## Search found 626 matches

- November 30th, 2023, 7:46 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies:
**442** - Views:
**146560**

### Re: Rules with interesting replicators

... Becomes solid x = 14, y = 23, rule = B2e3aei4acej5cy6ckn/S2-i3-a4-jwz5-iy678 10bobo$2ob2o5b3o$bobo$2ob2o5b3o$10bobo5$bobo$b3o5b2ob2o$10bobo$b3o5b2o b2o$bobo$8b3o$8bo$8b3o2$4bobo3bobo$4b3o3b3o2$4b3o3b3o$4bobo3bobo! Makes a seirpinski: x = 637, y = 453, rule = B2e3aei4acej5cy6ckn/S2-i3-a4-jwz5-iy...

- November 9th, 2023, 3:38 pm
- Forum: Other Cellular Automata
- Topic: The Single Rotation Rule
- Replies:
**48** - Views:
**31655**

### Re: The Single Rotation Rule

It's fun to make a predecessor of something: x = 11, y = 12, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 2bobo$4bo3bo4$4bo4bo$2bo2$6b2o2bo$bo2bo2bo$5bo$6b2o! (run for 100 gens) A 1100 gen partial synthesis: x = 251, y = 67, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 250bo$249b2o$248bo42$171bo3$...

- November 8th, 2023, 6:55 pm
- Forum: Other Cellular Automata
- Topic: Sticky: a 4 state isotropic photon-based Moore rule
- Replies:
**92** - Views:
**21234**

### Re: Sticky: a 4 state isotropic photon-based Moore rule

p3 (true period 6) gun:
this one is cooler:

Code: Select all

```
x = 5, y = 7, rule = Sticky
5A$AB2.A$AC2.A$.4A$A3.A$A.BCA$5A!
```

Code: Select all

```
x = 12, y = 14, rule = Sticky
.A2.A$A3.C3A2.A$4.B2A2.BCA$.B.A3.A$.C.ABC.A$3.5A$4.3A$4.A.A3.B$3.A.A.
A2.C$.B.A.A.A$AC3.ACB3.A$.A2.A.A3.A$5.B$5.C!
```

- November 3rd, 2023, 12:49 am
- Forum: The Sandbox
- Topic: Drawing suggestions
- Replies:
**27** - Views:
**6597**

- November 3rd, 2023, 12:48 am
- Forum: The Sandbox
- Topic: Drawing suggestions
- Replies:
**27** - Views:
**6597**

### Re: Drawing suggestions

Alright, I'm working on that, but I would like to show you this:

(My drawing will be in next post because of limits)- October 12th, 2023, 7:00 pm
- Forum: The Sandbox
- Topic: Drawing suggestions
- Replies:
**27** - Views:
**6597**

### Re: Drawing suggestions

Surprisingly hard to draw. I will draw it, though.

I will also try to draw myself practicing to throw a throwing knife with a letter opener.

- October 12th, 2023, 12:51 pm
- Forum: The Sandbox
- Topic: Drawing suggestions
- Replies:
**27** - Views:
**6597**

### Re: Drawing suggestions

Update! I managed to actually draw a thing like a stoat/weasel! Never mind that meerkats aren't actually related, and are in fact felines whereas mustelids are canines. https://mail.google.com/mail/u/1/s/?view=att&th=18b24bc6df0b708d&attid=0.0&disp=attd&safe=1&zw Does it have the right level of shee...

- October 3rd, 2023, 11:56 am
- Forum: Other Cellular Automata
- Topic: Twolives
- Replies:
**22** - Views:
**8096**

### Re: Twolives

hmm... it needs 1 antimatter cell (at least) to change a thingumajiggy: x = 9, y = 8, rule = Twolives 2$5.3AB$8.A$3.2B3.A$3.B4.A$4.3B$6.B! x = 10, y = 11, rule = Twolives 2$4.2A.2B$5.A2.B$5.A$2.2B2.3A$2.B5.A$3.3B$5.B! oh, there's another weak point: x = 9, y = 13, rule = Twolives 4$3.2B$3.B$4.3B$2.A...

- October 2nd, 2023, 8:43 am
- Forum: Other Cellular Automata
- Topic: Rules with small adjustable spaceships
- Replies:
**172** - Views:
**109660**

### Re: Rules with small adjustable spaceships

Any hope of stabilizing this wickstrecher? x = 120, y = 119, rule = B2e3aij4ar5-cery6acn78/S1c2ace3eknqr4acekw5-akr6-ci78 2b3o$b5o$b5o$b7o$2b6o$4b6o$4b6o$6b5obobo$6b5obobo$8b8o$10b6o$8b9o$10b 7o$8b9o$10b9o$12b7o$15b6o$15b8o$17b6o$17b8o$18b5o$18b7o$20bob5o$20bob 5o$23b6o$23b6o$25b6o$25b8o$27b6o$27b8...

- September 30th, 2023, 11:33 am
- Forum: Other Cellular Automata
- Topic: BondOrDecayLife
- Replies:
**37** - Views:
**5761**

### Re: BondOrDecayLife

If this hasn't been already posted:

Code: Select all

```
x = 4, y = 10, rule = BondOrDecayLife6
.2B$B2AB$BA.B$.2BA$2.A$2.A$.2BA$BA.B$B2AB$.2B!
```

- September 29th, 2023, 9:46 pm
- Forum: Other Cellular Automata
- Topic: BondOrDecayLife
- Replies:
**37** - Views:
**5761**

### Re: BondOrDecayLife

The third glider is unnecessary:TYCF wrote: ↑September 3rd, 2023, 9:25 amother ways to destroy it.

Code: Select all

`x = 10, y = 10, rule = BondOrDecayLife6 .A6.A$2.A4.A$3A4.3A$4.2B$3.B2AB$3.B2AB$4.2B$7.3A$7.A$8.A!`

Code: Select all

```
x = 7, y = 10, rule = BondOrDecayLife6
5.A$4.A$4.3A$.2B$B2AB$B2AB$.2B$4.3A$4.A$5.A!
```

- September 6th, 2023, 5:00 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies:
**898** - Views:
**324962**

### Re: Rules with interesting dynamics

Expanding wickstretcher chaos x = 126, y = 101, rule = B01c2a3i6ik7e/S3a4a 2o5bob3o9b6ob2o2bo3bo2bobobo5b4ob5o3bo5b3obobo2bobo3bo2b2obob3o2bobo2b 4obo4bobo2b2obobo2b2o$2obo3bo2b3ob2ob6ob4o4b2o2bob2o3bob2obob2o2b2o4bo 2b5obo3b5o6b3ob2o3bo2b3ob4obobobob2ob2o2bobob2o$2b3o2b2o3bob3obobo2bob 2obobobo5b3...

- August 17th, 2023, 10:19 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**2847** - Views:
**1054847**

### Re: Thread For Your Unrecognised CA

Cool puffer:

Code: Select all

```
x = 28, y = 28, rule = B3-ny4city/S23
7$14b3o$7bo2bo3b3o$8bobo3bo$8b3o2$20bo4$7b2o6b2o2bo$5b2obo7b3o$4bo3bo
8bo$4bo2b2o$5b3o$6bo!
```

- August 16th, 2023, 8:59 pm
- Forum: The Sandbox
- Topic: Word Chains (Game) 2.0
- Replies:
**51** - Views:
**10492**

- August 16th, 2023, 10:37 am
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies:
**88** - Views:
**21688**

### Re: Hybrid CAs

P42 sparker with unknown usefulness and speeding up to P12 (or something?) with a block: x = 18, y = 8, rule = WWLeapLife 2.CDB7.CDB$2.C.C7.CAC$D2B.BDC3.D2B.BDC$2.3A12.A$3.A8.A$12.2A2.A$2.2A$ 2.2A8.A.A! EDIT: interesting signal change: x = 25, y = 25, rule = WWLeapLife 2.D$3.D$D3.D$.D3.D$2.D3.C$3.D....

- August 15th, 2023, 11:41 am
- Forum: The Sandbox
- Topic: Drawing suggestions
- Replies:
**27** - Views:
**6597**

### Re: Drawing suggestions

I think it would be one, because giant stone hand cool.

- August 15th, 2023, 10:04 am
- Forum: Other Cellular Automata
- Topic: Hybrid CAs
- Replies:
**88** - Views:
**21688**

### Re: Hybrid CAs

Somehow, this thing still works. x = 17, y = 17, rule = TBlockLife 9.A$7.A3.A.2A$14.A$12.2A$5.7A2.3A$5.2A6.A2.A$4.2A8.2A$4.A2$2.3A3.A$2. 4A2.3A$.A9.A$.6A.3A$A5.3A$.5A$3.A2.A$5.2A! almost all of it can be blue: x = 17, y = 16, rule = TBlockLife 13.2B$14.B$6.B4A3B$5.A.4AB2.3B$8.3A2.B2.B$4.B.B7.2B$4.2...

- August 8th, 2023, 7:37 pm
- Forum: The Sandbox
- Topic: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates
- Replies:
**22** - Views:
**1030**

### Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

2-->5

Code: Select all

```
x = 4, y = 2, rule = DoubleB3S23
.2CB$C!
```

- July 28th, 2023, 2:01 pm
- Forum: Other Cellular Automata
- Topic: Langton's Ant Music
- Replies:
**46** - Views:
**3494**

### Re: Langton's Ant Music

<langton> <config name="stepCount">0</config> <config name="bpm">240</config> <breed species="Beetle" name="RRLLL"> <case state="1" cell="0"> <action> <command name="put">1</command> <command name="rt"></command> <command name="fd"></command> <command name="play">C2:##dir'2*3/1-;</command> </action...

- July 25th, 2023, 9:57 pm
- Forum: Other Cellular Automata
- Topic: Taming B1c
- Replies:
**5** - Views:
**1385**

### Re: Taming B1c

does this count? x = 28, y = 12, rule = 012-ei3cijq4anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/5 27.A11$A! EDIT: oops, not quite: x = 30, y = 17, rule = 012-ei3cijq4anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/5 5$22.A$5.A! MORE GENERATIONS!!! x = 18, y = 2, rule = 14anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/16 17.A$A! x = 18,...

- July 25th, 2023, 9:33 am
- Forum: Other Cellular Automata
- Topic: B2i3-ek4ci/S2-i3-ak4ciy5ce6c (Patches)
- Replies:
**7** - Views:
**709**

### Re: B2i3-ek4ci/S2-i3-ak4ciy5ce6c (Patches)

another p18: x = 7, y = 17, rule = B2i3-ek4ci/S2-i3-ak4ciy5ce6c bobobo$obobobo$bobobo$ob3obo$bo3bo$ob3obo$bobobo$ob3obo$bobobo$ob3obo $bo3bo$obobobo$bo3bo$obobobo$bo3bo$ob3obo$bobobo! EDIT: wow, what is going on? it looks like a bounded replicator, but I can't tell what's going on... x = 7, y = 35, ...

- July 24th, 2023, 1:58 pm
- Forum: Other Cellular Automata
- Topic: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)
- Replies:
**12** - Views:
**2294**

### Re: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)

that gun is turnable on and off :) x = 582, y = 260, rule = B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 175b2o$167b2o6b2o$167b2o3b2o$171bo2bo$172bobo$173bo14$503b2o$154b2o339b 2o6b2o$153bobo339b2o3b2o$155bo37bo305bo2bo$191bobo306bobo$192b2o307bo 15$482b2o$134b2o345bobo$135b2o346bo37bo$134bo76bobo305bobo...

- July 24th, 2023, 12:15 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**2847** - Views:
**1054847**

### Re: Thread For Your Unrecognised CA

B2i3-ek4ci/S2-i3-ak4ciy5ce6c: Patches p48 oscillator: x = 14, y = 7, rule = B2i3-ek4ci/S2-i3-ak4ciy5ce6c 2$10b2o$9bobo$9bo$9bobo$10b2o! Soups are reasonable: x = 64, y = 64, rule = B2i3-ek4ci/S2-i3-ak4ciy5ce6c ob2ob4ob5obob5o3bo3bobo4b5ob2ob2ob4o7bobo$bo3bob4ob3o4bo2bo4b3obobo3b o4bo8b3o2bo3b2obo$4...

- July 24th, 2023, 9:12 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies:
**3798** - Views:
**912344**

### Re: Miscellaneous Discoveries in Other Cellular Automata

what I wanted was a rake or something.squareroot12621 wrote: ↑ It works if you change the spacing of the ponds.Code: Select all

`x = 42, y = 29, rule = B34ekz6k8/S23-e 40bo$39bo$39b3o5$37b2o$36bo2bo$36bo2bo$37b2o3$25b2o$24bo2bo$24bo2bo$25b 2o3$13b2o$12bo2bo$12bo2bo$13b2o3$b2o$o2bo$o2bo$b2o!`

- July 23rd, 2023, 7:54 pm
- Forum: The Sandbox
- Topic: Thread for your Trolls
- Replies:
**451** - Views:
**224243**

### Re: Thread for your Trolls

p19!!!

Code: Select all

```
x = 32, y = 21, rule = B34ce/S23
4b2o$4bo$b2obo10bo$bo2b2o9b3o$3bo2bo11bo$bob3obo9b2o$obo4bo$o2b3o15bo
$b2o2bo5bo8b2o7b2o$3b2o6bo16bobo$3bo7bo8bo7bo$bobo16bo6b2o$b2o7b2o8bo
5bo2b2o$10bo15b3o2bo$24bo4bobo$13b2o9bob3obo$13bo11bo2bo$14b3o9b2o2bo
$16bo10bob2o$27bo$26b2o!
```