Search found 97 matches

by ZackBuildit777
July 22nd, 2023, 3:03 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 897
Views: 324664

Re: Rules with interesting dynamics

This rule feels like it should have drifters, but it's so stable that there's no point in having drifters anyway: x = 16, y = 16, rule = B3-a/S234ijnwy5a6e o2b3o3b4o2bo$ob2ob2o4b2o2bo$b2o3b3obobo2bo$5bo6bob2o$7ob6o$o4b6ob4o$o bo2b3ob2obob2o$o3b2o2b6obo$ob3o2b2o2bo2b2o$o3bo3b2o2bo2bo$ob2o7bo2b2o $3o...
by ZackBuildit777
May 30th, 2023, 1:41 pm
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 567
Views: 101846

Re: Rules 2 transitions from Life

Idunno how much attention B3-e4c/S23 has gotten, but it's really cool: x = 44, y = 100, rule = B3-e4c/S23 18bo$17bobo$18bo12bo$17bobo10bobo10bo$18bo11bobo10bo$18bo12bo8$10bo$9b 3o$8bo2b2o$8bo3bo$12b3o$3bo4bo2bo$3b2o3bo$3b2o5b2o$9bo$b2o$3o4b3o$b2o $9bo$3b2o5b2o$3b2o3bo$3bo4bo2bo$12b3o$8bo3bo$8bo2b2o...
by ZackBuildit777
May 22nd, 2023, 12:17 pm
Forum: Other Cellular Automata
Topic: Four Ships (B34ctz6c8/S23-a4ity6-ek8)
Replies: 15
Views: 1119

Re: Four Ships (B34ctz6c8/S23-a4ity6-ek8)

interesting piece of tech i found while messing with the albatross: x = 321, y = 49, rule = B34ctz6c8/S23-a4ity6-ek8 83b3o$83bo2bo$25b3o54bo3bo$25bo2bo53bobob2o$24bo3bo54b2ob2o$24bobob2o 54b3o$25b2ob2o$26b3o2$316b3o$316bo2bo$315bo3bo$315bobob2o$316b2ob2o$317b 3o8$72bo$61bobo8bo11b3o$59bob2obo7bo$4b3...
by ZackBuildit777
May 3rd, 2023, 9:45 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 800
Views: 268677

Re: Thread for basic non-CGOL questions

As of 2023, what is the current status of existing, constructed glider guns in CAs having only two states in outer-totalistic hexagonal neighbourhood? in outer-totalistic (blinking) von Neumann neighbourhood? For the first question, to my understanding not a single one has ever been successfully de...
by ZackBuildit777
April 10th, 2023, 4:36 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Bump, here's a (weakly) sparky P62, found by Majestaz in the following soup: x = 31, y = 31, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 obobooobbbbooobobooobbbbooobobo$ bboboobobbbbbooboobbbbboboobobb$ oooobooobobbbobobobbboboooboooo$ booobobbbooboboboboboobbbobooob$ bobbooboobbboobbboobbbooboobbob$ bbooooo...
by ZackBuildit777
April 10th, 2023, 12:15 am
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 243
Views: 117135

Re: Spaceships made up of other spaceships (SMOS)

10c/355d x = 3, y = 3, rule = B2-ai3ak4iqz6a7e/S134eiky5-aeij6an7 bo$3o$2o! also a crawler !} x = 120, y = 120, rule = B2-ai3ak4iqz6a7e/S134eiky5-aeij6an7 115bo$113bo2b2o$117b2o$114b3obo$114bobo2bo$115b2o$118bo4$108b2o$108b2o 3$104b2o$104b2o3$100b2o$100b2o3$96b2o$96b2o3$92b2o$92b2o3$88b2o$88b2o 3$8...
by ZackBuildit777
March 21st, 2023, 12:00 pm
Forum: Other Cellular Automata
Topic: Spaceships made up of other spaceships (SMOS)
Replies: 243
Views: 117135

Re: Spaceships made up of other spaceships (SMOS)

first ever SMOS! found on accident while looking for sparky high period 5 cell ships in a rule family:

Code: Select all

x = 6, y = 6, rule = B2-ai3ak4cq6i/S134iy5-a6n7e
bo$bo$o2$4b2o$3bo!
4c/35d
by ZackBuildit777
March 8th, 2023, 12:09 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

p84 mechanism i found while looking into reactions for the hypothetical spaceship: x = 249, y = 141, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History 62$163.2A$163.2A4$168.3A$168.A$169.A2$179.3A$179.A$179.A14$197.A$196. 2A$195.2A15$213.2A$212.A.A$212.3A15$230.2A$229.A2.A$229.A.A$230.A14$247. 2A$246.2A$246....
by ZackBuildit777
March 7th, 2023, 2:52 pm
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 567
Views: 101846

Re: Rules 2 transitions from Life

B35j/S23-y has a 7c/33o from the pi sequence. despite being a very large and volatile ship, it's surprisingly hard to make any linear growth using it:

Code: Select all

x = 3, y = 5, rule = B35j/S23-y
2o$obo$2bo$obo$2o!
by ZackBuildit777
March 3rd, 2023, 8:25 pm
Forum: Other Cellular Automata
Topic: Coexistence
Replies: 55
Views: 10971

Re: Coexistence

what x = 18, y = 24, rule = R4,C2,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59,NW100010001000000000000000000000777000100707001000777000000000000000000000100010001 bo$obo$bo2$bo$obo$bo2$bo$obo$bo11$15b2o$15bobo$15bo! interesting p16, too: x = 27, y = 24, rule = R4...
by ZackBuildit777
February 22nd, 2023, 12:09 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

working on an idea for a way to make an engineered spaceship, i found out the 2g>2g+W reaction can either be over unity or unity depending on the addition of 1g, here's the main unity reaction i found: x = 94, y = 9, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 86b3o3b2o$88bo2b2o$87bo5bo4$3o$2bo$bo! not sure ...
by ZackBuildit777
February 16th, 2023, 10:12 am
Forum: Other Cellular Automata
Topic: Margolus-neighborhood rules
Replies: 56
Views: 15873

Re: Margolus-neighborhood rules

a simple repeatable reaction in domintons, moves a photon over by 4 and the receiver by 2: x = 52, y = 70, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15 $3bo$2bo$o$bo7$4b2o2$6b2o2$8b2o4$10b2o2$12b2o6$14b2o2$16b2o2$18b2o2$20b 2o2$22b2o2$24b2o2$26b2o2$28b2o2$30b...
by ZackBuildit777
February 15th, 2023, 10:54 am
Forum: Other Cellular Automata
Topic: Margolus-neighborhood rules
Replies: 56
Views: 15873

Re: Margolus-neighborhood rules

x = 8, y = 4, rule = M15,11,7,5,13,3,6,8,14,9,10,4,12,2,1,0 bo3bo3$4bo2bo! I don't know how to search patterns up in these kinds of rules, but has anyone seen this knightship??? (Probably yes) x = 6, y = 2, rule = M0,2,8,9,1,6,12,7,4,5,10,11,9,13,14,15:T500 bobo$2bob2o! Edit: It appears that I am a...
by ZackBuildit777
January 30th, 2023, 11:16 am
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

g+snake>2g

Code: Select all

x = 15, y = 12, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$bo$o$2o6$12b3o$12bo$13bo!
by ZackBuildit777
January 27th, 2023, 9:52 am
Forum: Other Cellular Automata
Topic: Margolus-neighborhood rules
Replies: 56
Views: 15873

Re: Margolus-neighborhood rules

I say it's worth it to include alternating margolus rules in this thread. to start, heres an old rule i found back in 2021, called dominotons x = 1, y = 1, rule = M0,2,1,12,8,5,6,7,4,9,10,11,3,13,14,15|M0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15 b2o10b2o$b2o4bo5b2o$7bo2$18bo4$b2o10b2o$b2o10b2o4$6bo$6bo10...
by ZackBuildit777
January 25th, 2023, 6:14 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Funny T reaction from two block-ties: x = 3, y = 15, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 2o$2o$2bo$2bo$2bo6$2bo$2bo$2bo$2o$2o! P24 and monomer: x = 10, y = 14, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 2o6b2o$2o6b2o$2bo$2bo$2bo5$2bo$2bo$2bo$2o6b2o$2o6b2o! x = 18, y = 13, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 ...
by ZackBuildit777
January 25th, 2023, 12:47 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

alright, its been a few days, time for new stuff. to start, a (14,16)c/113 oblique reaction that seems interesting: x = 85, y = 264, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 83b2o$83b2o$82bo$82bo$82bo36$72b2o$71bobo$73bo42$58bo$58b2o$57bobo43$ 43b3o$45bo$44bo42$29b2o$30b2o$29bo42$15b2o$14bobo$16bo42$bo$b2...
by ZackBuildit777
January 17th, 2023, 12:43 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

bump! 2g>g+w reaction with a block catalyst: x = 9, y = 12, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 4b2o$4b2o2$bo$b2o$obo4$7b2o$6b2o$8bo! edit 1: dirty synth of loaf-block p3: x = 10, y = 29, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 4b2o$4b2o2$bo$b2o$obo21$8b2o$7b2o$9bo! also, if anyone wants to try, there was...
by ZackBuildit777
January 13th, 2023, 12:03 pm
Forum: Other Cellular Automata
Topic: B35e/S2-i36c
Replies: 13
Views: 1035

Re: B35e/S2-i36c

combined with the normal glider backrake you get this: x = 108, y = 169, rule = B35e/S2-i36c 59b2o5b2o$58bob2o3b2obo$57b3obo3bob3o$58bob2o3b2obo7bo7bo$59b2o5b2o7b 3o5b3o2$76bo7bo2$66bo9bo7bo$67bo$65bo2bo6b3o5b3o$67bo8bo7bo$66bo42$81b 2o5b2o$80bob2o3b2obo$79b3obo3bob3o$80bob2o3b2obo7bo7bo$81b2o5b2o7b...
by ZackBuildit777
January 6th, 2023, 12:16 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 3798
Views: 912007

Re: Miscellaneous Discoveries in Other Cellular Automata

two p292 oscs lets you make a p584 glider gun:

Code: Select all

x = 34, y = 33, rule = B3-ckry5c6c/S23-y5eikry6ei7c8
9bo$8bob2o$8bo3b2o$2o7b2o3bo$2o9b2obo$13bo24$20b2o10b2o$19b2obo9b2o$22b
ob2o$23b2o!
by ZackBuildit777
January 4th, 2023, 9:41 am
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

104c/260 puffer: x = 17, y = 18, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 7bo$6b3o4b3o$13b3o$6b3o$12b2ob2o$13bobo$14bo$10bo$10bo$10bo2$3bo$2b3o 2$9b3o$7b6o$o5b7o$bo3bo3b3o! EDIT:80c/480d puffer: x = 30, y = 30, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 24b3o$23b2obob2o$22b2o2bo2bo$22bo2bob3o$22b3o$25bo$23bobo$1...
by ZackBuildit777
December 15th, 2022, 3:21 pm
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

some interesting wick stuff: x = 90, y = 61, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8 88b2o$88b2o2$86bo$86b3o$84bo3bo$84b3ob2o$82bo3bo$82b3ob2o$80bo3bo$80b 3ob2o$78bo3bo$78b3ob2o$76bo3bo$76b3ob2o$74bo3bo$74b3ob2o$72bo3bo$72b3o b2o$70bo3bo$70b3ob2o$68bo3bo$68b3ob2o$10bo55bo3bo$10b3o53b3ob2o$12b3o 49bo3bo$1...
by ZackBuildit777
December 13th, 2022, 10:07 am
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

great! now that we have useable glider guns, it'll make figuring out p42 tech much easier apparently there's actually a second p42 based on the same regions: x = 118, y = 125, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History 49$44.A9.A$41.2A.2A7.2A.2A$46.A5.A$44.2A7.2A$42.A.A9.A.A$42.2A.A7.A.2A $43.3A7.3A1...
by ZackBuildit777
December 12th, 2022, 11:05 am
Forum: Other Cellular Automata
Topic: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )
Replies: 45
Views: 4257

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

alright, I clearly don't know what I'm doing very well. this is the main part of our work on the mod 42 glider gun: x = 95, y = 103, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History 6.3A$5.A2.3A$5.A2.A2.A$.2A7.3A$A9.2A$.2A2.2A$5.2A$5.2A4$5.2A$5.2A$.2A 2.2A73.3A7.3A$A9.2A67.A3.A5.A3.A$.2A7.3A68.A9.A$5.A2.A2...
by ZackBuildit777
December 12th, 2022, 10:10 am
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 171
Views: 102838

Re: Alternating rules

heh

Code: Select all

x = 3, y = 3, rule = B2a4/S02|B3/S1c23-a
b2o$obo$obo!
only natural object in this rule is an oblique spaceship. the funny part is it's insanely common