Search found 443 matches
- November 27th, 2023, 9:27 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 800
- Views: 268765
Re: Thread for basic non-CGOL questions
Is there any Failedrep/Rep where it replicates and flips staying in the same position, and creates a copy of itself every flip that is 90 degrees to the main replicator? I'm trying to find more stuff like the Failedloop rep x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78 bo$3o$ob2o...
- November 27th, 2023, 1:43 am
- Forum: Scripts
- Topic: Golly scripts
- Replies: 308
- Views: 292784
Re: Golly scripts
My modification (I call it nbsearch2a) does not affect performance, but makes searching easier and supports bounded grids: carsoncheng asked me to put my slight modification for ship searching here All I did was add this if statement if g.getcells(g.getrect())!=testcells: to check if the thing is a...
- November 27th, 2023, 1:06 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 898
- Views: 324836
Re: Rules with interesting dynamics
This rule has none of S0123 and only one S4 transition. Most soups fizzle out. It is still very interesting. This rule retains 5 out of the 6 speeds from the original rule, and has 12 (natural/or seminatural) speeds known so far x = 1101, y = 569, rule = B34ce5ey6i/S3k4acjwz56ac78 19$186bo4b3o$185b...
- November 19th, 2023, 6:12 pm
- Forum: Other Cellular Automata
- Topic: Highest Period Guns of Specific Population (HPGSP)
- Replies: 10
- Views: 957
Re: Highest Period Guns of Specific Population (HPGSP)
Sadly there are 4 domino sparks that make the actual min pop of this p16 gun 9
Code: Select all
x = 1, y = 1, rule = B1e2in3ck4-iknty7c8/S12-e3-ai4-wcejkqy5a6c8
o!
- November 18th, 2023, 6:40 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 442
- Views: 146508
Re: Rules with interesting replicators
Some interesting stuff based off of this post Overlooked? x = 4, y = 3, rule = B2e3ai/S2aek3ijnqr4i ob2o$3o$bo! The outside is a regular rep, but it interacts with the middle to grow intricate cities of still lives and oscillators and has a dense inner square x = 4, y = 3, rule = B2e3ai6i/S2aek3ijnq...
- November 18th, 2023, 2:14 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 442
- Views: 146508
Re: Rules with interesting replicators
I have no idea what rule this replicator follows. Whatever rule this simulates, it's very good at almost making Sierpinski triangles. First of all its a RMOS, secondly the collisions can be funny, this produces ships in all 4 directions x = 46, y = 4, rule = B2n3acijr4ceikqt5k6k/S2-ci3ijnqr4cik5jr ...
- November 14th, 2023, 2:26 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 800
- Views: 268765
Re: Thread for basic non-CGOL questions
Perhaps this isn't strictly required by the question, but I thought it would be interesting to see how many consecutive 1D oscillators could be found in one INT rule. p1 - p7: x = 67, y = 1, rule = B2ce3cer4ceikrt5iqy6ci8/S1e3eij4aey5y6c 2o8bobo7bob3obo3b2obo6b3obobo3b3obo5b3ob3o! That was one of t...
- November 14th, 2023, 3:14 am
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 243
- Views: 117154
Re: Spaceships made up of other spaceships (SMOS)
This is some SMOS results with a ship like the one in Glimmering Gardens, Bazaar and many more rules but diffrent, and I don't think I have ever seen it before 11, B3-jy4-cr5-ajr6an7e/S2-i3ik4aeijn5cejr6akn8, 1, 1, 67, bo$obo$o2bo$bo2bo$2bo2bo$3b2o! 11, B3-cjry4-acejr5-ejn6-n/S23cikry4aeijtz5ejk6aek...
- November 14th, 2023, 2:20 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 800
- Views: 268765
Re: Thread for basic non-CGOL questions
What rule has the most periods 1-n/ or 2-n from a consecutive line of cells? with cells that are not nesciscerrially in a line but all 1d, max 1d spaceships in a rule?
- November 9th, 2023, 4:27 pm
- Forum: Other Cellular Automata
- Topic: The Single Rotation Rule
- Replies: 48
- Views: 31647
Re: The Single Rotation Rule
This oscillator is a riot x = 6, y = 6, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 $bobobo2$bobobo$2b2o$bobobo! It even works when fully surrounded, and never loses parity x = 10, y = 10, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 $bobobobobo2$bobobobobo2$bobobobobo$4b2o$bobobobobo2$bobobobobo...
- November 9th, 2023, 3:27 am
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 673
- Views: 307587
Re: apgsearch - haul requests
Can some search some symmetries in this rule, there is a lot of cool things in D2_+1 like this ship x = 7, y = 14, rule = B2ci3acjq4ajk5a6ai7e8/S1e2-e3ceny4cektyz5ejny6aci7e 3bo$3bo$2obob2o$bobobo$3bo$3bo$3bo$3bo$3bo$3bo$3bo$2b3o$2bobo$3bo! A lot of good things in D2_x like these 2p31s x = 13, y = 1...
- November 2nd, 2023, 4:00 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 442
- Views: 146508
Re: Rules with interesting replicators
This is an incredible failed Looprep I found a few days ago, It not only replicates in such an odd way, with edges randomly not growing, but It also happens to build a triangle that's a square cut along the diagonal with sides of length 1 then 2 then 3 then 4 x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2...
- November 1st, 2023, 1:47 pm
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies: 4
- Views: 985
Re: Wandering spaceships and manipulation via ruleswitches
It's not perfect, but this rule with a (21,17)c/83 has a one transition varient spaceship, that can be moved into the original rule for many generations after they are diffrent leading to a splitting reaction x = 3727, y = 259, rule = B3aeijr5e6n7c/S2-i3-aky4einrtyz5acjnr6ce7c 91$3308b2o$3121b2o109b...
- October 30th, 2023, 1:43 am
- Forum: The Sandbox
- Topic: Thread for your Trolls
- Replies: 451
- Views: 224222
Re: Thread for your Trolls
A nice orthogonal ship
Code: Select all
x = 5, y = 6, rule = B2n3-enqy4cijq5k6i7/S2aek3-acey4cei5acejk6-n78
2bo$b3o$2o$b2obo$4bo$3bo!
- October 27th, 2023, 6:28 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 442
- Views: 146508
Re: Rules with interesting replicators
What rule does this follow, (If any), The outside lines seem to follow standard 1d replication behavior but each layer seems to be effected by all previous layers
Code: Select all
x = 3, y = 4, rule = B2n3acijr4q6i7c/S2aek3ijnqr4i5aceij
o$2o$b2o$2o!
- October 22nd, 2023, 1:44 pm
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 243
- Views: 117154
Re: Spaceships made up of other spaceships (SMOS)
I believe this is the first ouroboros with a length greater than one, an ouroboros is a ship that could be written as, a SMOSMOSMOS... for any length with the Ouroboros number representing the number of ships in this cycle. a ship with an ouroboros of 1 is an SMOI(spaceship made of itself) but of co...
- October 20th, 2023, 1:18 pm
- Forum: Other Cellular Automata
- Topic: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
- Replies: 24
- Views: 3177
Re: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
Some new catalysts, the top two might be manipulatable into a splitter x = 143, y = 286, rule = B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7 18$50b2o7bo$49bobo7b2obo$49b2o8bo$48bobo$51bo17$48bo2b2o7bo$48b3obo7b 2obo$50b2o8bo$47b3obo$48b2ob2o$47bobo25$62bo$63bo$62b2o$61bo$61b3o$63b o5$58bo$57b3o$57...
- October 19th, 2023, 7:27 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 442
- Views: 146508
Re: Rules with interesting replicators
This ship is a failed rep, big whoop x = 3, y = 3, rule = B2k3aeir5q7e8/S2-in3ijqr4iq5r 2bo$3o$bo! But look at the soups in this rule!!! x = 223, y = 204, rule = B2k3aeir5q7e8/S2-in3ijqr4iq5r ob6obo4bob5obo3b3o3bobob4ob2o2bo3bo4bo5b2o2bobo2b3o2b2ob2obo2b2ob2obob obob2o2b2obo6b4o3bo2bobobobobo3bo4b2o...
- October 19th, 2023, 7:12 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 800
- Views: 268765
Re: Thread for basic non-CGOL questions
Whats the rule with the most transitions that is non explosive?
- October 19th, 2023, 4:18 pm
- Forum: Other Cellular Automata
- Topic: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
- Replies: 24
- Views: 3177
Re: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
4 2t-ship->2tship reactions 1 2t-ship->tship 2 Heisenburp reactions and 3 that create the replicator x = 454, y = 140, rule = B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7 24$343b3o$343b3o23b3o$344bo24b3o$15bo48b3o303bo$12bob2o48b3o36bo$15bo 49bo56bo$18b3o82bo$19bo82b3o17bo$121b3o$19bo$181b2o100b2o...
- October 19th, 2023, 2:23 am
- Forum: Other Cellular Automata
- Topic: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
- Replies: 24
- Views: 3177
Re: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
5 new periods x = 589, y = 421, rule = B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7 47$75bo5bo$74b2o4b2o$75bo5bo$75bo5bo$75bo5bo87bo4b3o$75bo5bo86b2o3bo3b o$74b3o3b3o86bo7bo$169bo5b2o$169bo7bo$169bo3bo3bo$168b3o3b3o2$332bo4b 3o$265bo3b5o57b2o3bo3bo$264b2o3bo62bo3bo3bo$265bo3bo62bo4b4o$265bo4b3o 59...
- October 14th, 2023, 12:23 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 3798
- Views: 912150
Re: Miscellaneous Discoveries in Other Cellular Automata
Mildly interesting soups similar to B3/S012345678 but not explosive
Code: Select all
x = 1, y = 1, rule = B2n3acikq4ceit5cery6-ae78/S2-i34-jknwy5-y678
![[ RANDOMIZE ]]
- October 12th, 2023, 4:53 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 166
- Views: 100452
Re: Very nearly exploding rules
This rule is explosive on both diagonal and with D2_+1 symmetries x = 6, y = 6, rule = B2en3-jqr4ceinqwy5-ain6-ak7c/S2cen34-ajk5eikny6-a7e8 3bobo$4bo$3bobo2$o$bo! x = 10, y = 3, rule = B2en3-jqr4ceinqwy5-ain6-ak7c/S2cen34-ajk5eikny6-a7e8 obo5bo$bo5b3o$obo5bo! But C1 is non explosive x = 1, y = 1, ru...
- October 7th, 2023, 3:53 pm
- Forum: The Sandbox
- Topic: Above User in a Nutshell (Game Revival)
- Replies: 19
- Views: 845
Re: Above User in a Nutshell (Game Revival)
Some whose most active topic is Baaaaaanned (Game)haaaaaands wrote: ↑October 5th, 2023, 1:50 pmyeah in most forums i rarely go outside offtopic and the sandbox is basically offtopic but with conway involved in it(and in the on-topic sections)
- October 5th, 2023, 2:07 am
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 243
- Views: 117154
Re: Spaceships made up of other spaceships (SMOS)
A rule with a Cool spaceships that forms 2 predicescors to itself, though its not a SMOI, 2 SMOS and a bajillion OMOS 2c/160o,6c/886d, and 38c/5382d x = 1061, y = 207, rule = B3aeijq4ceqt5e6in7c/S2-ci3ijnqr4cei5aejnq6aci7e 47$526bo$525b3o$524b2o$501b2o15b2o7b2o$500b2o6b2ob2o6b2o7b2o$501b2o6b 3o6b2o6...