Search found 633 matches
- Yesterday, 8:02 pm
- Forum: Patterns
- Topic: Thread for your speculative elementary conduits
- Replies: 273
- Views: 36158
Re: Thread for your speculative elementary conduits
This is pretty close to an H-to-H, but there is a blinker that is hard to destroy x = 22, y = 26, rule = LifeHistory 11.A$10.A.A$10.A.A$11.A$4.2A$4.2A2$20.A$19.A.A$20.A13$C$C.C$3C$2.C! Also interesting (H → G + Pi + Half-blockade): x = 31, y = 34, rule = LifeHistory 14.A$13.A.A$13.A.A$14.A$7.2A$7.2...
- April 23rd, 2024, 6:25 pm
- Forum: The Sandbox
- Topic: most gliders (game)
- Replies: 10
- Views: 156
Re: Most gliders (Game)
rules: 1. no glider guns Ugh... x = 29, y = 26, rule = B3/S23 b6o$o5bo$6bo$5bo5$25b4o$24bo3bo$28bo$27bo3$25bo$26bo$26bo$24b3o5$25b4o $24bo3bo$28bo$27bo! Score: infinity score: i edited the rules and made it so rakes are dissalowed What about these two? x = 27, y = 13, rule = B3/S23 5b3o11b3o$4bo3bo...
- April 19th, 2024, 9:58 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2926
Re: Ruletable format extensions proposal
I'm still going to side with squareroot12621 on this one: to a programmer, this looks more like array indexing. It's good if the syntax looks like array indexing. Because it's meant to look like an array of variables, all of the same type and with the same set of allowed values. I wouldn't say so—i...
- April 17th, 2024, 9:00 pm
- Forum: The Sandbox
- Topic: Oscillators on Rubik's Cube
- Replies: 5
- Views: 334
Re: Oscillators on Rubik's Cube
I think these will fill some of the gaps: 14: R U F R U F R U F R U F R U F R U F (R U F ×6) 16: F U R F U R F U R F U R F U R (F U R ×5) 28: R U F R U F R U F (R U F ×3) 40: F U R F U R (F U R ×2) 42: R U F R U F (R U F ×2) 45: U L R U L R (U L R ×2) 56: U L2 R U L2 R U L2 R (U L2 R ×3) 70: L' D R'...
- April 16th, 2024, 10:36 pm
- Forum: The Sandbox
- Topic: CA screensaver ideas?
- Replies: 16
- Views: 456
Re: CA screensaver ideas?
Sir Robin, perhaps? #CXRLE Pos=-40,-20 x = 79, y = 31, rule = B3/S23:T96,72 8bo$6bo2bo$4b2obo3bo$4bo2bo3bo$3o2bobo$o4bobobo$3bo2bo3bo$bobo6bo$2b2o 6bo2$4b2ob2o4bob4o11bo$4b2ob2ob2ob3o2b2obob2o4bobo$4b2o4bo3bobobo6b2o $4b3o5bo4bobo6bob2o2b2o$6bo7bo5bo5bob3obo$6b2o2bobob4ob2o3bo3b2o2b2o$ 11b2obobo10bo...
- April 14th, 2024, 8:03 am
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 911
- Views: 178370
Re: Suggested LifeWiki edits
When I was coding stuff for my job in Python and had to give random but distinguishable colors, I would essentially have RGB each an integer from 0 to 4, and red be the index mod 5, green increment by 1 every 5 and reset every 25, and the blue increment by 1 every 25 and reset every 125... but the ...
- April 14th, 2024, 7:43 am
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 911
- Views: 178370
Re: Suggested LifeWiki edits
… Because current Display256 colors feel so unordered. That's intentional, both in the post you were quoting… … Most such color palettes don't work well with the primary use case for Display256. It's best if each state is as easy as possible to distinguish from its adjacent states. The current set ...
- April 13th, 2024, 8:33 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2926
Re: Ruletable format extensions proposal
[...] However, I'm not a huge fan of the a [ n ] syntax for "copy n of the array a ", because it looks like you're taking the n ᵗʰ element of a . [...] "a[4]" looks like taking an element of an array "a", precisely because it is meant to be readable as "taking an element of an array of variables".…...
- April 13th, 2024, 6:59 pm
- Forum: General Discussion
- Topic: Ruletable format extensions proposal
- Replies: 46
- Views: 2926
Re: Ruletable format extensions proposal
I like these suggested additions to ruletables. However, I'm not a huge fan of the a [ n ] syntax for "copy n of the array a ", because it looks like you're taking the n ᵗʰ element of a . If I had to suggest an alternative, I would choose a . n , which (I think) is what Nutshell already internally u...
- April 5th, 2024, 8:58 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2053
- Views: 1416590
Re: Thread For Your Accidental Discoveries
Beehive at beehive: x = 73, y = 72, rule = B3/S23 17bo$18bo$16b3o5$41b3o3b3o2$39bo4bobo4bo$39bo4bobo4bo$39bo4bobo4bo$16b 2o5b2o16b3o3b3o$17b2o3b2o$14bo2bobobobo2bo14b3o3b3o$14b3ob2ob2ob3o12b o4bobo4bo$15bobobobobobo13bo4bobo4bo$16b3o3b3o14bo4bobo4bo2$16b3o3b3o 16b3o3b3o$15bobobobobobo$14b3ob2ob2ob3o...
- April 5th, 2024, 7:44 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 963
- Views: 283490
Re: Thread for basic non-CGOL questions
Does "life-like" not include the absence of birth/survival? No, it's just 2^18 = 262,144, since there are 18 choices for whether or not to include B0, B1, S7, etc. Rules without birth or survival are just missing a lot of those transitions...uh, conditions (and are also usually really boring). So O...
- April 5th, 2024, 5:18 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 963
- Views: 283490
Re: Thread for basic non-CGOL questions
Even restricting to Life-like cellular automata (which this rule is not), there are 2^18 = 262144 of them. Aren't there 263169 rules? Rules with B0-8/S0-8 = 2^18 = 262144 Rules with B/S0-8 = 2^9 = 512 Rules with B0-8/S = 2^9 = 512 B/S = 1 Sum of life-like rules = 263169 Does "life-like" not include...
- April 4th, 2024, 7:15 am
- Forum: Patterns
- Topic: Thread For Your Naming Proposals of Unnamed Patterns
- Replies: 177
- Views: 80110
Re: Thread For Your Naming Proposals of Unnamed Patterns
The following three still lives are (from top to bottom) order-1 coiled snake, order-2 coiled snake, and order-3 coiled snake: x = 13, y = 10, rule = B3/S23 2ob2obo$ob2ob2o3$2ob2ob2obo$ob2ob2ob2o3$2ob2ob2ob2obo$ob2ob2ob2ob2o! The coiled snake is an infinite wick, while these still lives are finite ...
- April 3rd, 2024, 5:55 pm
- Forum: Bugs & Errors
- Topic: lifeviewer bug
- Replies: 380
- Views: 50812
Re: LifeViewer bug
This is a big problem for weighted HROT rules. There's seems a bug here: x = 0, y = 0, rule = R2,C2,S2-3,B3,136,NW8888881118810188111888888 5o$5o$2ob2o$5o$5o! There're 136 neighbors in the weighted neighborhood, but LifeViewer says the maximum neighbors a cell can have is 8. "8" actually means -8, ...
- April 1st, 2024, 7:48 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4788
- Views: 1226577
Re: Thread for basic questions
The wiki page for "Honey farm" wrote:There are tens of six-cell patterns that form a clean honey farm, but none with five.
- April 1st, 2024, 7:45 am
- Forum: The Sandbox
- Topic: Thread for your Trolls
- Replies: 476
- Views: 233878
Re: Thread for your Trolls
Maybe because it's a Monday.Antonin Duda wrote: ↑April 1st, 2024, 7:17 amHuh. Why isn't this thread active when it's April Fools Day?
- April 1st, 2024, 6:58 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3132
- Views: 1130788
Re: Spaceship Discussion Thread
This is an April Fools' joke, in case you were wondering. The bun is usually a 17-tick predecessor of four beehives. Boring. However, under the right Life conditions, it can transform into... *reverb on* the Honeygun! The Honeygun is the smallest rake ever discovered in Life—it can be made with onl...
- March 29th, 2024, 2:28 pm
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 64
- Views: 10351
Re: squareroot12621's Sandbox
I made a 13G synthesis of a boat with a long^4 tail ( xs13_035iczca1 ): x = 174, y = 29, rule = B3/S23 108bo$109b2o$108b2o3$170bobo$31bo138b2o$29bobo139bo$30b2o41b2o48b2o$72b o2bo46bo2bo$72bo2bo46bo2bo30bo$73b2o48b2o32bo$42bo112b3o$41b2o$8bo32b obo43bo72bo$6b2o77b2o69bo3bobo$7b2o77b2o67bobo2b2o$30b2...
- March 29th, 2024, 1:51 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 840
- Views: 289583
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
… At most double the number of tubs: x = 43, y = 42, rule = B3/S23 40bo$40bobo$40b2o$37bo$36bo$36b3o3$28bo$28bobo4bo$28b2o5bobo$25bo9b2o $24bo7bo$19bo4b3o4bo$19bobo9b3o$19b2o$16bo$15bo$15b3o3$7bo19bo$7bobo4b o12bobo$7b2o5bobo10b2o$4bo9b2o8bo$3bo7bo11bo$3b3o4bo12b3o$bo8b3o$obo$ bo13bo$15bobo4bo$bo3b...
- March 27th, 2024, 6:30 pm
- Forum: Patterns
- Topic: Thread For Your Naming Proposals of Unnamed Patterns
- Replies: 177
- Views: 80110
Re: Thread For Your Naming Proposals of Unnamed Patterns
Names I personally suggest: … Snake siamese snake siamese snake...: Constrictor If we wanted to throw convenience out the window, what about "snasnake", "snasnasnake", "snasnasnasnake", and "sna…snake"? (Or, if we didn't, we might could try "wide snake", "wide² snake", etc.) x = 26, y = 14, rule = ...
- March 26th, 2024, 9:08 pm
- Forum: The Sandbox
- Topic: Precede (Game)
- Replies: 30
- Views: 2366
Re: Precede (Game)
Code: Select all
x = 10, y = 10, rule = B3/S23
7bo$9bo$2bob2o3bo$2b2obo$2o4b2o$o2b2obo$bob2o2bo$2o4b2o$2bob2o$2b2obo
!
- March 25th, 2024, 8:10 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 840
- Views: 289583
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
That might be a whole new set of glider construction/glider destruction puzzles: … o How many gliders suffice to cleanly destroy an order-N fractal of tubs? x = 63, y = 70, rule = B3/S23 29bo$28bo$28b3o5$bo$obo$bo2$bo3bo$obobobo$bo3bo2$bo7bo$obo5bobo$bo7bo 2$bo3bo3bo3bo$obobobobobobobo$bo3bo3bo3bo2...
- March 24th, 2024, 7:05 am
- Forum: Bugs & Errors
- Topic: lifeviewer bug
- Replies: 380
- Views: 50812
Re: lifeviewer bug
What does the white cells even do? The rule (Ignorance) has only 3 states and the white cells doesn't include in the cell states. screenshot (47).png Switch the rule to Ignorance to see the white cells: x = 11, y = 3, rule = B3/S23Investigator .A3.B3.E$A3.B3.E$3A.3B.3E! x = 11, y = 3, rule = Ignora...
- March 19th, 2024, 6:41 pm
- Forum: Patterns
- Topic: Gun Discussion Thread
- Replies: 687
- Views: 222971
Re: Gun Discussion Thread
Here's a very close p18 gun partial; the red cell needs to be turned off. x = 48, y = 45, rule = LifeHistory 18.2A$18.A.A.2A$20.A.A$19.2A.A$12.2A.2A.A.A.2A$13.A.A3.2A3.A$13.A.A.A 3.3A$14.7A$22.2A$12.6A.2A.A.A$11.A4.A.A5.A7.2A$12.3A2.A.A.3A7.A.A$14. 2A4.2A11.A$7.2A$6.A2.A$5.A.A.A17.3A$5.A.A.2A18.A$3...
- March 17th, 2024, 8:34 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies: 157
- Views: 38230
Re: Objects a la carte
Here's a list of some objects (up to 5 or 6 bits) that can be made with 3 cells at a time. 2 cells can only make perpetual 1-tick spark machines. x = 105, y = 81, rule = LifeHistory 3D$2.D5.E5.C$3D5.E5.C$2.D5.E5.C$3D4$3D$2.D4.2E5.2C$3D4.2E5.C$2.D$3D4$ 3D$2.D4.E6.2C3.2A4.D3.3D2.A$3D3.E.E5.C4.2A5.D4.D...