## Search found 2681 matches

- Today, 3:07 pm
- Forum: The Sandbox
- Topic: cgol rpg
- Replies:
**46** - Views:
**744**

### Re: cgol rpg

The three ponds became 27 blocks, and I moved back to my original spot: x = 120, y = 91, rule = B3/S23Super 120F$F13.F104.F$F2.10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2. 10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2.10D.F2.4D2C4D3.3D2C 5D3.D2C7D3.10D3.6D2C2D3.6DC3D3.6D2C2D3.10D.F$F2.10...

- Yesterday, 10:46 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**4724** - Views:
**1841854**

### Re: Oscillator Discussion Thread

p26 x = 20, y = 12, rule = B3/S23 2o$2bo5bo$2bo$2bo5b3o$2bo4bo3bo$2bo3bo5bo$2o4bo5bo$6bo5bo$7bo3bo4b2o$ 8b3o5bobo$18bo$18b2o! This is essentially just the same as a different P26 partial from nearly 3 years ago, which I completed some time ago: p26 pipsquirter x = 20, y = 11, rule = B3/S23 18b2o$9b...

- Yesterday, 1:42 pm
- Forum: The Sandbox
- Topic: The converter game
- Replies:
**74** - Views:
**31830**

### Re: The converter game

Adding a long hook to the Coe's P8: x = 51, y = 82, rule = B3/S23 45bo$43b3o$42bo$43bo$40bo2bo$40bo$41bo$35b2ob3o$34bobobo$34bo2bo$32bo bo$30b3obobo$29bo5b2o$29b2o7$27bo$26b3o$25b5o$24b2o3b2o4$26b3o$26b3o2$ 24b2o$25bo$22b3o$22bo$23b2o$24bo11b2o$24bob2o7bo2bo8b2obo$25bobo6bobo bo7bo2b2o$28b2o3bo2bob3...

- Yesterday, 1:22 pm
- Forum: The Sandbox
- Topic: The converter game
- Replies:
**74** - Views:
**31830**

### Re: The converter game

x = 55, y = 69, rule = B3/S23 45bo$43b3o$42bo$42b2o2$40b2o$41bo$35b2ob3o$34bobobo$34bo2bo$32bobo$30b 3obobo$29bo5b2o$29b2o10$24b2o3b2o$26b3o21bo$25bo3bo21bo$26bobo20b3o$27b o2$54bo$24b2o26b2o$25bo23bo3b2o$22b3o25b2o$22bo26b2o$23b2o$24bo11b2o$ 24bob2o7bo2bo8bo$25bobo6bobobo7bobo$28b2o3bo2bob3o5b2o$2...

- Yesterday, 9:15 am
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies:
**11** - Views:
**3321**

### Re: Wandering spaceships and manipulation via ruleswitches

Based on the above, I believe this can indeed be considered a single object ("wandering spaceship") able to survive arbitrary sequences of switches back and forth between the rulesets, rather than as two different objects. Further, since there can be at most one occurrence of the 3-by-3 condition "...

- October 12th, 2024, 7:15 pm
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies:
**32** - Views:
**10890**

### Re: WIP: Conway's Story Mode (CSM)

This should definitely be somewhere in this project:CGoL Videos

- October 12th, 2024, 2:05 pm
- Forum: The Sandbox
- Topic: conways game of life roleplay
- Replies:
**454** - Views:
**33993**

### Re: conways game of life roleplay

I AM CREATOR!!! anyway, this was meant to be a two-state RPG with people being objects from conways game of life. sooner or later, colors came in, and before you know it this is complete multistate undescribed anarchy im working on a "cgol RPG" with strict rules on how to play, so that we dont make...

- October 12th, 2024, 1:46 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**4229** - Views:
**1037019**

### Re: Miscellaneous Discoveries in Other Cellular Automata

P194 with a m a s s i v e spark: x = 60, y = 57, rule = B2n3-ckny4ijy/S2aek3ijnqr4ity5n 26$46b3o$45bo2bo$45bo2bo$48b4o$46bobo2bo$46bo3b2o$48b2o16$24b2o$23bo3b 2o$23bo$23b5obo$26bo2bo$26bobo$26b3o! Edit: Sparky 18c/156d: x = 3, y = 4, rule = B2n3-ckny4eiy/S2aek3ijnqr4ityz5n o$2o$b2o$2o! Slightly bori...

- October 12th, 2024, 1:07 pm
- Forum: The Sandbox
- Topic: conways game of life roleplay
- Replies:
**454** - Views:
**33993**

### Re: conways game of life roleplay

My scouts take the first batch of objects from the big mess in the northwest: x = 778, y = 552, rule = B3/S23Super 307.2B27.4B$306.5B26.4B$305.7B26.4B$306.7B26.4B$306.8B26.4B$306.9B26. 4B$305.10B27.4B$304.10B29.4B$305.9B30.4B$306.8B31.4B$305.4B2A3B.2B29. 4B$306.3B2A8B5.2B21.4B$305.23B20.4B$304.25B5....

- October 12th, 2024, 12:57 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies:
**3185** - Views:
**1230052**

### Re: Spaceship Discussion Thread

Has anyone tried a symmetric 3c/11o search with the traffic light push frontend? (The wings are just an example as something that pushes correctly; they would need to be replaced with something that reforms.) x = 9, y = 9, rule = B3/S23 4bo$3b3o4$b2o3b2o$o2bobo2bo$obo3bobo$2o5b2o! Partials by Drone...

- October 11th, 2024, 10:10 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**4229** - Views:
**1037019**

### Re: Miscellaneous Discoveries in Other Cellular Automata

35c/156d:

Code: Select all

```
x = 3, y = 4, rule = B2k3-ckny4jy6i/S2aek3ijnqr4ity5n
o$2o$b2o$2o!
```

- October 11th, 2024, 7:54 pm
- Forum: The Sandbox
- Topic: cgol rpg
- Replies:
**46** - Views:
**744**

### Re: cgol rpg

While I’m waiting for the duping to finish, I moved towards a block in the west: x = 120, y = 89, rule = B3/S23Super 120F$F13.F104.F$F2.10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2. 10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2.10D.F2.4D2C4D3.3D2C 5D3.D2C7D3.10D3.6D2C2D3.2D2C6D3.6D2C2D3.1...

- October 11th, 2024, 4:07 pm
- Forum: Patterns
- Topic: Bespoke Oscillators/Periodic Catalysts
- Replies:
**47** - Views:
**11144**

### Re: Bespoke Oscillators/Periodic Catalysts

P3 foxclock by wwei on the Discord:

Code: Select all

```
x = 18, y = 18, rule = B3/S23
11b2ob2o$bo10bobo$obo7bo4bo$obo2bob4ob3o$bo2bo4bo$5bo3b2ob3o$6b2obobo
2bo$3b3obobo2bobob2o$3b3o3bobob2ob2o$2bo6bobo$3bo2bo2bobo$2b4obobobob
2o$2bo3b3ob2o2bo$3b3o6bo$5bob2ob2o$6bobobo$10bo$10b2o!
```

- October 11th, 2024, 7:55 am
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies:
**11** - Views:
**3321**

### Re: Wandering spaceships and manipulation via ruleswitches

How about this one? Without S6n, it’s a 19c/76d. With S6n, it’s a P64 RRO. Note that there are a bunch of generations wheee S6n changes the evolution for a bit but the overall evolution stays the same.

hotcrystal0 wrote: ↑November 6th, 2021, 5:38 pm19c/76dCode: Select all

`x = 5, y = 4, rule = B3-ceky4-iqz5cnr6i/S2-ac3-cy4ikqy5k b3o$o3bo$bo2bo$b4o!`

- October 10th, 2024, 8:04 pm
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies:
**250** - Views:
**123651**

### Re: Reflectorless Rotating Oscillators (RRO)

1, 2, 4-able P236:

Code: Select all

```
x = 73, y = 21, rule = B2k3-ckny4jy/S2-in3ijnqr4ityz5n
o29bo29bo$2o28b2o28b2o$b2o28b2o28b2o$2o28b2o28b2o3$b2o28b2o28b2o$b3o27b
3o27b3o$69bob2o$59bo5b2o2b3o$54bo3b2o5b2o3bo$53b3o2b2o5bo$52b2obo$31b
3o27b3o$32b2o28b2o3$33b2o28b2o$32b2o28b2o$33b2o28b2o$34bo29bo!
```

- October 10th, 2024, 7:26 pm
- Forum: The Sandbox
- Topic: transition akinator
- Replies:
**13** - Views:
**176**

### Re: transition akinator

Is it 3a?

- October 10th, 2024, 6:10 pm
- Forum: The Sandbox
- Topic: cgol rpg
- Replies:
**46** - Views:
**744**

### Re: cgol rpg

if you are wondering what ponds do they are like seeds but random x = 32, y = 40, rule = B3/S23Super 17.3D$3D16.D$D6.2A8.3D3.I6.Q$3D3.A2.A9.D2.I.I4.Q.Q$2.D3.A2.A7.3D3.I6. Q$3D4.2A2$D.D$D.D4.2A$4D2.A2TA7.3D$2.D3.A2TA9.D$2.D4.2A8.3D3.I6.Q$17. D4.ITI4.QTQ$.3D13.3D3.I6.Q$3.D3.2A$.3D2.A2LA$3.D2.A2LA$.3D...

- October 10th, 2024, 4:07 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**4229** - Views:
**1037019**

### Re: Miscellaneous Discoveries in Other Cellular Automata

“Double siperinski triangle”: x = 3, y = 4, rule = B2k3-ckny4ejy/S2-in3ijnqr4ity5n o$2o$b2o$2o! Edit: 26c/206o x = 3, y = 4, rule = B2k3-ckny4ejy/S2-in3ijnqr4ity5e o$2o$b2o$2o! Edit 2: what the heck (P160) x = 43, y = 38, rule = B2k3-ckny4ej5k/S2-ci3ijnqr4ity 8$19bo$18b3o$18bobo$20b2o2$19b3o$16b5o4b...

- October 10th, 2024, 7:21 am
- Forum: The Sandbox
- Topic: cgol rpg
- Replies:
**46** - Views:
**744**

### Re: cgol rpg

I move three blocks into position. me see block, me eat block Can you please remember to update the seeds next time? Edit: Seeds should now look different depending on how many generations it is before they turn into a block: x = 15, y = 32, rule = B3/S23Super 3D$2.D$3D3.I6.Q$2.D2.I.I4.Q.Q$3D3.I6.Q...

- October 9th, 2024, 10:03 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**4229** - Views:
**1037019**

### Re: Miscellaneous Discoveries in Other Cellular Automata

Weird failed RRO: x = 3, y = 4, rule = B2k3-ckny/S2-in3ijnqr4i o$2o$b2o$2o! Edit: crazy 16c/424o x = 20, y = 38, rule = B2k3-ckny4e/S2-in3ijnqr4eiky 2bo$2bo$o3b2o$obo2bo$2b4o2bo$3bo5bo$10bo$5bob4o6b2o$5b2obo9b2o$17b2o$ 7b2obo6bo$6b2o3bobo$7bo2bo2bo$7bo2b2o$8b3o19$10b2o$10bobo$9b2obo$10bo bo$10b3o! E...

- October 9th, 2024, 8:38 pm
- Forum: The Sandbox
- Topic: CGOL Roleplay 2
- Replies:
**11** - Views:
**240**

### Re: CGOL Roleplay 2

In this CGOL RPG, I want people to have an assortment of different abilities instead of just energy and placing cells. The fountain can grow new parts on itself and retract them. The fountain grew two eater protrusions to eat the LWSS: x = 65, y = 35, rule = B3/S23Super 45.AB2A$43.3AB2A3.3B2.3B$42....

- October 9th, 2024, 7:43 pm
- Forum: The Sandbox
- Topic: cgol rpg
- Replies:
**46** - Views:
**744**

### Re: cgol rpg

I eat five blocks No, that would give you 5 XP and not 15 since green blocks now only give 1 XP. Edit: I eat my other blue block for 3 XP and buy an orange seed for 6 XP: x = 120, y = 79, rule = B3/S23Super 120F$F13.F104.F$F2.10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2. 10D.F2.10D3.10D3.10D3...

- October 9th, 2024, 6:17 pm
- Forum: The Sandbox
- Topic: cgol rpg
- Replies:
**46** - Views:
**744**

### Re: cgol rpg

While I was waiting for my blue blocks to grow, I ate 3 green blocks: x = 120, y = 80, rule = B3/S23Super 120F$F13.F104.F$F2.10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2. 10D.F2.10D3.10D3.10D3.10D3.10D3.10D3.10D3.10D.F$F2.10D.F2.4D2C4D3.3D2C 5D3.D2C7D3.10D3.6D2C2D3.6DC3D3.6D2C2D3.10D.F$F2.10D....

- October 9th, 2024, 6:00 pm
- Forum: The Sandbox
- Topic: transition akinator
- Replies:
**13** - Views:
**176**

- October 9th, 2024, 5:53 pm
- Forum: The Sandbox
- Topic: transition akinator
- Replies:
**13** - Views:
**176**

### Re: transition akinator

Let me participate. Is it less than 4 neighbors?