Search found 131 matches

by Cyclotrons
Today, 3:31 pm
Forum: Bugs & Errors
Topic: lifeviewer bug
Replies: 382
Views: 50857

Re: lifeviewer bug

Lifeviewer currently throws an error when trying to view the patterns in this post, despite previously being able to do so with no problem.
by Cyclotrons
April 21st, 2024, 9:42 pm
Forum: Other Cellular Automata
Topic: FWKnightship's Cellular Automata
Replies: 7
Views: 529

Re: FWKnightship's Cellular Automata

#5. SoManyShips3 This 3-state rule has at least 60 elementary spaceships, 34 of them are between 2~5 cells. Oscillators: x = 113, y = 569, rule = SoManyShips3 16.2B2.2B2$23.B$23.B3$23.B$23.B$39.2A7.A$16.2B2.2B6.B.B3.BA3.A6.A.A$ 34.B7.A3.A.A$14.B26.2A5.A$14.B3$14.B$14.B2$16.2B2.2B10$16.2B2.2B2$23. B...
by Cyclotrons
January 1st, 2024, 10:52 am
Forum: Other Cellular Automata
Topic: OCA Discovery of the Year 2023 Nominations
Replies: 42
Views: 5270

OCA Discovery of the Year 2023 Nominations

Rules from this 2018 thread apply. In essence: nominations should be interesting and nontrivial, and they should be from the 2023 calendar year. Nominations will close when the voting thread is created, which will happen on February 1st, 2023 at earliest. It would be appreciated if you include a sho...
by Cyclotrons
October 3rd, 2023, 10:28 am
Forum: Other Cellular Automata
Topic: Upper limit for oscillator period with N cells in envelope box
Replies: 43
Views: 11811

Re: Upper limit for oscillator period in MxN box

For a moment, lets consider a more general version of the question: Can a pattern fully localized to an MxN bounding box go through all permutations of that bounding box at all (not required to oscillate)? The answer is no. Take the case where there is a single live cell in the bounding box, with th...
by Cyclotrons
October 1st, 2023, 6:23 pm
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

Results: #01: 0 + 3 + 3 + 3 + 1 + 3 + 3 + 0 = 16 #02: 1 + 2 + 0 + 2 + 0 + 1 + 0 + 2 = 8 #03: 1 + 2 + 1 + 2 + 0 + 1 + 0 + 1 = 8 #04: 2 + 3 + 3 + 2 + 0 + 0 + 3 + 3 = 16 #05: 0 + 2 + 0 + 1 + 0 + 3 + 0 + 2 = 8 #06: 0 + 3 + 1 + 2 + 0 + 3 + 2 + 3 = 14 #07: 1 + 0 + 0 + 2 + 0 + 2 + 2 + 2 = 9 #08: 3 + 2 + 3 ...
by Cyclotrons
October 1st, 2023, 5:33 pm
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

The voting period is over! The count will be done using the archive here.
by Cyclotrons
September 30th, 2023, 10:01 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

1 day left
by Cyclotrons
September 30th, 2023, 10:00 am
Forum: Other Cellular Automata
Topic: BSFK rulespace
Replies: 129
Views: 101939

Re: BSFK rulespace

Highly Brian's Brain-like behaviour: x = 2, y = 1, rule = B2/S678/F01278/K1678/L0123467 2o! x = 2, y = 1, rule = B2/S678/F01278/K1678/L01234 2o! You forgot the ruletables. Here they are, in multistate notation. #B2/S678/F01278/K1678/L0123467 x = 2, y = 1, rule = B1.;2;0,1,2,7,8_S1.;6,7,8-;;1,6,7,8_...
by Cyclotrons
September 28th, 2023, 8:28 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

3 days left!
by Cyclotrons
September 23rd, 2023, 6:59 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

Roughly one week left.
by Cyclotrons
September 19th, 2023, 6:34 am
Forum: The Sandbox
Topic: CA 'Board' Game [Game]
Replies: 4
Views: 325

Re: CA 'Board' Game [Game]

Entity Valkyrie 2 wrote:
September 19th, 2023, 12:27 am
Just wondering if you could play Go with this?
Not with this rule, no. It may theoretically be possible to construct a ruletable that could emulate it, though.
by Cyclotrons
September 18th, 2023, 10:46 am
Forum: The Sandbox
Topic: CA 'Board' Game [Game]
Replies: 4
Views: 325

Re: Wafers [Game]

unname4798 wrote:
September 17th, 2023, 11:26 am

Code: Select all

x = 19, y = 19, rule = Wafers:T19,19
9$9.A!

Code: Select all

x = 19, y = 19, rule = Wafers:T19,19
4$4.B5$9.A!
Selection behavior on bounded grids is fixed, thankfully.
by Cyclotrons
September 17th, 2023, 8:08 am
Forum: The Sandbox
Topic: CA 'Board' Game [Game]
Replies: 4
Views: 325

CA 'Board' Game [Game]

Rules: The board starts in this configuration: x = 19, y = 19, rule = Wafers:P19,19 ! (the rulefile is here ) Each turn, a player posts a RLE that is the last RLE from their opponent (or the above RLE if no cells have yet been placed) advanced by one generation, but with a single added cell of their...
by Cyclotrons
September 16th, 2023, 7:39 pm
Forum: The Sandbox
Topic: Testing Forum Functionality; Please Ignore
Replies: 2
Views: 273

Re: Testing Forum Functionality; Please Ignore

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.A3.B3.2B$5.2A!

Code: Select all

x = 19, y = 19, rule = Wafers
6$5.A$5.A3.B3.2B$5.2A!
by Cyclotrons
September 16th, 2023, 7:01 pm
Forum: Other Cellular Automata
Topic: Multistate INT Exploration
Replies: 4
Views: 751

Re: Multistate INT Exploration

Some more rules. Proof that you can rulegolf with this notation (though the knowledge and technique to do so efficiently isn't quite there yet). Here are some tips: Transitions with a blend of multiple cell states tend to have less impact on a rule's dynamics. Use these when fine-tuning. For larger...
by Cyclotrons
September 15th, 2023, 11:54 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 4011
Views: 942312

Re: Miscellaneous Discoveries in Other Cellular Automata

A sort of pulsing rule, golfed up from B1.;0;5/B2.;1;0.;3;4/1T2.;3,4;1.;2;2.;1,2;3.;1;4.;0;7/2T1.;0,1,4;0.;0;1.;1,2;6/S1.;3;4.;0;6/S2.;5,8;0.;1;1.;3,4;3: @RULE Apgsearchisbadatrulefilenames Full Rulestring: B1.;0;5.;2;3-;0;5j/B2.;1;0.;3.;0;3j/1T2.;3,4;1.;2;2.;1,2;3.;1;4.;0;7/2T1.;0,1,4;0.;0;1.;1,2;6...
by Cyclotrons
September 14th, 2023, 6:24 pm
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

2 weeks left!
by Cyclotrons
September 13th, 2023, 7:40 am
Forum: The Sandbox
Topic: Testing Forum Functionality; Please Ignore
Replies: 2
Views: 273

Testing Forum Functionality; Please Ignore

@RULE Apgsearchisbadatrulefilenames2 Full Rulestring: B1.;7;0.;5;1.;0,4;2.;2;3.;3;5/B2.;1,2;1.;3;2.;4;3.;1,3;4.;1;5/1T2.;3,5;0.;0,1,3,6;1.;0;3,7/2T1.;0,7,8;0.;5;2.;3;4.;0;7/S1.;6,8;0.;4,5,7;1.;5;2.;1;3.;4;4/S2.;1,2;0.;2;1.;3;3 @TREE num_states=3 num_neighbors=8 num_nodes=132 1 0 0 1 1 0 0 2 1 0 2 0...
by Cyclotrons
September 12th, 2023, 9:45 pm
Forum: General Discussion
Topic: Golly 4.2
Replies: 21
Views: 6907

Re: Golly 4.2

However Golly handles pasting for patterns in rulefiles, it needs a serious rework. Step 1: Load the following rulefile into Golly. @RULE B1.;7;0.;5;1.;0,4;2.;2;3.;3;5_B2.;1,2;1.;3;2.;4;3.;1,3;4.;1;5_1T2.;3,5;0.;0,1,3,6;1.;0;3,7_2T1.;0,7, Full Rulestring: B1.;7;0.;5;1.;0,4;2.;2;3.;3;5/B2.;1,2;1.;3;2...
by Cyclotrons
September 10th, 2023, 4:05 pm
Forum: Other Cellular Automata
Topic: Multistate INT Exploration
Replies: 4
Views: 751

Re: Multistate INT Exploration

Some more stuff for the life-like rule: gun: x = 48, y = 41, rule = B1.;1;0.;8_B2.;2a;0.5e;1e;2i.6a;1.6i;1c.;0;3_1T2.;0;2e_S1.;4i;0_S2.;0;2,3 2B$2B2$5.A2B$5.B$5.B2$9.A2B$9.B$9.B6$17.A2B$17.B$17.B2$21.A2B$21.B$ 21.B6$29.A2B$29.B$29.B2$33.A2B2.B$33.B3.B.B.2B3.B$33.B4.2B.2B2.B.B$ 46.B$41.A$46.B$34.B2.2...
by Cyclotrons
September 9th, 2023, 4:03 pm
Forum: Other Cellular Automata
Topic: Multistate INT Exploration
Replies: 4
Views: 751

Re: Multistate INT Exploration

Some more rulestrings for extant rules: B1.;3/B2.;;3/B3.3:3/2T1.;3/3T1.;3/3T2.;;3/S1.;2,3/S2.;;2,3/S3.3:2,3/1T3.3:3-;;3/1T2./2T3. - Brew B1.;1,2;0;1.;0;0;3.;6;0;0/B2.;1;1,2;0.;3;0;0.;0;6;0/B3.;0;1;1,2.;0;3;0.;0;0;6/S1.;2,3;0;0.;0;2,3;0.;0;0;2,3.;3;1;0/S2.;2,3;0;0.;0;2,3;0.;0;0;2,3.;0;3;1/S3.;2,3;0;0...
by Cyclotrons
September 8th, 2023, 4:29 pm
Forum: Other Cellular Automata
Topic: Multistate INT Exploration
Replies: 4
Views: 751

Multistate INT Exploration

This thread is to facilitate the exploration of the multistate INT rulespace, as it is rather underexplored at the moment in my opinion (certain subsets aside). To that end, I will provide an explanation of a notation that can describe every rule within the rulespace, as well as provide a python scr...
by Cyclotrons
September 1st, 2023, 9:50 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

Re: OCA DOTY 2022 Voting

Is this list complete and correct? Probably this huge stuff had been enumerated somehow (?): https://conwaylife.com/forums/viewtopic.php?f=11&t=5909#p155511 I believe that you should rethink and at least extend the nominated entries. To nominate is a duty of the community - see the cited entries. T...
by Cyclotrons
September 1st, 2023, 8:05 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2022 Voting
Replies: 17
Views: 4518

OCA DOTY 2022 Voting

This is the Very Timely™ voting thread for this year's OCA Discovery of the Year. The voting period ends on October 1st, at whatever hour I get around to it (so waiting 'till the last second to vote is not recommended). The nomination thread can be found here . #01: Various engineering feats (RRO, a...
by Cyclotrons
August 31st, 2023, 7:46 am
Forum: Other Cellular Automata
Topic: Wildfire (B3aijn4cw5cek6n/S2-in3-ky4ejntwy5ijnr6cen7c)
Replies: 58
Views: 4792

Re: Wildfire (B3aijn4cw5cek6n/S2-in3-ky4ejntwy5ijnr6cen7c)

An interesting catalyst for the w pentomino x = 7, y = 9, rule = B3aijn4cw5cek6n/S2-in3-ky4ejntwy5ijnr6cen7c 2bo$b2o$2o4$bobobo$obobobo$bo3bo! I found a G-to-X which can be used to make a repeat time 61 reflector. x = 16, y = 16, rule = B3aijn4cw5cek6n/S2-in3-ky4ejntwy5ijnr6cen7c 4bo$2bobo$3b2o$bo1...