Search found 1678 matches

by wwei47
46 minutes ago
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4505
Views: 1687993

Re: Oscillator Discussion Thread

Trivial stator reduction (right) to oscillator in Golly's stamp collection (left): x = 39, y = 12, rule = B3/S23 5b2o3bo14b2o3bo$4bo2bo2b3o11bo2bo2b3o$4b2obo5bo10b2obo5bo$6bob4obo12bo b4obo$2b3obobo3bob2o6b3obobo3bob2o$bo2bo2bo3bo2bobo4bo2bo2bo3bo2bobo$o bo2bo3bob2o4bo2bobo2bo3bob2o4bo$bo10b2ob3o3bo...
by wwei47
52 minutes ago
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

Beacon rotors, but packed even more densely... x = 733, y = 784, rule = LifeSuper 605.pA$604.pA.pA$598.2pA4.2pA$597.pA2.pA8.2pA$598.2pA9.2pA$603.pA11.pA $602.pA.pA9.pA.pA$603.pA.pA8.pA.pA$211.2pA.pA389.2pA9.pA$211.pA.2pA 384.2pA8.pA$219.pA378.pA2.pA6.pA.pA$217.3pA379.2pA7.pA.pA$216.pA392.pA $216.2pA...
by wwei47
56 minutes ago
Forum: The Sandbox
Topic: expand the spark (game)
Replies: 17
Views: 189

Re: expand the spark (game)

d/dx wrote:
Yesterday, 11:16 am
tommy please remove the 250 rule so we can make diehards
That is very dangerous. In theory, I could construct a pattern that dies out if and only if some turing machine halts. The 250 rule is needed to ensure that the game is computable.
by wwei47
Today, 4:50 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1449
Views: 218811

Re: RLE copy/paste thread - everyone else

x = 323, y = 232, rule = LifeHistory 2.2D32.2D29.2D30.2D29.2D29.2D$2.D.D31.D.D28.D.D29.D.D28.D.D28.D.D$2.D 33.D30.D31.D30.D30.D35$9.2A32.2A29.2A30.2A29.2A29.2A$9.A.A31.A.A28.A. A29.A.A28.A.A28.A.A$9.A33.A30.A31.A30.A30.A8$4.3A27.3A27.3A27.3A27.3A 27.3A$4.A2.A26.A2.A26.A2.A26.A2.A26.A2.A26.A2.A$4.A2...
by wwei47
Yesterday, 6:47 pm
Forum: The Sandbox
Topic: Continue the infinite path!
Replies: 219
Views: 38904

Re: Continue the infinite path!

There are still patterns which are not following the rules. But wwei23 never comes back again (it's account is deleted), so I think we can modify the rules now. I think I'll take over the topic. Wait, hang on, hang on... So you're saying that because the owner is gone, you can take over the thread ...
by wwei47
Yesterday, 5:05 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

tommyaweosme wrote:
Yesterday, 4:31 pm
i found a map of 2beacon2table
I noticed that a bunch of beacon clusters are still lying around and that some of them are out of sync within themselves. Are you sure the plugin is working?
by wwei47
Yesterday, 5:00 pm
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 71
Views: 4487

Re: Rule definition terminology

I think it goes both ways. A birth transition is a cell turning on. A birth condition describes when a birth transition happens. They are paired together very tightly; every birth transition that ever happens happens because of a birth condition. Something like "B3a" is both a birth condition in the...
by wwei47
Yesterday, 1:51 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1449
Views: 218811

Re: RLE copy/paste thread - everyone else

x = 95, y = 29, rule = B35678/S4678 3bo7bo11bo7bo11bo7bo11bo7bo11bo7bo$2bobo5bobo9bobo5bobo9bobo5bobo9bobo 5bobo9bobo5bobo$b5obob5o7b5obob5o7b5obob5o7b5obob5o7b5obob5o$2o2bobobo bo2b2o5b2o2bobobobo2b2o5b2o2bobobobo2b2o5b2o2bobobobo2b2o5b2o2bobobobo 2b2o$3bo7bo11bo7bo11bo7bo11bo7bo11bo7bo$bo5bo5bo7b...
by wwei47
Yesterday, 12:00 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

x = 39, y = 55, rule = B-Univ 8.5E$8.E3AE4.A6.A.A.A.A.3A.A.A$8.E3AE4.2A5.A.A.3A2.A2.A.A$8.E3AE5.2A. 2A.A.A.3A2.A2.A.A$8.E3AE4.2A5.3A.A.A.3A2.A$8.E3AE$8.5E3$7.5ACB5A$7.A 10.A$7.10A.A$16.A.A$7.10A.A$7.A10.A$7.27A$12.2A4.A$12.A5.A$12.A.5A$ 12.A.A$12.A.5A$12.A5.A$12.7A9$21AG2A$A20.C$A.BACGACGACGACGACBA...
by wwei47
Yesterday, 10:27 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2Beacon2Table

I'm trying to calculate square root of primes, so I got a sqrt growth: x = 39, y = 38, rule = B-Univ 8.5E$8.E3AE4.A6.A.A.A.A.3A.A.A$8.E3AE4.2A5.A.A.3A2.A2.A.A$8.E3AE5.2A. 2A.A.A.3A2.A2.A.A$8.E3AE4.2A5.3A.A.A.3A2.A$8.E3AE$8.5E3$7.5ACB5A$7.A10. A$7.10A.A$16.A.A$7.10A.A$7.A10.A$7.27A$12.2A4.A$12.A5.A$...
by wwei47
April 24th, 2024, 9:11 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

Are the beacon plugins working properly? x = 626, y = 458, rule = LifeSuper 615.D$571.3D2.D3.D.5D2.3D2.D3.D.5D.D3.D3.D4.4D$570.D3.D.2D2.D3.D3.D3. D.2D2.D3.D3.2D2.D7.D$570.5D.D.D.D3.D3.D3.D.D.D.D3.D3.D.D.D8.3D$570.D 3.D.D2.2D3.D3.D3.D.D2.2D3.D3.D2.2D11.D$570.D3.D.D3.D3.D4.3D2.D3.D.5D. D3.D7.4D2$585.4...
by wwei47
April 24th, 2024, 9:02 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4505
Views: 1687993

Re: Oscillator Discussion Thread

Request for computing power: Back in 2020, I posted these P7 HW emulator frontends. One of these became 1320P7 and co, but there is almost definitely a smaller completion lurking somewhere; the search that found the original 1320P7 never continued past that point, meaning that there could be shorter...
by wwei47
April 23rd, 2024, 10:53 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

tommyaweosme wrote:
April 23rd, 2024, 8:53 pm
what did you change? i cant tell
I added this. Good luck aligning the beacon phases!

Code: Select all

x = 14, y = 14, rule = B3/S23
2b2ob2o$2b2ob2o$2o5b2ob2o$2o5b2obo$10bo2bo$2o3bo2b2ob3o$o4b2obobo$3b3o
2bob2o$2b2ob3o2bo$10bo$2b3o2b3o$2bo2bobo$5bo$4b2o!
by wwei47
April 23rd, 2024, 7:31 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

By the way, spawn is the only area that’s not affected by the beacon-aligning plugin, and the beacon-aligning plugin only affects beacons in the same cluster. Cool plugin you have there! I wonder what it will do with this...? x = 318, y = 283, rule = LifeSuper 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2...
by wwei47
April 23rd, 2024, 6:46 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

*upgrades the honey farm* x = 303, y = 283, rule = LifeSuper 201.W10.2W.2W$200.W.W3.2W3.W.W.W$201.2W2.W2.W2.W5.W$205.W.W.W.W.W2.2W $201.2W.W2.W4.3W$187.W6.W5.W.W.4W.2W2.W2.2W$181.2W4.3W4.W.W3.W4.W.3W 3.2W.W$180.W.W7.W2.W.W3.2W2.W5.W4.W.W$180.W.W.2W3.2W4.W4.W.W10.W2.2W$ 181.W.W.W14.W.W2.2W6.2W$183.W1...
by wwei47
April 23rd, 2024, 2:59 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

I broke the B-Univ universe together with a portal. I broke it with my spacefilling replicator. Said replicator created loops. x = 33, y = 39, rule = B-Univ .5E$.E3AE4.A6.A.A.A.A.3A.A.A$.E3AE4.2A5.A.A.3A2.A2.A.A$.E3AE5.2A.2A.A .A.3A2.A2.A.A$.E3AE4.2A5.3A.A.A.3A2.A$.E3AE$.5E3$5ACB5A$A10.A$10A.A$9. A...
by wwei47
April 22nd, 2024, 5:19 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 170
Views: 50397

Re: The "Gray Cells" in LifeHistory Rule

I think these oscillators are new but there isn't a stamp collection or anything. x = 41, y = 57, rule = LHsimple B.B8.B.A6.2A$B.B9.2A.B3.A2.A$3B15.A2.2A$2.B8.2A5.A.A$2.B8.A2.B4.2A.B 6$3B8.B2.A5.3B.3B7.B$2.B9.3A.B5.B.B.B$2.B9.A7.3B.3B$2.B11.A5.B3.B.B$ 2.B7.B.3A5.3B.3B9.B$12.A2.B16.3A$30.B.A.A$32.3A$...
by wwei47
April 22nd, 2024, 1:28 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 170
Views: 50397

Re: The "Gray Cells" in LifeHistory Rule

Random P7:

Code: Select all

x = 9, y = 8, rule = LifeHistory
4.A$3.A.A$3.A.A$.3A.A.2A$A4.A.BA$.3A.A2B$3.2A2BF$4.B.F!
by wwei47
April 22nd, 2024, 11:20 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

x = 224, y = 180, rule = LifeSuper 154.M5.3M5.M$153.M.M.9M.M.M$153.M.13M.M$150.2M.M.M11.M.M.2M$150.2M.2M 13.2M.M$148.2M3.M15.M4.M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M3.2M$ 146.6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.3M2.2M17.2M2.3M$147.M10. 2I.4I10.M$146.2M9.I.I.I3.I9.2M$146.2M6.M.I.I5.I.I8.2M$1...
by wwei47
April 22nd, 2024, 12:06 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 88
Views: 1024

Re: 2beacon2table

x = 216, y = 180, rule = LifeSuper 154.M13.M$153.M.M3.5M3.M.M$153.M.4M5.4M.M$150.2M.M15.M.2M$151.M.2M2. 2M5.2M2.2M.2M$148.M4.M15.M3.2M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M 3.2M$146.6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.2M3.2M17.2M3.2M$ 147.M10.2I.4I10.M$147.M.M7.I.I.I3.I7.M.M$147.M.M4.M.I.I5.I...
by wwei47
April 21st, 2024, 9:57 pm
Forum: Other Cellular Automata
Topic: The 1D Replicator Collection
Replies: 39
Views: 2175

Re: The 1D Replicator Collection

Is this in the collection? It seems to follow a fixed rule but I don't see it listed under 3c/13 anywhere. x = 5, y = 3, rule = B3-ejq4einrtwz5-ery6-k78/S2ace3cinr4ijnqwz5ceqy6c7 bobo$obobo$bobo! Given that this replicator never ends up becoming just two copies an infinite number of times at twice,...
by wwei47
April 17th, 2024, 10:13 pm
Forum: Other Cellular Automata
Topic: The 1D Replicator Collection
Replies: 39
Views: 2175

Re: The 1D Replicator Collection

Is this in the collection? It seems to follow a fixed rule but I don't see it listed under 3c/13 anywhere.

Code: Select all

x = 5, y = 3, rule = B3-ejq4einrtwz5-ery6-k78/S2ace3cinr4ijnqwz5ceqy6c7
bobo$obobo$bobo!
by wwei47
April 17th, 2024, 12:35 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3133
Views: 1136765

Re: Spaceship Discussion Thread

Here's a partial c/7 wave supporter that looks completable: x = 21, y = 48, rule = B3/S23 3b5o5b5o$b2o5bo3bo5b2o$9bobo$bo7bobo7bo$3bo13bo$5b2o7b2o$bo3bo2bo3bo2b o3bo$o3bo2b2o3b2o2bo3bo$3bo2bo2bobo2bo2bo$2ob5o5b5ob2o$4bobo7bobo$4b3o 7b3o$5b2o7b2o$4b2ob3ob3ob2o$8b2ob2o$8b2ob2o2$7bob3obo$6b2o2bo2b2o$6...
by wwei47
April 16th, 2024, 5:11 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137960

Re: Spaceships in Life-like cellular automata

Weird partial result from trying to complete a c/4 partial in JLS: x = 65, y = 20, rule = B3/S2 57b3o$56bo2bobo$50b5o$46b2o3b2o3bo$46bo7bo$45bo2b5o4b2o3b2o$39b2o3b3o 10bob2obobo$33bo4bo3bob3o11bo4b2o$32b2o3bo4bo$31bob2ob2o$27b3obo4b2o$ 26bo5bo2bobobo3bo$25bob2o4bo5bob2obobo$9b3o7b3o18bob2o2bo$2b2obo...
by wwei47
April 16th, 2024, 11:36 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137960

Re: Spaceships in Life-like cellular automata

Smaller 2c/6: x = 60, y = 37, rule = B3/S2 2b2o$bo$o$obo4bo$2o4b2o$5bo$2o2bo$bobo2bobo37b2o$2b2o2bob3o36bo$7bobo3bo8bo 22b2o$obo18bobo8bob2o8b2o$obo7b2o5bo2bo10b2ob2o5b2o$o2bo8b4obo2bo4b3obob2o2bo 4bo4bo$b3o7bobo3bo6bo5b2o7bo4bo$bobo7bobo5b6o4bo3b2o4bo2b2o5bo4bo$3b2o3bob2o 2bo4bo6bo7b2o9b3ob2ob2o2bo...