Search found 718 matches

by May13
December 5th, 2023, 8:52 pm
Forum: Other Cellular Automata
Topic: Gliders and replicators in Neumann neigborhood {4,4} CA
Replies: 46
Views: 21976

Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Cool! If there was a jvnglider.db, should have been added. Here's the database (vn-glider.db) with 40 gliders: :Peter Naszvadi, 2016:B02/S0V:B02/S0V:8:0:-4:5:3:bobo2$2ob2o! :Ilmari Karonen, 2003:B024/S1V:B024/S1V:4:0:-2:3:2:obo$o! :Ilmari Karonen, 2003:B024/S1V:B024/S1V:4:-2:0:2:5:bo2$2o2$bo! :Pete...
by May13
November 27th, 2023, 9:38 am
Forum: Other Cellular Automata
Topic: Outer-totalistic hexagonal rules with spaceships
Replies: 69
Views: 13627

Re: Outer-totalistic hexagonal rules with spaceships

Important update: 2 new speeds and new maximum number of speeds in one B0H rule. New speeds are 3c/8 and 3c/10 orthogonal: x = 126, y = 31, rule = B01246/S135H 3o2b3o2b3ob3ob3obo10bobobo2b2ob4obo3bo3bo3bob2ob3o$2o2bo2b2ob2o4b4o3bo 9bo2b2obo5bo3bo2bob2obo2bo6b2o$b3obo2b2ob3ob3ob3ob4obob3o2bob5ob4ob5...
by May13
November 25th, 2023, 6:37 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 585
Views: 128472

Re: Spaceships in Life-like cellular automata

More than a month ago I failed to find a camelship in B356/S0246 with logical width 10. But I didn't give up on this and ran a width-11 search. Today I have a very promising partial: x = 42, y = 159, rule = B356/S0246 2bo$b4o$2obo$o2b2o$2ob4o$b2obobo$ob2o2bo$2bobo$b2ob2o$b2o2bobo$3bo3bo$ b2o2bo$3b2o...
by May13
November 24th, 2023, 8:30 am
Forum: Other Cellular Automata
Topic: Outer-totalistic hexagonal rules with spaceships
Replies: 69
Views: 13627

Re: Outer-totalistic hexagonal rules with spaceships

Due to a (now fixed) bug in my personal script (see previous post), I made a validator and checked the database. Errors: Glider 77 :LaundryPizza03, 2022:B02/SH:B0256/S0H:4:-1:0:9:8:o$2bo$3o$b3o2$2b3o$5b4o$4bo3bo! [Wrong] :LaundryPizza03, 2022:B02/SH:B0256/SH:4:-1:0:9:8:o$2bo$3o$b3o2$2b3o$5b4o$4bo3bo...
by May13
November 22nd, 2023, 7:39 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 2747
Views: 1072809

Re: Spaceship Discussion Thread

p42 3c/7 forerake: x = 125, y = 138, rule = B3/S23 60bo7bo$59b3o5b3o$59bobo5bobo$57bobo4bo4bobo$57b2o4bobo4b2o$62bobobo$ 61b2o3b2o$60b3o3b3o$56b2o2bo7bo2b2o$56b2obo9bob2o$56bo15bo$58bob2o5b2o bo$57b2ob2o5b2ob2o$62bo3bo$58bo11bo$57bo4bo3bo4bo$61b2o3b2o$61b2o3b2o$ 57bo3bo5bo3bo$57bo3bo5bo3bo$56b2o13b2...
by May13
November 21st, 2023, 8:13 am
Forum: Other Cellular Automata
Topic: Outer-totalistic hexagonal rules with spaceships
Replies: 69
Views: 13627

Re: Outer-totalistic hexagonal rules with spaceships

It's time to update the database: hex-gliders.db.txt Notable changes: New contributor: haukeworpel (Catagolue user). This user found a c/5 orthogonal spaceship: xq5_62s31zx3087 Glider 39 was a c/2 orthogonal spaceship found by AlephAlpha; I replaced it with a smaller spaceship. Glider 166 and Glider...
by May13
November 21st, 2023, 7:55 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 2747
Views: 1072809

Re: Spaceship Discussion Thread

I noticed that the small tagalong of 232P7H3V0 can turn a blinker into glider: x = 56, y = 52, rule = B3/S23 19bo11bo$18bobo9bobo$17b2ob2o7b2ob2o$17bo15bo$17b3o2bo5bo2b3o$15bo7bo 3bo7bo$16b2o2b2ob2ob2ob2o2b2o$16bobo4bo3bo4bobo$13b3ob3o2b2o3b2o2b3ob 3o$13b2ob4ob3o3b3ob4ob2o$14b4o4b2o3b2o4b4o$15bo5b2o...
by May13
November 20th, 2023, 10:32 am
Forum: Scripts
Topic: new-glider.py
Replies: 13
Views: 3067

Re: new-glider.py

It seems that current version of my script is buggy. Two bugs in hexagonal B0H rulespace: ... These bugs occur for the same reason: incorrect handling of intersecting sets from hex_glider_impossible. Fixed code (starting from string 291): for k in glider_impossible: if (set(k[0]) <= set(int_to_tran...
by May13
November 19th, 2023, 3:52 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 2747
Views: 1072809

Re: Spaceship Discussion Thread

Probably the smallest 10c/20o spaceship by bounding box (13 × 17): x = 10, y = 16, rule = B3/S23 5b2o$b4ob2o$b6o$2b4o3$10o$9bo$9bo$o7bo3$5b2o$b4ob2o$b6o$2b4o! Non-trivial because the tail of the modified OWSS oscillates at full period. Smaller variant: x = 8, y = 16, rule = B3/S23 5b2o$b4ob2o$b6o$2...
by May13
November 13th, 2023, 9:53 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 2747
Views: 1072809

Re: Spaceship Discussion Thread

Attempt/progress at p116 c/4d clean rake..because duplicating gliders is hard at p116 we have to use tricks to do cleanup ... EDIT3:siderake x = 3936, y = 3640, rule = B3/S23 ... I made a 2x smaller siderake: x = 1791, y = 1825, rule = B3/S23 75b2o$75bobo$75bo$78bo$78b2o$74b2o2b2o$74bo2b2o$74bob3o$...
by May13
October 19th, 2023, 7:37 am
Forum: Other Cellular Automata
Topic: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
Replies: 24
Views: 3184

Re: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)

I collected guns with all periods from 10 (minimal possible) to 36 (and 39, 41, 47): x = 57, y = 715, rule = B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7 2bo5bobobo$32b3o$obo5bo3bo2$2bo5bo3bo17b2obo$31b3o$2bo5bo3bo17b2obo2$o bobo3bobobo$32b3o11$2bo7bo19b2ob2o$31b3o$obo5bobo19b2ob4o$31b3obo$2bo 7bo...
by May13
October 19th, 2023, 1:26 am
Forum: Other Cellular Automata
Topic: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)
Replies: 24
Views: 3184

Re: Marine Magnificence (B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7)

p29 and p33 guns: x = 12, y = 41, rule = B3aeiry4eqtwz5acen6c/S1c2-kn3-akr4-aejw5-i6-n7 6bo2bo$6b4o$4bob3o$4b2ob3o$3b4obo$obobob4obo$3ob3o3b2o$2bobob4obo$3b4o bo$4b2ob3o$4bob3o$6b4o$6bo2bo8$5b2ob2o$6b3obo$5b3ob2o$6bob2o$5b6o$6b4o $5bobobobo$3bob4ob2o$3b7obo$4b3o2bo$3b2ob3obo$4b3o2bo$3b7obo$3bob4ob2o...
by May13
October 14th, 2023, 9:13 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 585
Views: 128472

Re: Spaceships in Life-like cellular automata

Massive 3c/7 orthogonal spaceship: x = 19, y = 230, rule = B356/S0246 8b3o$9bo$5b9o$4b3ob3ob3o$4b3o5b3o$3bo3bo3bo3bo$4b4o3b4o$2b5ob3ob5o$bo 2bobob3obobo2bo$b4o2bobobo2b4o$b4o3b3o3b4o$b2o2bobo3bobo2b2o$3bo3bobob o3bo$ob2o2bobobobo2b2obo$obo3bob3obo3bobo$bob4obobob4obo$b4obo2bo2bob 4o$2bo5b3o5bo$2b4o2...
by May13
October 12th, 2023, 11:20 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 4242
Views: 1617691

Re: Oscillator Discussion Thread

Entity Valkyrie 2 wrote:
October 12th, 2023, 12:10 am
Finally updated the stamp collection:
...
There are two p21 oscillators in non-p21 sections: honey farm/loaf shuttle in p14 section and I-heptomino hassler in p22 section.
Anyway, good collection!
by May13
October 8th, 2023, 8:11 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 236
Views: 35469

Re: Catalyses (Game)

Next: x = 44, y = 5, rule = B3/S23 23b3ob3o11b3o$2o2bo2b2o2bobo2b2obo3bobo3bo7bo5bo$bobobobobobobobobobo 3b3ob3ob2obo2bobob3o$o2b2o2bo3bobob2o2bo3bobobo3bobobob2o2bo$2o2b2obo 4b2o2b2ob3ob3ob3obobobobobob3o! To glider: x = 79, y = 63, rule = B3/S23 56b2o$55bobo$49b2o4bo$47bo2bo2b2ob4o$47b2obobobobo2...
by May13
October 5th, 2023, 11:50 am
Forum: Other Cellular Automata
Topic: May13's Cellular Automata
Replies: 61
Views: 12066

Re: May13's Cellular Automata

PentadecathLeapLife: There is a 16-cell catalyst. It can be used as a wall for patterns with odd bilateral symmetry: x = 27, y = 10, rule = B2n3-cy4ce5y/S23-q4y5e6ei 3bo19bo$b5o15b5o$o5bo13bo5bo$ob3obo13bob3obo$bobobo15bobobo2$3bo$2b3o$ 2b3o17b3o$22b3o! Using this still life, I made a... p19 oscilla...
by May13
October 5th, 2023, 10:00 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 29
Views: 3399

Re: Factorio (R3,C2,S2,B3,N+)

p5 and p12 oscillators: x = 44, y = 43, rule = R3,C0,S2,B3,N+ o8bo12b3o2b2o$28bo$ob6obo10bo$ob6obo10bo$20bo7bo$3bo2bo21bo$28bo$20bo$ 20b2o2b3o22$2bo19bo17bo2bo2$2o18b2o19bobo$2o18b2o19bobo2$o19bo22bo2$o 19bo22bo2$2o18b2o19bobo$2o18b2o19bobo$20bobo$2bo37bo2bo! Edit: p2 photon: x = 4, y = 8, rule = R3...
by May13
October 5th, 2023, 8:48 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 585
Views: 128472

Re: Spaceships in Life-like cellular automata

c/7 orthogonal x = 11, y = 69, rule = B356/S0246 3bobobo2$4obob4o$2bob3obo2$2b7o$3bo3bo$3b2ob2o$3b2ob2o$4b3o$3bobobo$b 4ob4o$2bo5bo2$2b2o3b2o$o2b5o2bo$2b7o$5bo$2b2o3b2o$b2o5b2o$3b5o$3bobobo $5ob5o$2b3ob3o$2b2obob2o2$4b3o3$3b5o$2bo2bo2bo$2b2obob2o$2bob3obo$b2o 5b2o$3b2ob2o$b4ob4o$bob5obo$3b5o$5bo$4b3...
by May13
September 30th, 2023, 11:25 pm
Forum: Other Cellular Automata
Topic: May13's Cellular Automata
Replies: 61
Views: 12066

Re: May13's Cellular Automata

I discovered a 2c/21 orthogonal spaceship in PentadecathLeapLife ( haul ): x = 31, y = 31, rule = B2n3-cy4ce5y/S23-q4y5e6ei oobobbobooooooobooooooobobboboo$ oboooboooobbbobobobbboooobooobo$ bobobbbbbbobbobbbobbobbbbbbobob$ ooobobobbbobbooboobbobbbobobooo$ bobooobooboooboooboooboobooobob$ bbbbobboooo...
by May13
September 28th, 2023, 9:19 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 526
Views: 167563

Re: Still Life Synthesis Thread

16-in-11: syntheses of two still lifes ( xs16_4a4o79ozw121 in 10G and xs16_1784cggc48c in 9G): x = 233, y = 149, rule = B3/S23 o119bo$b2o118b2o$2o118b2o4$3bo119bo$4bo119bo$2b3o39bo77b3o39bo$43bo 119bo$43b3o117b3o8$32bo119bo$30b2o118b2o$19bo11b2o106bo11b2o$20b2o118b 2o$19b2o5b2o111b2o5b2o72bo$26bobo1...
by May13
September 23rd, 2023, 10:49 am
Forum: Patterns
Topic: Synthesis components
Replies: 193
Views: 51295

Re: Synthesis components

22G snake-to-aircraft carrier, specially for difficult cases like this one (synthesis of xs22_02ld2koz65og4c ): x = 331, y = 29, rule = B3/S23 221bo$221bobo$221b2o2$2b2o48b2o48b2o48b2o12bobo33b2o48b2o48b2o$bo2bo 46bo2bo46bo2bo46bo2bo11b2o33bo2bo46bo2bo14bo31bo2bo$2b2obo46b2obo46b2o bo46b2obo11bo34b2...
by May13
September 19th, 2023, 7:44 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 526
Views: 167563

Re: Still Life Synthesis Thread

There are currently 9 natural (from C1) 46-bit still lifes, of which 7 have known syntheses. Syntheses of 2 remaining still lifes: x = 131, y = 114, rule = B3/S23 81bo$82bo$10bo69b3o$9bo$5bo3b3o73bo$6bo77bo$4b3o77b3o2$9bo$7b2o74bo$8b 2o71bobo$82b2o4$125b2o$124bobo$3bo2bob2o33bo2bo2bo33bo2bo2bo33bo5b...
by May13
September 7th, 2023, 10:41 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 585
Views: 128472

Re: Spaceships in Life-like cellular automata

Are there any spaceships that work in both B3/S23 and B35/S23? There are currently no such spaceships in new-gliders.db. Even if these spaceships exist, finding even one of them is very difficult. There is only one popular spaceship search program that can search for polyglot s: gfind. But I can't ...
by May13
September 6th, 2023, 9:01 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 585
Views: 128472

Re: Spaceships in Life-like cellular automata

2 years ago I tried to find a 2c/5 spaceship in B2/S08, but then I didn't succeed: ... PARTIALS No even-bilateral w17 seedcolumn=01 2c/5 spaceship found in B2/S08, though B2/S0 has the Zirconium Ship with the same speed and width 14: x = 110, y = 34, rule = B2/S08 49bo4bo3bo3bo35bo10bo$48bo14bo3bo19...
by May13
September 3rd, 2023, 11:41 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1747
Views: 1105664

Re: Synthesising Oscillators

Loading dock in 12G (using 8G collision from QuFince_stdin, most likely uploaded by carsoncheng), down from 14G: x = 126, y = 48, rule = B3/S23 32bobo$32b2o$33bo5$6bobo$7b2o24bo$7bo24bo$32b3o72bo15bo$107bobo13bobo$ 107b2o14b2o2$105bo13b2o$104bobo2b2o8b2o$104bobo2b2o$105bo$bo$2bo103bo$ 3o103b3o$104b...