Search found 56 matches
- July 3rd, 2022, 4:21 pm
- Forum: Patterns
- Topic: super breeders?
- Replies: 54
- Views: 45084
Re: super breeders?
And back to my original question. Could there be "super breeders" in "2D Life" (I don't know that's why I was asking) and if there's a possiblilty where could I start searching for them? :D I had an idea for a type of patturn that I call a super breeder The kind of pattern that you describe doesn't...
- July 3rd, 2022, 4:12 pm
- Forum: Patterns
- Topic: Sample metapatterns made of Calcyman's metacells
- Replies: 70
- Views: 48575
Re: Sample metapatterns made of Calcyman's metacells
That's believable, yes; Golly scripts for assembling metapatterns build them as a flat (uncompressed) representation before converting it into a compressed quadtree. If you want to construct larger metapatterns (such as the meta-meta-blinker I posted), you need to build the pattern in something oth...
- February 11th, 2022, 2:47 pm
- Forum: Patterns
- Topic: Sample metapatterns made of Calcyman's metacells
- Replies: 70
- Views: 48575
Re: Sample metapatterns made of Calcyman's metacells
That's believable, yes; Golly scripts for assembling metapatterns build them as a flat (uncompressed) representation before converting it into a compressed quadtree. If you want to construct larger metapatterns (such as the meta-meta-blinker I posted), you need to build the pattern in something oth...
- December 16th, 2021, 1:25 pm
- Forum: Patterns
- Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
- Replies: 51
- Views: 30186
Re: Challenge: Self-Synthesizing Spaceship (COMPLETED)
I know this was already completed, by I have my own idea. But to execute, I'll need single-channel build arm recipes for both a glider-to-LWSS and LWSS-to-glider module, and a way to destroy them, along with some way to duplicate a glider stream. Could it be glider-to- Herschel-to-MWSS and MWSS-to-...
- December 5th, 2021, 1:17 pm
- Forum: Patterns
- Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
- Replies: 51
- Views: 30186
Re: Challenge: Self-Synthesizing Spaceship (COMPLETED)
I know this was already completed, by I have my own idea. But to execute, I'll need single-channel build arm recipes for both a glider-to-LWSS and LWSS-to-glider module, and a way to destroy them, along with some way to duplicate a glider stream.
- May 17th, 2021, 6:06 pm
- Forum: Patterns
- Topic: Slow Spaceships
- Replies: 9
- Views: 1765
Slow Spaceships
I've been wondering "How slow can a spaceship go?" So let's all try to build spaceships with insanely low speeds and see how slow we can get.
- October 21st, 2020, 2:37 pm
- Forum: Patterns
- Topic: Cordership rake?
- Replies: 10
- Views: 6094
Re: Cordership rake?
Hey, this is a Cordership rake, heh. :D Let`s look, it can be usable. (if my English is bad, don`t worry. I`m from Poland) #CXRLE Pos=-9,-7 x = 92, y = 99, rule = B3/S23 50bo$49b2o$48bob2o$48bo2b2o$46b4ob3o$45bo2bobo2b2o$46bobobob3o$47b2ob 3obo$47b4o2bobo$50bo3bo$50bo3bo$50bo2bo12b2o$66b2o7$31bo42b...
- October 21st, 2020, 2:09 pm
- Forum: Patterns
- Topic: Almost self-synthesizing spaceship?
- Replies: 8
- Views: 2137
Re: Almost self-synthesizing spaceship?
Here's a design I thought of for a puffer whose engine consists of gliders aimed at 2 blocks; I think it could be modified into a spaceship, or maybe even a self-synthesizing one. Offhand it looks pretty workable, as long as you don't mind HashLIfe having a hard time with it. There will be four str...
- October 3rd, 2020, 11:13 am
- Forum: Patterns
- Topic: Challenge: Moving Rake Gun (AKA Rake Rake)
- Replies: 17
- Views: 10407
Re: Challenge: Moving Rake Gun (AKA Rake Rake)
What about a 90 degree rotation rake rake?
- September 5th, 2020, 2:07 pm
- Forum: Patterns
- Topic: Challenge: Moving Rake Gun (AKA Rake Rake)
- Replies: 17
- Views: 10407
- August 7th, 2020, 12:02 pm
- Forum: Patterns
- Topic: Challenge: Moving Rake Gun (AKA Rake Rake)
- Replies: 17
- Views: 10407
Re: Challenge: Moving Rake Gun (AKA Rake Rake)
Now we could ask, can we make a Rake of rakes of rakes, or more general can we make something relatively simple that shoots Rake^N ? Probably something recursive... This idea has come up a couple of times recently. Rake^(N+1)s are really painfully exponentially harder to build than rake^N's, especi...
- July 21st, 2020, 12:31 pm
- Forum: Patterns
- Topic: HBK Rake Working Notes
- Replies: 4
- Views: 1680
Re: HBK Rake Working Notes
An actual rake, and really just slow enough to make timings easier, but not too slow, so it isn't tedious. I asked because a tethered rake would be quite a bit easier -- basically just the four loops of the original HBK gun, plus a fifth loop with the same period that shoots down four Snarks during...
- July 20th, 2020, 7:31 pm
- Forum: Patterns
- Topic: HBK Rake Working Notes
- Replies: 4
- Views: 1680
Re: HBK Rake Working Notes
After seeing someone else construct a HBK gun using the parallel HBK synthesis, I want to build an HBK Rake using the same synthesis, but may run into a few problems. One of the ones that gets removed with a rake is that I don't have to delay anything in the design, since it moves, but at the same ...
- July 20th, 2020, 7:13 pm
- Forum: Patterns
- Topic: HBK Rake Working Notes
- Replies: 4
- Views: 1680
HBK Rake Working Notes
After seeing someone else construct a HBK gun using the parallel HBK synthesis, I want to build an HBK Rake using the same synthesis, but may run into a few problems. One of the ones that gets removed with a rake is that I don't have to delay anything in the design, since it moves, but at the same t...
- July 18th, 2020, 3:28 pm
- Forum: Patterns
- Topic: Challenge: Knightinoid (Geminoid Knightship)
- Replies: 2
- Views: 1448
Challenge: Knightinoid (Geminoid Knightship)
People have created Geminoids, Demonoids, even Orthoganoids, but what about Knightinoids
(Geminoid Knightships)? So, yeah. I want you all to build a geminoid that moves in the same direction as a knightship, or some similar direction.
(Geminoid Knightships)? So, yeah. I want you all to build a geminoid that moves in the same direction as a knightship, or some similar direction.
- July 18th, 2020, 1:45 pm
- Forum: Patterns
- Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
- Replies: 51
- Views: 30186
Re: Challenge: Self-Synthesizing Spaceship
Thanks. Now as long as I can find a synthesis for either a boat or an eater, which should be easy tbh, I can begin the first part of my idea. We both posted the synths right in what you quoted. Yeah I figured that out afterward. Any way to use an eater as a one-use 90 degree reflector, though?
- July 16th, 2020, 11:54 am
- Forum: Patterns
- Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
- Replies: 51
- Views: 30186
Re: Challenge: Self-Synthesizing Spaceship
I might have an idea of how to build this, but i'll need a synthesis of a one-use 90-degree reflector (don't ask why). A boat can do the trick: x = 42, y = 19, rule = B3/S23 28bobo$29b2o$29bo5$39b2o$39bobo$8b2o29bo$8bobo$9bo5$3o$2bo$bo! Both boat and eater need only two gliders: x = 76, y = 32, rul...
- July 15th, 2020, 5:28 pm
- Forum: Patterns
- Topic: Challenge: Self-Synthesizing Spaceship (COMPLETED)
- Replies: 51
- Views: 30186
Re: Challenge: Self-Synthesizing Spaceship
I might have an idea of how to build this, but i'll need a synthesis of a one-use 90-degree reflector (don't ask why).
- July 12th, 2020, 9:56 am
- Forum: Other Cellular Automata
- Topic: Day and Night Spaceships containing Antispaceships
- Replies: 7
- Views: 2267
Re: Day and Night Spaceships containing Antispaceships
So you're envisioning a spaceship in D&N with an interior that just happens to have a signal-transferring mechanism that can be activated by another spaceship of a different simplified speed where the signals just happen to be able to reconstruct the spaceship on a good location and trajectory to r...
- July 11th, 2020, 9:32 pm
- Forum: Other Cellular Automata
- Topic: Oscillators that contain antioscilators in Day and Night.
- Replies: 7
- Views: 2062
Re: Oscillators that contain antioscilators in Day and Night.
@rakeguy.... I'm talking about D&N> x = 11, y = 10, rule = B3678/S34678 3o2bo2b3o$11o$11o$b9o$b4o2b4o$4o2b4o$b4ob5o$b9o$11o$2obobobobo! Smaller,right? These are pretty simple with low periods and completely extendable, so now I'm thinking A. How small can we go and B. What is the highest period osc...
- July 11th, 2020, 9:19 pm
- Forum: Other Cellular Automata
- Topic: Day and Night Spaceships containing Antispaceships
- Replies: 7
- Views: 2267
Re: Day and Night Spaceships containing Antispaceships
/rate/speed/ The two spaceship should be at the same speed or they will break obviously. Not necessarily. If the spaceship containing the antispaceship has something in it to bring the antispaceship back to the front when it reaches the back, or vis versa, then we could contain an antispaceship mov...
- July 10th, 2020, 7:12 pm
- Forum: Other Cellular Automata
- Topic: Day and Night Spaceships containing Antispaceships
- Replies: 7
- Views: 2267
Day and Night Spaceships containing Antispaceships
After seeing that it is indeed possible to put antioscilators inside oscilators in the Day and Night cellular automaton, I started to wonder if you could contain antispaceships inside of spaceships in Day and Night. Not just smaller spaceships that move at the same rate as the bigger one in the same...
- July 10th, 2020, 7:04 pm
- Forum: Other Cellular Automata
- Topic: Oscillators that contain antioscilators in Day and Night.
- Replies: 7
- Views: 2062
Re: Oscillators that contain antioscilators in Day and Night.
Anyways, it's trivial: x = 13, y = 11, rule = B3678/S34678 bobobobobobo$13o$b11o$13o$b11o$7o2b4o$b5o2b4o$7ob5o$b11o$13o$bobobobo bobo! Just extend it a bit more to get another layer. @rakeguy.... I'm talking about D&N> x = 11, y = 10, rule = B3678/S34678 3o2bo2b3o$11o$11o$b9o$b4o2b4o$4o2b4o$b4ob5o$...
- July 5th, 2020, 7:10 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 960
- Views: 282674
Re: Thread for basic non-CGOL questions
Does anyone know if there are any oscillators in the day and night cellular automaton that have constant filled areas in them big enough to fit an antioscilator, and which antioscillators can fit inside it?
P.S. If you can do more than one layer with the oscillator, feel free to.
P.S. If you can do more than one layer with the oscillator, feel free to.
- July 5th, 2020, 7:03 pm
- Forum: Other Cellular Automata
- Topic: Oscillators that contain antioscilators in Day and Night.
- Replies: 7
- Views: 2062
Re: Blinkers that contain antiblinkers in Day and Night.
Because of the way that the Day & Night cellular automaton works, that got me thinking if there are any blinkers in Day & Night with a constant region of cells that's big enough to fit an anti blinker inside, and what antiblinker/blinkers would fit in that region, so, yeah. A blinker that contains ...