Search found 80 matches

by silversmith
April 16th, 2021, 12:24 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2278
Views: 771704

Re: Thread For Your Unrecognised CA

A natural p46 gun in the above rule:

Code: Select all

x = 6, y = 3, rule = B2-a3k4kr5j6c7c8/S13ary4-ar6ci78
bo$o3b2o$bo!
by silversmith
April 9th, 2021, 8:46 pm
Forum: Other Cellular Automata
Topic: Request a Rule to be "Tamed"
Replies: 125
Views: 65181

Re: Request a Rule to be "Tamed"

This should be better. x = 99, y = 104, rule = B1e2cek3cjkry4jrw5cny6ck7c/S2kn3-aejr4knqty5ejk6e b2o8bobob2ob2ob2obob4obo2bob2ob8obo3bob2o2b4o5bo3bo2bo2b3o4bo2bob2ob 2ob2o$b2o2bo4b3ob3o4bobob3o2bob2o2bob3obo2bo2bobo4b3obob3o6b2obo2b3obo 2bo3bo2bo2b4o$6o5bob3obo3bobob2obobo2b4o2bo2b7ob3ob3ob2o3b2o2bo...
by silversmith
April 9th, 2021, 8:13 pm
Forum: Scripts
Topic: Search Algorithms for rule 23/3/3
Replies: 3
Views: 212

Re: Search Algorithms for rule 23/3/3

With rlifesrc the main settings are: Rule - this is the rule the ship is run in Width - the maximum width of the ship Height - the maximum height of the ship Period - the period of the ship dx - The amount the ship moves horizontally each period dy - The amount the ship moves vertically each period ...
by silversmith
April 6th, 2021, 11:12 pm
Forum: Scripts
Topic: Search Algorithms for rule 23/3/3
Replies: 3
Views: 212

Re: Search Algorithms for rule 23/3/3

As per your second question, rlifesrc could work well for finding medium period ships(eg. 3c/6, 4c/8).
by silversmith
March 30th, 2021, 11:20 pm
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 153
Views: 76296

Re: Rules with small adjustable spaceships

Diagonal ships with 1 cell thick XOR stripe. (1,1)c/7+2n, n>=0 x = 123, y = 115, rule = B2cn3akqr4aei5e6ce/S02-ei3acknq4aijqrt 120bobo$120bo$120b3o$119bo$118bo$117bo$116bo$115bo2$113bo$112bo$111bo $110bo$109bo$108bo$107bo2$105bo2$103bo2$101bo2$99bo2$97bo2$95bo$94bo$ 93bo2$91bo2$89bo$88bo$87bo$86bo$8...
by silversmith
March 21st, 2021, 12:52 pm
Forum: Other Cellular Automata
Topic: OCA DOTY 2020 Voting
Replies: 18
Views: 677

Re: OCA DOTY 2020 Voting

#01 ***
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by silversmith
March 18th, 2021, 9:06 pm
Forum: Other Cellular Automata
Topic: B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e
Replies: 9
Views: 596

Re: B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e

c/5 knightship x = 59, y = 91, rule = B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e 5bobo$4bobo2bo$2bob2obobo$3bobobo$b2o6bo2bo$2bo2bob4ob3o$2o4bobobo2bo bo$3b3o7bobo$2b2o2bo4bo3bo$8bo2bo2b3o$4bo2b2ob2o3b2o$4bobo6bo3b2o$4bo bo3bo$4b2obo8b2o4b2obo$7bo2bo2bobo2bobobo2bo$13bo2bo8bo$6bobo4bo2bo2b 3obobo$11b3o4b3o...
by silversmith
March 17th, 2021, 6:42 pm
Forum: Other Cellular Automata
Topic: Shinlife (B3-kq4j5y67/S2-i34i5a)
Replies: 14
Views: 601

Re: Shinlife (B3-kq4j5y67/S2-i34i5a)

4 engine puffer stabilization x = 60, y = 71, rule = B3-kq4j5y67/S2-i34i5a 28b2o$25b2o2bo$24bob3o$24b2o$25bo7bo$23bobo6bobo$23b2o7b2o3$28b2o$27b obo$28bo2$15bo2b2o$14b3o2bo$13b2o4bo$14bo3bo$23bo$13bo2bo5bobo$13b3o 6b2o3$18b2o$17bobo$18bo7$24b2o$24b2o2b2o$18b2o7bobo$14b3o2bo8bo$14bo2b 2o$14bo2b2o$15b...
by silversmith
March 12th, 2021, 9:56 am
Forum: Other Cellular Automata
Topic: SnakeLife
Replies: 50
Views: 1557

Re: SnakeLife

@Bubblegum: how so? AS far as I can tell my arguments are completely valid and not arguing for the sake of arguing. @MathAndCode: how many times I need to tell you Corder refer to corderoids and not corderman, because corderman is a person that cannot be followed by -ize. Who cares about corderman ...
by silversmith
March 6th, 2021, 2:33 pm
Forum: Other Cellular Automata
Topic: B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e
Replies: 9
Views: 596

Re: B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e

A growing ship made from a 6c/12 wickstretcher and 36c/73 wick eater x = 23, y = 16, rule = B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e bo$2bo$o$2b21o$bo$2b3ob2obo3bobo3bobo$4bo3bo5bo5bo$8bo5bo5bo$8bo5bo5b o$4bo3bo5bo5bo$2b3ob2obo3bobo3bobo$bo$2b21o$o$2bo$bo! A large ship made of two puffers: x = 33, y = 40...
by silversmith
March 6th, 2021, 10:48 am
Forum: Other Cellular Automata
Topic: B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e
Replies: 9
Views: 596

B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e

Here is a rule based on a suggestion by Cyclotrons on Discord. It has linea-like dynamics, 6 natural/semi-natural speeds: (c/2, 4/18, 6/78, c/7 diagonal, c/6 diagonal, 4c/17 diagonal) x = 179, y = 36, rule = B2-an3ackn4e/S1c2eik3ejnry4crz5ek7e 4bobo8bobo7bobo4bobo4bobo4bobo4bobo7bobo12bobo10bobo$5bo...
by silversmith
February 26th, 2021, 10:22 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 611
Views: 219065

Re: Rules with interesting dynamics

x = 124, y = 126, rule = B1c2cn4cj6c/S2c3c4cy:T124,126 obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob obobobobobobobobobobobobobobobobobobobobobobobobobobo$bobobobobobobobo bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo bobobobobobobobobobobobobobobob...
by silversmith
February 26th, 2021, 3:48 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 2389
Views: 565668

Re: Miscellaneous Discoveries in Other Cellular Automata

x = 7, y = 9, rule = B2en3cij4ace5aei6c78/S1c2cek3-ar4aciq5aekny6-ck7c8 5bo$4bo$bo3bo$obo$obo2$4b2o$4b3o$5bo! natural p410 gun x = 106, y = 40, rule = B2en3cij4ace5aei6c78/S1c2cek3-ar4aciq5aekny6-ck7c8 5$97bobobo$98b3o$97b5o$98b3o$97bobobo5$bobobo$2b3o$b5o$2b3o$bobobo3$50b 3o$49b2obo$48bob2o$48bobo...
by silversmith
February 22nd, 2021, 9:10 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2278
Views: 771704

Re: Thread For Your Unrecognised CA

-4 natural speeds -2 wickstretcher ships -blocks as T-ship 90° reflectors and eaters -natural p41 gun -mediocre catalysts/reactions x = 56, y = 32, rule = B2cin3aen4r/S1c2ekn3-ikry4ajqr5i6a 54bo$54b2o$35b2o14bo2bo$35b2o$51bo2$2b2o47bo$2b2o9b3o$12bo3bo34bo2bo$ 29bo24b2o$27b2o14bo10bo$27b2o15b2o$29bo1...
by silversmith
February 18th, 2021, 10:18 am
Forum: Other Cellular Automata
Topic: Traffic Flow(2e3aciy4jnw68/S23678) - Turing complete and Orthogonoidable
Replies: 129
Views: 15910

Re: Traffic Flow(2e3aciy4jnw68/S23678) - Turing complete and Orthogonidable

Repeat time 239 splitter: x = 153, y = 58, rule = B2e3aciy4jnw68/S23678 10b2o15b2ob2o$10b2o15b2ob2ob2o$33b2o$9b2o$9b2o2$9b2o$9b2o3$6b2obo$6bo b2o2$6bob2o$6b2obo2$7b2o$7b2o$22b2o$22b2o21b2ob2o$45b2ob2ob2o$20b2ob 2o26b2o$20bo3bo$21bobo$20bo3bo$20b2ob2o2$22b2o$22b2o2$23b2o$23b2o$31b 2o118b2o$23b2o6bo11...
by silversmith
January 29th, 2021, 9:34 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 611
Views: 219065

Re: Rules with interesting dynamics

Chaotic checkerboards x = 26, y = 45, rule = B2ce3ejr4eijrw5ceny6ci/S2aei3ejnr4iw5c 4bo$2b4o2bo2bobo8bo$o2bobo2bobobobo7bo$obob2o2b2obobobo2bobobo2bo$2ob obo2bobobob2o2b2obobobo$obob2o2b2obobobo2bobobob2o$2obobo2bobobob2o2b 2obobobo$obob2o2b2obobobo2bobobob2o$2obobo2bobobob2o2b2obobobo$obob2o 2b2obo...
by silversmith
January 22nd, 2021, 10:57 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 153
Views: 76296

Re: Rules with small adjustable spaceships

Here is a box ship I posted on discord with adjustable speed and period multiplying capabilities. x = 27, y = 26, rule = B2cen3ajn4acty5aiy6cei7e/S2aci3aejy4ant5ikqr6-ci78 26o$26o$26o$26o$10ob15o$12ob14o$10ob16o$27o$27o$21ob5o$23ob3o$21ob5o$ 27o$27o$23ob3o$23o2b2o$23ob3o$27o$27o$10ob16o$10o2b15o$10o...
by silversmith
January 15th, 2021, 10:57 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2020
Replies: 36
Views: 2976

Re: OCA DOTY 2020

I would think "Symbiosis" the rule is not eligible, while any discoveries/development from 2020 is. For example the drifter signals or quadratic growth seem eligible for nomination.
by silversmith
January 11th, 2021, 11:16 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2278
Views: 771704

Re: Thread For Your Unrecognised CA

Here is the latest and probably final pattern collection guns x = 124, y = 73, rule = B2cen3aen4ty5ikn6ek78/S2-ek3-ikn4-ji5-aen6aik78 b2o10b2o12b2o10b2o16b2o12b2o11b2o14b2o13b2o$b2o10b2o12b2o10b2o16b2o 12b2o11b2o14b2o13b2o25$23bo$22bo$21b3o$22bo$23bo2$114b9o$114b9o$114b9o$ 114b9o$83b9o22b9o$83b9o22b...
by silversmith
December 28th, 2020, 5:32 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 2278
Views: 771704

Re: Thread For Your Unrecognised CA

A self complementary rule x = 38, y = 52, rule = B2cen3-ijqy4t5ikn6ekn78/S2aci3-ikn4-i5ijqy6aik78 2bo$b2o5bo$2b5obo$8bo24b2o$33b2o$15bobo$16bo$2bo11bo3bo$b2o4b2o5b5o$2b 7o5b2ob2o$14bobobo$15b3o$29b9o$2o27b9o$bo14bo12b9o$16ob4o8b9o$4b17o8b 3o3b3o$2b19o8b3obob3o$3bo4b13o$2b2o2b10ob4o$7bo8bo$6b2o2$15b3...
by silversmith
December 17th, 2020, 11:33 am
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 937
Views: 58828

Re: Symbiosis

Glider to opposite colored drifter, repeat time 14. x = 25, y = 39, rule = Symbiosis 12.BA$8.A$8.B9.A$17.B3$17.BA$16.2A$18.BA$13.A$13.2BA.A.B$15.A.2A$20.B A2$16.BA.A.B$17.A.2A$22.BA2$18.BA.A.B$19.A.2A3$23.AB$16.B2.A$11.B.B. 2A2.3A$9.AB.BA.2A4.B$11.B$14.2B.A$14.2B2.B$8.2B6.A$7.B.B2.A2.AB$9.B3. B2$4.3...
by silversmith
December 14th, 2020, 10:06 pm
Forum: Other Cellular Automata
Topic: Block splitter rule.
Replies: 11
Views: 1179

Re: Block splitter rule.

really? two parallel gliders colliding with a block Right. I should have specified slow salvo parallel gliders Some more enumerated collisions x = 83, y = 52, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cjry6kn bo$2bo9bobo9bo8bo8bo$3o10b2o7bobo9b2o7b2o$13bo9b2o8b2o7b2o4$5bobo5bob o11bobo4bobo9bobo$5...
by silversmith
December 14th, 2020, 7:21 pm
Forum: Other Cellular Automata
Topic: Block splitter rule.
Replies: 11
Views: 1179

Re: Block splitter rule.

The discussion of these rules on the discord was minimal, and it makes more sense to discuss it here anyway. We should consider changing the rule as this one has too few still lifes to act as intermediate steps for slow salvo construction. Here is every possible result of two parallel gliders hittin...
by silversmith
December 14th, 2020, 9:42 am
Forum: Other Cellular Automata
Topic: Block splitter rule.
Replies: 11
Views: 1179

Re: Block splitter rule.

In the top rule the snake is a stable eater.

Code: Select all

x = 32, y = 35, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cjry6kn
23b2o$23b2o7$12b2o$12b2o3$16b2o$16bobo$2o14bo$o9bo$bo6b2o$2o7b2o14b2o
$25b2o$5b2o$5b2o23b2o$13bo6bo9bo$14bo5b2o9bo$12b3o4bobo8b2o5$18b2o$
13bo4b2o$11b2o$12b2o$12b2o$13bob2o$13b2obo!
by silversmith
December 13th, 2020, 9:08 am
Forum: Other Cellular Automata
Topic: Block splitter rule.
Replies: 11
Views: 1179

Block splitter rule.

On the discord there was some discussion about glider splitters made of a single block, and here are some reactions in such a rule. It includes a 180 degree fire command, a push command, a potential arbitrary pull, and a large explosion. x = 281, y = 51, rule = B3-cy4ik5aeiq6k7c/S2-k3-ciqy4itwyz5-cj...