Search found 633 matches

by squareroot12621
Yesterday, 8:02 pm
Forum: Patterns
Topic: Thread for your speculative elementary conduits
Replies: 273
Views: 36158

Re: Thread for your speculative elementary conduits

This is pretty close to an H-to-H, but there is a blinker that is hard to destroy x = 22, y = 26, rule = LifeHistory 11.A$10.A.A$10.A.A$11.A$4.2A$4.2A2$20.A$19.A.A$20.A13$C$C.C$3C$2.C! Also interesting (H → G + Pi + Half-blockade): x = 31, y = 34, rule = LifeHistory 14.A$13.A.A$13.A.A$14.A$7.2A$7.2...
by squareroot12621
April 23rd, 2024, 6:25 pm
Forum: The Sandbox
Topic: most gliders (game)
Replies: 10
Views: 156

Re: Most gliders (Game)

rules: 1. no glider guns Ugh... x = 29, y = 26, rule = B3/S23 b6o$o5bo$6bo$5bo5$25b4o$24bo3bo$28bo$27bo3$25bo$26bo$26bo$24b3o5$25b4o $24bo3bo$28bo$27bo! Score: infinity score: i edited the rules and made it so rakes are dissalowed What about these two? x = 27, y = 13, rule = B3/S23 5b3o11b3o$4bo3bo...
by squareroot12621
April 19th, 2024, 9:58 pm
Forum: General Discussion
Topic: Ruletable format extensions proposal
Replies: 46
Views: 2926

Re: Ruletable format extensions proposal

I'm still going to side with squareroot12621 on this one: to a programmer, this looks more like array indexing. It's good if the syntax looks like array indexing. Because it's meant to look like an array of variables, all of the same type and with the same set of allowed values. I wouldn't say so—i...
by squareroot12621
April 17th, 2024, 9:00 pm
Forum: The Sandbox
Topic: Oscillators on Rubik's Cube
Replies: 5
Views: 334

Re: Oscillators on Rubik's Cube

I think these will fill some of the gaps: 14: R U F R U F R U F R U F R U F R U F (R U F ×6) 16: F U R F U R F U R F U R F U R (F U R ×5) 28: R U F R U F R U F (R U F ×3) 40: F U R F U R (F U R ×2) 42: R U F R U F (R U F ×2) 45: U L R U L R (U L R ×2) 56: U L2 R U L2 R U L2 R (U L2 R ×3) 70: L' D R'...
by squareroot12621
April 16th, 2024, 10:36 pm
Forum: The Sandbox
Topic: CA screensaver ideas?
Replies: 16
Views: 456

Re: CA screensaver ideas?

Sir Robin, perhaps? #CXRLE Pos=-40,-20 x = 79, y = 31, rule = B3/S23:T96,72 8bo$6bo2bo$4b2obo3bo$4bo2bo3bo$3o2bobo$o4bobobo$3bo2bo3bo$bobo6bo$2b2o 6bo2$4b2ob2o4bob4o11bo$4b2ob2ob2ob3o2b2obob2o4bobo$4b2o4bo3bobobo6b2o $4b3o5bo4bobo6bob2o2b2o$6bo7bo5bo5bob3obo$6b2o2bobob4ob2o3bo3b2o2b2o$ 11b2obobo10bo...
by squareroot12621
April 14th, 2024, 8:03 am
Forum: LifeWiki Discussion
Topic: Suggested LifeWiki edits
Replies: 911
Views: 178370

Re: Suggested LifeWiki edits

When I was coding stuff for my job in Python and had to give random but distinguishable colors, I would essentially have RGB each an integer from 0 to 4, and red be the index mod 5, green increment by 1 every 5 and reset every 25, and the blue increment by 1 every 25 and reset every 125... but the ...
by squareroot12621
April 14th, 2024, 7:43 am
Forum: LifeWiki Discussion
Topic: Suggested LifeWiki edits
Replies: 911
Views: 178370

Re: Suggested LifeWiki edits

… Because current Display256 colors feel so unordered. That's intentional, both in the post you were quoting… … Most such color palettes don't work well with the primary use case for Display256. It's best if each state is as easy as possible to distinguish from its adjacent states. The current set ...
by squareroot12621
April 13th, 2024, 8:33 pm
Forum: General Discussion
Topic: Ruletable format extensions proposal
Replies: 46
Views: 2926

Re: Ruletable format extensions proposal

[...] However, I'm not a huge fan of the a [ n ] syntax for "copy n of the array a ", because it looks like you're taking the n ᵗʰ element of a . [...] "a[4]" looks like taking an element of an array "a", precisely because it is meant to be readable as "taking an element of an array of variables".…...
by squareroot12621
April 13th, 2024, 6:59 pm
Forum: General Discussion
Topic: Ruletable format extensions proposal
Replies: 46
Views: 2926

Re: Ruletable format extensions proposal

I like these suggested additions to ruletables. However, I'm not a huge fan of the a [ n ] syntax for "copy n of the array a ", because it looks like you're taking the n ᵗʰ element of a . If I had to suggest an alternative, I would choose a . n , which (I think) is what Nutshell already internally u...
by squareroot12621
April 5th, 2024, 8:58 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2053
Views: 1416590

Re: Thread For Your Accidental Discoveries

Beehive at beehive: x = 73, y = 72, rule = B3/S23 17bo$18bo$16b3o5$41b3o3b3o2$39bo4bobo4bo$39bo4bobo4bo$39bo4bobo4bo$16b 2o5b2o16b3o3b3o$17b2o3b2o$14bo2bobobobo2bo14b3o3b3o$14b3ob2ob2ob3o12b o4bobo4bo$15bobobobobobo13bo4bobo4bo$16b3o3b3o14bo4bobo4bo2$16b3o3b3o 16b3o3b3o$15bobobobobobo$14b3ob2ob2ob3o...
by squareroot12621
April 5th, 2024, 7:44 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 963
Views: 283490

Re: Thread for basic non-CGOL questions

Does "life-like" not include the absence of birth/survival? No, it's just 2^18 = 262,144, since there are 18 choices for whether or not to include B0, B1, S7, etc. Rules without birth or survival are just missing a lot of those transitions...uh, conditions (and are also usually really boring). So O...
by squareroot12621
April 5th, 2024, 5:18 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 963
Views: 283490

Re: Thread for basic non-CGOL questions

Even restricting to Life-like cellular automata (which this rule is not), there are 2^18 = 262144 of them. Aren't there 263169 rules? Rules with B0-8/S0-8 = 2^18 = 262144 Rules with B/S0-8 = 2^9 = 512 Rules with B0-8/S = 2^9 = 512 B/S = 1 Sum of life-like rules = 263169 Does "life-like" not include...
by squareroot12621
April 4th, 2024, 7:15 am
Forum: Patterns
Topic: Thread For Your Naming Proposals of Unnamed Patterns
Replies: 177
Views: 80110

Re: Thread For Your Naming Proposals of Unnamed Patterns

The following three still lives are (from top to bottom) order-1 coiled snake, order-2 coiled snake, and order-3 coiled snake: x = 13, y = 10, rule = B3/S23 2ob2obo$ob2ob2o3$2ob2ob2obo$ob2ob2ob2o3$2ob2ob2ob2obo$ob2ob2ob2ob2o! The coiled snake is an infinite wick, while these still lives are finite ...
by squareroot12621
April 3rd, 2024, 5:55 pm
Forum: Bugs & Errors
Topic: lifeviewer bug
Replies: 380
Views: 50812

Re: LifeViewer bug

This is a big problem for weighted HROT rules. There's seems a bug here: x = 0, y = 0, rule = R2,C2,S2-3,B3,136,NW8888881118810188111888888 5o$5o$2ob2o$5o$5o! There're 136 neighbors in the weighted neighborhood, but LifeViewer says the maximum neighbors a cell can have is 8. "8" actually means -8, ...
by squareroot12621
April 1st, 2024, 7:48 pm
Forum: General Discussion
Topic: Thread for basic questions
Replies: 4788
Views: 1226577

Re: Thread for basic questions

Mathemagician314 wrote:
April 1st, 2024, 7:15 pm
Are there any 5-cell honey farm predecessors?
The wiki page for "Honey farm" wrote:There are tens of six-cell patterns that form a clean honey farm, but none with five.
by squareroot12621
April 1st, 2024, 7:45 am
Forum: The Sandbox
Topic: Thread for your Trolls
Replies: 476
Views: 233878

Re: Thread for your Trolls

Antonin Duda wrote:
April 1st, 2024, 7:17 am
Huh. Why isn't this thread active when it's April Fools Day?
Maybe because it's a Monday.
by squareroot12621
April 1st, 2024, 6:58 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3132
Views: 1130788

Re: Spaceship Discussion Thread

This is an April Fools' joke, in case you were wondering. The bun is usually a 17-tick predecessor of four beehives. Boring. However, under the right Life conditions, it can transform into... *reverb on* the Honeygun! The Honeygun is the smallest rake ever discovered in Life—it can be made with onl...
by squareroot12621
March 29th, 2024, 2:28 pm
Forum: The Sandbox
Topic: squareroot12621's Sandbox
Replies: 64
Views: 10351

Re: squareroot12621's Sandbox

I made a 13G synthesis of a boat with a long^4 tail ( xs13_035iczca1 ): x = 174, y = 29, rule = B3/S23 108bo$109b2o$108b2o3$170bobo$31bo138b2o$29bobo139bo$30b2o41b2o48b2o$72b o2bo46bo2bo$72bo2bo46bo2bo30bo$73b2o48b2o32bo$42bo112b3o$41b2o$8bo32b obo43bo72bo$6b2o77b2o69bo3bobo$7b2o77b2o67bobo2b2o$30b2...
by squareroot12621
March 29th, 2024, 1:51 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 289583

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

… At most double the number of tubs: x = 43, y = 42, rule = B3/S23 40bo$40bobo$40b2o$37bo$36bo$36b3o3$28bo$28bobo4bo$28b2o5bobo$25bo9b2o $24bo7bo$19bo4b3o4bo$19bobo9b3o$19b2o$16bo$15bo$15b3o3$7bo19bo$7bobo4b o12bobo$7b2o5bobo10b2o$4bo9b2o8bo$3bo7bo11bo$3b3o4bo12b3o$bo8b3o$obo$ bo13bo$15bobo4bo$bo3b...
by squareroot12621
March 27th, 2024, 6:30 pm
Forum: Patterns
Topic: Thread For Your Naming Proposals of Unnamed Patterns
Replies: 177
Views: 80110

Re: Thread For Your Naming Proposals of Unnamed Patterns

Names I personally suggest: … Snake siamese snake siamese snake...: Constrictor If we wanted to throw convenience out the window, what about "snasnake", "snasnasnake", "snasnasnasnake", and "sna…snake"? (Or, if we didn't, we might could try "wide snake", "wide² snake", etc.) x = 26, y = 14, rule = ...
by squareroot12621
March 26th, 2024, 9:08 pm
Forum: The Sandbox
Topic: Precede (Game)
Replies: 30
Views: 2366

Re: Precede (Game)

Code: Select all

x = 10, y = 10, rule = B3/S23
7bo$9bo$2bob2o3bo$2b2obo$2o4b2o$o2b2obo$bob2o2bo$2o4b2o$2bob2o$2b2obo
!
by squareroot12621
March 25th, 2024, 8:10 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 289583

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

That might be a whole new set of glider construction/glider destruction puzzles: … o How many gliders suffice to cleanly destroy an order-N fractal of tubs? x = 63, y = 70, rule = B3/S23 29bo$28bo$28b3o5$bo$obo$bo2$bo3bo$obobobo$bo3bo2$bo7bo$obo5bobo$bo7bo 2$bo3bo3bo3bo$obobobobobobobo$bo3bo3bo3bo2...
by squareroot12621
March 24th, 2024, 7:05 am
Forum: Bugs & Errors
Topic: lifeviewer bug
Replies: 380
Views: 50812

Re: lifeviewer bug

What does the white cells even do? The rule (Ignorance) has only 3 states and the white cells doesn't include in the cell states. screenshot (47).png Switch the rule to Ignorance to see the white cells: x = 11, y = 3, rule = B3/S23Investigator .A3.B3.E$A3.B3.E$3A.3B.3E! x = 11, y = 3, rule = Ignora...
by squareroot12621
March 19th, 2024, 6:41 pm
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 687
Views: 222971

Re: Gun Discussion Thread

Here's a very close p18 gun partial; the red cell needs to be turned off. x = 48, y = 45, rule = LifeHistory 18.2A$18.A.A.2A$20.A.A$19.2A.A$12.2A.2A.A.A.2A$13.A.A3.2A3.A$13.A.A.A 3.3A$14.7A$22.2A$12.6A.2A.A.A$11.A4.A.A5.A7.2A$12.3A2.A.A.3A7.A.A$14. 2A4.2A11.A$7.2A$6.A2.A$5.A.A.A17.3A$5.A.A.2A18.A$3...
by squareroot12621
March 17th, 2024, 8:34 pm
Forum: The Sandbox
Topic: Objects a la carte
Replies: 157
Views: 38230

Re: Objects a la carte

Here's a list of some objects (up to 5 or 6 bits) that can be made with 3 cells at a time. 2 cells can only make perpetual 1-tick spark machines. x = 105, y = 81, rule = LifeHistory 3D$2.D5.E5.C$3D5.E5.C$2.D5.E5.C$3D4$3D$2.D4.2E5.2C$3D4.2E5.C$2.D$3D4$ 3D$2.D4.E6.2C3.2A4.D3.3D2.A$3D3.E.E5.C4.2A5.D4.D...