## Search found 626 matches

November 30th, 2023, 7:46 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 442
Views: 146560

### Re: Rules with interesting replicators

... Becomes solid x = 14, y = 23, rule = B2e3aei4acej5cy6ckn/S2-i3-a4-jwz5-iy678 10bobo\$2ob2o5b3o\$bobo\$2ob2o5b3o\$10bobo5\$bobo\$b3o5b2ob2o\$10bobo\$b3o5b2o b2o\$bobo\$8b3o\$8bo\$8b3o2\$4bobo3bobo\$4b3o3b3o2\$4b3o3b3o\$4bobo3bobo! Makes a seirpinski: x = 637, y = 453, rule = B2e3aei4acej5cy6ckn/S2-i3-a4-jwz5-iy...
November 9th, 2023, 3:38 pm
Forum: Other Cellular Automata
Topic: The Single Rotation Rule
Replies: 48
Views: 31655

### Re: The Single Rotation Rule

It's fun to make a predecessor of something: x = 11, y = 12, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 2bobo\$4bo3bo4\$4bo4bo\$2bo2\$6b2o2bo\$bo2bo2bo\$5bo\$6b2o! (run for 100 gens) A 1100 gen partial synthesis: x = 251, y = 67, rule = M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15 250bo\$249b2o\$248bo42\$171bo3\$...
November 8th, 2023, 6:55 pm
Forum: Other Cellular Automata
Topic: Sticky: a 4 state isotropic photon-based Moore rule
Replies: 92
Views: 21234

### Re: Sticky: a 4 state isotropic photon-based Moore rule

p3 (true period 6) gun:

Code: Select all

``````x = 5, y = 7, rule = Sticky
5A\$AB2.A\$AC2.A\$.4A\$A3.A\$A.BCA\$5A!
``````
this one is cooler:

Code: Select all

``````x = 12, y = 14, rule = Sticky
.A2.A\$A3.C3A2.A\$4.B2A2.BCA\$.B.A3.A\$.C.ABC.A\$3.5A\$4.3A\$4.A.A3.B\$3.A.A.
A2.C\$.B.A.A.A\$AC3.ACB3.A\$.A2.A.A3.A\$5.B\$5.C!
``````
November 3rd, 2023, 12:49 am
Forum: The Sandbox
Topic: Drawing suggestions
Replies: 27
Views: 6597

### Re: Drawing suggestions

Drawing (of inkcap) with inkcap ink
IMG_1132 (1).jpg (130.27 KiB) Viewed 48 times
November 3rd, 2023, 12:48 am
Forum: The Sandbox
Topic: Drawing suggestions
Replies: 27
Views: 6597

### Re: Drawing suggestions

Alright, I'm working on that, but I would like to show you this:
Shaggy inkcap as I found it
IMG_1129.jpg (113.42 KiB) Viewed 48 times
Partially inkified
IMG_1130.jpg (132.94 KiB) Viewed 48 times
Fully inkified
IMG_1131.jpg (96.67 KiB) Viewed 48 times
(My drawing will be in next post because of limits)
October 12th, 2023, 7:00 pm
Forum: The Sandbox
Topic: Drawing suggestions
Replies: 27
Views: 6597

### Re: Drawing suggestions

haaaaaands wrote:
October 12th, 2023, 4:22 pm
planet earth!
Surprisingly hard to draw. I will draw it, though.
I will also try to draw myself practicing to throw a throwing knife with a letter opener.
October 12th, 2023, 12:51 pm
Forum: The Sandbox
Topic: Drawing suggestions
Replies: 27
Views: 6597

### Re: Drawing suggestions

Update! I managed to actually draw a thing like a stoat/weasel! Never mind that meerkats aren't actually related, and are in fact felines whereas mustelids are canines. https://mail.google.com/mail/u/1/s/?view=att&th=18b24bc6df0b708d&attid=0.0&disp=attd&safe=1&zw Does it have the right level of shee...
October 3rd, 2023, 11:56 am
Forum: Other Cellular Automata
Topic: Twolives
Replies: 22
Views: 8096

### Re: Twolives

hmm... it needs 1 antimatter cell (at least) to change a thingumajiggy: x = 9, y = 8, rule = Twolives 2\$5.3AB\$8.A\$3.2B3.A\$3.B4.A\$4.3B\$6.B! x = 10, y = 11, rule = Twolives 2\$4.2A.2B\$5.A2.B\$5.A\$2.2B2.3A\$2.B5.A\$3.3B\$5.B! oh, there's another weak point: x = 9, y = 13, rule = Twolives 4\$3.2B\$3.B\$4.3B\$2.A...
October 2nd, 2023, 8:43 am
Forum: Other Cellular Automata
Topic: Rules with small adjustable spaceships
Replies: 172
Views: 109660

### Re: Rules with small adjustable spaceships

Any hope of stabilizing this wickstrecher? x = 120, y = 119, rule = B2e3aij4ar5-cery6acn78/S1c2ace3eknqr4acekw5-akr6-ci78 2b3o\$b5o\$b5o\$b7o\$2b6o\$4b6o\$4b6o\$6b5obobo\$6b5obobo\$8b8o\$10b6o\$8b9o\$10b 7o\$8b9o\$10b9o\$12b7o\$15b6o\$15b8o\$17b6o\$17b8o\$18b5o\$18b7o\$20bob5o\$20bob 5o\$23b6o\$23b6o\$25b6o\$25b8o\$27b6o\$27b8...
September 30th, 2023, 11:33 am
Forum: Other Cellular Automata
Topic: BondOrDecayLife
Replies: 37
Views: 5761

### Re: BondOrDecayLife

If this hasn't been already posted:

Code: Select all

``````x = 4, y = 10, rule = BondOrDecayLife6
.2B\$B2AB\$BA.B\$.2BA\$2.A\$2.A\$.2BA\$BA.B\$B2AB\$.2B!
``````
September 29th, 2023, 9:46 pm
Forum: Other Cellular Automata
Topic: BondOrDecayLife
Replies: 37
Views: 5761

### Re: BondOrDecayLife

TYCF wrote:
September 3rd, 2023, 9:25 am
other ways to destroy it.

Code: Select all

``````x = 10, y = 10, rule = BondOrDecayLife6
.A6.A\$2.A4.A\$3A4.3A\$4.2B\$3.B2AB\$3.B2AB\$4.2B\$7.3A\$7.A\$8.A!
``````
The third glider is unnecessary:

Code: Select all

``````x = 7, y = 10, rule = BondOrDecayLife6
5.A\$4.A\$4.3A\$.2B\$B2AB\$B2AB\$.2B\$4.3A\$4.A\$5.A!
``````
September 6th, 2023, 5:00 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 898
Views: 324962

### Re: Rules with interesting dynamics

Expanding wickstretcher chaos x = 126, y = 101, rule = B01c2a3i6ik7e/S3a4a 2o5bob3o9b6ob2o2bo3bo2bobobo5b4ob5o3bo5b3obobo2bobo3bo2b2obob3o2bobo2b 4obo4bobo2b2obobo2b2o\$2obo3bo2b3ob2ob6ob4o4b2o2bob2o3bob2obob2o2b2o4bo 2b5obo3b5o6b3ob2o3bo2b3ob4obobobob2ob2o2bobob2o\$2b3o2b2o3bob3obobo2bob 2obobobo5b3...
August 17th, 2023, 10:19 am
Forum: Other Cellular Automata
Replies: 2847
Views: 1054847

Cool puffer:

Code: Select all

``````x = 28, y = 28, rule = B3-ny4city/S23
7\$14b3o\$7bo2bo3b3o\$8bobo3bo\$8b3o2\$20bo4\$7b2o6b2o2bo\$5b2obo7b3o\$4bo3bo
8bo\$4bo2b2o\$5b3o\$6bo!
``````
August 16th, 2023, 8:59 pm
Forum: The Sandbox
Topic: Word Chains (Game) 2.0
Replies: 51
Views: 10492

### Re: Word Chains (Game) 2.0

Plum
August 16th, 2023, 10:37 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 88
Views: 21688

### Re: Hybrid CAs

P42 sparker with unknown usefulness and speeding up to P12 (or something?) with a block: x = 18, y = 8, rule = WWLeapLife 2.CDB7.CDB\$2.C.C7.CAC\$D2B.BDC3.D2B.BDC\$2.3A12.A\$3.A8.A\$12.2A2.A\$2.2A\$ 2.2A8.A.A! EDIT: interesting signal change: x = 25, y = 25, rule = WWLeapLife 2.D\$3.D\$D3.D\$.D3.D\$2.D3.C\$3.D....
August 15th, 2023, 11:41 am
Forum: The Sandbox
Topic: Drawing suggestions
Replies: 27
Views: 6597

### Re: Drawing suggestions

Basically the stone hand from rumors in "the eye of the world," first book in the wheel of time series.
IMG_1006.jpg (21.07 KiB) Viewed 5461 times
I think this counts for "worldwide attraction?"
I think it would be one, because giant stone hand cool.
August 15th, 2023, 10:04 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 88
Views: 21688

### Re: Hybrid CAs

Somehow, this thing still works. x = 17, y = 17, rule = TBlockLife 9.A\$7.A3.A.2A\$14.A\$12.2A\$5.7A2.3A\$5.2A6.A2.A\$4.2A8.2A\$4.A2\$2.3A3.A\$2. 4A2.3A\$.A9.A\$.6A.3A\$A5.3A\$.5A\$3.A2.A\$5.2A! almost all of it can be blue: x = 17, y = 16, rule = TBlockLife 13.2B\$14.B\$6.B4A3B\$5.A.4AB2.3B\$8.3A2.B2.B\$4.B.B7.2B\$4.2...
August 8th, 2023, 7:37 pm
Forum: The Sandbox
Topic: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates
Replies: 22
Views: 1030

### Re: Make it Last Longer(Game) and of course read the rules before you post or edit to see updates

2-->5

Code: Select all

``````x = 4, y = 2, rule = DoubleB3S23
.2CB\$C!
``````
July 28th, 2023, 2:01 pm
Forum: Other Cellular Automata
Topic: Langton's Ant Music
Replies: 46
Views: 3494

### Re: Langton's Ant Music

<langton> <config name="stepCount">0</config> <config name="bpm">240</config> <breed species="Beetle" name="RRLLL"> <case state="1" cell="0"> <action> <command name="put">1</command> <command name="rt"></command> <command name="fd"></command> <command name="play">C2:##dir'2*3/1-;</command> </action...
July 25th, 2023, 9:57 pm
Forum: Other Cellular Automata
Topic: Taming B1c
Replies: 5
Views: 1385

### Re: Taming B1c

does this count? x = 28, y = 12, rule = 012-ei3cijq4anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/5 27.A11\$A! EDIT: oops, not quite: x = 30, y = 17, rule = 012-ei3cijq4anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/5 5\$22.A\$5.A! MORE GENERATIONS!!! x = 18, y = 2, rule = 14anw5a6n/1c2-ae3acenr4aciqr5ik6c7c/16 17.A\$A! x = 18,...
July 25th, 2023, 9:33 am
Forum: Other Cellular Automata
Topic: B2i3-ek4ci/S2-i3-ak4ciy5ce6c (Patches)
Replies: 7
Views: 709

### Re: B2i3-ek4ci/S2-i3-ak4ciy5ce6c (Patches)

another p18: x = 7, y = 17, rule = B2i3-ek4ci/S2-i3-ak4ciy5ce6c bobobo\$obobobo\$bobobo\$ob3obo\$bo3bo\$ob3obo\$bobobo\$ob3obo\$bobobo\$ob3obo \$bo3bo\$obobobo\$bo3bo\$obobobo\$bo3bo\$ob3obo\$bobobo! EDIT: wow, what is going on? it looks like a bounded replicator, but I can't tell what's going on... x = 7, y = 35, ...
July 24th, 2023, 1:58 pm
Forum: Other Cellular Automata
Topic: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)
Replies: 12
Views: 2294

### Re: B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 (Glitter)

that gun is turnable on and off :) x = 582, y = 260, rule = B3acijn4j5acy6n/S2-in3aijnr4aw5aiy6c7c8 175b2o\$167b2o6b2o\$167b2o3b2o\$171bo2bo\$172bobo\$173bo14\$503b2o\$154b2o339b 2o6b2o\$153bobo339b2o3b2o\$155bo37bo305bo2bo\$191bobo306bobo\$192b2o307bo 15\$482b2o\$134b2o345bobo\$135b2o346bo37bo\$134bo76bobo305bobo...
July 24th, 2023, 12:15 pm
Forum: Other Cellular Automata
Replies: 2847
Views: 1054847

B2i3-ek4ci/S2-i3-ak4ciy5ce6c: Patches p48 oscillator: x = 14, y = 7, rule = B2i3-ek4ci/S2-i3-ak4ciy5ce6c 2\$10b2o\$9bobo\$9bo\$9bobo\$10b2o! Soups are reasonable: x = 64, y = 64, rule = B2i3-ek4ci/S2-i3-ak4ciy5ce6c ob2ob4ob5obob5o3bo3bobo4b5ob2ob2ob4o7bobo\$bo3bob4ob3o4bo2bo4b3obobo3b o4bo8b3o2bo3b2obo\$4...
July 24th, 2023, 9:12 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3798
Views: 912344

### Re: Miscellaneous Discoveries in Other Cellular Automata

squareroot12621 wrote: It works if you change the spacing of the ponds.

Code: Select all

``````x = 42, y = 29, rule = B34ekz6k8/S23-e
40bo\$39bo\$39b3o5\$37b2o\$36bo2bo\$36bo2bo\$37b2o3\$25b2o\$24bo2bo\$24bo2bo\$25b
2o3\$13b2o\$12bo2bo\$12bo2bo\$13b2o3\$b2o\$o2bo\$o2bo\$b2o!``````
what I wanted was a rake or something.
July 23rd, 2023, 7:54 pm
Forum: The Sandbox
Replies: 451
Views: 224243

``````x = 32, y = 21, rule = B34ce/S23