Search found 2198 matches
- Yesterday, 8:32 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4534
- Views: 1752169
Re: Thread For Your Useless Discoveries
Accidental hat from Backrake 1 exhaust colliding with gosper glider gun: x = 52, y = 38, rule = B3/S23 30b3o11b3o$29bo3bo9bo3bo$28b2o4bo7bo4b2o$27bobob2ob2o5b2ob2obobo$26b2o bo4bob2ob2obo4bob2o$25bo4bo3bo2bobo2bo3bo4bo$37bobo$25b2o7b2obobob2o7b 2o$37bobo$31b3o9b3o$31bo9bo3bo$36b3o4bobo$30b2o4bo2bo$3...
- Yesterday, 4:16 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4000
- Views: 939826
Re: Miscellaneous Discoveries in Other Cellular Automata
And here is an implementation of the above pseudocode for n_states = 64: x = 3, y = 3, rule = test_CloudLife64 .A$.2A$2A! @RULE test_CloudLife64 https://conwaylife.com/forums/viewtopic.php?p=182756#p182756 @TABLE ruletable P260 from soup: x = 23, y = 18, rule = test_CloudLife64 .2A2.3A.A3.A.A.A.A$....
- Yesterday, 3:19 pm
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies: 388
- Views: 42834
Re: ConwayLife Skyscraper
A “true” floor 51 still does not exist. Fllor 51 is your floor 51, which is not actually the true one. It has a memetic effect causing anyone in the floor to believe it is the true floor 51. Effect stops when they are reminded what the floor’s true name is outside of it. I siad, Floor 51 is 100% TR...
- Yesterday, 7:55 am
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies: 388
- Views: 42834
Re: ConwayLife Skyscraper
Both, actually. From the outside it’s supposed to look like a standard skyscraper but some of the floors are non-Euclidean and they are bigger on the inside than the outside.Haycat2009 wrote: ↑Yesterday, 7:41 amNo offence, but is the ConwayLife Skyscraper supposed to be based on the Backrooms or a actual tower and what is in it?
- Yesterday, 7:30 am
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies: 388
- Views: 42834
Re: ConwayLife Skyscraper
Floor 51 is the true 51. Every light blinks every 1/2^5 seconds (like rule 51). The lights are in a 1280*1280 square with a sign saying "I hate typos". A “true” floor 51 still does not exist. Fllor 51 is your floor 51, which is not actually the true one. It has a memetic effect causing anyone in th...
- April 15th, 2024, 7:12 pm
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies: 388
- Views: 42834
Re: ConwayLife Skyscraper
Flror 51 is neither flor 51 nor florr 51. It is a forest completely covered in indigo paint that never comes off. The only way to escape is to eat a flower, which will have a 𝝅% chance to open a portal to flor 51. If it does not open a portal, then womp womp, you'll have to eat another flower. note...
- April 14th, 2024, 7:54 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4000
- Views: 939826
Re: Miscellaneous Discoveries in Other Cellular Automata
This rule makes natural growing spaceships, as well as the five spaceships shown: x = 117, y = 50, rule = B2e3ain68/S23ceky4-i56i78 4bo2b3obob6o2bo2bo2bo2b2ob5o2b2o3bobob3ob3o$3obo2b2o2b3o3b2o2b2o2b3o2b 5ob2o3bo3b4ob3ob2o$o2b2o2bo5b4o2bobo2bo3bo5bobob2o3b2o4bobo2b2o$ob3ob 5ob2o2bob3obobobobobob3o6bo...
- April 14th, 2024, 7:19 pm
- Forum: The Sandbox
- Topic: Jokes
- Replies: 276
- Views: 112021
Re: Jokes
NASA engineer: The two spaceships MARSPLORER 1 and MARSPLORER 2, which are lightweight and are supposed to be heading for Mars, are on a head-on collision course! What do we do? Lifenthusiast: Don’t worry, the spaceships will just become featherweight: x = 21, y = 4, rule = B3/S23 b2o15b2o$4o13b4o$2...
- April 14th, 2024, 6:28 pm
- Forum: The Sandbox
- Topic: The next period (Game)
- Replies: 42
- Views: 4160
Re: The next period (Game)
An “unorthodox” LCM between 34P7 and a P6 domino: x = 29, y = 18, rule = B3/S23 15b2o5bo$13bo2bo4bo$22bo2b2o$19b2obobo2bo$6bo6bo4b2o2b2o4bo$5bobo6bo2b obob2o$5bobo7b2o2bo$4b2ob2o11bo4bo2bo$4bo3bo3b2o5bo5b2o$5b3o$2b3o2bo3b 2obo$bo4bob3obobo$obobob2ob3o2b3o$bo5bobo3bo3bo$2b2ob2o3b2obo2bo$3bob o5bobobo...
- April 14th, 2024, 5:57 pm
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies: 108
- Views: 24548
Re: Hybrid CAs
sorry for doublepost
Accidental cursed P3:
Accidental cursed P3:
Code: Select all
x = 8, y = 7, rule = SDHI
6.A$5.EAB$6.A$2F$F.F$F.F$.F!
- April 14th, 2024, 9:34 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4534
- Views: 1752169
Re: Thread For Your Useless Discoveries
Accidentally made a trans-boat with tail while cleaning up a "mess" in Extend the Pattern 3:
Code: Select all
x = 12, y = 11, rule = LifeHistory
7.2A$6.A2.AC$7.A.A$8.A$4.2A$3.A2.A$4.A.AC$5.A!
- April 14th, 2024, 8:57 am
- Forum: The Sandbox
- Topic: Jokes
- Replies: 276
- Views: 112021
Re: Jokes
From the Infinite Soup thread: A pattern that I call it B emerges from the infinite soup through 4 gliders, clearing everything else around it, as like self-defence. The B itself can't been destructed by any means, as it can repair itself. It connects to the internet in the infinite universe, which ...
- April 14th, 2024, 8:55 am
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies: 388
- Views: 42834
Re: ConwayLife Skyscraper
Floor 93.4798.IHATETYPOS is empty except for a message: I hate typos. Like florr and flor. But I need more text. For context on why it's always spelled florr 51 and not floor 51: Florr 51 has an anomalous property that autocorrects all instances of the word “fl00r” to “florr” when describing it. It...
- April 14th, 2024, 8:25 am
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies: 388
- Views: 42834
Re: ConwayLife Skyscraper
Floor 129 is not a place you want to be(even though elevators lead to it). It appears to be the living room of a small house, and touching any wall on the floor has a 53% chance of sending you to florr 51, a 28% chance of sending you to floor 58, and a 19% chance of [DATA EXPUNGED]. Update: a 26% c...
- April 13th, 2024, 10:09 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 353
- Views: 43846
Re: Catalyses (Game)
What's wrong? Do you hit the wrong button? I was about to say that oscillators weren’t allowed, but then I realized that you were taking about the next active region and not what to catalyze the region into. Eaten: x = 24, y = 27, rule = B3/S23 2o$bo$bobo$2b2o4bo$7bobo$8bo2$6b5o$5bo3bobo$2bo2bo4b2o...
- April 13th, 2024, 9:56 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 353
- Views: 43846
- April 13th, 2024, 7:16 pm
- Forum: The Sandbox
- Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
- Replies: 289
- Views: 21996
Re: Extend the Pattern 3
Cleanup continues again. Just remember - add my modification as I can't copy that large pattern. Paste the entire pattern so the statue overlaps on the big statue of the existing pattern. The "CITY" are connected through pseudo still lifes, while the "TY" is connected to the mirrored looooooong tab...
- April 13th, 2024, 6:31 pm
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies: 108
- Views: 24548
Re: Hybrid CAs
Combining Symbiosis cells with HighAndLowLife "low" cells gives nice catalysts to HighAndLowLife "high" cells like this one:
Code: Select all
x = 14, y = 13, rule = SDHI
2.2F8.2A$2F.2F7.EA$4F$.2F7$4.2F$5.2F$4.F!
- April 13th, 2024, 3:55 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 353
- Views: 43846
Re: Catalyses (Game)
Two gliders:b-engine wrote: ↑April 12th, 2024, 11:40 pm
Next:Code: Select all
x = 7, y = 6, rule = B3/S23 5b2o$4b2o$o4b2o$2o4bo$b2o$2o!
Code: Select all
x = 7, y = 20, rule = B3/S23
4b2o$4b2o6$5b2o$4b2o$o4b2o$2o4bo$b2o$2o6$b2o$b2o!
Code: Select all
x = 10, y = 8, rule = B3/S23
bobo3b2o$o7b2o$bo2bo3bo$3b3o2$7b3o$bo7bo$3o4b3o!
- April 13th, 2024, 3:50 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 918
- Views: 130171
Re: Extended Life Extensions
Why did you use State 15? In most cases where states 4 and 15 work the same, 4 is preferred.b-engine wrote: ↑April 12th, 2024, 10:28 pmp41:Code: Select all
x = 9, y = 9, rule = B3/S23Investigator 3.O$2.2A$7.A$7.AO$4.H$OA$.A$5.2A$5.O!
Code: Select all
x = 9, y = 9, rule = StateInvestigator
3.D$2.2A$7.A$7.AD$4.H$DA$.A$5.2A$5.D!
- April 13th, 2024, 3:26 pm
- Forum: The Sandbox
- Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
- Replies: 289
- Views: 21996
Re: Extend the Pattern 3
Cleanup continues again. Just remember - add my modification as I can't copy that large pattern. Paste the entire pattern so the statue overlaps on the big statue of the existing pattern. The "CITY" are connected through pseudo still lifes, while the "TY" is connected to the mirrored looooooong tab...
- April 13th, 2024, 9:35 am
- Forum: The Sandbox
- Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
- Replies: 289
- Views: 21996
Re: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
129: tommyaweosmecity might be the most aweosme city now that it has a bigger sign than bcity rle Not allowed. It's not connected. REAL 129: x = 4696, y = 1363, rule = B3/S23Super 1685.2Q$1679.2Q.Q3.Q$1679.Q.5Q3.2Q$1685.Q.Q2.Q$1680.3Q4.2Q18.H7.H$1680. Q3.3Q27.H$1681.Q4.Q12.H2.H4.H2.H13.H.H$1685.Q13...
- April 12th, 2024, 10:45 pm
- Forum: The Sandbox
- Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
- Replies: 289
- Views: 21996
Re: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
126 x = 4696, y = 1363, rule = B3/S23Super 1685.2Q$1679.2Q.Q3.Q$1679.Q.5Q3.2Q$1685.Q.Q2.Q$1680.3Q4.2Q18.H7.H$1680. Q2.Q2.Q27.H$1681.4Q.Q12.H2.H4.H2.H13.H.H$1683.3Q13.H.H2.H2.H.3H.3H.H5. H.H$1668.Q19.2Q5.2Q2.2H2.H.H.H2.H2.H.H.H.3H$1668.3Q17.2Q5.2Q2.H.H2.H2. H2.H2.3H.H.H4.3H$1671.Q6.Q.Q18.H2.H4.H2.H2....
- April 12th, 2024, 10:20 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 918
- Views: 130171
Re: Extended Life Extensions
Dumb glider-to-B which can’t connect to BFx59H or anything else useful:
Code: Select all
x = 11, y = 12, rule = StateInvestigator
2.A$A.A$.2A6$10.C2$6.D$7.C!
- April 12th, 2024, 10:10 pm
- Forum: The Sandbox
- Topic: Extend the Pattern 3(The whole message is important so please read through it and make sure you understand it)
- Replies: 289
- Views: 21996
Re: Extend the Pattern 3
Sorry, but not allowed as some parts are not connected. Pseudo still life connections are allowed, but not quasi still life connection. Also, can you please not extend that much in one post?