Search found 1480 matches

by FWKnightship
Yesterday, 9:21 am
Forum: Other Cellular Automata
Topic: Rules with a lot of NRSS
Replies: 16
Views: 1130

Re: Rules with a lot of NRSS

I only find 23 NRSS in this rule, but this rule has a small 2c/6d, so maybe making engineered spaceships is easier in this rule. x = 1292, y = 83, rule = B2-ak3-eijq4-ack5-j6-e7c/S1c2-cn3-aiqy4intwy5-eiry6-a 18bobo52bo24b2ob2ob2ob2o20bo24bo22bobo7bobo25bobo3bobo35bobo38bobo49bo 8bo42bobo59bobo45bo55...
by FWKnightship
May 9th, 2024, 1:42 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4042
Views: 952433

Re: Miscellaneous Discoveries in Other Cellular Automata

Weird 9c/1682 (made up of a 2c/139 and a p55): x = 3, y = 18, rule = B2cei3akny4-acnry5-enq6-n7c/S1c2-c3-aiqy4ikty5acejk6cin7c bo$3o$obo$obo$bo6$obo$3o2$bo$3o$3o$3o$bo! EDIT: 11c/2107 SMOS: x = 3, y = 18, rule = B2cei3any4ijkqtz5aciry6-n/S1c2-cn3-aiqy4-acerz5-inry6-a7c bo$3o$3o$3o$bo2$3o$obo6$bo$obo...
by FWKnightship
May 7th, 2024, 5:58 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 112
Views: 25201

Re: Hybrid CAs

b-engine wrote:
May 7th, 2024, 5:49 am
Any photon heisenburp?

Code: Select all

x = 25, y = 8, rule = BBSeedsLife
2A$2A2$23.BA$23.BA2$2A7.2A$2A7.2A!
by FWKnightship
May 6th, 2024, 7:36 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 11
Views: 902

Re: FWKnightship's Cellular Automata

Failed signal loop True signal loops: x = 200, y = 95, rule = ReplicatorsAndSnowflakes 78.B$77.B.B$78.B2$8.B$7.B.B$8.B$89.B$22.B13.B13.B13.B13.B9.B.B$20.5B 9.5B9.5B9.5B9.5B8.B$19.B5.B7.B5.B7.B5.B7.B5.B7.B5.B60.B13.B13.B13.B$ 19.B2.B2.B7.B2.B2.B7.B2.B2.B7.B2.B2.B7.B2.B2.B58.5B9.5B9.5B9.5B$12.B 5.2B....
by FWKnightship
May 5th, 2024, 11:13 pm
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 11
Views: 902

Re: FWKnightship's Cellular Automata

New rule: MixedLifeSeedsB6B3 @RULE MixedLifeSeedsB6B3 @TABLE n_states:3 neighborhood:Moore symmetries:permute var l1={1,2} var l2=l1 var l3=l1 var l4=l1 var a1={0,1,2} var a2=a1 var a3=a1 var a4=a1 var a5=a1 var a6=a1 var a7=a1 var a8=a1 0,1,1,1,1,1,1,0,0,2 0,2,2,2,0,0,0,0,0,1 # birth 0,1,1,l1,0,0,...
by FWKnightship
May 5th, 2024, 1:46 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 112
Views: 25201

Re: Hybrid CAs

Pseudo p8 (actually p16) photon siderake in Superstring: x = 45, y = 119, rule = Superstring 3.2B$3.2A$3.2A$2.A2.A$.2A2.A$3.3A$A3.3A$3.A.2A16.2B$5.A17.2A$.A2.2A 17.2A$4.A17.A2.A$.2A19.A2.2A$.A2.A17.3A$.A3.A15.3A3.A$.A3.A15.2A.A$ 22.A$2.3A10.3B4.2A2.A$14.B3A5.A$13.BA2.A7.2A$12.BA9.A2.A$11.2B9.A3.A$ 1...
by FWKnightship
April 30th, 2024, 3:51 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4042
Views: 952433

Re: Miscellaneous Discoveries in Other Cellular Automata

C/4 spaceship in ElderlyLife : x = 7, y = 6, rule = ElderlyLife 3.A$2.A.A$.A3.A$A5.A$A.ABA.A$BA3.AB! EDIT: 12c/40d in PredatorPreyL: x = 42, y = 22, rule = PredatorPreyL 19.2A$16.3ABA$16.2A3B$16.A2B2.B$18.B$22.B4.B$2.A.2A12.B3.B3.B.B$.2A3B 12.4B4.B.B$2A4B13.B7.B$.A2B.2B$3.2B5.3B$4.B4.B2.B$3.B2.B2.B1...
by FWKnightship
April 27th, 2024, 4:12 am
Forum: Other Cellular Automata
Topic: Wickstretcher And The Parasites (B01356/S012345)
Replies: 13
Views: 1507

Re: Wickstretcher And The Parasites (B01356/S012345)

A Wickstretcher with a fuse, can't find a c/4 Wickstretcher with a 9 block width: x = 9, y = 14, rule = B01356/S012345 2bobo$2bobo$3obobo$5obo$ob5obo$9o$9o$7obo$4ob4o$2obobob2o$9o$9o$9o$9o ! The fuse is faster than c/4: x = 11, y = 51, rule = B01356/S012345 obobobobobo$obobobobobo$11o$11o$obob3obob...
by FWKnightship
April 26th, 2024, 2:09 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

B34cjqtz5e/S23-a4eity P7, P9, P14, P40: x = 121, y = 41, rule = B34cjqtz5e/S23-a4eity 2b2o22b3o30b2ob2o$2bo57bobo$ob2o21bo31b3obob3o$2o23bo31bobobobobo$2b3o 2bo17bo35bo$2o$ob2o22b3o$2bo58bo$2b2o67b2o27b3o$51b2o8b2o9bo27bo2bo$ 26bo2bo6b3o12bo8bo2bo7b2obo25bo$25bob2obo3bo5bo8bob2o6bo4bo8b2o26bo$ 15bo...
by FWKnightship
April 23rd, 2024, 1:05 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

P24 glider gun and P64 beehive hassler: x = 89, y = 20, rule = B34e5y8/S234c 47b2o$46bobo32b2o$46bo34bobo$41bob2ob2o4b2o29bo$21b2o18b2ob2o5bobo22b 2o4b2ob2obo$16b2o2bo2bo22bo4bo10b3o11bobo5b2ob2o$15b2o4b2o23bo2bo3bo 24bo4bo$6bo2bo7bo8b2o18b2obobo24bo3bo2bo$6bo2bo16bobo17bo4bo10b3o13bob ob2o$6bo2bo18...
by FWKnightship
April 11th, 2024, 9:13 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 11
Views: 902

FWKnightship's Cellular Automata

There are 7 rules: (Rules not made for further investigation (such as WormLoopIn3States) are not included.) #1. B2n34kz5e7c8/S23-aq4ityz5k A mixture of LeapLife and B34kz5e7c8/S23-a4ityz5k , has 8 spaceship speeds and 21 oscillator periods. I think discussion of this rule should be in its own thread...
by FWKnightship
April 7th, 2024, 2:27 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

"WormLoops" in a 3-state rotate4reflect rule. SoManyShips-ized variant of this rule: @RULE WormLoopsAndManyShips @TREE num_states=3 num_neighbors=8 num_nodes=2075 1 0 0 0 1 0 0 2 2 0 0 1 1 2 0 1 1 1 1 2 2 0 3 4 1 1 0 2 2 1 4 6 3 2 5 7 1 1 0 0 1 0 1 0 2 0 9 10 1 2 2 0 2 0 12 4 3 5 11 13 1 0 1 2 2 15...
by FWKnightship
April 4th, 2024, 8:17 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

Also, can you release your 3-state INT rulegolfing scripts out on the forums? I remember that you have sent them to me through PM, and I find them oddly interesting. Sure! Here are three scripts that I used to create my 3-state rules. GetAllTransitions.py A Golly python script that can calculate al...
by FWKnightship
April 3rd, 2024, 1:21 am
Forum: Other Cellular Automata
Topic: b-rules
Replies: 36
Views: 1897

Re: b-rules

These reflectors found by AbhpzTa in Polystate_B3S23_3 also works in Ignorance: #C Stable version of some periodic reflectors (bouncer, bumper, CP/CC cenarks(smaller/faster), hotcrystal0 reflectors ("unix-specific", #C "beehive+fishhook"(180deg and 90deg)), "ocellus/gallus", "prepond", "p8"): x = 54...
by FWKnightship
April 2nd, 2024, 9:16 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

My new 3-state rule: ReplicatorsAndSnowflakes. ReplicatorsAndSnowflakes.rule In this rule, TL becomes a 28-bit still life, which reminds me of the "snowflake" in Snowflakes . x = 3, y = 3, rule = ReplicatorsAndSnowflakes 3A$A.A$3A! There are various ways to push it: a yellow dot spark, another TL, a...
by FWKnightship
April 1st, 2024, 2:38 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

"WormLoops" in a 3-state rotate4reflect rule: x = 200, y = 109, rule = WormLoopIn3States 33.A$32.2AB$32.B.B$32.B.B$32.B.B$32.B.B$32.B.B$32.BAB$32.3B$32.B.B$.A 30.B.B$2AB29.B.B$B.B29.B.B$B.B29.B.B$B.B29.B.B$B.B29.B.B$B.B29.B.B$BA B29.BAB$3B29.3B$B.B29.B.B$B.B29.B.B$B.B29.B.B$B.B30.A$B.B$B.B$.A96.A$ 9...
by FWKnightship
March 25th, 2024, 4:37 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3063
Views: 1088114

Re: Thread For Your Unrecognised CA

Behold, SoManyShips3 comes here! SoManyShips3.rule Spaceships and other moving objects This rule supports 5 elementary diagonal spaceships from GliderGlut , and "mealworms" from B2c3a5y7e/S1e2-en3ejr4air : x = 143, y = 111, rule = SoManyShips3 141.B$2.A4.3A7.3A5.2A4.3A11.B4.B3.B.B9.B4.B13.B7.B18.B8....
by FWKnightship
March 15th, 2024, 12:28 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4042
Views: 952433

Re: Miscellaneous Discoveries in Other Cellular Automata

Some discoveries in my SoManyShips2 rule: Spaceships New natural elementary c/15: x = 51, y = 16, rule = SoManyShips2 37.2A.2A2.2A.A2.A$36.3A2.4A2.2A.A$3.B32.A2.A4.A.A2.2A$3.B35.3A3.2A2. 2A$.B.B.B29.A4.A.A.A.A$B5.B29.A3.2A2.A.4A$B5.B28.A2.A4.3A.A$37.4A.A.A .5A$35.2A2.2A.A.A4.A$35.4A.4A.3A$35.8A.7A$3...
by FWKnightship
February 28th, 2024, 1:11 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 3109

Re: Unfinished Herschel Climber (28,3)

Still exploring what my 3 tracks can do. Eater producer and pure forward glider producer: x = 2046, y = 1634, rule = B3/S23 153bobo$154b2o1263bobo$154bo1265b2o$1420bo5$145bo$146b2o1263bo$145b2o 1265b2o$1411b2o17$2bo$obo1265bo$b2o1263bobo$1267b2o18$177bobo$178b2o 1263bobo$178bo1265b2o$1444bo5$169bo$1...
by FWKnightship
February 26th, 2024, 12:29 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 3109

Re: Unfinished Herschel Climber (28,3)

P168 (x2) backward glider producer, 3 tracks, the same as what I used before: x = 981, y = 2976, rule = B3/S23 153bo$154b2o$153b2o7$144bobo$145b2o$145bo17$bo$2bo$3o19$177bo$178b2o$ 177b2o7$168bobo$169b2o$169bo17$25bo$26bo$24b3o19$201bo$202b2o$201b2o7$ 192bobo$193b2o$193bo17$49bo$50bo$48b3o19$225bo$2...
by FWKnightship
February 25th, 2024, 5:30 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 3109

Re: Unfinished Herschel Climber (28,3)

A x6 helix that produces my 3 tracks in this post : x = 3312, y = 4624, rule = B3/S23 1019bo$1018b3o$1004bo6b3o3b2obo$1003b3o4bo2bo3b3o4b2o$989bo6b3o3b2obo 7bo4b2o4bobo$988b3o4bo2bo3b3o4bo3bo10bo$974bo6b3o3b2obo7bo4b2o4bo3bo$ 973b3o4bo2bo3b3o4bo3bo14bo$959bo6b3o3b2obo7bo4b2o4bo3bo11bobo$958b3o4b o2b...
by FWKnightship
February 21st, 2024, 8:44 pm
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 3109

Re: Unfinished Herschel Climber (28,3)

(28,3)c/84 p168 helix (WARNING: Coe ships): #C Doesn't seems to be constructable. x = 141, y = 544, rule = B3/S23 117bo$110b3o3b3o$110bo2bo2bob2o$110bo6b3o$110bo3bo2b3o$111bo2bo2b3o$ 116bobo$116b3o4b2o$117bo5bobo$123bo$114b3o$113bo3bo$114bo3bo$115b4o$ 116bo$109bo$108b3o$108bob2o$109b3o$109b3o$109b2o...
by FWKnightship
February 19th, 2024, 2:25 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 3109

Re: Unfinished Herschel Climber (28,3)

Backward and forward glider producer, 3 tracks: x = 1120, y = 2151, rule = B3/S23 260bo$258bobo$259b2o6$251bo$252bo$250b3o18$106bo$107b2o$106b2o19$284bo $282bobo$283b2o6$275bo$276bo$274b3o18$130bo$131b2o$130b2o19$308bo$306b obo$307b2o6$299bo$300bo$298b3o18$154bo$155b2o$154b2o19$332bo$330bobo$ 331b2o...
by FWKnightship
February 16th, 2024, 2:33 am
Forum: Patterns
Topic: Helix Thread
Replies: 6
Views: 1986

Re: Helix Thread

(28,3)c/84 p252 helix: x = 111, y = 213, rule = B3/S23 68b3o$68bo2bo4bo$62b2o4bo6b3o$63b2o3bo5b2obo$62bo6bobo2b3o8b3o$74b3o8b o2bo4bo$74b3o8bo6b3o$75b2o8bo5b2obo$86bobo2b3o$91b3o$91b3o$92b2o6bo$ 99b3o$99bob2o$100b3o$100b3o$100b2o7$90bo$76bo12b3o$62bo12b3o4b3o3b2obo $61b3o4b3o3b2obo3bo2bo3b3o5bo$54b3...
by FWKnightship
February 13th, 2024, 6:53 am
Forum: Other Cellular Automata
Topic: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)
Replies: 156
Views: 35439

Re: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)

The first oblique spaceship in this rule, (20, 8)c/512:
20,8c512.mc.gz
(354.03 KiB) Downloaded 29 times