Search found 1683 matches

by wwei47
May 1st, 2024, 11:46 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4529
Views: 1695741

Re: Oscillator Discussion Thread

It is sadly impossible to reduce the oscillator's period from 564 as a result of the Mazings used to eat the unwanted internal gliders. P6 or p3 eaters allow the period to be halved to p282: x = 74, y = 87, rule = B3/S23 37b2o$29b2ob2o2bo2bo$30bobo4bobo$29bo3b3obobob2o$29bob2o6bobo$30b2o2bo b2obo2b...
by wwei47
April 30th, 2024, 8:55 pm
Forum: Patterns
Topic: (34,7)c/156 caterpillar
Replies: 124
Views: 63819

Re: (34,7)c/156 caterpillar

The topics of spaceships based off of this climber has come to mind again. A while ago, I demonstrated that a helix where the bulk is only LWSSes was able to lay down a line of blocks. x = 156, y = 379, rule = B3/S23 69bo$68b3o$67b2obo$67b3o$68b2o$72bo$71bobo$71bobo$71bo$71bobo$72b2o$ 62b3o$62bo2bo$...
by wwei47
April 30th, 2024, 12:16 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4529
Views: 1695741

Re: Oscillator Discussion Thread

P110 by myself and hotdogPi. x = 68, y = 68, rule = B3/S23 26b2o14b2o$25bobo14bobo$25bo18bo$22b2ob2o16b2ob2o$22b2obobo14bobob2o$ 25bob2o12b2obo$25bobo14bobo$22b2obo2bo12bo2bob2o$23bob2obo12bob2obo$ 23bobob2o12b2obobo$22b2obobo14bobob2o$24bobo16bobo$24bo4bo10bo4bo$25b 3ob2o8b2ob3o$27b2ob2obo2bob2ob2o...
by wwei47
April 29th, 2024, 12:00 pm
Forum: The Sandbox
Topic: oca critic
Replies: 22
Views: 516

Re: oca critic

B3/S2
by wwei47
April 26th, 2024, 10:34 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1454
Views: 220826

Re: RLE copy/paste thread - everyone else

x = 14, y = 28, rule = B36/S12 4b2o3bo$3bo2bob3o$bobo2bo3bobo$o4bob3o3bo$bo4b3o3bo$3bobo2$6b2o$6bobo$ 5b2o2bo$5bo$3bo6bo$3b4obobobo$4bo2b6o$7bo3bo$4bobo4bo$3bo6bo$3bobo$2b 2o$bo3bo2b4o$o4bo2$3bobo$3ob2o$5b2o$4bo2bo2$4bo2bo! EDIT: x = 29, y = 23, rule = B36/S12 4bo3b2o9b2o3bo$3b3obo2bo7bo2bob3o$bobo...
by wwei47
April 26th, 2024, 7:01 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4529
Views: 1695741

Re: Oscillator Discussion Thread

Trivial stator reduction (right) to oscillator in Golly's stamp collection (left): x = 39, y = 12, rule = B3/S23 5b2o3bo14b2o3bo$4bo2bo2b3o11bo2bo2b3o$4b2obo5bo10b2obo5bo$6bob4obo12bo b4obo$2b3obobo3bob2o6b3obobo3bob2o$bo2bo2bo3bo2bobo4bo2bo2bo3bo2bobo$o bo2bo3bob2o4bo2bobo2bo3bob2o4bo$bo10b2ob3o3bo...
by wwei47
April 26th, 2024, 6:55 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

Beacon rotors, but packed even more densely... x = 733, y = 784, rule = LifeSuper 605.pA$604.pA.pA$598.2pA4.2pA$597.pA2.pA8.2pA$598.2pA9.2pA$603.pA11.pA $602.pA.pA9.pA.pA$603.pA.pA8.pA.pA$211.2pA.pA389.2pA9.pA$211.pA.2pA 384.2pA8.pA$219.pA378.pA2.pA6.pA.pA$217.3pA379.2pA7.pA.pA$216.pA392.pA $216.2pA...
by wwei47
April 26th, 2024, 6:51 pm
Forum: The Sandbox
Topic: expand the spark (game)
Replies: 28
Views: 465

Re: expand the spark (game)

d/dx wrote:
April 25th, 2024, 11:16 am
tommy please remove the 250 rule so we can make diehards
That is very dangerous. In theory, I could construct a pattern that dies out if and only if some turing machine halts. The 250 rule is needed to ensure that the game is computable.
by wwei47
April 26th, 2024, 4:50 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1454
Views: 220826

Re: RLE copy/paste thread - everyone else

x = 323, y = 232, rule = LifeHistory 2.2D32.2D29.2D30.2D29.2D29.2D$2.D.D31.D.D28.D.D29.D.D28.D.D28.D.D$2.D 33.D30.D31.D30.D30.D35$9.2A32.2A29.2A30.2A29.2A29.2A$9.A.A31.A.A28.A. A29.A.A28.A.A28.A.A$9.A33.A30.A31.A30.A30.A8$4.3A27.3A27.3A27.3A27.3A 27.3A$4.A2.A26.A2.A26.A2.A26.A2.A26.A2.A26.A2.A$4.A2...
by wwei47
April 25th, 2024, 6:47 pm
Forum: The Sandbox
Topic: Continue the infinite path!
Replies: 219
Views: 39071

Re: Continue the infinite path!

There are still patterns which are not following the rules. But wwei23 never comes back again (it's account is deleted), so I think we can modify the rules now. I think I'll take over the topic. Wait, hang on, hang on... So you're saying that because the owner is gone, you can take over the thread ...
by wwei47
April 25th, 2024, 5:05 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

tommyaweosme wrote:
April 25th, 2024, 4:31 pm
i found a map of 2beacon2table
I noticed that a bunch of beacon clusters are still lying around and that some of them are out of sync within themselves. Are you sure the plugin is working?
by wwei47
April 25th, 2024, 5:00 pm
Forum: LifeWiki Discussion
Topic: Rule definition terminology
Replies: 101
Views: 5187

Re: Rule definition terminology

I think it goes both ways. A birth transition is a cell turning on. A birth condition describes when a birth transition happens. They are paired together very tightly; every birth transition that ever happens happens because of a birth condition. Something like "B3a" is both a birth condition in the...
by wwei47
April 25th, 2024, 1:51 pm
Forum: The Sandbox
Topic: RLE copy/paste thread - everyone else
Replies: 1454
Views: 220826

Re: RLE copy/paste thread - everyone else

x = 95, y = 29, rule = B35678/S4678 3bo7bo11bo7bo11bo7bo11bo7bo11bo7bo$2bobo5bobo9bobo5bobo9bobo5bobo9bobo 5bobo9bobo5bobo$b5obob5o7b5obob5o7b5obob5o7b5obob5o7b5obob5o$2o2bobobo bo2b2o5b2o2bobobobo2b2o5b2o2bobobobo2b2o5b2o2bobobobo2b2o5b2o2bobobobo 2b2o$3bo7bo11bo7bo11bo7bo11bo7bo11bo7bo$bo5bo5bo7b...
by wwei47
April 25th, 2024, 12:00 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

x = 39, y = 55, rule = B-Univ 8.5E$8.E3AE4.A6.A.A.A.A.3A.A.A$8.E3AE4.2A5.A.A.3A2.A2.A.A$8.E3AE5.2A. 2A.A.A.3A2.A2.A.A$8.E3AE4.2A5.3A.A.A.3A2.A$8.E3AE$8.5E3$7.5ACB5A$7.A 10.A$7.10A.A$16.A.A$7.10A.A$7.A10.A$7.27A$12.2A4.A$12.A5.A$12.A.5A$ 12.A.A$12.A.5A$12.A5.A$12.7A9$21AG2A$A20.C$A.BACGACGACGACGACBA...
by wwei47
April 25th, 2024, 10:27 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2Beacon2Table

I'm trying to calculate square root of primes, so I got a sqrt growth: x = 39, y = 38, rule = B-Univ 8.5E$8.E3AE4.A6.A.A.A.A.3A.A.A$8.E3AE4.2A5.A.A.3A2.A2.A.A$8.E3AE5.2A. 2A.A.A.3A2.A2.A.A$8.E3AE4.2A5.3A.A.A.3A2.A$8.E3AE$8.5E3$7.5ACB5A$7.A10. A$7.10A.A$16.A.A$7.10A.A$7.A10.A$7.27A$12.2A4.A$12.A5.A$...
by wwei47
April 24th, 2024, 9:11 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

Are the beacon plugins working properly? x = 626, y = 458, rule = LifeSuper 615.D$571.3D2.D3.D.5D2.3D2.D3.D.5D.D3.D3.D4.4D$570.D3.D.2D2.D3.D3.D3. D.2D2.D3.D3.2D2.D7.D$570.5D.D.D.D3.D3.D3.D.D.D.D3.D3.D.D.D8.3D$570.D 3.D.D2.2D3.D3.D3.D.D2.2D3.D3.D2.2D11.D$570.D3.D.D3.D3.D4.3D2.D3.D.5D. D3.D7.4D2$585.4...
by wwei47
April 24th, 2024, 9:02 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4529
Views: 1695741

Re: Oscillator Discussion Thread

Request for computing power: Back in 2020, I posted these P7 HW emulator frontends. One of these became 1320P7 and co, but there is almost definitely a smaller completion lurking somewhere; the search that found the original 1320P7 never continued past that point, meaning that there could be shorter...
by wwei47
April 23rd, 2024, 10:53 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

tommyaweosme wrote:
April 23rd, 2024, 8:53 pm
what did you change? i cant tell
I added this. Good luck aligning the beacon phases!

Code: Select all

x = 14, y = 14, rule = B3/S23
2b2ob2o$2b2ob2o$2o5b2ob2o$2o5b2obo$10bo2bo$2o3bo2b2ob3o$o4b2obobo$3b3o
2bob2o$2b2ob3o2bo$10bo$2b3o2b3o$2bo2bobo$5bo$4b2o!
by wwei47
April 23rd, 2024, 7:31 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

By the way, spawn is the only area that’s not affected by the beacon-aligning plugin, and the beacon-aligning plugin only affects beacons in the same cluster. Cool plugin you have there! I wonder what it will do with this...? x = 318, y = 283, rule = LifeSuper 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2...
by wwei47
April 23rd, 2024, 6:46 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

*upgrades the honey farm* x = 303, y = 283, rule = LifeSuper 201.W10.2W.2W$200.W.W3.2W3.W.W.W$201.2W2.W2.W2.W5.W$205.W.W.W.W.W2.2W $201.2W.W2.W4.3W$187.W6.W5.W.W.4W.2W2.W2.2W$181.2W4.3W4.W.W3.W4.W.3W 3.2W.W$180.W.W7.W2.W.W3.2W2.W5.W4.W.W$180.W.W.2W3.2W4.W4.W.W10.W2.2W$ 181.W.W.W14.W.W2.2W6.2W$183.W1...
by wwei47
April 23rd, 2024, 2:59 pm
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

I broke the B-Univ universe together with a portal. I broke it with my spacefilling replicator. Said replicator created loops. x = 33, y = 39, rule = B-Univ .5E$.E3AE4.A6.A.A.A.A.3A.A.A$.E3AE4.2A5.A.A.3A2.A2.A.A$.E3AE5.2A.2A.A .A.3A2.A2.A.A$.E3AE4.2A5.3A.A.A.3A2.A$.E3AE$.5E3$5ACB5A$A10.A$10A.A$9. A...
by wwei47
April 22nd, 2024, 5:19 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 170
Views: 50591

Re: The "Gray Cells" in LifeHistory Rule

I think these oscillators are new but there isn't a stamp collection or anything. x = 41, y = 57, rule = LHsimple B.B8.B.A6.2A$B.B9.2A.B3.A2.A$3B15.A2.2A$2.B8.2A5.A.A$2.B8.A2.B4.2A.B 6$3B8.B2.A5.3B.3B7.B$2.B9.3A.B5.B.B.B$2.B9.A7.3B.3B$2.B11.A5.B3.B.B$ 2.B7.B.3A5.3B.3B9.B$12.A2.B16.3A$30.B.A.A$32.3A$...
by wwei47
April 22nd, 2024, 1:28 pm
Forum: Other Cellular Automata
Topic: The "Gray Cells" in LifeHistory Rule
Replies: 170
Views: 50591

Re: The "Gray Cells" in LifeHistory Rule

Random P7:

Code: Select all

x = 9, y = 8, rule = LifeHistory
4.A$3.A.A$3.A.A$.3A.A.2A$A4.A.BA$.3A.A2B$3.2A2BF$4.B.F!
by wwei47
April 22nd, 2024, 11:20 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

x = 224, y = 180, rule = LifeSuper 154.M5.3M5.M$153.M.M.9M.M.M$153.M.13M.M$150.2M.M.M11.M.M.2M$150.2M.2M 13.2M.M$148.2M3.M15.M4.M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M3.2M$ 146.6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.3M2.2M17.2M2.3M$147.M10. 2I.4I10.M$146.2M9.I.I.I3.I9.2M$146.2M6.M.I.I5.I.I8.2M$1...
by wwei47
April 22nd, 2024, 12:06 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 114
Views: 1749

Re: 2beacon2table

x = 216, y = 180, rule = LifeSuper 154.M13.M$153.M.M3.5M3.M.M$153.M.4M5.4M.M$150.2M.M15.M.2M$151.M.2M2. 2M5.2M2.2M.2M$148.M4.M15.M3.2M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M 3.2M$146.6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.2M3.2M17.2M3.2M$ 147.M10.2I.4I10.M$147.M.M7.I.I.I3.I7.M.M$147.M.M4.M.I.I5.I...