Search found 1668 matches

by wwei47
Yesterday, 9:11 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

Are the beacon plugins working properly? x = 626, y = 458, rule = LifeSuper 615.D$571.3D2.D3.D.5D2.3D2.D3.D.5D.D3.D3.D4.4D$570.D3.D.2D2.D3.D3.D3. D.2D2.D3.D3.2D2.D7.D$570.5D.D.D.D3.D3.D3.D.D.D.D3.D3.D.D.D8.3D$570.D 3.D.D2.2D3.D3.D3.D.D2.2D3.D3.D2.2D11.D$570.D3.D.D3.D3.D4.3D2.D3.D.5D. D3.D7.4D2$585.4...
by wwei47
Yesterday, 9:02 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683229

Re: Oscillator Discussion Thread

Request for computing power: Back in 2020, I posted these P7 HW emulator frontends. One of these became 1320P7 and co, but there is almost definitely a smaller completion lurking somewhere; the search that found the original 1320P7 never continued past that point, meaning that there could be shorter...
by wwei47
April 23rd, 2024, 10:53 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

tommyaweosme wrote:
April 23rd, 2024, 8:53 pm
what did you change? i cant tell
I added this. Good luck aligning the beacon phases!

Code: Select all

x = 14, y = 14, rule = B3/S23
2b2ob2o$2b2ob2o$2o5b2ob2o$2o5b2obo$10bo2bo$2o3bo2b2ob3o$o4b2obobo$3b3o
2bob2o$2b2ob3o2bo$10bo$2b3o2b3o$2bo2bobo$5bo$4b2o!
by wwei47
April 23rd, 2024, 7:31 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

By the way, spawn is the only area that’s not affected by the beacon-aligning plugin, and the beacon-aligning plugin only affects beacons in the same cluster. Cool plugin you have there! I wonder what it will do with this...? x = 318, y = 283, rule = LifeSuper 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2...
by wwei47
April 23rd, 2024, 6:46 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

*upgrades the honey farm* x = 303, y = 283, rule = LifeSuper 201.W10.2W.2W$200.W.W3.2W3.W.W.W$201.2W2.W2.W2.W5.W$205.W.W.W.W.W2.2W $201.2W.W2.W4.3W$187.W6.W5.W.W.4W.2W2.W2.2W$181.2W4.3W4.W.W3.W4.W.3W 3.2W.W$180.W.W7.W2.W.W3.2W2.W5.W4.W.W$180.W.W.2W3.2W4.W4.W.W10.W2.2W$ 181.W.W.W14.W.W2.2W6.2W$183.W1...
by wwei47
April 23rd, 2024, 2:59 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

I broke the B-Univ universe together with a portal. I broke it with my spacefilling replicator. Said replicator created loops. x = 33, y = 39, rule = B-Univ .5E$.E3AE4.A6.A.A.A.A.3A.A.A$.E3AE4.2A5.A.A.3A2.A2.A.A$.E3AE5.2A.2A.A .A.3A2.A2.A.A$.E3AE4.2A5.3A.A.A.3A2.A$.E3AE$.5E3$5ACB5A$A10.A$10A.A$9. A...
by wwei47
April 22nd, 2024, 5:19 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 170
Views: 50277

Re: The "Gray Cells" in LifeHistory Rule

I think these oscillators are new but there isn't a stamp collection or anything. x = 41, y = 57, rule = LHsimple B.B8.B.A6.2A$B.B9.2A.B3.A2.A$3B15.A2.2A$2.B8.2A5.A.A$2.B8.A2.B4.2A.B 6$3B8.B2.A5.3B.3B7.B$2.B9.3A.B5.B.B.B$2.B9.A7.3B.3B$2.B11.A5.B3.B.B$ 2.B7.B.3A5.3B.3B9.B$12.A2.B16.3A$30.B.A.A$32.3A$...
by wwei47
April 22nd, 2024, 1:28 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 170
Views: 50277

Re: The "Gray Cells" in LifeHistory Rule

Random P7:

Code: Select all

x = 9, y = 8, rule = LifeHistory
4.A$3.A.A$3.A.A$.3A.A.2A$A4.A.BA$.3A.A2B$3.2A2BF$4.B.F!
by wwei47
April 22nd, 2024, 11:20 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

x = 224, y = 180, rule = LifeSuper 154.M5.3M5.M$153.M.M.9M.M.M$153.M.13M.M$150.2M.M.M11.M.M.2M$150.2M.2M 13.2M.M$148.2M3.M15.M4.M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M3.2M$ 146.6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.3M2.2M17.2M2.3M$147.M10. 2I.4I10.M$146.2M9.I.I.I3.I9.2M$146.2M6.M.I.I5.I.I8.2M$1...
by wwei47
April 22nd, 2024, 12:06 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 68
Views: 752

Re: 2beacon2table

x = 216, y = 180, rule = LifeSuper 154.M13.M$153.M.M3.5M3.M.M$153.M.4M5.4M.M$150.2M.M15.M.2M$151.M.2M2. 2M5.2M2.2M.2M$148.M4.M15.M3.2M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M 3.2M$146.6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.2M3.2M17.2M3.2M$ 147.M10.2I.4I10.M$147.M.M7.I.I.I3.I7.M.M$147.M.M4.M.I.I5.I...
by wwei47
April 21st, 2024, 9:57 pm
Forum: Other Cellular Automata
Topic: The 1D Replicator Collection
Replies: 39
Views: 2127

Re: The 1D Replicator Collection

Is this in the collection? It seems to follow a fixed rule but I don't see it listed under 3c/13 anywhere. x = 5, y = 3, rule = B3-ejq4einrtwz5-ery6-k78/S2ace3cinr4ijnqwz5ceqy6c7 bobo$obobo$bobo! Given that this replicator never ends up becoming just two copies an infinite number of times at twice,...
by wwei47
April 17th, 2024, 10:13 pm
Forum: Other Cellular Automata
Topic: The 1D Replicator Collection
Replies: 39
Views: 2127

Re: The 1D Replicator Collection

Is this in the collection? It seems to follow a fixed rule but I don't see it listed under 3c/13 anywhere.

Code: Select all

x = 5, y = 3, rule = B3-ejq4einrtwz5-ery6-k78/S2ace3cinr4ijnqwz5ceqy6c7
bobo$obobo$bobo!
by wwei47
April 17th, 2024, 12:35 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1129954

Re: Spaceship Discussion Thread

Here's a partial c/7 wave supporter that looks completable: x = 21, y = 48, rule = B3/S23 3b5o5b5o$b2o5bo3bo5b2o$9bobo$bo7bobo7bo$3bo13bo$5b2o7b2o$bo3bo2bo3bo2b o3bo$o3bo2b2o3b2o2bo3bo$3bo2bo2bobo2bo2bo$2ob5o5b5ob2o$4bobo7bobo$4b3o 7b3o$5b2o7b2o$4b2ob3ob3ob2o$8b2ob2o$8b2ob2o2$7bob3obo$6b2o2bo2b2o$6...
by wwei47
April 16th, 2024, 5:11 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137662

Re: Spaceships in Life-like cellular automata

Weird partial result from trying to complete a c/4 partial in JLS: x = 65, y = 20, rule = B3/S2 57b3o$56bo2bobo$50b5o$46b2o3b2o3bo$46bo7bo$45bo2b5o4b2o3b2o$39b2o3b3o 10bob2obobo$33bo4bo3bob3o11bo4b2o$32b2o3bo4bo$31bob2ob2o$27b3obo4b2o$ 26bo5bo2bobobo3bo$25bob2o4bo5bob2obobo$9b3o7b3o18bob2o2bo$2b2obo...
by wwei47
April 16th, 2024, 11:36 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137662

Re: Spaceships in Life-like cellular automata

Smaller 2c/6: x = 60, y = 37, rule = B3/S2 2b2o$bo$o$obo4bo$2o4b2o$5bo$2o2bo$bobo2bobo37b2o$2b2o2bob3o36bo$7bobo3bo8bo 22b2o$obo18bobo8bob2o8b2o$obo7b2o5bo2bo10b2ob2o5b2o$o2bo8b4obo2bo4b3obob2o2bo 4bo4bo$b3o7bobo3bo6bo5b2o7bo4bo$bobo7bobo5b6o4bo3b2o4bo2b2o5bo4bo$3b2o3bob2o 2bo4bo6bo7b2o9b3ob2ob2o2bo...
by wwei47
April 12th, 2024, 3:12 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 618
Views: 137662

Re: Spaceships in Life-like cellular automata

EDIT Apr 12: This is as far is I'll go on the c/1o partial in B256/S02357. Good luck on width 38. x = 41, y = 37, rule = B256/S02357 37b2o$8b2o23b2o$23b2o5b2ob2obo2bo$7bo2bo3b2o17b2o2bob2o$6bo4bo6b2o2bo 2bo3bo2b2o3b2obo$3b2obo4bobo2bob2obo4bo3bobo2bobo$6bob2obo2bob3o2bo4bo bob11o$2bo2b2o4b2ob2obo5b...
by wwei47
April 8th, 2024, 12:32 pm
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 1544
Views: 202930

Re: Symbiosis

I have just realized that Symbiosis fox+"clock" can do this:

Code: Select all

x = 21, y = 21, rule = Symbiosis
14.A$14.A$3.A9.A2.A$3.A13.2A$2.A2.A3.A2.A.A$9.B2.A.A.A$2A2.2A6.A$2.A$
4.3A$10.A4.BA$9.A.A$4.AB2.A2.A$9.2A3.3A$18.A$8.A6.2A2.2A$4.A.A.A2.B$6.
A.A2.A3.A2.A$2.2A13.A$4.A2.A9.A$6.A$6.A!
by wwei47
March 28th, 2024, 3:04 pm
Forum: Other Cellular Automata
Topic: The Hunt for a Strong Pascal-Mod-3 Replicator
Replies: 4
Views: 462

Re: The Hunt for a Strong Pascal-Mod-3 Replicator

muzik wrote:
March 25th, 2024, 5:17 am
So the question arises: can we find an explicit example?
There is a simple strong pascal mod 3 replicating wave in a width-2 tube. Unfortunately, there's likely no way to make it work outside these conditions.

Code: Select all

x = 1, y = 1, rule = B2/S:T0,2
o!
by wwei47
March 28th, 2024, 2:55 pm
Forum: Other Cellular Automata
Topic: The 1D Replicator Collection
Replies: 39
Views: 2127

Re: The 1D Replicator Collection

Posting this old pattern I found in case it didn't make it here:

Code: Select all

x = 4, y = 5, rule = B3-ceky4aijnqtw5jqy6aci/S2-ac3-ce4ijkt
bo$o2bo$o2bo$o2bo$b3o!
by wwei47
March 28th, 2024, 1:24 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1129954

Re: Spaceship Discussion Thread

EDIT: A width 11 even search gave me this huge partial: x = 22, y = 83, rule = B3/S23 b2o3bo8bo3b2o$o2b3ob2o4b2ob3o2bo$o6bo6bo6bo$bobob2o8b2obobo$4bo12bo$2b o3bo8bo3bo$bo3b2obo4bob2o3bo$o2bo2bob2o2b2obo2bo2bo$b3obo10bob3o$2bo3b 2o6b2o3bo$2bob3o8b3obo$4b3o8b3o$o20bo$2o18b2o2$3b2obo8bob2o$2b5obo4bob ...
by wwei47
March 18th, 2024, 8:00 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683229

Re: Oscillator Discussion Thread

Why bother? PD is already a p15 independent reflector. With the 180-degree reflection caused by a single PD, the output glider would hit any input gliders that came afterwards. The 90-degree PD pair reflector is a P15 oscillator that can reflect gliders by 90 degrees, but it is not able to reflect ...
by wwei47
March 10th, 2024, 10:34 am
Forum: Other Cellular Automata
Topic: The 1D Replicator Collection
Replies: 39
Views: 2127

Re: The 1D Replicator Collection

If we delete one of the two inner units, the entire thing ends up exploding and therefore not following the replication habit. x = 100, y = 3, rule = B3-cqy4ajq5ry6i8/S23-cejk4t5acj7c b2o22b2o70b2o$o2bo20bo2bo68bo2bo$b2o22b2o70b2o! <snip> As can be seen here, deleting the equivalent middle unit wou...
by wwei47
January 31st, 2024, 2:34 pm
Forum: Other Cellular Automata
Topic: Symbiosis
Replies: 1544
Views: 202930

Re: Symbiosis

G to lightspeed signal: x = 114, y = 15, rule = Symbiosis 12.A$11.A$11.3A2$4.AB$15.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B 2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B2.B$13.B99AB$15.A. A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A .A.A.A.A.A.A.A.A.A.A.A.A.A$B2A$B...
by wwei47
January 11th, 2024, 9:18 pm
Forum: Patterns
Topic: Stable signal converters
Replies: 428
Views: 316061

Re: Stable signal converters

I have no clue where to put this but there's a new type of signal. x = 71, y = 71, rule = B3/S23:T72,72 2o2bobo59bobo$6bo$2bobo3bo59bobo2$o3bobobobo59bo2$obo3b2o2bobo$12bo$2b obo3bobo3bo2$4bobo3bobobobo2$6bobo3b2o2bobo$18bo$8bobo3bobo3bo2$10bobo 3bobobobo2$12bobo3b2o2bobo$24bo$14bobo3bobo3bo2$16bobo...
by wwei47
January 11th, 2024, 7:56 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4502
Views: 1683229

Re: Oscillator Discussion Thread

P6 phoenix wick x = 47, y = 47, rule = B3/S23 2bobo$4bo$obo3bo2$2bobobobo2$4b2o2bobo$10bo$6bobo3bo2$8bobobobo2$10b2o 2bobo$16bo$12bobo3bo2$14bobobobo2$16b2o2bobo$22bo$18bobo3bo2$20bobobob o2$22b2o2bobo$28bo$24bobo3bo2$26bobobobo2$28b2o2bobo$34bo$30bobo3bo2$ 32bobobobo2$34b2o2bobo$40bo$36bobo3bo2$38...