Search found 959 matches
- September 7th, 2024, 9:23 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186705
Re: Spaceships in Life-like cellular automata
2c/3 spaceships (from gfind-pt and LLSSS respectively): x = 21, y = 59, rule = B257/S25678 8b2ob2o$6bo7bo2$5b2o2b3o2b2o$9bobo$6b2o5b2o$7b3ob3o$6b2o5b2o$4bobobo3b obobo$5b2o7b2o$3b2o5bo5b2o$6bob2ob2obo$4b2o4bo4b2o$2b5obobobob5o$4b2o 3bobo3b2o$4bo11bo$ob3o4bobo4b3obo$3b2o4b3o4b2o$3b2obob5obob2o$b3o4b5...
- September 1st, 2024, 8:40 am
- Forum: Other Cellular Automata
- Topic: Ships with speed between c/2 and c
- Replies: 62
- Views: 20628
Re: Ships with speed between c/2 and c
Wide 3c/5 partial: x = 75, y = 87, rule = B2/S05 35b5o$37bo$31bobo3bo3bobo$28bo2b4o5b4o2bo$25bo4b2ob2o5b2ob2o4bo$23bo2b o3bobo9bobo3bo2bo$21bo6bobo13bobo6bo$20bobo3bo8b5o8bo3bobo$19bo2b2o2bo bo4bo3bo3bo4bobo2b2o2bo$23b2o3bo4bobo3bobo4bo3b2o$22bo2bo4bo2bo7bo2bo 4bo2bo$27b2o17b2o$18b5o5bo2bobo7bobo2bo...
- August 30th, 2024, 7:40 am
- Forum: Other Cellular Automata
- Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
- Replies: 85
- Views: 16461
Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
p43: x = 61, y = 33, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k 47bo$45b5o$45b5o$47bo$47bo$47bo$47bo$47bo$46b3o$47bo$46b3o$b2o6b2o35b 3o$b2o2bobo4bob2o20bo$8o4b4o16b6o$b2o2bobo4bob2o20bo$b2o6b2o2$50b2o6b 2o$24bo20b2obo4bobo2b2o$23b6o16b4o4b8o$24bo20b2obo4bobo2b2o$12b3o35b2o 6b2o$12b3o$13bo$12b...
- August 29th, 2024, 11:00 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186705
Re: Spaceships in Life-like cellular automata
Is there a preferred starting generation for the pattern included in the database (e.g., minpop or min bounding box)? The redundant glider detection algorithm is based on the minimal bounding box area, therefore min bounding box is preferable. New entries: :Matthias Merzenich, 2024:B368/S2357:B368/...
- August 27th, 2024, 8:38 am
- Forum: Other Cellular Automata
- Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
- Replies: 85
- Views: 16461
Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
I found an oscillator with new period (67) while experimenting with nbsearch2a (testing random T+2T-gun collisions): x = 62, y = 62, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k 17bo$15b5o23bo$15b5o21b5o$17bo23b5o$43bo2$16b3o23b3o$16b3o23b3o$17bo 25bo$16bobo24bo$16bobo24bo$17bo25bo$16b3o24bo$16b...
- August 26th, 2024, 12:02 am
- Forum: Other Cellular Automata
- Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
- Replies: 85
- Views: 16461
Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
p7 oscillator with width-4 rotor (not based on T-gun hassler):
Code: Select all
x = 42, y = 6, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k
b2o$b2o2bo2bobo6b2o5b2obo3bo7b2o$8ob2obo2b2obo2b5o2b6o2bo2b2o$b2o2bo2b
6o2b5o2bob2o2bob2ob8o$b2o7bo3bob2o5b2o6bobo2bo2b2o$39b2o!
- August 25th, 2024, 11:05 pm
- Forum: Patterns
- Topic: POTY 2023 Voting Thread
- Replies: 49
- Views: 6879
Re: POTY 2023 Voting Thread
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- August 25th, 2024, 1:35 am
- Forum: Other Cellular Automata
- Topic: Ships with speed between c/2 and c
- Replies: 62
- Views: 20628
Re: Ships with speed between c/2 and c
Negative results for (2,1)c/4 from llsss-recentering: These look promisingly long, even if the results are negative. About how long did they take to run? I'm assuming you ran into memory constraints and couldn't progress further. The search in B256/S456 took 1 hour with 4 threads and VmPeak 2430056...
- August 25th, 2024, 12:55 am
- Forum: Other Cellular Automata
- Topic: Ships with speed between c/2 and c
- Replies: 62
- Views: 20628
Re: Ships with speed between c/2 and c
Negative results for (2,1)c/4 from llsss-recentering: B2568/S4568, width 18 x = 23, y = 99, rule = B2568/S4568 15b4o2bo$22bo$11b2o2b2o$12bo4bob2o$10bo4bobo3bo$7b2o3bo$9bo5bo2bo$6bob o8bo$10b2o3bo$6bobo2bob2o$10bob3o$9bo2b3o$3b2o8b2o$8bo5bo$2b2o3bo4b4o$ bobo4b2o2b2obo$o2bo2bobo2b2o2bo$3bo7b3obo$5b2o2...
- August 22nd, 2024, 10:13 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186705
Re: Spaceships in Life-like cellular automata
New update of the database: new-gliders.db.txt Two moderately important cases related to this update: c/6 orthogonal spaceship from lordlouckster's post was discovered by me in 2023: c/6o in LowDeath x = 17, y = 74, rule = b368/s238 3bob2o3b2obo$3b2o2b3o2b2o$2bo2b2obob2o2bo$4bo7bo$5bo2bo2bo2$8bo $7b...
- August 20th, 2024, 11:45 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186705
Re: Spaceships in Life-like cellular automata
Crossposting AforAmpere's 2c/9 spaceship from Discord: x = 16, y = 148, rule = B356/S456 7b2o$b6o2b6o$o3b2ob2ob2o3bo$b3ob6ob3o$6ob2ob6o$b14o$3ob8ob3o$3bob2o2b 2obo$3b3o4b3o$2b12o$3bo2b4o2bo$3bo2b4o2bo$b3o2b4o2b3o$2b12o$b6o2b6o$7b 2o$b2o2b6o2b2o$4b2o4b2o$4b2ob2ob2o$4bob4obo$4bob4obo$4b2ob2ob2o$3b3ob ...
- August 20th, 2024, 8:15 am
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 750
- Views: 230543
Re: Still Life Synthesis Thread
xs33_cc0s2u0ep3z330fgp1 in 17G: x = 148, y = 37, rule = Life 98.A$97.A$97.3A4$26.A66.A$24.2A66.A.A$25.2A65.A.A$14.A.A76.A$15.2A$15. A10.A$24.A.A58.2A55.2A$25.2A58.A.A23.A30.A.A$4.A.A80.A22.A33.A$5.2A80. A.2A19.3A31.A.2A$5.A78.2A.A.2A50.2A.A.2A$15.A66.A2.A.A51.A2.A.A$13.A. A58.A7.2A.A.A.2A8.A39.2A.A...
- August 20th, 2024, 7:00 am
- Forum: Patterns
- Topic: 21-bit still life syntheses
- Replies: 85
- Views: 14424
Re: 21-bit still life syntheses
Now all 22-bit strict still lifes are synthesised. I think it's time to find syntheses of all 21-bit pseudo still lifes. Does anyone know how to get the full list of apgcodes of these still lifes? https://github.com/AppleBottom/CGoL-still-life-enumeration contains lists of apgcodes of pseudo still ...
- August 20th, 2024, 5:20 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186705
Re: Spaceships in Life-like cellular automata
(2,1)c/5 knightships from ikpx2 (max logical width 19): x = 117, y = 96, rule = B35678/S03578 3bo39bo39bo$b2o38b2o38b2o$b5o35b5o35b5o$b2obo36b2obo36b2obo$o2b2obo33b o2b2obo33bo2b2obo$bobo4bo32bobo4bo32bobo4bo$5b5o35b5o35b5o$4bob3obo33b ob3obo33bob3obo$6bobo37bobo37bobo$8b4o36b4o36b4o$9b2o38b2o38b2o$...
- August 20th, 2024, 3:53 am
- Forum: The Sandbox
- Topic: My Spaceship is Slower [game]
- Replies: 55
- Views: 1397
Re: My Spaceship is Slower [game]
(4,3)c/12 glider:
Euclidean Speed: 0.4166666666667
Code: Select all
x = 3, y = 3, rule = B2cn3aciny4-ejnqw5cijkr6-an7c8/S2-c3cinr4jknrtz5anqr6-ik
3o$o$bo!
- August 20th, 2024, 3:25 am
- Forum: Patterns
- Topic: 21-bit still life syntheses
- Replies: 85
- Views: 14424
Re: 21-bit still life syntheses
Now all 22-bit strict still lifes are synthesised. I think it's time to find syntheses of all 21-bit pseudo still lifes. Does anyone know how to get the full list of apgcodes of these still lifes? https://github.com/AppleBottom/CGoL-still-life-enumeration contains lists of apgcodes of pseudo still l...
- August 19th, 2024, 9:40 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4718
- Views: 1841111
Re: Oscillator Discussion Thread
Partials: p38 x = 85, y = 54, rule = B3/S23 66bo$66bo$66bo$63bo$64b2o$63b3o$71b2o$71bobo$73bo$73b2o$66bo$65bobo$ 64b2o2b2o$65b2ob2o$65b2ob2o$67bo11$67bo$65b2ob2o$65b2ob2o$64b2o2b2o$ 65bobo$66bo$73b2o$73bo$71bobo$71b2o$63b3o$64b2o$63bo$34bo2bo28bo$bo2bo 27b8o26bo$6o28b4o28bo3$66b3o7b2o$o3b2o7b2o21b3...
- August 19th, 2024, 8:01 pm
- Forum: Patterns
- Topic: 22-bit still life syntheses
- Replies: 141
- Views: 27338
Re: 22-bit still life syntheses
[...] Awesome! Does this mean it's time for a 23-bit still-life synthesis thread? I'm not sure whether that will be possible with the current Catagolue infrastructure. The page census/b3s23/synthesis-costs/xs22 says that the tabulation "occupies an estimated 666 kilobytes of memory, out of a maximu...
- August 19th, 2024, 6:24 pm
- Forum: Patterns
- Topic: 22-bit still life syntheses
- Replies: 141
- Views: 27338
Re: 22-bit still life syntheses
Syntheses of two still lifes from readsynth page: x = 69, y = 66, rule = B3/S23 2bo7bo$obo6bobo$b2o5bobobo$8bo2bo2bo$9bobob2o$3b2o3b2o2bo10bo$3bobo4bo bo8b2o$3bo6b2o10b2o2$b2o$obo$2bo$20bo$19b2o$19bobo2$17bo$16b2o$16bobo 2$2bo$2b2o$bobo12b3o$16bo$17bo16$5bo$3bobo44b2o$4b2o44b2o$b2o$obo46bo$ 2bo46b2o...
- August 19th, 2024, 11:34 am
- Forum: Patterns
- Topic: 22-bit still life syntheses
- Replies: 141
- Views: 27338
Re: 22-bit still life syntheses
Solved xs22_31e808k46zw17871 : x = 178, y = 18, rule = B3/S23 o150bobo14bo6bobo$b2o2bo146b2o13bo7b2o$2o4b2o144bo14b3o6bo$5b2o142bo$ 100b2o48bo$13bobo80bo3bobo45b3o$13b2o79bobo3bo71bo$5bobo6bo46bo33b2o 69bo4bo$6b2o42b2o9bobo26b2o63b2o7b2o5b3o$6bo43bobo8b2o27bobo62bobob2o 4b2o$16b2o34bo3b2o34bo2bo61bo...
- August 19th, 2024, 10:29 am
- Forum: The Sandbox
- Topic: My Spaceship is Slower [game]
- Replies: 55
- Views: 1397
Re: My Spaceship is Slower [game]
2c/5d:
Euclidean Speed: 0.5656854249492
Code: Select all
x = 6, y = 6, rule = B2ain3acq4acw5i6c7c8/S2e3cij4acei5ir6e7e
2bo$3bo$o4bo$bo3bo$5bo$2b3o!
- August 19th, 2024, 6:46 am
- Forum: Patterns
- Topic: 22-bit still life syntheses
- Replies: 141
- Views: 27338
Re: 22-bit still life syntheses
Solved xs22_dbwbdz3113123 : x = 72, y = 41, rule = B3/S23 8bo$9bo17bo6bo$7b3o16bo5b2o$26b3o4b2o$13bo$14b2o48bo$13b2o50b2o$7bo56b 2o$obo2bobo$b2o3b2o60bo$bo61bo3bo$61bobo3b3o$62b2o2$26bo39bo$24b3o32b 2o3b3o$23bo36bo2bo6bo$24bo34bo4bo4b2o$19b2o2b2o34b2o2b2o4bobo$19bo$8bo 11b4obo33b5obo$9bo12bob2o33bo2...
- August 19th, 2024, 12:04 am
- Forum: Patterns
- Topic: 22-bit still life syntheses
- Replies: 141
- Views: 27338
Re: 22-bit still life syntheses
Synthesis of xs22_c8idj8bdzw1221 from readsynth page: x = 0, y = 0, rule = B3/S23 bo$2bo$3o6$96bo$97b2o$96b2o2$22bo$23bo$21b3o15bo$39bobo$33bo5b2o$18bo 12b2o68bo16bo$17bo14b2o68bo13b2o$17b3o23bo56b3o14b2o$42bo61bobo$14bobo 25b3o59b2o$15b2o88bo$10b2o3bo20bobo$11b2o12bo10b2o$10bo15bo10bo$24b3o 2$21b2o...
- August 18th, 2024, 8:25 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 744
- Views: 186705
Re: Spaceships in Life-like cellular automata
(2,1)c/5 knightship: x = 39, y = 83, rule = B35678/S0358 3b2o$b2o2b2o$b3o2bo$ob4obo$2bobo2b2o$2b3o2bobo$2bo3bob2o$2b6obo$4bo5b 2o$7bo2bo$4bob2obob2o$4bob5o$4b3obo2bo$6bo2bo$10bo$7b2o2bo$6b2ob2o$6b 2obo$6b3o$6b2o2bo$8bob3o$7b2obo$8b4obo$11bobo$9b3obo$9b4o$9bo3b2o$9b3o bo$11bo2bo$11b2o3bo$15bo$13bo$11...
- August 18th, 2024, 1:25 pm
- Forum: Patterns
- Topic: 22-bit still life syntheses
- Replies: 141
- Views: 27338
Re: 22-bit still life syntheses
Solved xs22_0kq23qicz12453 : x = 330, y = 79, rule = B3/S23 133bo$133bobo$133b2o3$87bo$85bobo45bobo$86b2o45b2o$134bo3$125bo$124bo$ 124b3o3$2bo46bo187bo$obo21bobo22bobo53bo14bo115bo8bobo$b2o22b2o22b2o 55bo11b2o116b3o6b2o$25bo78b3o12b2o125bo$11bo28bo135bobo63bo$9bobo15bob o10bobo133b2o12bo40bo9bo$10b2...