Search found 671 matches

by breaker's glider gun
March 29th, 2024, 6:07 pm
Forum: The Sandbox
Topic: Thread for your Trolls
Replies: 472
Views: 233518

Re: Thread for your Trolls

Code: Select all

x = 5, y = 6, rule = Fredkin_mod3_vonNeumann
A3.A$B3.B$2.A2$A3BA$B3AB!

[[ COLOR 0 0 0 0 COLOR 1 255 255 255 COLOR 2 0 0 0 ]]
by breaker's glider gun
March 22nd, 2024, 3:09 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384159

Re: Rule request thread

6-state rule
states 0&1: regular day&night
states 2&3: day&night, but treats 4&5 as inverted
states 4&5: day&night, but treats 2&3 as inverted

so 2, 3, 4, and 5 are parts of "gates" that, for example, can let a negative spaceship escape*!

*turn into a positive spaceship
by breaker's glider gun
March 20th, 2024, 12:45 pm
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 108
Views: 24512

Re: Hybrid CAs

What it is supposed to do? So far I just know that the glider expodes: x = 3, y = 3, rule = DiminishingTurns .A$2.A$3A! @RULE DiminishingTurns https://conwaylife.com/forums/viewtopic.php?p=180596#p180596 @TABLE n_states: 19 neighborhood:Moore symmetries:permute var l = {1,2,3,4,5,6,7,8,9,10,11,12,1...
by breaker's glider gun
March 19th, 2024, 5:59 pm
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 108
Views: 24512

Re: Hybrid CAs

Does this count as a hybrid CA? if not, what IS it? @RULE DiminishingTurns @TABLE n_states: 19 neighborhood:Moore symmetries:permute var l = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18} var l1 = l var l2 = l var l3 = l var l4 = l var l5 = l var l6 = l var l7 = l var l8 = l var a = {l,0} var a1 = a...
by breaker's glider gun
March 4th, 2024, 1:08 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 918
Views: 130029

Re: Extended Life Extensions

Here's a weird rule I've been working on: @RULE NotSlowLifeInv @TABLE n_states:8 neighborhood:Moore symmetries:permute var L = {1,2} var D = {0,3} var l = {L,4,6} var d = {D,5,7} var a = {l,d} var l1 = {l} var l2 = {l} var l3 = {l} var l4 = {l} var l5 = {l} var l6 = {l} var l7 = {l} var l8 = {l} var...
by breaker's glider gun
March 3rd, 2024, 2:59 am
Forum: The Sandbox
Topic: QuadLife VS (Game)
Replies: 12
Views: 983

Re: QuadLife VS (Game)

Entity Valkyrie 2 wrote:
March 2nd, 2024, 10:27 pm
Anyway, what happens in a situation like this?
Snip
Nothing! Next round is another round.
by breaker's glider gun
March 1st, 2024, 9:23 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384159

Re: Rule request thread

I don't like making INT rules...
Someone, please, request a totalistic rule! I like making those!
by breaker's glider gun
March 1st, 2024, 6:17 pm
Forum: Other Cellular Automata
Topic: WireAllpermutations
Replies: 2
Views: 336

WireAllpermutations

This is a thread for a rule I made and all variants of it.The rules are pretty simple: wire rules, except you can choose wether a particular wire cell is touched by heads diagonally or orthogonally, and touched by tails diagonally or orthogonally. I trimmed this down to 9 wires, skipping "always dea...
by breaker's glider gun
March 1st, 2024, 2:29 pm
Forum: The Sandbox
Topic: Your favorite OCA?
Replies: 21
Views: 1252

Re: Your favorite OCA?

wire12allpermutations (and all permutations of that, like wire1allpermutations) because it gives you all the tools for making something awesome. For example, I easily made this solid-state bit with an "on" and "off" input: x = 16, y = 10, rule = Wire1allpermutations 9A.4E2A$9.F$9.I.3EJS$10.I3$9J.4EJ...
by breaker's glider gun
February 29th, 2024, 9:16 pm
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 108
Views: 24512

Re: Hybrid CAs

P42 sparker with unknown usefulness and speeding up to P12 (or something?) with a block: x = 18, y = 8, rule = WWLeapLife 2.CDB7.CDB$2.C.C7.CAC$D2B.BDC3.D2B.BDC$2.3A12.A$3.A8.A$12.2A2.A$2.2A$ 2.2A8.A.A! weird... it turns into a p51? x = 13, y = 77, rule = WWLeapLife 4.BCD$4.BAB$2.C2DADCB$.A3.A$.A3....
by breaker's glider gun
February 29th, 2024, 1:43 pm
Forum: Other Cellular Automata
Topic: Extended Life Extensions
Replies: 918
Views: 130029

Re: Extended Life Extensions

never seen this before, but it's probably known:

Code: Select all

x = 9, y = 9, rule = B3/S23Investigator
4.D2$2.E3.E2$D3.H3.D2$2.E3.E2$4.D!
by breaker's glider gun
February 28th, 2024, 6:49 pm
Forum: The Sandbox
Topic: QuadLife VS (Game)
Replies: 12
Views: 983

Re: QuadLife VS (Game)

let's put them farther away from each other: x = 40, y = 40, rule = QuadLife 7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B .B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$ .A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A 20.B.B2.B2.B$...
by breaker's glider gun
February 28th, 2024, 1:07 pm
Forum: Other Cellular Automata
Topic: Margolus-neighborhood rules
Replies: 74
Views: 17641

Re: Margolus-neighborhood rules

Some of the patterns packaged with MCell: x = 5, y = 36, rule = Rotations obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obob o$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$ob obo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$obobo$ obobo! x = 2...
by breaker's glider gun
February 26th, 2024, 4:21 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 3410
Views: 837157

Re: Pattern viewer for forum threads

(actually about ruleloader, but I couldn't find a dedicated thread about it. if there is one, please move this to it.) It would be nice to have a symmetry (in the symmety:____ line of a ruletable) that's like permute, but preserves wether something is orthogonal or diagonal. (or, if there is a symme...
by breaker's glider gun
February 25th, 2024, 8:35 pm
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 108
Views: 24512

Re: Hybrid CAs

tiny diode! x = 9, y = 2, rule = Wire12allpermutations 4A$4.D4A! and a necksore gate: x = 10, y = 17, rule = Wire12allpermutations 6.A$3.2AG.AJS$4A$3.2AG.3A$6.A2$6.A$3.2AG.AJS$4A$3.2AG.AJS$6.A2$6.A$3. 2AG.3A$4A$3.2AG.AJS$6.A! Visual explanation of the wires: x = 34, y = 23, rule = Wire12allpermutati...
by breaker's glider gun
February 25th, 2024, 12:51 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1078303

Re: Thread For Your Unrecognised CA

snip @RULE MagentaLife also snip x = 14, y = 3, rule = MagentaLife2 A11BA$A10.A.A$11.2A! @RULE MagentaLife2 @TABLE n_states:4 neighborhood:Moore symmetries:permute var a0 = {0,1,2,3} var l1 = {1,3} var d1 = {0,2} var a1 = a0 var a2 = a1 var a3 = a1 var a4 = a1 var a5 = a1 var a6 = a1 var a7 = a1 va...
by breaker's glider gun
February 23rd, 2024, 8:56 pm
Forum: The Sandbox
Topic: Precede (Game)
Replies: 30
Views: 2360

Re: Precede (Game)

Code: Select all

x = 32, y = 12, rule = B3/S23
27bo$27bo$26b3o$25bobobo$23b4ob4o$12bo7bo4bobobo$obo5bo4bo5bo3bo2b3o2b
o$bo4bobobo4b3o5bo3bo3bo$8bo4bo5bo$6bo3bo12bobo3bobo$13bobobobo$25bob
obo!
by breaker's glider gun
February 23rd, 2024, 6:31 pm
Forum: Other Cellular Automata
Topic: BondOrDecayLife
Replies: 49
Views: 7607

Re: BondOrDecayLife

p20 x = 11, y = 13, rule = BondOrDecayLife6 4B3.4B$B2AB3.B2AB$B2AB3.B2AB$3B5.3B3$4.3A$4.A.A$4.3A$3B5.3B$B2AB3.B2A B$B2AB3.B2AB$4B3.4B! The shuttle can use these catalysts instead: x = 11, y = 11, rule = BondOrDecayLife6 BAB5.BAB$A.A5.A.A$BAB5.BAB3$4.3A2$4.A.A$BAB2.A2.BAB$A.A5.A.A$BAB5.BAB !
by breaker's glider gun
February 17th, 2024, 8:46 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 957
Views: 282560

Re: Thread for basic non-CGOL questions

Why did this not exist? x = 1, y = 1, rule = Pascal-mod3-hex A! @RULE Pascal-mod3-hex @TABLE n_states:3 neighborhood:hexagonal symmetries:none 0, 0,0,0,0,0,0, 0 0, 2,0,0,0,0,0, 2 0, 0,0,0,0,0,2, 2 0, 2,0,0,0,0,2, 1 0, 1,0,0,0,0,0, 1 0, 1,0,0,0,0,2, 0 0, 0,0,0,0,0,1, 1 0, 2,0,0,0,0,1, 0 0, 1,0,0,0,0,...
by breaker's glider gun
February 16th, 2024, 1:37 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384159

Re: Rule request thread

So, I think it might be possible, but difficult. LTL is out of question, because. One could make it with several states, cells making "gravity pulses," pulling things toward them. Of course the waves would get weaker and weaker as they go out, and they could merge. One could make velocity of the roc...
by breaker's glider gun
February 15th, 2024, 8:19 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 963
Views: 335873

Re: Rules with interesting dynamics

this is what it was originally derived from: x = 37, y = 23, rule = B2cek3aej4aijr5c/S2eik3eknry4ijrwz5r 10bo$12bo$12o$o11bo3b7o3b10o$o11bo3bo5bo3bo8bo$o11bo3bo5bo3bo8bo$o11b o3bo5bo3bo8bo$o11bo3bo5bo3bo4b5o$13o3b3o3bo3bo4bo$16bobo3bo3bo4bo$16b 3o3bo3bo4bo$22bo3bo4b6o$13b10o3b5o5bo$13bo16bo5bo$13bo...
by breaker's glider gun
February 14th, 2024, 7:42 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384159

Re: Rule request thread

Can you create a rule where cells behave like life, but if they have 4 neighbours, they turn into cells that count only for survival (Like Stateinvestigator magenta cells, state 18), and those cells survive only if they have 2-4 neighbours? x = 14, y = 3, rule = MagentaLife A11BA$A10.A.A$11.2A! @RU...
by breaker's glider gun
February 12th, 2024, 11:45 pm
Forum: Other Cellular Automata
Topic: Other Loop rules
Replies: 106
Views: 70525

Re: Other Loop rules

x = 2, y = 2, rule = B-loopH CB$.A! @RULE B-loopH @TABLE n_states:6 neighborhood:Hexagonal symmetries:rotate6reflect var i1 = {0,1,2,3} var i2 = {0,1,2,3} var i3 = {0,1,2,3} var i4 = {0,1,2,3} var i5 = {0,1,2,3} var i6 = {0,1,2,3,4,5} var i7 = {0,1,2,3,4,5} var a1 = {0,1,2,3,4,5} var a2 = {0,1,2,3,...
by breaker's glider gun
February 12th, 2024, 1:53 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 974
Views: 384159

Re: Rule request thread

Is there any way to make the rule slightly stabler and not an expanding blob? let's see... much more interesting explosion: x = 1, y = 1, rule = LifeTricolor ! @RULE LifeTricolor @TABLE n_states:7 neighborhood:Moore symmetries:permute var a1 = {0,1,2,3,4,5,6} var l1 = {1,3} var k1 = {2,1} var j1 = ...
by breaker's glider gun
February 7th, 2024, 8:00 pm
Forum: Other Cellular Automata
Topic: B3ai4k67c/S23
Replies: 5
Views: 314

Re: B3ai4k67c/S23

The P16 is infinitely extensible: x = 16, y = 12, rule = B3ai4k67c/S23 14b2o$12bo2bo$12bob2o$12b3o$4bo$2bob2o$2b2obo$3b2o$bo$obo$bobo$2bo! construction is a bit too slow to sustain a burning... :'( x = 190, y = 112, rule = B3ai4k67c/S23 188bo$186bob2o$186b2obo$187b2o$178bo$177bobo$176b4o3$167b3o2bo...