Search found 323 matches

by silversmith
Yesterday, 8:21 am
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 160
Views: 83536

Re: Request a Rule to be "Tamed"

Can this rule be tamed(common lightspeed replicators are still fine) while keeping this 2c/6o? Here's my attempt x = 46, y = 66, rule = B2ac3nq4aiyn5e/S 43bobo$43bobo$43bobo$45bo2$43bo12$4obo3b2obob4obo4bob2ob2o2bob2o3bo$6b o2b3o3b3ob3ob4o2bob5ob2o$2b3o2bo2b2o2bobobo5b5o3bo2bo$3o2b2o4bo5b2ob3o 2bo3...
by silversmith
March 21st, 2024, 7:51 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 77
Views: 5399

Re: Thread for your corderization requests

b-engine wrote:
March 21st, 2024, 6:17 pm

Code: Select all

x = 3, y = 3, rule = B34i/S2-n3-a4a
3o$2bo$b2o!
2-engine 16c/90d

Code: Select all

x = 23, y = 44, rule = B34i/S2-n3-a4a
4bo$3b2o26$5b3o5b2o$2bobo2b2o2bobob2o$bo2b2o3bo3b3obo$o4bobo6bo2bo$o3b
o3b2o4bob2o$2bobo4b3o$13b3o5$16bo$15bo4bo$15bo4b2o$14bo6b2o$14bo6bo$
14b3o3bo!
by silversmith
March 21st, 2024, 11:02 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3004
Views: 1076280

Re: Thread For Your Unrecognised CA

A c/9 rake that I can't get to corderize (it moves backwards): Here's another corderization: x = 23, y = 20, rule = B3-cy4twz/S23 7bobo2b2o$6bo3b2obo$6bo4b2o$2o4bob5o$2o3$10b2o$9bo8b2o$11bo5bo3bo$8bo 7bo5bo$8b3o6bo4bo$18bo3bo$19bo3$7bobo2b2o$6bo3b2obo$6bo4b2o$6bob5o! A ship with big sparks x = 41, ...
by silversmith
March 13th, 2024, 5:31 am
Forum: Other Cellular Automata
Topic: B35/S23
Replies: 134
Views: 54492

Re: B35/S23

Haycat2009 wrote:
March 12th, 2024, 1:10 am
What search program should I use to find stable endings for the reburnable fuse? (bump)
Depending on how big the fuse is, you could use LLS.
by silversmith
February 28th, 2024, 11:02 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 925
Views: 281135

Re: Thread for basic non-CGOL questions

This is what the pattern looks like after 350K steps, with a population of 146M.
ekspolsion.png
ekspolsion.png (14.16 KiB) Viewed 649 times
by silversmith
February 28th, 2024, 6:09 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 925
Views: 281135

Re: Thread for basic non-CGOL questions

confocaloid wrote:
February 28th, 2024, 2:12 am
How does one prove that it is actually "infinite chaotic growth"? There are similar seeds which appear to grow chaotically, but then settle into well-behaved (predictable) growth instead:
I don't know, it just looks like an explosion. 260,000 generations run so far and no sign of stabilizing.
by silversmith
February 27th, 2024, 6:19 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 925
Views: 281135

Re: Thread for basic non-CGOL questions

muzik wrote:
February 27th, 2024, 11:30 am
What is the smallest seed for infinite chaotic growth in this rule?
Here's a smaller one.

Code: Select all

x = 85, y = 7, rule = B2ce3ci4c/S1c2ce
84bo$83bo$84bo2$2b2o$o2bo$2b2o!
by silversmith
February 21st, 2024, 2:23 am
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 77
Views: 5399

Re: Thread for your corderization requests

pls x = 6, y = 9, rule = B356/S23 3b2o$5bo$b2o2bo$4bo$3bo2$o2bo$b4o$3bo! It has been done. 18c/72 in B356/S23 engineered by hand using blinker puffers: x = 14, y = 37, rule = B356/S23 6b3o2$5b2o2bo$6bobo$7bo7$11bo$7bo2bobo$7bo3b2o$7b3ob2o$8bob2o2$8b2o2$ o$o$o2$o$o$o3$13bo$13bo$13bo2$5b3o5bo$13bo$4b...
by silversmith
February 20th, 2024, 10:20 pm
Forum: LifeWiki Discussion
Topic: "glider loop" for single-glider-only oscillators, or no?
Replies: 79
Views: 2392

Re: "glider shuttle" for single-glider-only oscillators

Tanner's p46 is a pi-heptomino hassler. It does have some discrete part, which travels and returns to its original position. But it is not a loop oscillator. Calling the pi-heptomino in Tanner's p46 "a part which travels" seems like a generous definition of travel given that the pi only ever appear...
by silversmith
February 20th, 2024, 9:40 pm
Forum: LifeWiki Discussion
Topic: "glider loop" for single-glider-only oscillators, or no?
Replies: 79
Views: 2392

Re: "glider shuttle" for single-glider-only oscillators

Unfortunately, such an approach would make it way too easy to describe oscillators as "loops". It would become possible to argue that the snacker is a "p9 pentadecathlon loop" (because the pentadecathlon is "looping through time"). It would become possible to argue that every oscillator is a loop (...
by silversmith
February 20th, 2024, 8:31 pm
Forum: LifeWiki Discussion
Topic: "glider loop" for single-glider-only oscillators, or no?
Replies: 79
Views: 2392

Re: "glider shuttle" for single-glider-only oscillators

I don't see usefulness of redefining 'glider loop' to allow oscillators that are not glider loops. Terms are useful only when they are precise and intuitive, and when one can tell what is an example versus what isn't. One argument which could be made for glider shuttles being a subset of glider loo...
by silversmith
February 15th, 2024, 4:05 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4725
Views: 1219488

Re: Thread for basic questions

It doesn't even always work to identify contiguous rotors, though. It might not always work even for oscillators with no stator like Karel's p177 or Gabriel's p138 . I haven't tried those two particular cases -- maybe the color change can migrate through the dying sparks fast enough, not sure -- bu...
by silversmith
February 15th, 2024, 2:44 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4725
Views: 1219488

Re: Thread for basic questions

How would one handle gutter symmetry, and other similar cases? I don't think rotors like this would ever become uniform. This algorithm wouldn't handle them. It would be the first step in identifying groups of cells which make up a single rotor, and then a next step would be running each piece with...
by silversmith
February 15th, 2024, 2:25 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4725
Views: 1219488

Re: Thread for basic questions

That might be solvable with postprocessing. I had an idea for an algorithm which could help to do this. At a high level, every live cell of a pattern would have a "color" ranging from 0 to N-1, where N is the number of cells in the pattern. Any time a cell is born it inherits the highest color out ...
by silversmith
February 12th, 2024, 1:28 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 77
Views: 5399

Re: Thread for your corderization requests

Period1GliderGun wrote:
February 12th, 2024, 12:52 pm
3 engines (although there is probably a 2-engine solution)
You will probably be surprised how close you were.

Code: Select all

x = 21, y = 42, rule = B3-kqy4cer5k6in7c/S2-i3-acky4cinqrz5cek6cinHistory
17.2D$17.D.D$17.D.2D$18.2D$18.D15$8.A$8.2A$9.2A$8.2A16$A$2A$.2A$2A!
by silversmith
February 11th, 2024, 8:10 pm
Forum: Other Cellular Automata
Topic: B3/S2-a358
Replies: 10
Views: 932

Re: B3/S2-a358

Congratulations on finding a linear growth pattern! (By the way, how did you find it -- did you just experiment with different catalysts and reactions or did you use some search tool?) I did a bit of both; I tested placing different still lifes around the 6 cell line, but I used a tool to speed up t...
by silversmith
February 8th, 2024, 3:15 am
Forum: Other Cellular Automata
Topic: Rules with a lot of NRSS
Replies: 4
Views: 404

Re: Rules with a lot of NRSS

If I understand correctly, this is another example of a rule with many NRSS. Here is a collection of ships and similar patterns from this rule: rule It contains 24 ships with unique velocities, many of which are presented as wickstretchers to demonstrate their sparks. x = 88, y = 255, rule = B2cen3a...
by silversmith
February 6th, 2024, 8:52 pm
Forum: Other Cellular Automata
Topic: B3/S2-a358
Replies: 10
Views: 932

Re: B3/S2-a358

Firstly, I would like to say this is a pretty good first post for a rule thread, and it is nice to see someone promoting a rule do plenty of their own exploration of the rule. As for the rule itself, the dynamics are really sparse. On one hand, this allows the rule to be searched at tens of thousand...
by silversmith
February 1st, 2024, 1:55 pm
Forum: Scripts
Topic: Thread for your CA software/algorithms ideas
Replies: 20
Views: 4916

Re: Thread for your CA software/algorithms ideas

I think the what the script needs to do is just to add more crawlers and glider (occasionally xWSSes) to support the crawler inputted and themselves. Well, you can always try writing a script to do what you want yourself. If it works, you would have your own tool custom built to solve your particul...
by silversmith
January 25th, 2024, 6:16 am
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 77
Views: 5399

Re: Thread for your corderization requests

please corderize this; Partial progress towards a cordership. x = 158, y = 168, rule = 2-i34ejwy5-ay/2-ak3-c4cetz5aciky7/11 135.2A$134.G2AD$132.G2HIEF$131.F3H.EJI$132.GH4.H$133.J3.I5.2A$130.J2. J3.J4.C2A6.2ABA$130.J9.JHDEA4.2AC4A$129.I12.IED3.ABAEFDACB$130.J.J3.3A D.GHG4.AC2EHB2C2A$131.I4.2AHEJDH5....
by silversmith
January 18th, 2024, 6:08 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of OCA Thread
Replies: 107
Views: 23898

Re: Absolutely Useless Patterns Not Worthy Of OCA Thread

This soup roughly renders a pyramid with shading. x = 16, y = 16, rule = B3aikq4en5ack6n/S2-a3-e45i6n bbbbbbbooooooobb$ ooboooboobobbobb$ bobbbbbbobbboobo$ obbooboboboobobo$ boboobobbobooboo$ boobbbbbobboobbo$ bobobbbbbbbobobb$ booooboobbbbbooo$ ooboobooboobbbbb$ oooobobbobbobbbo$ ooobboooobbbbobo$ ...
by silversmith
January 10th, 2024, 1:57 pm
Forum: General Discussion
Topic: What would real-time collaborative cellular automata editing look like?
Replies: 9
Views: 977

Re: What would real-time collaborative cellular automata editing look like?

I made a prototype collaborative editor, which functions by having a shared generation zero. Edits to that generation are shared, while running the simulation is done locally. You can also see the viewport of other editors who are online. https://collab.silversimulations.com/ Edit: Since it's unlike...
by silversmith
January 8th, 2024, 6:08 pm
Forum: Scripts
Topic: ikpx 2.2
Replies: 97
Views: 27310

Re: ikpx 2.2

For some reason, running ./ikpx2 -v '(2,1)c/8' -w 20 backup_b3aijn4cw5cek6ns2-in3-ky4ejntwy5ijnr6cen7c_velocity_2_1_8_width_20_even.bin causes the program to freeze with no error after ~30 minutes on my machine. backup_b3aijn4cw5cek6ns2-in3-ky4ejntwy5ijnr6cen7c_velocity_2_1_8_width_20_even.zip I am ...
by silversmith
December 25th, 2023, 4:10 pm
Forum: Scripts
Topic: Thread for your CA software/algorithms ideas
Replies: 20
Views: 4916

Re: Thread for your CA software/algorithms ideas

Period/displacement detection for moving patterns and partials. The input is a pattern (puffer, rake, partial, etc). The output is a set of "guessed" most likely value(s) of (dx,dy)c/p. My CA program actually has something like this implemented, where you can select an area, then press a button whi...
by silversmith
December 24th, 2023, 10:47 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 925
Views: 281135

Re: Thread for basic non-CGOL questions

- Is there a rule with p1, p2, ... pn 4-cell objects? If so, what is the maximum n such that this rule is non-explosive? (Assume the INT rulespace is used.) p1-6 and a p8 x = 68, y = 36, rule = B2ck3encra4eak5cay/S1e2cek3yejanc4rk5c bo5b2o6b3o6bobo6b3o6b2o21b3o$bo7bo7bo6bobo6bo7bo23bobo$bo6b2o5b3o6...