Search found 4322 matches
- Today, 7:26 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 411
- Views: 147081
Re: Thread for your script-related questions
edit: BTW there is a forum thread for lifelib: https://conwaylife.com/forums/viewtopic.php?f=7&t=3588 But I had at least 2 errors : The first of two errors is probably because you need IPython to be able to show viewers in an interactive session. ("probably" because I don't have IPython and didn't t...
- Today, 4:59 am
- Forum: The Sandbox
- Topic: Hand Drawn Life
- Replies: 14
- Views: 3031
Re: Hand Drawn Life
Please link to the sources.otismo wrote: ↑Today, 4:53 amStick figure guy waves bye and morphs into a Glider
Code: Select all
x = 7, y = 9, rule = B3/S23 2b3o$2bobo$2bobo$3bo$ob3o$bobobo$3bo2bo$2bobo$2bobo!
https://xkcd.com/2293/
https://www.explainxkcd.com/wiki/index. ... did=350843
- Today, 4:46 am
- Forum: Other Cellular Automata
- Topic: Hexagonal Generations
- Replies: 24
- Views: 12669
Re: Hexagonal Generations
Here is a p30 gun in a slowly-apgsearchable CA without any common oscillators: x = 4, y = 4, rule = 246/246/4H 3A$4A$.3A$2.2A! #C [[ MAXGRIDSIZE 9 ZOOM 10 GRID ]] Is it possible to engineer an oscillator? Interactions between two guns: x = 46, y = 8, rule = 246/246/4H 3A$4A$.3A$2.2A$42.3A$42.4A$43.3...
- Today, 4:23 am
- Forum: Other Cellular Automata
- Topic: Speed limits and theorems about the existence of periodic objects
- Replies: 12
- Views: 2554
Re: Speed limits and theorems about the existence of periodic objects
Conjecture: Photons are only possible in B3 rules with S3. WIthout B2a, B1c or B1e, finite photons are impossible. With either one, a counterexample would be Determination (B2a3i/S12) I think you are missing the topic of the post, which is about HROT CA. The specific part of the post you quoted is ...
- Today, 2:36 am
- Forum: Other Cellular Automata
- Topic: 666 rules
- Replies: 3
- Views: 134
Re: 666 rules
[...] That requires a larger neighborhood, which can not be fully emulated in Golly, but a large subset of this rulespace can be defined as follows using Golly's weighted Larger-than-Life rules with the following custom neighborhood: NW31073100000701010700310100013100070101070000310731H [...] The i...
- Yesterday, 10:43 am
- Forum: The Sandbox
- Topic: conways game of life roleplay
- Replies: 453
- Views: 33984
Re: conways game of life roleplay
[si ze=50]Can anyone tell me what the numbers mean?[/si ze] what is meant by this Probably they are asking about the meaning of these numbers: x = 365, y = 305, rule = LifeSuper 362.3D$362.D$362.3D$364.D$362.3D179$3T.2T2.3T.3T214.3R.3R.3R$T4.T4.T. T.T216.R.R5.R$3T2.T2.3T.T.T214.3R.3R.3R$2.T2.T4.T.T...
- Yesterday, 10:05 am
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies: 11
- Views: 3319
Re: Wandering spaceships and manipulation via ruleswitches
Based on the above, I believe this can indeed be considered a single object ("wandering spaceship") able to survive arbitrary sequences of switches back and forth between the rulesets, rather than as two different objects. Further, since there can be at most one occurrence of the 3-by-3 condition "...
- Yesterday, 7:47 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1085
- Views: 339677
Re: Thread for basic non-CGOL questions
BTW, is there a notation for oblique hexagonal ships? Logically, the following 12 displacements are all rotations/reflections of (5,2): x = 15, y = 15, rule = B2/S34HHistory 2.C2.C2$C8.C3$C11.C2$7.D2$2.C11.C3$5.C8.C2$9.C2.C! #C [[ GRID VIEWONLY ]] In other words, the angle between the 5-cell displa...
- Yesterday, 6:46 am
- Forum: General Discussion
- Topic: Translating CA terms to Chinese
- Replies: 12
- Views: 333
Re: Translating CA terms to Chinese
[...] Instead of trying to "explain CGoL to everyone" directly, it may be better to explain CGoL to those people who already understand and accept the basic idea of "doing it yourself". (And then let those people explain stuff to other people.) [...] The CGOL community exists to explore CGOL, not t...
- Yesterday, 2:43 am
- Forum: The Sandbox
- Topic: Fake Famous Quotes
- Replies: 29
- Views: 8770
Re: Fake Famous Quotes
Gilderoy Lockhart wrote:Note that the scope of this discussion is currently wider than it is tall.
- Yesterday, 2:27 am
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440886
Re: Thread for basic questions
Methinks you are confusing two different things: Names of specific particular things (i.e. specific patterns, specific reactions, specific CA, etc.) Terms for general concepts (e.g. spaceship, oscillator, still life, cellular automaton, etc.) Names of specific things don't need to be logical. If som...
- Yesterday, 1:20 am
- Forum: Other Cellular Automata
- Topic: Wandering spaceships and manipulation via ruleswitches
- Replies: 11
- Views: 3319
Re: Wandering spaceships and manipulation via ruleswitches
19c/76d x = 5, y = 4, rule = B3-ceky4-iqz5cnr6i/S2-ac3-cy4ikqy5k b3o$o3bo$bo2bo$b4o! To determine whether it counts as a single object ("wandering spaceship"), and whether it can survive in the "background noise" type environment as the previously posted examples, one needs to investigate what happ...
- October 12th, 2024, 11:39 pm
- Forum: Patterns
- Topic: Maximum lifespan on torus
- Replies: 47
- Views: 14939
Re: Maximum lifespan on torus
A few other forum threads related to exploring what happens in toroidal universes: https://conwaylife.com/forums/viewtopic.php?f=7&t=3383 Small Tori in B3/S23 https://conwaylife.com/forums/viewtopic.php?f=2&t=5248 Finite board census? https://conwaylife.com/forums/viewtopic.php?f=2&t=4795 Agar discu...
- October 12th, 2024, 11:32 pm
- Forum: Other Cellular Automata
- Topic: Patterns with unusual growth rates
- Replies: 24
- Views: 5784
Re: Patterns with unusual growth rates
"again" what?
Please add meaningful human-readable explanations of things you are posting, and avoid unnecessary multiposts whenever a single longer post would work.
Please add meaningful human-readable explanations of things you are posting, and avoid unnecessary multiposts whenever a single longer post would work.
CARuler wrote: ↑October 12th, 2024, 11:25 pmagain[...]Code: Select all
x = 3, y = 1, rule = growth16
- October 12th, 2024, 10:37 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3185
- Views: 1230024
Re: Spaceship Discussion Thread
Well, the problem is that such experiments can make things worse (i.e., increase scattering instead of reducing it). I think some more discussion/upfront thinking on this would be helpful, to avoid unnecessarily spending time and efforts on trying experiments that are likely doomed. If a new thread ...
- October 12th, 2024, 9:46 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3185
- Views: 1230024
Re: Spaceship Discussion Thread
Some more naive questions here. What makes moving technology specific to some speed notable? Would it make sense to start a forum thread specifically for diagonal c/5 technology? If yes, why? If no, why? How about orthogonal c/5? How about orthogonal c/2?
- October 12th, 2024, 9:24 pm
- Forum: Website Discussion
- Topic: golly in html?
- Replies: 5
- Views: 105
Re: golly in html?
Maybe check LifeViewer, which is open-source now?
- October 12th, 2024, 9:01 pm
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies: 250
- Views: 123650
Re: Reflectorless Rotating Oscillators (RRO)
I did not know that you did. No, not really -- I did not discover that p594, either. For example the following post shows that it was already known by 2012. (In fact, I did crosspost it to the thread you linked to: https://conwaylife.com/forums/viewtopic.php?p=180739#p180739 ) [...] But beyond that...
- October 12th, 2024, 7:50 pm
- Forum: Website Discussion
- Topic: golly in html?
- Replies: 5
- Views: 105
Re: golly in html?
So basically you are already breaking some chaos here on the conwaylife.com forums, and now you are asking for an advice regarding how to break your school's rules as well? That said, there is an online version of Golly but probably not exactly what you are asking for. i have this constant lingering...
- October 12th, 2024, 7:36 pm
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies: 250
- Views: 123650
Re: Reflectorless Rotating Oscillators (RRO)
This p594 is long known, and it's a large part of what makes HexInverseFire an interesting CA.Yoel wrote: ↑October 12th, 2024, 4:44 pmCode: Select all
x = 5, y = 5, rule = B2-m4-m56/S2m34m56H 3bo$ob3o$3o$bobo$b3o!
- October 12th, 2024, 10:43 am
- Forum: Other Cellular Automata
- Topic: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
- Replies: 475
- Views: 207896
Re: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
tommyaweosme wrote: ↑October 11th, 2024, 4:39 pmquick question, is there a two-spaceship collision that can synthesize a snowflake?
Here is a two-spaceship collision that makes a snowflake (xs21_8u2b2u8z011311):
Code: Select all
x = 17, y = 18, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
b2o$2bo$3o13$15bo$14b3o$13bo2bo!
- October 12th, 2024, 10:26 am
- Forum: The Sandbox
- Topic: Rule Akinator: 3-state OTCA Edition
- Replies: 1
- Views: 57
Re: Rule Akinator: 3-state OTCA Edition
A reason why these threads are problematic was already explained in an earlier thread which got locked. You end up with a thread that looks and feels like a pointless chat, not evolving into some productive discussion and not contributing to understanding. Hello! Welcome to the akinator thread, wher...
- October 12th, 2024, 7:49 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 392
- Views: 66745
Re: Thread for your miscellaneous posts and discussions
Just because someone didn't reply to a post / a message, doesn't mean they didn't notice it.
Maybe they are currently busy with other things. Maybe they don't currently have much to contribute. Maybe something else.
Maybe they are currently busy with other things. Maybe they don't currently have much to contribute. Maybe something else.
- October 12th, 2024, 5:42 am
- Forum: The Sandbox
- Topic: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
- Replies: 352
- Views: 45012
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Here's a way to do it that actually works in LifeViewer: x = 1, y = 1, rule = B367/S034678 o! #C [[ RANDOMIZE RANDWIDTH 41 RANDHEIGHT 19 RANDFILL 25 ]] x = 1, y = 1, rule = B35/S015 o! #C [[ RANDOMIZE RANDWIDTH 41 RANDHEIGHT 19 RANDFILL 25 ]] dot rule variants dotdayandlife #R b367/s034678 ! [[ RAND...
- October 12th, 2024, 4:38 am
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 96
- Views: 9490
Re: Thread for your corderization requests
Here is a p54 orthogonal c/3 corderoid, minimum population 3880, can anyone reduce the number of engines? Side note, the CA appears to be interesting and slowly apgsearchable: the C1 census on Catagolue. #C [[ THEME MCell TRACKLOOP 54 18/54 0/54 ]] x = 1585, y = 586, rule = B2ce4aikqtw6ce/S12ce3-iny...