Search found 959 matches

by May13
September 7th, 2024, 9:23 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 744
Views: 186795

Re: Spaceships in Life-like cellular automata

2c/3 spaceships (from gfind-pt and LLSSS respectively): x = 21, y = 59, rule = B257/S25678 8b2ob2o$6bo7bo2$5b2o2b3o2b2o$9bobo$6b2o5b2o$7b3ob3o$6b2o5b2o$4bobobo3b obobo$5b2o7b2o$3b2o5bo5b2o$6bob2ob2obo$4b2o4bo4b2o$2b5obobobob5o$4b2o 3bobo3b2o$4bo11bo$ob3o4bobo4b3obo$3b2o4b3o4b2o$3b2obob5obob2o$b3o4b5...
by May13
September 1st, 2024, 8:40 am
Forum: Other Cellular Automata
Topic: Ships with speed between c/2 and c
Replies: 62
Views: 20638

Re: Ships with speed between c/2 and c

Wide 3c/5 partial: x = 75, y = 87, rule = B2/S05 35b5o$37bo$31bobo3bo3bobo$28bo2b4o5b4o2bo$25bo4b2ob2o5b2ob2o4bo$23bo2b o3bobo9bobo3bo2bo$21bo6bobo13bobo6bo$20bobo3bo8b5o8bo3bobo$19bo2b2o2bo bo4bo3bo3bo4bobo2b2o2bo$23b2o3bo4bobo3bobo4bo3b2o$22bo2bo4bo2bo7bo2bo 4bo2bo$27b2o17b2o$18b5o5bo2bobo7bobo2bo...
by May13
August 30th, 2024, 7:40 am
Forum: Other Cellular Automata
Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
Replies: 85
Views: 16464

Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)

p43: x = 61, y = 33, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k 47bo$45b5o$45b5o$47bo$47bo$47bo$47bo$47bo$46b3o$47bo$46b3o$b2o6b2o35b 3o$b2o2bobo4bob2o20bo$8o4b4o16b6o$b2o2bobo4bob2o20bo$b2o6b2o2$50b2o6b 2o$24bo20b2obo4bobo2b2o$23b6o16b4o4b8o$24bo20b2obo4bobo2b2o$12b3o35b2o 6b2o$12b3o$13bo$12b...
by May13
August 29th, 2024, 11:00 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 744
Views: 186795

Re: Spaceships in Life-like cellular automata

Is there a preferred starting generation for the pattern included in the database (e.g., minpop or min bounding box)? The redundant glider detection algorithm is based on the minimal bounding box area, therefore min bounding box is preferable. New entries: :Matthias Merzenich, 2024:B368/S2357:B368/...
by May13
August 27th, 2024, 8:38 am
Forum: Other Cellular Automata
Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
Replies: 85
Views: 16464

Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)

I found an oscillator with new period (67) while experimenting with nbsearch2a (testing random T+2T-gun collisions): x = 62, y = 62, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k 17bo$15b5o23bo$15b5o21b5o$17bo23b5o$43bo2$16b3o23b3o$16b3o23b3o$17bo 25bo$16bobo24bo$16bobo24bo$17bo25bo$16b3o24bo$16b...
by May13
August 26th, 2024, 12:02 am
Forum: Other Cellular Automata
Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
Replies: 85
Views: 16464

Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)

p7 oscillator with width-4 rotor (not based on T-gun hassler):

Code: Select all

x = 42, y = 6, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k
b2o$b2o2bo2bobo6b2o5b2obo3bo7b2o$8ob2obo2b2obo2b5o2b6o2bo2b2o$b2o2bo2b
6o2b5o2bob2o2bob2ob8o$b2o7bo3bob2o5b2o6bobo2bo2b2o$39b2o!
by May13
August 25th, 2024, 11:05 pm
Forum: Patterns
Topic: POTY 2023 Voting Thread
Replies: 49
Views: 6890

Re: POTY 2023 Voting Thread

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by May13
August 25th, 2024, 1:35 am
Forum: Other Cellular Automata
Topic: Ships with speed between c/2 and c
Replies: 62
Views: 20638

Re: Ships with speed between c/2 and c

Negative results for (2,1)c/4 from llsss-recentering: These look promisingly long, even if the results are negative. About how long did they take to run? I'm assuming you ran into memory constraints and couldn't progress further. The search in B256/S456 took 1 hour with 4 threads and VmPeak 2430056...
by May13
August 25th, 2024, 12:55 am
Forum: Other Cellular Automata
Topic: Ships with speed between c/2 and c
Replies: 62
Views: 20638

Re: Ships with speed between c/2 and c

Negative results for (2,1)c/4 from llsss-recentering: B2568/S4568, width 18 x = 23, y = 99, rule = B2568/S4568 15b4o2bo$22bo$11b2o2b2o$12bo4bob2o$10bo4bobo3bo$7b2o3bo$9bo5bo2bo$6bob o8bo$10b2o3bo$6bobo2bob2o$10bob3o$9bo2b3o$3b2o8b2o$8bo5bo$2b2o3bo4b4o$ bobo4b2o2b2obo$o2bo2bobo2b2o2bo$3bo7b3obo$5b2o2...
by May13
August 22nd, 2024, 10:13 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 744
Views: 186795

Re: Spaceships in Life-like cellular automata

New update of the database: new-gliders.db.txt Two moderately important cases related to this update: c/6 orthogonal spaceship from lordlouckster's post was discovered by me in 2023: c/6o in LowDeath x = 17, y = 74, rule = b368/s238 3bob2o3b2obo$3b2o2b3o2b2o$2bo2b2obob2o2bo$4bo7bo$5bo2bo2bo2$8bo $7b...
by May13
August 20th, 2024, 11:45 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 744
Views: 186795

Re: Spaceships in Life-like cellular automata

Crossposting AforAmpere's 2c/9 spaceship from Discord: x = 16, y = 148, rule = B356/S456 7b2o$b6o2b6o$o3b2ob2ob2o3bo$b3ob6ob3o$6ob2ob6o$b14o$3ob8ob3o$3bob2o2b 2obo$3b3o4b3o$2b12o$3bo2b4o2bo$3bo2b4o2bo$b3o2b4o2b3o$2b12o$b6o2b6o$7b 2o$b2o2b6o2b2o$4b2o4b2o$4b2ob2ob2o$4bob4obo$4bob4obo$4b2ob2ob2o$3b3ob ...
by May13
August 20th, 2024, 8:15 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 750
Views: 230611

Re: Still Life Synthesis Thread

xs33_cc0s2u0ep3z330fgp1 in 17G: x = 148, y = 37, rule = Life 98.A$97.A$97.3A4$26.A66.A$24.2A66.A.A$25.2A65.A.A$14.A.A76.A$15.2A$15. A10.A$24.A.A58.2A55.2A$25.2A58.A.A23.A30.A.A$4.A.A80.A22.A33.A$5.2A80. A.2A19.3A31.A.2A$5.A78.2A.A.2A50.2A.A.2A$15.A66.A2.A.A51.A2.A.A$13.A. A58.A7.2A.A.A.2A8.A39.2A.A...
by May13
August 20th, 2024, 7:00 am
Forum: Patterns
Topic: 21-bit still life syntheses
Replies: 85
Views: 14426

Re: 21-bit still life syntheses

Now all 22-bit strict still lifes are synthesised. I think it's time to find syntheses of all 21-bit pseudo still lifes. Does anyone know how to get the full list of apgcodes of these still lifes? https://github.com/AppleBottom/CGoL-still-life-enumeration contains lists of apgcodes of pseudo still ...
by May13
August 20th, 2024, 5:20 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 744
Views: 186795

Re: Spaceships in Life-like cellular automata

(2,1)c/5 knightships from ikpx2 (max logical width 19): x = 117, y = 96, rule = B35678/S03578 3bo39bo39bo$b2o38b2o38b2o$b5o35b5o35b5o$b2obo36b2obo36b2obo$o2b2obo33b o2b2obo33bo2b2obo$bobo4bo32bobo4bo32bobo4bo$5b5o35b5o35b5o$4bob3obo33b ob3obo33bob3obo$6bobo37bobo37bobo$8b4o36b4o36b4o$9b2o38b2o38b2o$...
by May13
August 20th, 2024, 3:53 am
Forum: The Sandbox
Topic: My Spaceship is Slower [game]
Replies: 55
Views: 1415

Re: My Spaceship is Slower [game]

(4,3)c/12 glider:

Code: Select all

x = 3, y = 3, rule = B2cn3aciny4-ejnqw5cijkr6-an7c8/S2-c3cinr4jknrtz5anqr6-ik
3o$o$bo!
Euclidean Speed: 0.4166666666667
by May13
August 20th, 2024, 3:25 am
Forum: Patterns
Topic: 21-bit still life syntheses
Replies: 85
Views: 14426

Re: 21-bit still life syntheses

Now all 22-bit strict still lifes are synthesised. I think it's time to find syntheses of all 21-bit pseudo still lifes. Does anyone know how to get the full list of apgcodes of these still lifes? https://github.com/AppleBottom/CGoL-still-life-enumeration contains lists of apgcodes of pseudo still l...
by May13
August 19th, 2024, 9:40 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4724
Views: 1841851

Re: Oscillator Discussion Thread

Partials: p38 x = 85, y = 54, rule = B3/S23 66bo$66bo$66bo$63bo$64b2o$63b3o$71b2o$71bobo$73bo$73b2o$66bo$65bobo$ 64b2o2b2o$65b2ob2o$65b2ob2o$67bo11$67bo$65b2ob2o$65b2ob2o$64b2o2b2o$ 65bobo$66bo$73b2o$73bo$71bobo$71b2o$63b3o$64b2o$63bo$34bo2bo28bo$bo2bo 27b8o26bo$6o28b4o28bo3$66b3o7b2o$o3b2o7b2o21b3...
by May13
August 19th, 2024, 8:01 pm
Forum: Patterns
Topic: 22-bit still life syntheses
Replies: 141
Views: 27344

Re: 22-bit still life syntheses

[...] Awesome! Does this mean it's time for a 23-bit still-life synthesis thread? I'm not sure whether that will be possible with the current Catagolue infrastructure. The page census/b3s23/synthesis-costs/xs22 says that the tabulation "occupies an estimated 666 kilobytes of memory, out of a maximu...
by May13
August 19th, 2024, 6:24 pm
Forum: Patterns
Topic: 22-bit still life syntheses
Replies: 141
Views: 27344

Re: 22-bit still life syntheses

Syntheses of two still lifes from readsynth page: x = 69, y = 66, rule = B3/S23 2bo7bo$obo6bobo$b2o5bobobo$8bo2bo2bo$9bobob2o$3b2o3b2o2bo10bo$3bobo4bo bo8b2o$3bo6b2o10b2o2$b2o$obo$2bo$20bo$19b2o$19bobo2$17bo$16b2o$16bobo 2$2bo$2b2o$bobo12b3o$16bo$17bo16$5bo$3bobo44b2o$4b2o44b2o$b2o$obo46bo$ 2bo46b2o...
by May13
August 19th, 2024, 11:34 am
Forum: Patterns
Topic: 22-bit still life syntheses
Replies: 141
Views: 27344

Re: 22-bit still life syntheses

Solved xs22_31e808k46zw17871 : x = 178, y = 18, rule = B3/S23 o150bobo14bo6bobo$b2o2bo146b2o13bo7b2o$2o4b2o144bo14b3o6bo$5b2o142bo$ 100b2o48bo$13bobo80bo3bobo45b3o$13b2o79bobo3bo71bo$5bobo6bo46bo33b2o 69bo4bo$6b2o42b2o9bobo26b2o63b2o7b2o5b3o$6bo43bobo8b2o27bobo62bobob2o 4b2o$16b2o34bo3b2o34bo2bo61bo...
by May13
August 19th, 2024, 10:29 am
Forum: The Sandbox
Topic: My Spaceship is Slower [game]
Replies: 55
Views: 1415

Re: My Spaceship is Slower [game]

2c/5d:

Code: Select all

x = 6, y = 6, rule = B2ain3acq4acw5i6c7c8/S2e3cij4acei5ir6e7e
2bo$3bo$o4bo$bo3bo$5bo$2b3o!
Euclidean Speed: 0.5656854249492
by May13
August 19th, 2024, 6:46 am
Forum: Patterns
Topic: 22-bit still life syntheses
Replies: 141
Views: 27344

Re: 22-bit still life syntheses

Solved xs22_dbwbdz3113123 : x = 72, y = 41, rule = B3/S23 8bo$9bo17bo6bo$7b3o16bo5b2o$26b3o4b2o$13bo$14b2o48bo$13b2o50b2o$7bo56b 2o$obo2bobo$b2o3b2o60bo$bo61bo3bo$61bobo3b3o$62b2o2$26bo39bo$24b3o32b 2o3b3o$23bo36bo2bo6bo$24bo34bo4bo4b2o$19b2o2b2o34b2o2b2o4bobo$19bo$8bo 11b4obo33b5obo$9bo12bob2o33bo2...
by May13
August 19th, 2024, 12:04 am
Forum: Patterns
Topic: 22-bit still life syntheses
Replies: 141
Views: 27344

Re: 22-bit still life syntheses

Synthesis of xs22_c8idj8bdzw1221 from readsynth page: x = 0, y = 0, rule = B3/S23 bo$2bo$3o6$96bo$97b2o$96b2o2$22bo$23bo$21b3o15bo$39bobo$33bo5b2o$18bo 12b2o68bo16bo$17bo14b2o68bo13b2o$17b3o23bo56b3o14b2o$42bo61bobo$14bobo 25b3o59b2o$15b2o88bo$10b2o3bo20bobo$11b2o12bo10b2o$10bo15bo10bo$24b3o 2$21b2o...
by May13
August 18th, 2024, 8:25 pm
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 744
Views: 186795

Re: Spaceships in Life-like cellular automata

(2,1)c/5 knightship: x = 39, y = 83, rule = B35678/S0358 3b2o$b2o2b2o$b3o2bo$ob4obo$2bobo2b2o$2b3o2bobo$2bo3bob2o$2b6obo$4bo5b 2o$7bo2bo$4bob2obob2o$4bob5o$4b3obo2bo$6bo2bo$10bo$7b2o2bo$6b2ob2o$6b 2obo$6b3o$6b2o2bo$8bob3o$7b2obo$8b4obo$11bobo$9b3obo$9b4o$9bo3b2o$9b3o bo$11bo2bo$11b2o3bo$15bo$13bo$11...
by May13
August 18th, 2024, 1:25 pm
Forum: Patterns
Topic: 22-bit still life syntheses
Replies: 141
Views: 27344

Re: 22-bit still life syntheses

Solved xs22_0kq23qicz12453 : x = 330, y = 79, rule = B3/S23 133bo$133bobo$133b2o3$87bo$85bobo45bobo$86b2o45b2o$134bo3$125bo$124bo$ 124b3o3$2bo46bo187bo$obo21bobo22bobo53bo14bo115bo8bobo$b2o22b2o22b2o 55bo11b2o116b3o6b2o$25bo78b3o12b2o125bo$11bo28bo135bobo63bo$9bobo15bob o10bobo133b2o12bo40bo9bo$10b2...