Search found 1470 matches

by FWKnightship
April 11th, 2024, 9:13 am
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 5
Views: 348

FWKnightship's Cellular Automata

There are 7 rules: (Rules not made for further investigation (such as WormLoopIn3States) are not included.) #1. B2n34kz5e7c8/S23-aq4ityz5k A mixture of LeapLife and B34kz5e7c8/S23-a4ityz5k , has 8 spaceship speeds and 21 oscillator periods. I think discussion of this rule should be in its own thread...
by FWKnightship
April 7th, 2024, 2:27 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078339

Re: Thread For Your Unrecognised CA

"WormLoops" in a 3-state rotate4reflect rule. SoManyShips-ized variant of this rule: @RULE WormLoopsAndManyShips @TREE num_states=3 num_neighbors=8 num_nodes=2075 1 0 0 0 1 0 0 2 2 0 0 1 1 2 0 1 1 1 1 2 2 0 3 4 1 1 0 2 2 1 4 6 3 2 5 7 1 1 0 0 1 0 1 0 2 0 9 10 1 2 2 0 2 0 12 4 3 5 11 13 1 0 1 2 2 15...
by FWKnightship
April 4th, 2024, 8:17 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078339

Re: Thread For Your Unrecognised CA

Also, can you release your 3-state INT rulegolfing scripts out on the forums? I remember that you have sent them to me through PM, and I find them oddly interesting. Sure! Here are three scripts that I used to create my 3-state rules. GetAllTransitions.py A Golly python script that can calculate al...
by FWKnightship
April 3rd, 2024, 1:21 am
Forum: Other Cellular Automata
Topic: b-rules
Replies: 32
Views: 1331

Re: b-rules

These reflectors found by AbhpzTa in Polystate_B3S23_3 also works in Ignorance: #C Stable version of some periodic reflectors (bouncer, bumper, CP/CC cenarks(smaller/faster), hotcrystal0 reflectors ("unix-specific", #C "beehive+fishhook"(180deg and 90deg)), "ocellus/gallus", "prepond", "p8"): x = 54...
by FWKnightship
April 2nd, 2024, 9:16 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078339

Re: Thread For Your Unrecognised CA

My new 3-state rule: ReplicatorsAndSnowflakes. ReplicatorsAndSnowflakes.rule In this rule, TL becomes a 28-bit still life, which reminds me of the "snowflake" in Snowflakes . x = 3, y = 3, rule = ReplicatorsAndSnowflakes 3A$A.A$3A! There are various ways to push it: a yellow dot spark, another TL, a...
by FWKnightship
April 1st, 2024, 2:38 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078339

Re: Thread For Your Unrecognised CA

"WormLoops" in a 3-state rotate4reflect rule: x = 200, y = 109, rule = WormLoopIn3States 33.A$32.2AB$32.B.B$32.B.B$32.B.B$32.B.B$32.B.B$32.BAB$32.3B$32.B.B$.A 30.B.B$2AB29.B.B$B.B29.B.B$B.B29.B.B$B.B29.B.B$B.B29.B.B$B.B29.B.B$BA B29.BAB$3B29.3B$B.B29.B.B$B.B29.B.B$B.B29.B.B$B.B30.A$B.B$B.B$.A96.A$ 9...
by FWKnightship
March 25th, 2024, 4:37 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078339

Re: Thread For Your Unrecognised CA

Behold, SoManyShips3 comes here! SoManyShips3.rule Spaceships and other moving objects This rule supports 5 elementary diagonal spaceships from GliderGlut , and "mealworms" from B2c3a5y7e/S1e2-en3ejr4air : x = 143, y = 111, rule = SoManyShips3 141.B$2.A4.3A7.3A5.2A4.3A11.B4.B3.B.B9.B4.B13.B7.B18.B8....
by FWKnightship
March 15th, 2024, 12:28 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3993
Views: 939503

Re: Miscellaneous Discoveries in Other Cellular Automata

Some discoveries in my SoManyShips2 rule: Spaceships New natural elementary c/15: x = 51, y = 16, rule = SoManyShips2 37.2A.2A2.2A.A2.A$36.3A2.4A2.2A.A$3.B32.A2.A4.A.A2.2A$3.B35.3A3.2A2. 2A$.B.B.B29.A4.A.A.A.A$B5.B29.A3.2A2.A.4A$B5.B28.A2.A4.3A.A$37.4A.A.A .5A$35.2A2.2A.A.A4.A$35.4A.4A.3A$35.8A.7A$3...
by FWKnightship
February 28th, 2024, 1:11 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 2900

Re: Unfinished Herschel Climber (28,3)

Still exploring what my 3 tracks can do. Eater producer and pure forward glider producer: x = 2046, y = 1634, rule = B3/S23 153bobo$154b2o1263bobo$154bo1265b2o$1420bo5$145bo$146b2o1263bo$145b2o 1265b2o$1411b2o17$2bo$obo1265bo$b2o1263bobo$1267b2o18$177bobo$178b2o 1263bobo$178bo1265b2o$1444bo5$169bo$1...
by FWKnightship
February 26th, 2024, 12:29 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 2900

Re: Unfinished Herschel Climber (28,3)

P168 (x2) backward glider producer, 3 tracks, the same as what I used before: x = 981, y = 2976, rule = B3/S23 153bo$154b2o$153b2o7$144bobo$145b2o$145bo17$bo$2bo$3o19$177bo$178b2o$ 177b2o7$168bobo$169b2o$169bo17$25bo$26bo$24b3o19$201bo$202b2o$201b2o7$ 192bobo$193b2o$193bo17$49bo$50bo$48b3o19$225bo$2...
by FWKnightship
February 25th, 2024, 5:30 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 2900

Re: Unfinished Herschel Climber (28,3)

A x6 helix that produces my 3 tracks in this post : x = 3312, y = 4624, rule = B3/S23 1019bo$1018b3o$1004bo6b3o3b2obo$1003b3o4bo2bo3b3o4b2o$989bo6b3o3b2obo 7bo4b2o4bobo$988b3o4bo2bo3b3o4bo3bo10bo$974bo6b3o3b2obo7bo4b2o4bo3bo$ 973b3o4bo2bo3b3o4bo3bo14bo$959bo6b3o3b2obo7bo4b2o4bo3bo11bobo$958b3o4b o2b...
by FWKnightship
February 21st, 2024, 8:44 pm
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 2900

Re: Unfinished Herschel Climber (28,3)

(28,3)c/84 p168 helix (WARNING: Coe ships): #C Doesn't seems to be constructable. x = 141, y = 544, rule = B3/S23 117bo$110b3o3b3o$110bo2bo2bob2o$110bo6b3o$110bo3bo2b3o$111bo2bo2b3o$ 116bobo$116b3o4b2o$117bo5bobo$123bo$114b3o$113bo3bo$114bo3bo$115b4o$ 116bo$109bo$108b3o$108bob2o$109b3o$109b3o$109b2o...
by FWKnightship
February 19th, 2024, 2:25 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 36
Views: 2900

Re: Unfinished Herschel Climber (28,3)

Backward and forward glider producer, 3 tracks: x = 1120, y = 2151, rule = B3/S23 260bo$258bobo$259b2o6$251bo$252bo$250b3o18$106bo$107b2o$106b2o19$284bo $282bobo$283b2o6$275bo$276bo$274b3o18$130bo$131b2o$130b2o19$308bo$306b obo$307b2o6$299bo$300bo$298b3o18$154bo$155b2o$154b2o19$332bo$330bobo$ 331b2o...
by FWKnightship
February 16th, 2024, 2:33 am
Forum: Patterns
Topic: Helix Thread
Replies: 6
Views: 1866

Re: Helix Thread

(28,3)c/84 p252 helix: x = 111, y = 213, rule = B3/S23 68b3o$68bo2bo4bo$62b2o4bo6b3o$63b2o3bo5b2obo$62bo6bobo2b3o8b3o$74b3o8b o2bo4bo$74b3o8bo6b3o$75b2o8bo5b2obo$86bobo2b3o$91b3o$91b3o$92b2o6bo$ 99b3o$99bob2o$100b3o$100b3o$100b2o7$90bo$76bo12b3o$62bo12b3o4b3o3b2obo $61b3o4b3o3b2obo3bo2bo3b3o5bo$54b3...
by FWKnightship
February 13th, 2024, 6:53 am
Forum: Other Cellular Automata
Topic: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)
Replies: 156
Views: 34858

Re: Harvest Moon (B3-ckr5y/S2-i3-aek4ci5c)

The first oblique spaceship in this rule, (20, 8)c/512:
20,8c512.mc.gz
(354.03 KiB) Downloaded 20 times
by FWKnightship
February 3rd, 2024, 11:58 pm
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 1544
Views: 202679

Re: Symbiosis

P104:

Code: Select all

x = 22, y = 22, rule = Symbiosis
6.B$6.A2$4.B$5.A.2A6.B2.B$5.A.2A6.3A$4.BA5.A2.A3.A.AB$6.2A.AB3.3A$8.B
4.B.2A$14.A$6.A7.B$7.B7.2A$7.A$4.2A2.B4.B2.A$4.2A.A3.BA.A$BA5.A2.A5.A
B$4.3A9.A$3.B2.B8.2A$17.B2$15.A$15.B!
by FWKnightship
February 3rd, 2024, 2:02 am
Forum: Other Cellular Automata
Topic: Larger than Life
Replies: 551
Views: 288728

Re: Larger than Life

CasperWen8805181 wrote:
February 2nd, 2024, 9:04 pm
Any bugs in this rule?
4c/4, 4c/6:

Code: Select all

x = 53, y = 11, rule = R5,C0,S3-12,33-57,83-96,B33-47,94-95,NC
5b7o31b5o$3b11o26b11o$2b13o24b13o$b15o22b15o$6o5b6o21b5o5b5o$4o9b4o21b
5o5b5o$4o9b4o21b5o5b5o$4o9b4o21b5o5b5o$4o9b4o22b13o$b15o29bo$2b6ob6o!
by FWKnightship
January 30th, 2024, 9:14 am
Forum: Other Cellular Automata
Topic: May13's Cellular Automata
Replies: 69
Views: 14063

Re: May13's Cellular Automata

Smaller 8c/36d in Aviation: x = 34, y = 38, rule = B3aij4cw/S345iqry6ck7c 27bo$31bo$21b2o8b2o$21b2o8bo$21b2o7bo$22b2o6bo$20b4o$21b2o5$22bo8bo$ 13b2o7b2o7bo$12b4o3b5o8bo$11b2ob2o16b2o$12bo19b2o$13b4o$15bo$13b3o$7bo $10b2o$b2o8b2o$b2o8bo$b2o7bo$2b2o6bo$4o$b2o3$20b2o$21bo$19b2o$19b4o$ 21b3o$24bo$23b2o$...
by FWKnightship
January 30th, 2024, 4:26 am
Forum: Other Cellular Automata
Topic: RGBLife
Replies: 23
Views: 891

Re: RGBLife

Some oscillators: x = 35, y = 142, rule = RGBLife 11.2A3.2A$11.2A3.2A2$11.2A3.2A$11.A.A.A.A12.A$13.A.A13.C$12.2A.A14.C$ 16.2A12.C$17.A11.C$16.A13.A$16.2A$17.A$16.A$16.2A8$12.A.2A$12.2A.A7. 2A$16.2A6.A$17.A6.B.2B5.A$16.A7.B.B.2C2B2A$16.2A6.C$14.2A8.C5.2B$15.A 7.B7.B$14.A8.2B5.C$14.2A14.C$12.2A7.2A2B2...
by FWKnightship
January 30th, 2024, 1:54 am
Forum: Other Cellular Automata
Topic: RGBLife
Replies: 23
Views: 891

Re: RGBLife

3c/12d:

Code: Select all

x = 4, y = 4, rule = RGBLife
2.CB$2.C$2C$B!
by FWKnightship
January 29th, 2024, 5:56 am
Forum: Other Cellular Automata
Topic: Dotlife(B3/S023)
Replies: 43
Views: 23106

Re: Dotlife(B3/S023)

13G B-ship: x = 174, y = 106, rule = B3/S023 o$b2o$2o32$58bo3$30bo$28bobo13bo$29b2o109bo$138bobo$139b2o7$147bo6$ 173bo$171b2o$172b2o12$153bo$153bo$153bo4$150bo$156bo6$137b2o$136bobo$ 29b2o107bo$30b2o$29bo$84b2o$84bobo$84bo10$16b2o$15bobo$17bo3$88b2o$88b obo$88bo! 6G: x = 31, y = 35, rule = B3/S023 ...
by FWKnightship
January 28th, 2024, 10:07 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 84
Views: 5757

Re: Thread for your corderization requests

x = 11, y = 27, rule = B3-e4ce5cky/S2-n34ct 9$b2o$ob2o$2ob2o$4bo$2ob2o$ob2o$b2o! x = 89, y = 23, rule = B3-e4ce5cky/S2-n34ct 4b3o10b3o10b3o10b3o10b3o10b3o10b3o$3b2ob2o8b2ob2o8b2ob2o8b2ob2o8b2ob2o 8b2ob2o8b2ob2o$2b2obob2o6b2obob2o6b2obob2o6b2obob2o6b2obob2o6b2obob2o 6b2obob2o$4bobo10bobo10bobo10bobo...
by FWKnightship
January 28th, 2024, 4:47 am
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 587
Views: 107694

Re: Rules 2 transitions from Life

The c/8d from B36/S023 works in a 2TFL rule (B36k/S023):

Code: Select all

x = 6, y = 6, rule = B36k/S023
b2obo$2o2b2o$o2$3bo$bo!
by FWKnightship
January 27th, 2024, 7:48 am
Forum: Other Cellular Automata
Topic: Rules with Mutant XWSSes
Replies: 119
Views: 24370

Re: Rules with Mutant XWSSes

Code: Select all

x = 30, y = 4, rule = B3-ij/S23-ijq4a5i|B3-c4n/S1e234i
2.2A9.3A9.4A$.4A7.5A7.6A$2A.2A6.2A.3A6.2A.4A$.2A9.2A10.2A!
by FWKnightship
January 26th, 2024, 10:33 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078339

Re: Thread For Your Unrecognised CA

True-period 7c/25:

Code: Select all

x = 29, y = 16, rule = B3ai4a5ai6a78/S2aei4-cknqy5-ejk6-e
5b4o11b4o$6b2o13b2o$5bo2bo11bo2bo$5bo2bo11bo2bo$5b4o11b4o$6b2o13b2o7$
11bobobobo$4o6b4ob4o6b4o$b3o6b4ob4o6b3o$3o9bo3bo9b3o!