob2ob2obob2o$4bobo bobo$4bobo$6b2o3bo$5b2o3bobo$7bo3bobo$7b4o2bo$9bobobob2o$13bo2bo$10bo 3bo$11b3o$14b3o$13bo2bo$14b2o! Oh my god... This p6 pipsquirter variant was known back ...
- March 17th, 2024, 7:04 pm
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 633
- Views: 183640
Re: Still Life Synthesis Thread
Does anyone have a synthesis for this still life? x = 13, y = 10, rule = B3/S23 6bo$5bobo$4bobobo$bo2bo2bobo$obobo4b3o$bo2b2o2bo3bo$2b2o4b4o$4b4o$4bo 2bobo$8b2o! If we do, we can construct this P5 sparker: x = 30, y = 24, rule = B3/S23 2bo$obo$b2o$9bo$10b2o$9b2o$16bo$14b2o$15b2o$27b2o$26b4o$25b2ob2o...
- March 17th, 2024, 6:16 pm
- Forum: Patterns
- Topic: Faster 2c/3 Wires
- Replies: 58
- Views: 6389
Re: Faster 2c/3 Wires
Just wondering, does anyone have a bi-block factory? x = 84, y = 77, rule = EV2QuadColor 16.D$15.D.D$16.D2$14.5D$13.D5.D.2D$13.7D.2D$17.D.D$11.4D2.D.D$10.D4.D .D.2D$10.3D2.D.D$7.D5.D.D.D$7.4D2.D.D.2D$11.D.D.D$5.4D2.D.D.D42.A$4.D 4.D.D.D.2D3.A9.A27.3A$4.D.D2.D.D.D6.3A5.3A30.A14.A$5.D.D.D.D.D9.A3.A 32...