Search found 22 matches
- March 7th, 2024, 12:05 pm
- Forum: General Discussion
- Topic: Thread for basic questions
- Replies: 4774
- Views: 1224015
Re: Thread for basic questions
I am not sure whether this belongs here, but nobody has answered. Can every rule with a 90 degree ref, eater, duplicator and gun with compatible period be proven Turing-complete using something like the 8-bit programmable computer? Probably. Not quite sure. Is it theoretically possible to have a ru...
- February 28th, 2024, 9:58 am
- Forum: Patterns
- Topic: One Glider Seeds
- Replies: 172
- Views: 46643
Re: One Glider Seeds
How are you finding all of these seeds? I found most of these seeds on https://catagolue.hatsya.com/census/b3s23/clean_seeds_stdin , in which I crash a glider into random constellations of small objects. And I found that 1-object seed on https://catagolue.hatsya.com/census/b3s23/1obj_glider_enum_cl...
- January 30th, 2024, 5:47 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 974
- Views: 384213
Re: Rule request thread
I would love B3/S23, but dead cells with 8 neighbours turn into cells that only count as a neighbour for births and not for deaths (Like LifeInvestigator coral cells), and stay like that as long as it has 2, 3 or 4 neighbours, dying otherwise. (Can you also make a Grounded Life version of this?) Su...
- January 29th, 2024, 3:51 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 974
- Views: 384213
Re: Rule request thread
I would love B3/S23, but dead cells with 8 neighbours turn into cells that only count as a neighbour for births and not for deaths (Like LifeInvestigator coral cells), and stay like that as long as it has 2, 3 or 4 neighbours, dying otherwise. (Can you also make a Grounded Life version of this?) Su...
- January 27th, 2024, 8:40 pm
- Forum: Patterns
- Topic: Patterns for NewComers
- Replies: 33
- Views: 2503
Re: Patterns for NewComers
I see the errors most of the time, but I tried widening the tab and refreshing and that worked, cutoff seems to be a little under 1280 pixels. Same results in firefox and chromium.
- January 16th, 2024, 9:12 pm
- Forum: Scripts
- Topic: Script request thread
- Replies: 554
- Views: 295633
Re: Script request thread
A function that converts a multi-step shinjuku synthesis into a single-step synthesis pattern.
- January 10th, 2024, 6:56 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 974
- Views: 384213
Re: Rule request thread
This has some hauls now: https://catagolue.hatsya.com/census/x5xhoneyfarmer
- January 9th, 2024, 10:07 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3037
- Views: 1078617
Re: Thread For Your Unrecognised CA
Inspired by lifewire: @RULE WireSheathLife 0-dead 1-life 2-electron tail 3-electron head 4-wire Wires can only exist next to life cells. Life cells convert nearby cells to wires, and die into electron heads. 6 electron heads create life. @TABLE n_states:5 neighborhood:Moore symmetries:permute var an...
Re: ikpx 2.2
It would be convenient if there was an option to upload hauls every n hours rather than every n soups. The number of soups per hour seems to vary significantly over the course of a search.
- July 24th, 2022, 4:45 pm
- Forum: Patterns
- Topic: Belated Pattern of the Year 2012 voting thread
- Replies: 30
- Views: 2956
Re: Belated Pattern of the Year 2012 voting thread
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- July 9th, 2022, 8:59 pm
- Forum: Other Cellular Automata
- Topic: OCA DOTY 2021 Voting
- Replies: 21
- Views: 2543
Re: OCA DOTY 2021 Voting
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- June 26th, 2022, 6:40 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3037
- Views: 1078617
Re: Thread For Your Unrecognised CA
I found a simple way for a permute-symmetric ruletable to make the t-tetromino into a ship that's almost exactly the t from tlife (one cell difference in one phase). Only two states are needed for this, but I decided to turn it into a RockPaperScissors variant: @RULE RoShamBoPermuteTKiller 0 dead 1 ...
- June 26th, 2022, 6:08 am
- Forum: Scripts
- Topic: CatForce new catalyst search utility (LifeAPI based)
- Replies: 109
- Views: 84845
Re: CatForce new catalyst search utility (LifeAPI based)
Is it a good option to rewrite CatForce with lifelib, or is LifeAPI faster for this purpose? Also, there doesn't seem to be D4 or D8 symmetry support in CatForce, and a lack of documentation on C2 symmetry support (I had to take a look at the source code to obtain the C2 symmetry option of "rotate1...
- May 30th, 2022, 10:56 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4000
- Views: 939749
Re: Miscellaneous Discoveries in Other Cellular Automata
A p186 shuttle found in 2x128. Three slight variants with the same rotor. x = 45, y = 2, rule = EightPedestriansCycle A2.4A.2A2.A.3A.2A.A.3A5.9A.3A$.A.3A.2A.A3.A2.2A.2A3.A.2A4.A5.A2.A.A! x = 35, y = 2, rule = EightPedestriansCycle A.2A.2A2.3A9.3A3.2A.A3.A$2.A.2A.A7.A4.A.4A.2A.4A! x = 42, y = 2, rule...
- May 27th, 2022, 5:10 am
- Forum: Other Cellular Automata
- Topic: Rules 1 transition from Life
- Replies: 267
- Views: 68006
Re: Rules 1 transition from Life
Natural gun with four barrels, not relay or shuttle based, found in C1 but has D2_x symmetry. x = 16, y = 16, rule = B3/S2-i3 boboobooboobbbbb$ bbooooboooobbbob$ oobobbbbobbboobb$ bbbobbbbbobooobb$ oobbooobooobobbo$ obbobbobbboboboo$ bbbboobooooboobo$ bbooooboboooobbb$ bbooobbbbbobbbbo$ boobbbboobob...
- May 18th, 2022, 1:37 pm
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 420
- Views: 202874
Re: Golly suggestions
If you advance a pattern by pressing enter, there doesn't seem to be a way to go back just a few frames, but if you hold space instead, it can take a lot of undo clicks to get back to before you started holding space. I think the undo button should undo repeated space presses in one go, and there s...
- May 18th, 2022, 1:14 pm
- Forum: General Discussion
- Topic: Golly suggestions
- Replies: 420
- Views: 202874
Re: Golly suggestions
If you advance a pattern by pressing enter, there doesn't seem to be a way to go back just a few frames, but if you hold space instead, it can take a lot of undo clicks to get back to before you started holding space. I think the undo button should undo repeated space presses in one go, and there sh...
- May 17th, 2022, 2:01 pm
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 679
- Views: 311632
Re: apgsearch - haul requests
Will anyone 8g or 10g pedestrian life?(sry for that) I'd be happy to if you can post a link to a script for it. Maybe there should be some kind of collection of stdin scripts somewhere. Edit: Could someone try B01367/S03 for me? My apgsearch got stuck about 1173 soups in, and it's unclear if this i...
- May 16th, 2022, 5:43 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 365
- Views: 106754
Re: Thread for your script-related questions
On the LifeWiki page for the x66 , it says Its name refers to the fact that every cell (alive or dead) has at most 6 live neighbours (in contrast to spaceships based on lightweight spaceships, middleweight spaceships, or heavyweight spaceships). In fact, this spaceship was found via a search with th...
- May 16th, 2022, 5:05 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3037
- Views: 1078617
Re: Thread For Your Unrecognised CA
I have found a flaw in my rule table for EightPedestriansConversion which prevents converters from having the property I intended for them, of converting compatible basiclife patterns without disrupting them. Here is a new rule without the flaw: @RULE EightPedestriansConversionV2 0 dead 1 Basic Life...
- May 15th, 2022, 6:13 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3037
- Views: 1078617
Re: Thread For Your Unrecognised CA
I made two rules designed to be similar to life but with an easier way to clear out random ash, and then a mashup of the two. @RULE EightKillers 0 dead 1 life 2 killer @TABLE n_states:3 neighborhood:Moore symmetries:permute var anya = {0,1,2} var anyb = anya var anyc = anya var anyd = anya var anye ...
- May 14th, 2022, 7:24 pm
- Forum: Scripts
- Topic: Script request thread
- Replies: 554
- Views: 295633
Re: Script request thread
Would anyone mind writing a spaceship collision stdin script for INT rules? It would take an RLE, a rule, the number of spaceships to collide, and maybe a symmetry as inputs, preferably upon compilation, and would generate a random (preferably valid) n-spaceship soup when run. It should at least be...