## Search found 2875 matches

November 30th, 2023, 9:43 am
Forum: LifeWiki Discussion
Topic: Next steps on getting back to normal editing for OCA:tlife
Replies: 29
Views: 642

### Re: Next steps on getting back to normal editing for OCA:tlife

Firstly, since the one thing that seems to have unanimous support here (from both dvgrn and confocaloid) is having more opinions about the 'condition vs transition' issue, I'll try to explain my understanding of the difference between these two terms. (Maybe this should be cross-posted to the 'rule ...
November 29th, 2023, 6:23 am
Forum: Patterns
Topic: Soup search results
Replies: 2578
Views: 1873294

### Re: Soup search results

Billabob wrote:
November 29th, 2023, 3:26 am
We've finally got a new longest-lived C1 diehard, messless_14h:

Dies out on generation 1413.
21-cell form with lifespan 1410:

Code: Select all

``````x = 19, y = 15, rule = B3/S23
o\$2o\$bo4\$10bo\$10b2o\$17b2o\$18bo\$18bo\$16b2o\$4b2o9b2o\$5b2o8bo\$6bo!``````
November 27th, 2023, 9:02 am
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 789
Views: 383049

### Re: The Hunting of the Elementary Conduits

RT114 B-G Nice! That extensible B conduit can also yield a Herschel output by using a mechanism from the elementary conduits collection: x = 122, y = 81, rule = LifeHistory 81.2E\$82.E14.2E\$82.E.EB10.B2EB8.2E\$83.2EB.2B7.4B7.B2E2B\$85.5B6.4B8.4B \$79.2E4.7B4.5B5.6B5.2E\$79.E5.7B3.7B.8B.2B2.B2EB\$80.3E2.7...
November 25th, 2023, 1:04 pm
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

Good job, unfortunately I cannot see a clean line to destroy an eater Why do we need to do that, exactly? The only time that I recall that we needed to destroy an eater was in the DBCA, and that was solely to allow the elbow to 'jump back from infinity'. ... is building the white part by DBCA cheap...
November 25th, 2023, 9:08 am
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

Yes, I was tired to finish the adjustment (div8) ... and I wanted to code it ... here is the final/curent version: Excellent -- this can be pulled another 32fd inwards (see below). I've also swapped two of your reflectors to avoid having the hearts of two Snarks be too close together to construct: ...
November 25th, 2023, 4:46 am
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

Yes we can adjust the collision by 8/16 ticks not to need the eater. Wow ... 2 blocks instead of scorbie and an eater :) Excellent! Can you please incorporate this into the above design? Yep, at the edit of my previous post... That pattern doesn't work (the kickback doesn't occur because one of the...
November 24th, 2023, 6:08 pm
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

If I calculate it well, with snark (rather to 2 eater2) and the reaction from move4 reset we could make the reflection with correct p8 synchronization ) ... so 2 blocks and eater rather to the rectifier. Yes, this works. I had to use the opposite glider phase, and also change the NW31 inserter to g...
November 24th, 2023, 5:12 am
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

OK, yours turn ... the final touch ... considering the build (and also the destroyal costs). Oh, you have changed the inserter to use the natural glider ... is the soluion with block and tug with tail cheaper then your original with two blocks and eater? ... I hope so. I was able to replace 3 Snark...
November 23rd, 2023, 4:25 pm
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

And a bit shrinked version: Using 3 Snarks to produce the kickback glider seems rather excessive. If we slightly rework the NW31 inserter, we can replace it with a p8 bumper together with a Boojum reflector, at the expense of only allowing the DBCA-destroying gliders to have a single phase: x = 191...
November 21st, 2023, 7:16 pm
Forum: Patterns
Replies: 632
Views: 208620

Know? x = 55, y = 56, rule = B3/S23 32bo\$31bobo\$30bo3b2o6b2o\$19b2o9bo3bob2o4bobo\$19b2o9bo3bob3o4b3o\$31bob ob2o2bo4b3o6b2o\$32bo4b2o4b3o7b2o\$42bobo\$42b2o2\$29bo\$29bobo\$29b2o5\$22b o\$21bo\$21b3o3\$2o\$bo\$bobo\$2bo11bo\$14bobo\$14b2o\$11b2o\$11bobo\$11bo6\$18b3o \$18bo\$19bo5\$26b2o\$26bobo\$26bo2\$39b2o\$39bobo\$29bo4b2o...
November 19th, 2023, 6:35 pm
Forum: Patterns
Topic: Extreme compression construction arm
Replies: 121
Views: 12927

### Re: Extreme compression construction arm

I have decided to sync the ecca and doing it manually would be a headache, therefore I have codded whole ecca in lua ... a dirty code with a lot of parameters I have later decided ... here is the result: Impressive! Removing the Herschels and gliders, this has a mean population of 3218, compared wi...
October 16th, 2023, 10:24 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

My intention has always been to trigger the final cleanup of the remains of the Simkin gun at the bottom with a spaceship from straight above. This was looking difficult so I implemented the available quick glider cleanup, which took a short while to set up and about a second of computer time. My s...
October 10th, 2023, 11:57 am
Forum: The Sandbox
Topic: 1000 signs you're not a very good Lifenthusiast Reloaded
Replies: 30
Views: 5256

### Re: 1000 signs you're not a very good Lifenthusiast Reloaded

Locking this topic for the same reason as the original thread
October 10th, 2023, 10:59 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

The Simkin gun seeds were swapped out for seeds that were compatible with complete retraction of the off side capping eaters. The startup timing was changed to accommodate this by 72 ticks. The latter part of Pavgran's shutdown sequence was extensively reworked. The following is the shutdown: I not...
October 7th, 2023, 4:42 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

No new green things, but I did add 864 more generations: 120 more generations: x = 116, y = 86, rule = LifeSuper .3S33.O3.2O3.2O6.M3.M33.M2.M.8M.3M.M.3M\$3.S32.O.O2.O4.O2.O4.4M.M10.M 21.M2.2M2.2M2.M.M4.M\$2.S34.2O3.3O.O.2O6.2M2.2M7.M.M20.M.M2.M.2M.M3.2M \$44.O.O11.M2.M7.2M.M4.2M15.M2.M3.2M.M.3M2.M.3M\$...
October 5th, 2023, 6:45 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

Another level by trying a bit harder And one more level beyond that (to 17^^^3) by plagiarising one of the earlier diehards: x = 116, y = 86, rule = B3/S23 9b3o25bo3b2o3b2o6bo3bo33bo2bob8ob3obob3o\$11bo24bobo2bo4bo2bo4b4obo6b2o 24bo2b2o2b2o2bobo4bo\$10bo26b2o3b3obob2o6b2o2b2o4b3o23bobo2bob2obo3b2o\$ 4...
October 5th, 2023, 5:44 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

No lifespan improvements yet, but it can be shrunk to 111x87 Further SAT-solving reduces it to 110x86: x = 110, y = 86, rule = B3/S23 3b3o25bo3b2o3b2o6bo3bo33bo2bob8ob3obob3o\$5bo24bobo2bo4bo2bo4b4obo6b2o 24bo2b2o2b2o2bobo4bo\$4bo26b2o3b3obob2o6b2o2b2o4b3o23bobo2bob2obo3b2o\$ 38bobo11bo2bo6b2obo5b2o15...
October 1st, 2023, 2:49 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

... Also, what ideas could we have for the smaller diehards (16x16, 32x32, 50x50, 75x75, etc)? Here's a stamp collection of my best diehards for most square sizes up to 31x31. Maybe someone will find it useful, either for some of the components Thanks! That's very helpful. In particular, this shoul...
September 30th, 2023, 6:51 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

Hi All, On my first post to this thread I mentioned that I tried to start the diehard by sending a glider over the top and that I couldn't get it to work. I found a way to make that work: x = 112, y = 89, rule = B3/S23 2o19b8o20b12o4b5o2bo15b2o15bo\$b2o19bo4bo22bo3b2o8b2obob4obo13b2o8b2o5b o\$o43b2o4...
September 28th, 2023, 7:52 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

Compacted 112*89 diehard: x = 112, y = 89, rule = LifeSuper 21.8Q20.12Q4.5Q2.Q15.2M15.Q\$22.Q4.Q22.Q3.2Q8.2Q.Q.4Q.Q13.2M8.2Q5.Q\$ 44.2M4.Q4.2Q9.4Q27.Q2.Q4.Q\$45.M4.2Q46.2Q8.2Q\$45.M.M8.Q3.M24.2M21.Q.Q\$ 46.2M3.Q.2Q.Q2.M25.2M22.Q\$51.2Q6.3M3.2M\$40.3O8.2Q12.2M21.2M8.M\$31.2Q 6.3O46.2M6.3M4.2M\$31.2Q13.pA9.3M...
September 26th, 2023, 8:31 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

EDIT: One more first sawtooth pull before the first fuse is lit: There was a single-cell bug in one of the blobs of space dust which caused the final shutdown to fail. Here's the corrected version, colourised: x = 112, y = 89, rule = LifeSuper 21.8Q20.12Q4.5Q2.Q15.2M15.Q\$22.Q4.Q22.Q3.2Q8.2Q.Q.4Q.Q1...
September 26th, 2023, 5:55 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

EDIT: One more first sawtooth pull before the first fuse is lit: Very nice! I've been looking at this area here, and noticed that if an extra eater head is attached to one of the block destroyers, then it produces a mild spark to the west: x = 60, y = 53, rule = LifeHistory 45.2A\$45.2A\$15.2A.2A38.2...
September 16th, 2023, 3:35 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

No, EvinZL's does not work. Mine and b3s23love's do, though (I checked). Right, but they have the same height of the second tower, don't they? In terms of improving the height of the second tower, we can use a fuse to extract a one-time signal into the currently unused northwest corner, and then we...
September 16th, 2023, 12:57 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

however, this does I'm not entirely convinced -- if you compare your version (left) to Tim Coe's version (right), the crabstretcher and fuse both start out translated southwest by (2,2), which means that it takes 8 extra generations for a glider to ignite the fuse. But the crab requires the approac...
September 16th, 2023, 4:58 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 311
Views: 42162

### Re: (Engineered) diehards

b3s23love: And I was incorrect about your contribution. The 507 is the number of loaves and you increased their number by 10, so you increased a 497 in the equation to 507. This also means that I was incorrect in my estimate of the second fuse loaves with my inclusion of 2 toads. It should be 121^(...