Search found 540 matches

by bubblegum
Yesterday, 11:26 pm
Forum: Patterns
Topic: The Hunting of the Periodic Herschel Conduits
Replies: 49
Views: 1750

Re: The Hunting of the Periodic Herschel Conduits

Also @MathAndCode could you please use line breaks in your RLEs? I'm sorry about that. I figured that decreasing the amount of lines taken up in the code would make it more readable (or at least less time-consuming to scroll through). Turns out, no. Scrolling horizontally is pretty much a universal...
by bubblegum
Yesterday, 11:25 pm
Forum: Patterns
Topic: Exploratorium Discussion Thread
Replies: 7
Views: 52

Re: Exploratorium Discussion Thread

What about my spaceship guns? I don't know, IMO guns are less representative of CGOL than G->SS converters but newcomers would probably be more intrigued in guns than converters sooo we could include the smaller ones, but that goes for every spaceship gun, I don't know if your guns would be small/a...
by bubblegum
Yesterday, 11:15 pm
Forum: Patterns
Topic: The Hunting of the Periodic Herschel Conduits
Replies: 49
Views: 1750

Re: The Hunting of the Periodic Herschel Conduits

x = 55, y = 53, rule = LifeHistory 19.2A8.2A$20.A8.2A$20.A.A$21.2A2$28.C15.2A$28.3C13.A$29.C15.A$44.2A2$51.2A$11.3D37.A$12.D39.A$10.3D38.2A2$.A36.A2.A9.2A$.3A32.2A4.2A6.A.A$4.A21.3D.D7.A2.A9.A$3.A.A21.3D11.2A.2A6.3A$4.A22.3D13.2A.2A6.A$41.A2.A$2.A36.3A3.3A$.A.A.A35.A$.A2.2A35.2A.A$2A40.A2.A$45.A$42...
by bubblegum
Yesterday, 6:57 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 2182
Views: 638234

Re: Thread for basic questions

MathAndCode wrote:
Yesterday, 6:40 pm
EvinZL wrote:
Yesterday, 6:36 pm
idk but herschel forms from a lot of them (make a b for 2g, then delete the block)
Yes, but should slightly different timings count?
Nah.
by bubblegum
Yesterday, 6:56 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2761
Views: 1129101

Re: Thread For Your Useless Discoveries

Life has a lot of two/three/etc-state bits:

Code: Select all

x = 17, y = 17, rule = B3/S23
15bo$14bo$14b3o4$2bo$3bo$b3o$7b2o$7b2o3$2b2o4b2o$3bo4bo$3o6b3o$o10bo!
by bubblegum
Yesterday, 6:53 pm
Forum: Scripts
Topic: Brand new cellular automata experience with playgameoflife.live
Replies: 13
Views: 187

Re: Brand new cellular automata experience with playgameoflife.live

From some website (I believe playgameoflife.com although it's been slightly modernised and the web.archive.org snapshots are broken) that labelled the honey farm sequence "small exploder" and the pre-pulsar sequence "exploder". Thanks for pointing this out. Should I rename "small exploder" to "hone...
by bubblegum
Yesterday, 2:28 pm
Forum: Scripts
Topic: Brand new cellular automata experience with playgameoflife.live
Replies: 13
Views: 187

Re: Brand new cellular automata experience with playgameoflife.live

Sidenote: What's with all these exploder stuff? It doesn't even live longer than Gliders by the dozen . From some website (I believe playgameoflife.com although it's been slightly modernised and the web.archive.org snapshots are broken) that labelled the honey farm sequence "small exploder" and the...
by bubblegum
Yesterday, 1:48 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1484
Views: 687590

Re: Oscillator Discussion Thread

Apart from Simkin glider gun + p30 technology, not that I know of. And I doubt it's possible as those two are the smallest guns known in Life. Yes, but I would consider one direct block factory to be more preferable than two glider guns. P120 gun + g to block factory may work. Yeah, the glider to b...
by bubblegum
Yesterday, 12:16 am
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 145
Views: 57126

Re: Reflectorless Rotating Oscillators (RRO)

How do you define Reflectorless objectively though? Reflectorless means "with no objects that interact with one unit of the rotating engine and eventually repeat the reaction without going through an intermediate stage of vacuum." The ones going through vacuum are debris-leaving RROs, the ones with...
by bubblegum
Yesterday, 12:00 am
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 145
Views: 57126

Re: Reflectorless Rotating Oscillators (RRO)

These are not RROs according to the standard definition anyway, or at most a "fake RRO". How about "RRO of loopability 1" like the other commonly-used name, because that's something everyone (except maybe you) can get behind? How do you define Reflectorless objectively though? Reflectorless means "...
by bubblegum
November 27th, 2020, 1:44 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 145
Views: 57126

Re: Reflectorless Rotating Oscillators (RRO)

Well, you have oscillators like these, that can't loop, but seem, to me, to otherwise act like RROs in every other way possible. x = 4, y = 4, rule = B2ce3ainq4cekqz5qy/S23-a4ceky5e b3o$o2bo$bobo$b3o! x = 4, y = 10, rule = B2i3-cejq4-aijkr5-ekny6-ek78/S2-k3-ijqy4aerwyz5cejnq6cek 2b2o$2b2o6$3o$obo$3...
by bubblegum
November 27th, 2020, 1:40 pm
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 421
Views: 18886

Re: Symbiosis

Okay what is this p527:

Code: Select all

x = 24, y = 14, rule = Symbiosis
20.BA2$11.B10.AB$2.B9.A$.A11.A$.A9.BA7.A$B2A9.2A5.2AB$12.A3.2A2.A$17.
AB$3.A12.A$4.B10.B$13.AB$6.AB4.A$11.B!
by bubblegum
November 27th, 2020, 1:38 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 386
Views: 135420

Re: Thread for basic non-CGOL questions

All NTAA is is a wire rule where signals are polite and are subject to one binary and one ternary function. And no JvN29 isn't really outdated, like 300-years-outdated. There is no article for JvN rules on the LifeWiki. There is no need. JvN is the clearest rule ever, and it is single-purpose. JvN ...
by bubblegum
November 27th, 2020, 1:17 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 386
Views: 135420

Re: Thread for basic non-CGOL questions

The JVN rules puzzle me a lot! Please teach me how to use JvN rules. I tried many soups but always end up getting stable patterns. x = 2, y = 2, rule = JvN29 A.$.A! JvN29, Hutton32 and Nobili32 are for construction/circuitry, not dynamics. Just forgoing them for a simpler, easier-to-understand rule...
by bubblegum
November 27th, 2020, 12:33 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 386
Views: 135420

Re: Thread for basic non-CGOL questions

The JVN rules puzzle me a lot! Please teach me how to use JvN rules. I tried many soups but always end up getting stable patterns. x = 2, y = 2, rule = JvN29 A.$.A! JvN29, Hutton32 and Nobili32 are for construction/circuitry, not dynamics. Just forgoing them for a simpler, easier-to-understand rule...
by bubblegum
November 26th, 2020, 3:33 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2761
Views: 1129101

Re: Thread For Your Useless Discoveries

I also found an unusual eater 2 catalysis, but the destroyed fishhook makes the reaction useless. x = 15, y = 22, rule = LifeHistory 2A$.A$.A.A$2.2A6$5.2C$4.C2.C$5.3C4$8.2A.A$8.2A.3A$14.A$8.2A.3A$9.A.A$9.A.A$10.A! This catalysis is equivalent to both a BTS and a block. x = 50, y = 14, rule = B3/S23...
by bubblegum
November 26th, 2020, 3:29 pm
Forum: Other Cellular Automata
Topic: B2e3-cjk/S2-in3-r4c8
Replies: 34
Views: 540

Re: B2e3-cjk/S2-in3-r4c8

What's that? Isotropic Non-Totalistic (the rules with the letters mixed in). Oh well yeah, but there are plenty of Non-Totalistic Rules that are considered Life-Like Yes, but the definition of "Life-like cellular automaton" is an outer-totalistic rule like B2/S (Seeds) or B1/S1 (Gnarl) or B3/S12345...
by bubblegum
November 26th, 2020, 3:23 pm
Forum: Other Cellular Automata
Topic: B2e3-cjk/S2-in3-r4c8
Replies: 34
Views: 540

Re: B2e3-cjk/S2-in3-r4c8

HelicopterCat3 wrote:
November 26th, 2020, 3:20 pm
bubblegum wrote:
November 26th, 2020, 3:19 pm
HelicopterCat3 wrote:
November 26th, 2020, 3:01 pm
Would this be considered aa life-like rule? Because it has B3/S23 with some different laws added and subtracted and it has some still lives from Life...
No, because it's an INT rule.
What's that?
Isotropic Non-Totalistic (the rules with the letters mixed in).
by bubblegum
November 26th, 2020, 3:19 pm
Forum: Other Cellular Automata
Topic: B2e3-cjk/S2-in3-r4c8
Replies: 34
Views: 540

Re: B2e3-cjk/S2-in3-r4c8

HelicopterCat3 wrote:
November 26th, 2020, 3:01 pm
Would this be considered aa life-like rule? Because it has B3/S23 with some different laws added and subtracted and it has some still lives from Life...
No, because it's an INT rule.
by bubblegum
November 26th, 2020, 2:28 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 386
Views: 135420

Re: Thread for basic non-CGOL questions

They aren't really faster, in that they would be faster if the Moore neighbourhood treated orthogonal and diagonal neighbours differently in this part, but it only treats them differently in those other parts. Diagonal and orthogonal neighbours are different though - primarily because a diagonal ne...
by bubblegum
November 25th, 2020, 10:04 pm
Forum: Other Cellular Automata
Topic: B2e3-cjk/S2-in3-r4c8
Replies: 34
Views: 540

Re: B2e3-cjk/S2-in3-r4c8

This is temporal symmetry, or glide symmetry. I don't think it's glide symmetry because it doesn't move. It is definitely a sort of temporal symmetry though. Since when did glide symmetry include movement? Think about time-space diagram, it is glide symmetry along the time axis. Well that was the d...
by bubblegum
November 25th, 2020, 9:26 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 386
Views: 135420

Re: Thread for basic non-CGOL questions

MathAndCode is using "speed of light" in a strange way (as the maximum speed a signal can travel through empty space, which is sort of problematic due to fast spaceships) and "speed of sound" for the normal concept due to different analogies with the physical speed of light (this is also a bad idea...
by bubblegum
November 25th, 2020, 9:17 pm
Forum: Other Cellular Automata
Topic: Reflectorless Rotating Oscillators (RRO)
Replies: 145
Views: 57126

Re: Reflectorless Rotating Oscillators (RRO)

In theory? Engine size: 4x4 "Loop" size: 6x6 How is that going to fit a second? Ad hominem sigh Well now that I can't convince you with simplified logic anymore, I'll just reroute you to the definition of RRO that includes loopability and was not misinterpreted by drc to only count loopability 4 RR...
by bubblegum
November 25th, 2020, 9:07 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2128
Views: 462826

Re: Miscellaneous Discoveries in Other Cellular Automata

Hunting wrote:
November 25th, 2020, 8:59 pm
bubblegum wrote:
November 25th, 2020, 7:48 pm
HelicopterCat3 wrote:
November 25th, 2020, 5:54 pm


Wait, do still life combination names apply to oscillators?
Not really.
Do, but not in this case. E. g. Cis-beacon on table
For oscillators with stators on the outside, it makes sense. For the blinker, not so much.