Search found 4317 matches
- Today, 10:43 am
- Forum: The Sandbox
- Topic: conways game of life roleplay
- Replies: 453
- Views: 33964
Re: conways game of life roleplay
[si ze=50]Can anyone tell me what the numbers mean?[/si ze] what is meant by this Probably they are asking about the meaning of these numbers: x = 365, y = 305, rule = LifeSuper 362.3D$362.D$362.3D$364.D$362.3D179$3T.2T2.3T.3T214.3R.3R.3R$T4.T4.T. T.T216.R.R5.R$3T2.T2.3T.T.T214.3R.3R.3R$2.T2.T4.T.T...
- Today, 10:05 am
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies: 11
- Views: 3297
Re: Wandering spaceships and manipulation via ruleswitches
Based on the above, I believe this can indeed be considered a single object ("wandering spaceship") able to survive arbitrary sequences of switches back and forth between the rulesets, rather than as two different objects. Further, since there can be at most one occurrence of the 3-by-3 condition "...
- Today, 7:47 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1085
- Views: 339643
Re: Thread for basic non-CGOL questions
BTW, is there a notation for oblique hexagonal ships? Logically, the following 12 displacements are all rotations/reflections of (5,2): x = 15, y = 15, rule = B2/S34HHistory 2.C2.C2$C8.C3$C11.C2$7.D2$2.C11.C3$5.C8.C2$9.C2.C! #C [[ GRID VIEWONLY ]] In other words, the angle between the 5-cell displa...
- Today, 6:46 am
- Forum: General Discussion
- Topic: Translating CA terms to Chinese
- Replies: 12
- Views: 327
Re: Translating CA terms to Chinese
[...] Instead of trying to "explain CGoL to everyone" directly, it may be better to explain CGoL to those people who already understand and accept the basic idea of "doing it yourself". (And then let those people explain stuff to other people.) [...] The CGOL community exists to explore CGOL, not t...
- Today, 2:43 am
- Forum: The Sandbox
- Topic: Fake Famous Quotes
- Replies: 29
- Views: 8768
Re: Fake Famous Quotes
Gilderoy Lockhart wrote:Note that the scope of this discussion is currently wider than it is tall.
- Today, 2:27 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440810
Re: Thread for basic questions
Methinks you are confusing two different things: Names of specific particular things (i.e. specific patterns, specific reactions, specific CA, etc.) Terms for general concepts (e.g. spaceship, oscillator, still life, cellular automaton, etc.) Names of specific things don't need to be logical. If som...
- Today, 1:20 am
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies: 11
- Views: 3297
Re: Wandering spaceships and manipulation via ruleswitches
19c/76d x = 5, y = 4, rule = B3-ceky4-iqz5cnr6i/S2-ac3-cy4ikqy5k b3o$o3bo$bo2bo$b4o! To determine whether it counts as a single object ("wandering spaceship"), and whether it can survive in the "background noise" type environment as the previously posted examples, one needs to investigate what happ...
- Yesterday, 11:39 pm
- Forum: Patterns
- Topic: Maximum lifespan on torus
- Replies: 47
- Views: 14933
Re: Maximum lifespan on torus
A few other forum threads related to exploring what happens in toroidal universes: https://conwaylife.com/forums/viewtopic.php?f=7&t=3383 Small Tori in B3/S23 https://conwaylife.com/forums/viewtopic.php?f=2&t=5248 Finite board census? https://conwaylife.com/forums/viewtopic.php?f=2&t=4795 Agar discu...
- Yesterday, 11:32 pm
- Forum: Other Cellular Automata
- Topic: Patterns with unusual growth rates
- Replies: 24
- Views: 5777
Re: Patterns with unusual growth rates
"again" what?
Please add meaningful human-readable explanations of things you are posting, and avoid unnecessary multiposts whenever a single longer post would work.
Please add meaningful human-readable explanations of things you are posting, and avoid unnecessary multiposts whenever a single longer post would work.
- Yesterday, 10:37 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3185
- Views: 1229933
Re: Spaceship Discussion Thread
Well, the problem is that such experiments can make things worse (i.e., increase scattering instead of reducing it). I think some more discussion/upfront thinking on this would be helpful, to avoid unnecessarily spending time and efforts on trying experiments that are likely doomed. If a new thread ...
- Yesterday, 9:46 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3185
- Views: 1229933
Re: Spaceship Discussion Thread
Some more naive questions here. What makes moving technology specific to some speed notable? Would it make sense to start a forum thread specifically for diagonal c/5 technology? If yes, why? If no, why? How about orthogonal c/5? How about orthogonal c/2?
- Yesterday, 9:24 pm
- Forum: Website Discussion
- Topic: golly in html?
- Replies: 3
- Views: 65
Re: golly in html?
Maybe check LifeViewer, which is open-source now?
- Yesterday, 9:01 pm
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies: 250
- Views: 123640
Re: Reflectorless Rotating Oscillators (RRO)
I did not know that you did. No, not really -- I did not discover that p594, either. For example the following post shows that it was already known by 2012. (In fact, I did crosspost it to the thread you linked to: https://conwaylife.com/forums/viewtopic.php?p=180739#p180739 ) [...] But beyond that...
- Yesterday, 7:50 pm
- Forum: Website Discussion
- Topic: golly in html?
- Replies: 3
- Views: 65
Re: golly in html?
So basically you are already breaking some chaos here on the conwaylife.com forums, and now you are asking for an advice regarding how to break your school's rules as well? That said, there is an online version of Golly but probably not exactly what you are asking for. i have this constant lingering...
- Yesterday, 7:36 pm
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies: 250
- Views: 123640
Re: Reflectorless Rotating Oscillators (RRO)
This p594 is long known, and it's a large part of what makes HexInverseFire an interesting CA.Yoel wrote: ↑Yesterday, 4:44 pmCode: Select all
x = 5, y = 5, rule = B2-m4-m56/S2m34m56H 3bo$ob3o$3o$bobo$b3o!
- Yesterday, 10:43 am
- Forum: Other Cellular Automata
- Topic: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
- Replies: 475
- Views: 207886
Re: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
tommyaweosme wrote: ↑October 11th, 2024, 4:39 pmquick question, is there a two-spaceship collision that can synthesize a snowflake?
Here is a two-spaceship collision that makes a snowflake (xs21_8u2b2u8z011311):
Code: Select all
x = 17, y = 18, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
b2o$2bo$3o13$15bo$14b3o$13bo2bo!
- Yesterday, 10:26 am
- Forum: The Sandbox
- Topic: Rule Akinator: 3-state OTCA Edition
- Replies: 1
- Views: 54
Re: Rule Akinator: 3-state OTCA Edition
A reason why these threads are problematic was already explained in an earlier thread which got locked. You end up with a thread that looks and feels like a pointless chat, not evolving into some productive discussion and not contributing to understanding. Hello! Welcome to the akinator thread, wher...
- Yesterday, 7:49 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 389
- Views: 66723
Re: Thread for your miscellaneous posts and discussions
Just because someone didn't reply to a post / a message, doesn't mean they didn't notice it.
Maybe they are currently busy with other things. Maybe they don't currently have much to contribute. Maybe something else.
Maybe they are currently busy with other things. Maybe they don't currently have much to contribute. Maybe something else.
- Yesterday, 5:42 am
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 352
- Views: 45006
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Here's a way to do it that actually works in LifeViewer: x = 1, y = 1, rule = B367/S034678 o! #C [[ RANDOMIZE RANDWIDTH 41 RANDHEIGHT 19 RANDFILL 25 ]] x = 1, y = 1, rule = B35/S015 o! #C [[ RANDOMIZE RANDWIDTH 41 RANDHEIGHT 19 RANDFILL 25 ]] dot rule variants dotdayandlife #R b367/s034678 ! [[ RAND...
- Yesterday, 4:38 am
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 96
- Views: 9482
Re: Thread for your corderization requests
Here is a p54 orthogonal c/3 corderoid, minimum population 3880, can anyone reduce the number of engines? Side note, the CA appears to be interesting and slowly apgsearchable: the C1 census on Catagolue. #C [[ THEME MCell TRACKLOOP 54 18/54 0/54 ]] x = 1585, y = 586, rule = B2ce4aikqtw6ce/S12ce3-iny...
- Yesterday, 2:36 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440810
Re: Thread for basic questions
[...] most of the new posts simply saying fox and clock. [...] I cannot confirm this claim. From what I can find and read, there's only one earlier forum post saying "fox and clock" (I quoted that post above). Also from what I can find and read, "foxclock" is the most common name so far. [...] Furt...
- Yesterday, 2:16 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440810
Re: Thread for basic questions
Searching through archived "out.txt" (before 2024-01-13) gives the following ways to refer to the foxclock (with "foxclock" being the most common name before that date at least): "foxclock" (5 occurrences) "fox+clock" (2 occurrences) "fox-and-clock" (1 occurrence) On the forums, foxclock has at leas...
- Yesterday, 2:08 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440810
Re: Thread for basic questions
i'm looking for some fishhook alternatives with a recovery time greater than 10. can someone list a few? How about "1998-eater-stamp-collection.rle" in "Patterns/Life/Still-Lifes/"? #C Collection of 88 glider eaters #C These take between 4 and 25 gens to recover. #C A few of these have been known f...
- October 11th, 2024, 11:45 pm
- Forum: The Sandbox
- Topic: Challenges
- Replies: 359
- Views: 174181
Small pattern that isn't a phase of a strict nontrivial oscillator in any 2-state isotropic CA with Moore neighbourhood?
These seemly meaningless line segments are actually a single natural p35 oscillator: x = 12, y = 5, rule = B3ai4wyz/S1e2aik3eiy4i5e7e 2o2$7bo$7bo3bo$7bo3bo! [...] In a different CA, the same pattern is a phase of a nontrivial p70 oscillator: x = 12, y = 5, rule = B3ai4ajnqrwz/S1e2aik3eiqy4iqz5jq7e ...
- October 11th, 2024, 10:18 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4229
- Views: 1036954
Re: Miscellaneous Discoveries in Other Cellular Automata
Diagonal 35c/146 (diagonal 35c/146 spaceship) siderake:hotcrystal0 wrote: ↑October 11th, 2024, 10:10 pm35c/156d:Code: Select all
x = 3, y = 4, rule = B2k3-ckny4jy6i/S2aek3ijnqr4ity5n o$2o$b2o$2o!
Code: Select all
x = 54, y = 55, rule = B2k3-ckny4jy6i/S2aek3ijnqr4ity5n
50b2obo$51b3o$52bo48$2o$obo$ob2o$b2o$bo!
#C [[ ZOOM 4 TRACKLOOP 146 35/146 35/146 ]]