[emphasis mine]b-engine wrote: ↑August 3rd, 2024, 9:21 amThe rule name "B+Univ" does actually works in LifeViewer:Code: Select all
#R B+Univ !
Search found 682 matches
- August 3rd, 2024, 9:24 am
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 1037
- Views: 260399
Re: Suggested LifeWiki edits
- July 31st, 2024, 2:34 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440910
Re: Thread for basic questions
Q2: What is the smallest number m such that the oscillators whose rotors are ≤m cell thick have unbounded period? An upper bound, m ≤ 63: x = 187, y = 73, rule = LifeHistory 168.2E$169.E$165.E.E6.2E$161.E2.E.6E2.E.E.2E$161.4E6.E4.E.E$165.C3EB 5.CE.E$161.2ECBC2.CB4.3B.E.2E$160.E2.2C7B2.B3CE2.E$160.2...
- July 31st, 2024, 8:56 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4724
- Views: 1841854
Re: Oscillator Discussion Thread
Extremely suboptimal oscillator based on this, using four p4-assisted period-28 glider gun s x = 73, y = 61, rule = B3/S23 9b2o8b2o$7bo2bo8b2o9bo$7b2obob2o15bobo30bo2bo$8bobo2bo11bob3obo25b2o3b 6o$5b3o2bobo12b2o4b2o25bo9bo$4bo3b3o8bo8b2o3bo24bob7obo$4bob2obobo7b2o 4b2obob4o21b2obobo2bo2bobob2o$3b2o...
- July 25th, 2024, 4:55 pm
- Forum: Patterns
- Topic: Thread for your speculative elementary conduits
- Replies: 343
- Views: 75153
Re: Thread for your speculative elementary conduits
I don't recognize this starting in any conduits I know. I also don't know the name of the output but I already see it in other posts as an intermediate signal. So here's a H-to-? x = 29, y = 19, rule = LifeHistory 6.A$6.3A$9.A9.3D$8.2A3.B5.D2BD$8.8B2.D2B2D$10.8B2D2BDB$10.15B$9.16B$ 7.18B$5.18B.B2A$...
- July 25th, 2024, 10:39 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4724
- Views: 1841854
Re: Oscillator Discussion Thread
Is this p6 oscillator known? x = 14, y = 15, rule = B3/S23 8b2o$8bo$5b2obo$5bo2bob2o$6bobobo$7b2obo$10bob2o$2ob2o4b2ob2o$2obo$3bo b2o$3bobobo$2b2obo2bo$5bob2o$5bo$4b2o! -2 cells: x = 14, y = 15, rule = B3/S23 8b2o$8bo$5b2obo$5bo2bob2o$6bobobo2bo$7b2obob2o$10bo$3b2o4b2o$3bo$2obo b2o$o2bobobo$2b2obo2...
- July 24th, 2024, 6:50 pm
- Forum: Website Discussion
- Topic: Life viewer is not allowed
- Replies: 24
- Views: 13460
Re: Life viewer is not allowed
...Though I think the newcomers are looking at the hover text (possibly to figure out what "LV" could possibly mean). Maybe the [ LV] could have a note on its hover text which very clearly discourages it from use. Or, maybe, the [ pattern] tag should be a different color (let's say green) from the ...
- July 24th, 2024, 4:49 pm
- Forum: Website Discussion
- Topic: Life viewer is not allowed
- Replies: 24
- Views: 13460
Re: Life viewer is not allowed
Even if the Viewer button is replaced with less noticeable LV button, many newcomers still notice and use it. I strongly suggest How about making the viewer/LV tag invisible to people with accounts under three months old? That was already answered: Is it still possible, though? ... In this particul...
- July 21st, 2024, 10:52 am
- Forum: Patterns
- Topic: Execution of Old Guns by Variable-Speed Firing Squad
- Replies: 1045
- Views: 634655
Re: Execution of Old Guns by Variable-Speed Firing Squad
xs20_gbbgra96z11 instead of Eater 2 allows for 1 row reduction (2464 -> 2408): <removed> 1 less row: <removed> 3 less population: x = 56, y = 42, rule = B3/S23 14b2obo3bo$14bob2o2b4ob2o10bo$22bo3bobo3b2o3b2o15b2o$15b2ob2obo7bo2b2o 3b2o15bo$13bo2bob2ob5o2bo9bo2b2obo7bobo$13b2o2bo2bo23b3o5b2o$18bo2bo...
- July 16th, 2024, 11:28 am
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 71
- Views: 16628
Re: squareroot12621's Sandbox
Old signature:
Code: Select all
4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]
- July 15th, 2024, 9:19 pm
- Forum: Patterns
- Topic: H-to-G and H-to-Gn converter collection
- Replies: 344
- Views: 240400
Re: H-to-G and H-to-Gn converter collection
I made the NW31 section look a little better (in my opinion, at least): x = 7920, y = 3710, rule = LifeHistory 467.3D2.5D8.3D3.3D2.5D2.3D3.3D3.3D$466.D3.D.D11.D3.D.D3.D3.D3.D3.D.D3. D.D3.D$466.D5.D15.D.D3.D3.D7.D.D3.D5.D$467.3D2.3D3.5D3.2D3.4D3.D5.2D3. 4D4.D$470.D.D15.D5.D3.D7.D5.D3.D$466.D3.D.D11.D...
- July 14th, 2024, 10:45 am
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies: 32
- Views: 10890
Re: WIP: Conway's Story Mode (CSM)
<long quote snipped> You can customize colors for everything. ...Which part of the quote are you referring to? Anyway, I applied the UI changes and made the Credits button work. # Conway's Game of Life--a tutorial # Made by squareroot12621. import random, time, turtle turtle.setup(1280, 720) window...
- July 14th, 2024, 9:20 am
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies: 32
- Views: 10890
Re: WIP: Conway's Story Mode (CSM)
... At any rate, I think that having the entire color scheme (and especially the background) be purple is a bit overpowering. At the very least, the background should be black or white -- I suggest black, to match the appearance of most other CA tools (even the dumb ones like playgameoflife.com). I...
- July 13th, 2024, 7:51 pm
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies: 32
- Views: 10890
Re: WIP: Conway's Story Mode (CSM)
(Sorry for double-posting. I've been working on this a lot lately.) Here's some actual Python code (tested on 3.12.2 and IDLE) for Conway's Game of Life—a tutorial. The buttons don't work yet, though: # Conway's Game of Life--a tutorial # Made by squareroot12621. import random, time, turtle turtle.s...
- July 12th, 2024, 10:12 pm
- Forum: Bugs & Errors
- Topic: lifeviewer bug
- Replies: 475
- Views: 140903
Re: lifeviewer bug
It looks that way because it's narrow—if you want to see all of it, either get a bigger screen, zoom out to 50%, or use the horizontal scrollbar at the bottom.
- July 11th, 2024, 9:15 pm
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies: 32
- Views: 10890
Re: WIP: Conway's Story Mode (CSM)
More concept art, now that it's been, what, a year? x = 192, y = 108, rule = websafe 192rH$2rHwWrHwW2rHwWrHwW2rH2wWrH2wW3rHwW3rH2wWrH2wW163rH$rH5wWrHwWrHwW rHwW5rHwWrHwWrHwWrHwW5rHwW162rH$2rHwWrHwW2rH3wWrHwW4rHwW2rHwWrHwWrH2wW 2rH2wW163rH$rH5wW3rHwWrHwW3rHwW3rHwWrHwWrHwWrHwW3rHwW162rH$2rHwWrHwW4rH w...
- July 10th, 2024, 4:58 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 5131
- Views: 1440910
Re: Thread for basic questions
What are the smallest MSM breeders by bounding box? The only one I could find on LifeWiki is Breeder 1 , but there's probably a smaller one on the forums somewhere. Edit: I found this breeder from 2010, but it's about 70% larger than Breeder 1. Also, where can I find a list of smallest quadratic gr...
- July 9th, 2024, 3:44 pm
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies: 32
- Views: 10890
Re: WIP: Conway's Story Mode (CSM)
/bump. I feel like there should be small, 5-minute lessons in CSM. About 10 lessons combine into a unit. Then, units form a "tree of CGoL", where—once a unit is completed—it unlocks 1-3 more units. Each lesson will consist of a Text section and one other section. Text: About 10 slides of 80-100 char...
- July 9th, 2024, 11:10 am
- Forum: LifeWiki Discussion
- Topic: Reviewing Special:RecentChanges
- Replies: 122
- Views: 39349
Re: Reviewing Special:RecentChanges
... [...] Andreen suggests recording the necessary and don't-care information in the form of one of his transition tables -- like this for a figure-eight oscillator: 8sum \ 0 1 2 3 4 5 6 7 8 |-------------------------- Center 0 | 0 0 0 1 0 0 0 DON'T-CARE DON'T-CARE Cell 1 | 0 0 1 1 0 0 0 DON'T-CARE...
- July 8th, 2024, 6:04 pm
- Forum: The Sandbox
- Topic: Oscilluction Coils(Game)
- Replies: 94
- Views: 17308
Re: Oscilluction Coils(Game)
Next: x = 7, y = 5, rule = LifeHistory .3B.B$.3ABAB$2.2A.B! P2: x = 35, y = 15 3$12bobo$5booboobboobobbo$5bo3b3o3b4o$6boo5boo$8b3obobobo$9boobboboo$6boo4boo$6b o6boboo$7bo5bobbo$6boo6boo! And p113: x = 58, y = 37, rule = LifeHistory 14.2A$7.2A5.2A$7.2A$43.2A$43.A$9.2A33.A$9.2A32.2A$3.2A$3.2A51.2A$5...
- June 19th, 2024, 8:23 am
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 1037
- Views: 260399
Re: Suggested LifeWiki edits
As far as I know, currently LifeWiki does not have a standard for spaceship bounding boxes (see Talk:Loafer ). Consequently, any possible value in the infobox (either 5x5, 5x4, or anything else) is equally arbitrary at this point. LifeWiki has an unstandard, if that counts… The bounding box of a mo...
- June 18th, 2024, 8:13 am
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3681
- Views: 946581
Re: Pattern viewer for forum threads
It is a bug—the &lt; and &gt; shouldn't be doubly converted into < and >.
(In fact, they shouldn't be converted at all.)
(In fact, they shouldn't be converted at all.)
- June 16th, 2024, 2:51 pm
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 71
- Views: 16628
Re: squareroot12621's Sandbox
Supercomputer post #4. This'll be more about the input than the output. Edit 0: I made a p8192 clock with four memory cells, which can be changed on and off. When the p8192 clock pulses, it sends out all of the memory cells at once: x = 1537, y = 507, rule = Supercomputer 61.5A6.5A18.5A7.5A18.5A41.5...
- June 15th, 2024, 10:32 am
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 71
- Views: 16628
Re: squareroot12621's Sandbox
Supercomputer post #3 (after a long break—it really helped!): Edit 0: Fixed P2E6's photon timing problem and went all the way down to 1000₂: x = 303, y = 454, rule = Supercomputer 8.5A6.5A18.5A7.5A18.5A41.5A6.5A7.5A18.5A2$7.A5.A4.A5.A11.A4.A5.A11.A22. A16.A5.A16.A16.A5.A28.A$7.A5.A4.A5.A11.A4.A5.A11...
- June 9th, 2024, 10:05 am
- Forum: The Sandbox
- Topic: Small patterns
- Replies: 8
- Views: 2164
Re: Small patterns
Isn't that the blinker from B34/S34?pifricted wrote: ↑June 9th, 2024, 2:00 amA Tetraplet is a p2 oscillator in B3/S3.I name it “y clock”(p2)Code: Select all
x = 3, y = 3, rule = B3/S3 o$b2o$bo!
- June 7th, 2024, 10:39 pm
- Forum: The Sandbox
- Topic: What Sounds Do CA Objects Make?
- Replies: 13
- Views: 5359
Re: What Sounds Do CA Objects Make?
A blinker would click every generation, because...well...car blinkers.
A boat would probably slosh the water around, but that's about it.
A ship would be louder than a boat.
A boat would probably slosh the water around, but that's about it.
A ship would be louder than a boat.